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Rust has hit yet another player count record on Steam

The Steam player count records just keep on coming for Facepunch Studios' survival game Rust. Last month, the title - which has seen a massive surge of popularity of late thanks to an uptick in streamer interest - hit a new peak concurrent player count record of around 245k players. Now, the multiplayer game's average player count has soared to all-new highs.


Head to Rust's Steam Charts page and you'll see that - as of writing - the game's average player count over the past 30 days has hit a new record high of 146,404 - far beyond averages seen on Valve's platform since its launch way back in 2013. It's also just over 4k beyond January's record-breaking average of 142,117 - an eye-watering leap from the regular figures between the 46-61k mark seen over the course of last year.


Given it's still early February, we won't know for a good few weeks yet whether the average will stay this high across the month - and so, whether we'll see a new record average player for the whole of February. But, it's safe to say Rust's popularity isn't showing any signs of dying down any time soon.


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Rust now has a kinder, gentler 'softcore' mode and shopping drones

Rust and Everspace 2 lead the Steam top sellers

Rust has hit another all-time player count record

Rust now has a kinder, gentler 'softcore' mode and shopping drones

Rust's latest update is a big one: 'softcore' mode has arrived. No, that doesn't mean a soft-focus camera and a jazzy saxophone. It means that players won't have to contend with quite so many of the sharp edges present in vanilla Rust's opening hours - those edges primarily being "getting horribly murdered" and "losing all your gear."


Enter softcore mode. Facepunch says it's aimed at "more casual players" and it takes some of the sting out of dying in the notoriously brutal multiplayer game. "We're aware that some players want a less brutal experience (sometimes, anyway)," Facepunch says. "Don't worry, the majority of our servers will still be regular vanilla Rust (hardcore)."


Softcore mode is launching on 10 servers, and in this initial version, you'll find several key changes. First off, you'll be able to reclaim half your inventory after being killed, either by returning to the spot where you died, or by using a reclaim terminal found in the Bandit Town or Outpost safe zones. You'll have 24 hours to do this before the items despawn.


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RELATED LINKS:

Rust has hit yet another player count record on Steam

Rust and Everspace 2 lead the Steam top sellers

Rust has hit another all-time player count record

Softcore Update

This month we launch the Softcore Gamemode to soften the Rust experience for those that want it, a new automated drone delivery service for your vending needs, work on the Hapis revamp as well as the usual fixes and improvements.

More details can be found by clicking the link

  • Added Jackhammer admire
  • Added Drones
  • Added Drone marketplace
  • Added game mode support
  • Added softcore gamemode
  • Now catching disk I/O exceptions when e.g. trying to take a screenshot with a full hard drive
  • Death screen now displays death by poison correctly
  • Fixed water jug filling sound not using positional audio
  • Fixed items losing their skin when a stack is split (satchel charges)
  • Fixed instrument midi playback still working when wounded
  • Fixed not being able to buy/sell spacesuits in vending machines (is treated as a distinct item)
  • Fixed couch and chair dismount issues
  • Fixed deploying items on top of auto turrets
  • Fixed keylock floating
  • Fixed building plan conflicting phrases and inconsistencies
  • Fixed finger clipping on admire Thompson
  • Fixed thumb clipping through glove meshes with bow equipped
  • Fixed metal shopfront preventing construction placement in certain builds
  • Multiple anticheat improvements
  • Can now wield items while sitting on the sofa deployable
  • Improved padding and removed dead space when scrolling through skins (crafting/repair bench)
  • Skin picker will now sort by recently used
  • Stricter Vending machine placement
  • Can now deploy items inside deployable watch towers
  • Jackhammer skinnable
  • Returned blue barrel
  • Shotgun trap now has more accurate colliders
  • Wooden shopfront default BP
  • Reduced wooden shopfront cost
  • Lowered high end weapons drop rate from APC crate
  • Removed wooden shopfront from the loot table
  • Change lock position on tool cupboard to not clip with cupboard handle
  • Fixed being able to play instruments when wounded
  • Keylocks now auto-lock on deploy
  • Large wooden box can no longer be clipped into world layer
  • Monument loot container size reduced
  • Stricter shotgun trap placement