1. Rust
  2. News

Rust News

Недельный чарт Steam: Ready or Not удерживает лидерство, а кампания Halo Infinite покидает десятку

Остросюжетный тактический шутер Ready Or Not в духе игр серии SWAT вторую неделю подряд продолжает удерживать лидирующую позицию в чарте Steam по объему выручки от продаж. Свежей статистикой поделился портал SteamDB.

Labor of Love Award Final Voting

Thanks to everyone that nominated Rust for the Labor of Love award. We have now reached the final stage of voting so we need your votes once again!

You can do so now by clicking the vote button above and to show our appreciation if Rust wins the Labor of Love Steam award, we'll give you (the community) control on designing a new deployable item in the game!

If you haven't already voted we'd like to show you in some words, pictures and videos why Rust is a Labor of Love for us!

Rust came to life because Helk and Garry felt there was something missing in the games they were playing and set about making a game they could play how they wanted to play it, Rust was started in Unity Engine 4 and was playable in a web browser and keys were sold in a dutch auction and as the player base grew the game was made into a standalone version and released on Steam in early access on 11th December 2013.



Work continued at pace, new features being added like the research bench, a new water system along with a new sky system, bugs being squashed, some quite serious.



It was decided we needed a better way of telling guys what we were doing in the background so weekly updates were started and with that came the Friday blog in March 2014.

Not long after this, we realised Rust was getting too big for Unity 4 and we were getting seriously limited on how much we could grow which would impact on how you could play and enjoy the game, it was decided we would switch to Unity 5 and while you continued to enjoy playing the game we would completely rebuild the game from scratch. It was a huge decision and task but made Rust what it is today.

In July 2014 we started the Community Blog which would showcase what our players and creators were doing in Rust from builds and raids to erm ... rituals to Garry.

[previewyoutube][/previewyoutube]

By the end of 2014 the groundwork for the Rust reboot was set, instead of the same map on every server, the island could be generated procedurally giving every server it's own identity.



Custom weapons were designed and modelled to give more of a hand crafted feel



New tools were created to help you get the resources you need, including the iconic rock and the hatchet. Useful for farming the animals that were added for food and more resources.



Having resources meant you were going to need a nice base to keep them in and the building system came to life, not only could you create the design you wanted with new building pieces you could now upgrade it to different materials to give your base more strength. This progressed from late 2014 into early 2015 as a system you might recognise today and you could also use a Tool Cupboard to give ownership to your base!



2015 continued to build up on the groundwork set and the islands got more procedural features like roads and power lines between the monuments.



Everyone had the same male character so It was decided we should add more varieties and also a female character which could all be randomly assigned to players, we also gave them armour for protection from each other.



By the end of the year we had added Beartraps, Assualt Rifle, Pump Shotgun, C4, Attack Helicopter, Ambient Sound, Gibbing, Decay, Paintable Signs, Rocket Launcher, Monuments, Assigning sleeping bag to friends, Repair Bench, Guitars, Building Upgrades, Player skin colours, Wounding, Hapis Island, Rivers, Research Table, Barricades, Bullet Penetration, Large Furnace, Loot, Decals, Ammo Counters, Blueprints System, Grenades, Horses, Landmines, Water Catchers, Crossbow, Code Locks, Draw-able Maps, SMG, Supply Signal, Floor Spikes, Language Selector, Pistol, Ladders, Throwables, Pickable arrows/spears and load of bug fixes, optimizations and visual improvements.

Rust also got it's first Christmas Event!



Shortly after, we realised weekly updates weren't really ideal for us, we'd lose a day of development time preparing the update and dealing with any issues that came up post update, this downtime would be less noticeable over the period of a month so the switch was made to the monthly updates you know today and have been happening since.

As you can see, the first two years kept us really busy, skip forward and the last two years have been just as busy pushing out content month after month. Here are some of the highlights and the associated update trailers!

Instruments DLC - For our first DLC we gave you the opportunity to get together and jam with your friends or annoy your neighbours.
[previewyoutube][/previewyoutube]

Modular Turrets - Since it's creation, the turret came with an included assault rifle, we gave you the option to add any weapon (or trumpet) to your turrets!
[previewyoutube][/previewyoutube]

Farming 2.0 - Brought you new ways of growing your own crops with automated watering systems to keep you supplied with food and cloth.
[previewyoutube][/previewyoutube]

Rust+ - The companion app for your phones to help you organise your Team, control your electronics and receive notifications from in game.
[previewyoutube][/previewyoutube]

Modular Vehicles - A new way of getting around the Rust island in a variety of setups depending on your needs,
[previewyoutube][/previewyoutube]

Sunburn DLC - Our 2nd DLC full of summer essentials from lazing on a rubber ring in your pool to water pistol fights on the beaches.
[previewyoutube][/previewyoutube]

Tech Tree - We gave you the option of unlocking blueprints on a linear path rather than having to find each blueprint in loot
[previewyoutube][/previewyoutube]

During the Christmas holiday period of 2020 Rust received a massive boost when we were joined by a variety of well known streamers and content creators with events being run by OfflineTV and their friends and Egoland and their friends who spotlighted Rust to viewers who had probably never seen Rust or thought of joining us and gave us a huge boost with record player counts and viewership. This gave the developers a boost and spurred us on to bring more content for players to enjoy.
[previewyoutube][/previewyoutube]

Freight Transit Line - A new underground system throughout the whole map which gives you another option for getting around the monuments.
[previewyoutube][/previewyoutube]

Voiceprops DLC - Our latest DLC for recording and playback of voice and audio to making your own in game disco.
[previewyoutube][/previewyoutube]

Underwater - Another new way to explore the environment, submarines to transport you around and underwater labs to explore and loot!
[previewyoutube][/previewyoutube]

We hope this gives some insight into why we bring updates month after month to bring more content and new ways for you, our players to enjoy Rust and on behalf of everyone at Facepunch Studios we'd like to wish you a Happy Holidays and we look forward to what 2022 will bring!

