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The Tree Fix Update



Halloween is over, trees are fixed and more optimizations, fixes and improvements.

Added team chat.
Added chat pop-up menu when clicking a chat message.
Added chat muting.
Added "mutelist", "unmute" and "unmuteall" console commands.
Added Hover Loot, default keybind is hold H.
Can now hold down on the Give, Take and Drink buttons to automatically transfer water.
Added new map marker for multiple vending machines in close proximity
Added teleportlos admin console command to teleport along the line of sight
Can open debug log file from console screen
Added in game report system (halloween patch)
Added notification system on main menu
Added Medium Battery
Added "rWm/Rust Watt Minutes" energy storage system
Added manual Depth of Field mode
Fixed the delay before firing the second shot with each new bow.
It is no longer possible to accidentally drop an item in the space between your inventory and your belt.
Fixed several ways in which the chat window could get stuck open, without input, leaving you unable to move or chat.
Improved reliability of tree harvesting mini-game
Fixed hot air balloon parenting exploit
Fixed late entity pop in when moving very fast
Fixed minicopters floating in the air if the ground they were resting on was destroyed
Fixed horses floating in the air if the ground they were resting on was destroyed
Increased horse frame budget from 0.334ms to 1ms (smoother horses)
Fixed Cargoship hull interior culling on low object quality
Fixed missing dune meshes at the water well
Fixed small refinery placement on ice, rocks and uneven surfaces
Fixed deploying on Cargoship rudder
Fixed compound awning culling
Loot actions are now queued so that items are looted one after another, instead of simultaneously.
You can now right click an inventory item to move it to your belt.
You can now drag items directly into/between locker slots without having to swap sets first.
Added clothing icon to locker clothing slots.
Extensive rework of monument LODs
Campfire flames and smoke now move directly upward, even if placed on a slope.
Large furnace can be placed on world layer (rocks)
Small water catchers can now be placed on construction

Happy Halloween

HALLOWEEN COMES TO RUST

From now til November 7th 2019 we have a bunch of spooky new features...

NEW NPCS: KILLER MUMMIES AND SCARECROWS

Get ready to go up against creepy mummies and scarecrows spawning around the world, armed with pitchforks, butcher knives and chainsaws. Good night and good luck - you’ll need it.

NEW EVENT: TRICK OR TREAT!

During each ingame day in Halloween you’ll be able to join trick or treat hunts for as much candy as you can get your hands on (while everyone else tries to do the same, naturally). Once you have enough candy you can craft loot bags that open to reveal goodies, or collect 10 loot bags to upgrade from small to medium and so forth, with chances for better loot each time.

HALLOWEEN ITEMS

There’s exclusive Halloween-themed items like graveyard fences and cobwebs to decorate your base. We’ve also got a bunch of Halloween exclusive content both new and old on the Rust Item Store. Spookify your base with candle packs and skull door knockers. Impress your teammates with your bloody Surgeon Scrubs. We also welcome back some favourites like Strobe Lights and the one and only Fogger 3000 fog machine.

Horse Equipment Update


We've added horse equipment, Crafting, Inventory, Map and Death screen improvements and various other fixes, balances and improvements ...

