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Rust player data lost following fire at European data centre

Facepunch Studios has confirmed that Rust player data has been lost following a fire at OVH Datacenter. The studio took to Twitter several hours ago to inform people that 25 of its EU servers were offline due to the blaze at its building in the early hours of the morning.


"Unfortunately, the fire destroyed [the] SBG-2 building," the studio tweets. "We're expecting a large amount of data loss across the affected servers." Facepunch Studios goes on to issue an update confirming a total loss of the affected EU servers during the blaze. The developer is now exploring ways to replace those servers and has confirmed that it can't restore the data that's been lost.


OVH founder Octave Klaba confirms on Twitter that everyone is safe, though part of another building was damaged alongside SBG-2. He also assures followers that the fire has been brought under control. Over the next two weeks, the company plans to start restoring what was lost to the fire.


Read the rest of the story...


RELATED LINKS:

Rust's March update adds an underground rail network and tunnel dwellers

Rust has hit yet another player count record on Steam

Rust now has a kinder, gentler 'softcore' mode and shopping drones

Rust faces tremendous player data loss in server building fire

Rust and developer Facepunch Studios have experienced a catastrophic loss that extends to European players this week. A data center containing numerous servers for the game, as well as player save data, recently caught fire and was unable to be contained. The damage was irreparable and 25 Rust EU servers were caught up in the blaze.


The issue took place at an OVH Cloud data center building late on March 9, as reported by OVH CEO Octave Klaba (thanks Eurogamer). Reportedly, firefighters were called to the scene, but could not control the fire as it overtook the building. Fortunately, all staff were safely evacuated from the building and no lives were lost in the incident. However, the building was unable to be saved and all servers inside were destroyed. As the incident took place, Rust developer Facepunch Studios reported being affected. While initial announcements remained a touch hazy about exactly what was lost, it wasn’t long after that Facepunch concluded the true extent of the damage, revealing that 25 EU game servers had been lost along with the player data they contained.



Update:
We've confirmed a total loss of the affected EU servers during the OVH data centre fire. We're now exploring replacing the affected servers.

Data will be unable to be restored.


— Rust (@playrust) March 10, 2021




It’s a pretty severe loss to say the least and leaves a lot of players with a lot of work in the game back at square one. Being the survival game that it is, building oneself up in Rust can take a long amount of time. The game hasn’t been without fundamental issues over the years, but generally speaking, it still has an enormous player base across various platforms of faithful players who have poured numerous hours into it. Unfortunately, it seems a large chunk of those players have no choice but to start over.


The silver lining here is that no lives were lost in the incident. Facepunch Studios will be looking into replacements for the affected studios immediately. If there are any updates in information on this story, you’ll find them here at Shacknews.

Freight Transit Line

This month we've added an underground transit system, slot machines, a new round of Twitch drops and more improvements and fixes.

[previewyoutube][/previewyoutube]

[h2]Rail Network[/h2]

You'll now find train entrances scattered across the world, typically you'll find entrances next to existing monuments. Upon the first inspection, they may not appear to be anything special but after venturing inside deep below the terrain, you'll now find a vast rail network with drivable workcarts.



When entering the train entrances you'll notice the huge spiral staircases penetrating deep into the terrain, central to the stairs you'll find a much quicker, but perhaps less safe elevator shaft.



Everything in Rust wants you dead, these tunnels are no exception. Upon reaching the bottom of the shafts you'll encounter some not so friendly tunnel dwellers. From this point forward you'll likely to encounter many more dwellers if you decide to continue exploring.



With risk comes reward, while the dwellers may be unwelcoming the loot they protect could well worth the risk.

After exploring the shafts and tunnels you'll finally be standing at the rail platform. On each platform, you'll encounter more dwellers but increasingly better loot.



At the end of each platform, you'll find a driveable workcart.

Consider this a first pass of a new dungeon system. Everything here is procedurally generated and we plan to add new track segments, bespoke entrances at each monument, puzzles, new NPCs, and eventually use this system to procedurally generate the cave network.


[h2]Workcarts[/h2]



Each station of the Freight Transit Line will have two workcarts facing opposite directions. Running on Low Grade Fuel, these can be used to rapidly traverse the map. There are 6 throttle settings (3 forward and 3 reverse) and the vehicle will remain in operation even after you depart the cabin.



You may also encounter NPC barricades deep in the tunnel system. Be sure to slow down when approaching as hitting barricades or other work carts at high speeds will damage your workcart. Don't worry though, when a collision is imminent, a proximity alarm will sound and you can adjust the throttle accordingly. Barricades can be broken through without damage to your cart if approached at low speed.

If you encounter a track junction, you can use your left or right strafe key to choose which track to follow. Lastly, damage will slow the speed of a workcart and it can be repaired with a hammer for metal fragments.




[h2]Slot Machines[/h2]



Test your luck with 3 new Slot Machines in the gambling room of Bandit Town. To operate the Slot Machine you need to mount it and then deposit Scrap to start betting.



Each bet is 10 Scrap and the payouts range anywhere from 3 to 6k Scrap. Be sure to grab your winnings and any unused betting Scrap before leaving. Good luck!


