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Rust gets NPC mission-givers

Rust's October update is nearly upon us, and it's a big one, finally introducing the game's long-awaited mission system. As of October 7, you'll be getting a host of more directed objectives from NPCs, and there are plenty of other additions to look forward to in the survival game.


The big addition this time around is the mission system. You'll now be able to speak to NPCs and pick up quests that'll direct you to complete objectives in exchange for rewards like scrap or treasure boxes. The devs emphasize in a press release that this is just the "first iteration" of the mission system, and is currently focused on newer players.


Mission-givers will be available at most safe zones, and initial tasks will include things like catching fish, harvesting lumber, hunting sharks, or looking for treasure. It's all solo for now, but co-op options are coming, as are PvP-focused objectives and bounty hunting. The mission system was initially supposed to launch in the September update, but was pushed back here "due to quality and content concerns".


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Rust is getting supply drop changes that'll make them a lot easier to spot

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The Rust devs are making underwater labs more worthwhile

After 8 years, Rust is getting a mission system




Open world survival sandbox Rust is getting a bit of structure in its October update. In the new patch, which goes live Thursday, players will be able to visit NPCs and accept missions, complete them, and turn them in for rewards...
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Rust is getting supply drop changes that'll make them a lot easier to spot

With the team at Facepunch Studios busy working away on new content and gameplay changes for its flagship survival game, there's always - well, often - news to share on what's headed Rust's way. Rust YouTuber Shadowfrax has just shared the latest details on what the devs have been cooking up, and it includes a key change for supply drops.


In the game's staging - that is, live testing - branch, there are some updates to how visible supply drops are, as Shadowfrax explains in the clip below. "Many supply drops delivered between the in-game hours of 8pm and 7am will now have a big, rotating light on top and white lights on the bottom," he notes - and there's some footage giving you a good idea of what this'll look like in practice to see.


These lights will stay switched on for "a while" after a supply drop hits the ground to help players locate it in areas with dense foliage - though it's worth noting the siren light will only be visible once you're within a certain distance of the box o' goodies.


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Rust has a whole bunch of quality-of-life changes coming up

The Rust devs are making underwater labs more worthwhile

Rust's submarines are getting nerfed and missions are in the works again

Rust has a whole bunch of quality-of-life changes coming up

It's time for another rundown of what's coming up in the world of Facepunch's survival game. Rust YouTuber Shadowfrax has just shared the latest clip in his series of developer updates giving us an idea of the changes and additions heading the game's way, and it looks like we've got a bunch of quality-of-life changes in store.


While a bunch of new content, like the new desert monument and other bits, is still in the works, "this month in general has been focussed on quality of life", the 'Tuber explains in the September 17 clip (below). There's a pretty hefty list of changes coming, with a spread of different tweaks and tinkerings across gameplay. You'll now be able to pick up painted signs and get them to retain their image, ShadowFrax explains, and viewed - delightful daubings included - in your inventory. Non-painted signs, though, will now stack up to five in their slots.


In the same vein, the changes also mean you'll be able to use voice chat while painting your next masterpiece on a sign. "Bob Ross would be proud," ShadowFrax muses. I'm sure he would. Signs - and also the game's map - will also now display at full quality irrespective of your graphics settings, too. Lovely.


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The Rust devs are making underwater labs more worthwhile

Rust's submarines are getting nerfed and missions are in the works again

Rust skins - here are this week's new items

The Rust devs are making underwater labs more worthwhile

Rust's August update added a whole lot of fresh underwater content, and the September update is here mostly to make that stuff better. Underwater labs are getting a major revamp to make them more worth visiting, submarines are getting nerfed, and we're getting fishing shops. Here's what you can expect.


The map labs count has been cut in half to three, but each lab you find will be larger. As the devs say in the announcement, "you will no longer find underwater labs that are only a couple of rooms in size, so they should all be worth a visit". Red and blue keycards will no longer spawn, and loot crates will no longer spawn when people are close by. You'll also find human-sized moonpools now.


We've talked about the submarine nerfs before, but surface torpedoes have been removed, and submarines are now forced to surface for air every ten minutes. You can still shoot at surface targets, but you'll have to surface yourself to do so. Both types of submarines now have 12-slot storage.


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RELATED LINKS:

Rust's submarines are getting nerfed and missions are in the works again

Rust skins - here are this week's new items

Rust is getting an underwater biome, underwater dungeons, and fishing