P.S Have you voted yet ? ːrustː

Season's Beatings!

[h2]Merry Christmas & Happy Holidays![/h2]

From everyone at Facepunch, we'd all like to wish you a Merry Christmas and happy holidays to everyone!

The Christmas Event is once again live! If you haven't been around for this before, here's what you can expect:

Every once in a while you will hear the sound of jingle bells. Run outside and look for a gift! Two gifts are spawned per player, in a radius of about 40m from where you are standing. Run up and bash it open to receive your Christmas presents. They come in three sizes: small, medium, and large. If you have enough small presents stashed, you can "trade up" to a medium or large. The contents of each present vary, but you'll find a mix of resources, weapons, and candy. We've also added wrapping paper allowing you to wrap up items as gifts to other players, perhaps sold in your vending machine...



Once again, you will be able to find Santa hats and reindeer antlers, both of which can be worn and provide a decent amount of protection. There’s also a lickable candy cane club, and two types of stockings. If you hang a stocking inside your base when the jingle bells ring the stocking will fill up with loot. The larger stocking has a higher chance for better items and both last around 5-10 refills.



Have fun!


[h2]New Festive Items[/h2]

[h3]Snowman Hat[/h3]

Get in the festive Rustmas spirit with the new Snowman hat! The Snowman hat new paid cosmetic skin is available from the store.




[h3]Pattern Boomer Firework[/h3]

Create your own firework pattern and broadcast your "art" to the whole server with the new Pattern boomer firework.



Once your design is complete, wait till dark and set alight the firework using a torch, or a flamethrower if you're feeling brave.



Available now on the Rust item store!

[h3]Advent Calendar[/h3]

The advent calendar is a new craftable deployable available to everyone. Once placed you can claim a surprise every in-real-life day.



[h2]Returning items[/h2]

We have brought back the following items from previous years, now purchasable from the Rust Item Store.

The festive garland pack now includes a double door garland. If you've already purchased this pack you'll now be able to craft this item.



Deluxe Christmas Lights


Snow Machine


Snowman


Festive Garlands Pack


Christmas Door Wreath


Santa Beard


Neon sign pack



[h2]Rustmas Base Decorating contest[/h2]



We're excited to announce Rust's first Rustmas base decorating competition!

We're looking for the best festive base Rust has ever seen!

The Christmas content update is now live and will stay in game until January 6th, 2022.
Hoping this Rustmas will be the best one yet. Go big or go home, right?

Winner
£75 worth of skins of their choosing and two Rust DLC keys.

Runner up
£50 worth of skins of their choosing and one Rust DLC key.

[h3]How To Submit[/h3]
Once you’ve completed decorating your base, take a screenshot and upload the image to Twitter using the hashtag #Rustmas2021

The winner and runner up will be announced from Rust's official Twitter account on January 13th.

[h3]Evaluation[/h3]
Submissions will be judged based on the following:
Creativity
Design
Judging will be performed by Facepunch Staff.

[h3]Terms[/h3]
This competition is run by Facepunch Studios Ltd at Concept House, Elmore Green Road, Bloxwich, Walsall, UK. The competition ends on January 6th 2022 23:59UTC. No more than three entries per person. The winner and runner-up will be selected based on which Facepunch thinks is the most original/creative and any decisions Facepunch makes will be final. The winner and runner up must claim their prizes within one month of the closing date (which Facepunch may exchange for an alternative of the same or greater value). Our terms of service apply to any content you make for the competition: https://facepunch.com/legal. Winning entries must pick items from the Rust marketplace with market value.

Rust gets "massive" excavator changes and a Christmas bash this month

Rust's next monthly update has landed. The survival game's December offering ushers in a bunch of varied changes and content, with "massive" production buffs for the excavator, a revamped first-person spectator mode, some AI improvements, and more. Plus, there's a Christmas-themed bash coming up soon.


Facepunch has revealed that the Excavator monument - which can be used to produce useful materials - has received some big ol' buffs that mean one unit of diesel fuel will now power the contraption for two minutes and produce a high new volume of yields. These are 100 high-quality metal parts, 2,000 sulfur ore, 10,000 stone, and 5,000 metal fragments, which is a pretty big climb from the previous quantities.


The newly revamped first-person spectator mode, meanwhile, should give players looking to catch a look at the action a "more pleasant experience". The devs reveal that they've looked to mimic the perspective of actual gameplay as much as possible to improve the mode, with support for "proper weapon view models, better camera perspectives, alt looking, and much of the standard game HUD like the compass, vitals, hotbar and, teams".


Read the rest of the story...


RELATED LINKS:

Here's our first peek at how Rust's server transitions could work

Rust skins - here are this week's new items

Rust gets a permanent in-game store with "premium" cosmetics