[h2]Server Browser[/h2]

As I'm sure many people are aware, there are quite a few issues with the server browser. You will likely never be able to see every Rust server out there due to the how Steam implements this functionality, but it can be improved. I made a few internal changes to the server browser to improve discoverability of servers:
  • Empty servers are now hidden by default

Unless you're on the official, friends, history, or favorites tabs (they will always be shown here)
Note: This means you will need to enable showing empty servers sometimes
  • The "Show Empty" filter will now apply filtering within Steam

This means when "Show Empty" is off you should see no empty servers and see more of them
Toggling the "Show Empty" filter will force a refresh of the community and modded tabs

We also made the tags look less terrible. We're working towards a UI refresh for the server browser so the filtering will improve even more in the future. We're also always working on cleaning up the server list to remove servers that are spamming, advertising, or lying to try and get ahead.


[h2]Server Performance[/h2]

Whilst looking through the server profiles recently, We noticed that certain entities were updating and sending data more than they needed to. Two of the biggest offenders were entities with buoyancy (boats) and horses. Now we try our best to not update them if there aren't any players around or they aren't in use.

Combining these fixes with some fixes that Jarryd made with entity flag networking, servers should handle more players a bit better both in terms of CPU and bandwidth usage.


[h2]Steam Family Share[/h2]

Players abusing Steam family share to circumvent bans and other malicious behaviour is not uncommon, on February 17th we disable Steam family sharing for the foreseeable future.

We currently have no plans to re-enable Steam family share.


[h2]Improvments & Fixes Highlights[/h2]

Healing 3rd Person Animations Bandage and syringe 3rd person animations when used on another player

Oilrig RF Frequency Fixed Oilrig RF constantly enabled

Smoother Horse Movement Smoother horse movement when traversing bumpy terrain

Mixing Table Box Due to popular demand you can now place a small box under the mixing table

Marketplace Flat Fee Marketplace now charges a flat fee for delivery instead of per quantity

Compound Monument Spawn The compound will no longer spawn in the arctic / snow biome

Puzzle Loot Reset All puzzle room loot is destroyed before respawning - no half looted boxs

Substation Radiation Radiation is now removed from all roadside subtations

Skin Picker Update Skin picker now places the last picked skin to the front of the queue after closing UI.


[h2]Twitch Drops[/h2]

Starting from today till March 11th Twitch drops are enabled for Rust Twitch streamers. You can earn special and unique skins simply by watching your favourite Rust Twitch streamers.

We've teamed up with blooprint, Ricoy, Bnans, Willjum, deathwingua, Shroud, Swales, iRiskpvp, albin, r00t, Vice Versa Gaming and TwinkleCave to bring you special unique drops which can only be earned by watching their channels



Learn more at twitch.facepunch.com.

[h2]Change List[/h2]

  • Added Rail Network
  • Added Rail Monument
  • Added Workcart
  • Added Slot Machines to Bandit Town
  • Thompson viewmodel - Fixed finger clipping on admire anim
  • Bow viewmodel - Fixed thumb clipping through glove meshes
  • Bow 3p - fix for incorrect arrow material, updated arrow model
  • Medical syringe viewmodel - Fixed floating elements during anims
  • Fixed sometimes not being able to throw Mace
  • Fixed missing downloadable workshop meshes for Jackhammer
  • Fixed bandage and syringe 3rd person animations not playing when using these items on another player
  • Fixed item spend notifications not appearing (while repairing, building and upgrading)
  • Fixed Dropbox deployment difficulty on stone walls
  • Fixed heavy helmet overlay covering chat UI
  • Fixed RFBroadcaster stackable
  • Fixed wind generator volume prevent building and deploy volume mismatches causing confusing behaviour
  • Fixed fridge excessively large prevent building volume
  • Fixed XL neon signs blocking windows
  • Fixed heavily charged batteries displaying incorrect time remaining (used 12h format)
  • Fixed constant RF spam at oil rig
  • Jackhammer viewmodel - Added admire anim
  • Jackhammer 3p - Updated pose and anims
  • Sheet Metal Gloves Skinnable
  • Vending machines at different heights will now group together on the map
  • Marketplace now charges a flat fee for delivery instead of per quantity
  • Improved server and network performance for Boats
  • Removed radiation from road side substations
  • Holding RF Transmitter no longer flags the player as hostile
  • Allow small box placement under mixing table
  • Stricter large swimming pool volumes
  • Reduced Gong crafting cost
  • Smoother horse movement when traversing bumpy terrain
  • All puzzle room loot is destroyed before respawning - no half looted boxs

Rust's March update adds an underground rail network and tunnel dwellers

Rust's March update lands soon - naturally, it is March after all - and Facepunch has provided an early look at what to expect. The heart of this update is a new underground rail network, which also brings us new features like workcarts and tunnel dwellers. If that's not enough, you're also getting slot machines you can use to gamble your scrap away.


The rail network will introduce train entrances to major landmarks including the Launch Site or Military Tunnels, which you'll be able to easily locate on the map. Those'll lead you into the tunnels that house the rail system. You will find valuable loot down here, of course, but it will be protected by a population of angry tunnel dwellers.


You'll also find two drivable workcarts at each station. Top them off with basic fuel and you can use them to travel along the tracks, and you'll be able to repair them if they take damage - which they probably will, since you can ram other carts that get in your way.


Read the rest of the story...


RELATED LINKS:

Rust has hit yet another player count record on Steam

Rust now has a kinder, gentler 'softcore' mode and shopping drones

Rust and Everspace 2 lead the Steam top sellers