Added grass.distance convar (range 100-200, default 100)
Added headlerp convar (adjusts head snapback speed after alt look)
Added headlerp_inertia convar (smoothens the head snapback motion after alt look)
Added admin refillvitals console commands (fills health, calories and hydration)
Added admin heal console command (same as calling hurt with negative values)
Resdesigned death screen
Can now place a marker on the map
Added screen mode (Fullscreen exclusive, Fullscreen Borderless, Windowed) option to Screen settings
Added FPS Limit slider to Screen settings
Shift-middle mouse drag to split a third of an item stack
Right click the item split bar to type an exact split amount
Middle/shift-middle mouse click the splitter bar to set it to half/third
Left click and drag your inventory screen player model to spin it around
Right click a Quick Craft icon to remove it from the crafting queue
Right click an item in the crafting queue to move it to the start of the queue
Added a Crafting Favourites system
Added keybinds to drop a single/full stack of the the currently selected/active item to the Inventory settings section
Added "unable to repair" reason chat notifications
Added Tesla Coil
Added Horse Wood Armor
Added Horse Roadsign Armor
Added Horse Shoes
Added Saddlebags
Horse breeds actually impact horse statistics
Added Ammunition information panel
Added Electrical wire flow indicator
Added double door skins
Fixed lerp convar exploit (now admin / dev only and clamped to a sane range)
Fixed exploit to disarm landmines from any distance
Fixed exploit to free underwater loot crates from any distance
Fixed exploit to interact with excavator from any distance
Fixed bullet impact glow effect not following vehicles after impact
Can no longer drag/throw items when you're wounded
Can no longer combine world items of non-full condition to get a free repair
Consumable item information panel no longer shows default values the first time you inspect one
Minor Hapis Island fixes
Fixed campfire description
Fixed recycler description
Fixed errors when entering site B (Hapis Island)
Fixed scrap transport helicopter oil rig exploits
Fixed APC crates falling through the ground
Disabled status effects in god mode
Disabled food and hydration depletion in god mode
Disabled radiation poisoning in god mode
There's now a small 0.75 second buffer when the Quick Craft list refreshes to help prevent miss-clicks
Added an Electrical category to the crafting screen and re-categorised all electrical items
Added a Favourites category to the crafting screen
Cleaned up some ambient and foliage sounds
Updated bear sounds
Updated pressure pad sounds
Updated collectible resource sounds
Cleaned up barefoot footsteps a little bit
Evened out and increased attack helicopter rotor sound volume
Electrical wires now have normal mapping and a 3d look
Spas-12 has a slightly higher fire rate
Shotgun slugs are more accurate and do more damage
Shotgun slugs have a closer damage falloff
M92 has a slightly slower fire rate
Simple Sight is now a default blueprint
M39 swapped with L96 as bandit camp
Bradley loot table improved
Bradley is more vulnerable to HV rockets
Bradley top turret has been enabled
Excavator yield increased by 30%

Transport Helicopter Update


The new Transport Helicopter arrives along with changes to auto turrets and various other fixes and optimizations

Unity 2019.2.0f1
Players are automatically authed to placed cupboards
Benchmark mode fixes
Added powerline wires to Monument Puzzles
Added an in-game Screen options menu for resolution, fullscreen and vsync settings
Client is now using IL2CPP instead of Mono
Server is available as IL2CPP version on the "release-il2cpp" branch
World generation is now server authoritative (faster load times, more robust)
Added doppler shift to some sounds
Added texture streaming
Added Transport Helicopter
Added Horse Leading
Added Fuel Generator
Fixed steam refresh overlay not closing after opening bag
Fixed possible exception when retrieving market prices
ServerInfo will retry multiple times if failed to get info
ServerInfo will fail gracefully if failed to get info after multiple attempts
Fixed titles getting cut off in pie menu
Fixed loading screen cancel button being 1 pixel smaller than the bar to its left
Fixed steam friend inconsistencies
Fixed unexpected palm trees behavior when helicopters would fly over
Player map position now updates correctly when injured
Fixed erratic map scrolling when using the left mouse button to drag
Hotspot visuals now get cleaned up correctly when ent-killing
Disabling the UI no longer allows you to see through smoke effects
Can no longer spam drink back to full health
Completing a tutorial achievement will no longer mark the whole tutorial as complete temporarily
Fixed item icon staying on screen if inventory is closed while dragging
Fixed High External Gates not playing SFX correctly
Fixed compound sometimes spawning underwater
Fixed exploit using water projectile penetration
Fixed snapback issues when dismounting while moving fast
Fixed swimming slightly under the waves not showing underwater properly
Fixed crashes on AMD Phenom
Fixed swamp fog too bright at night
Fixed lighting on some particles (e.g. helicopter damage smoke)
Fixed NRE on ent kill cargo ship
Game log is written to output_log.txt in the game install folder again
Fixed deflated HAB having inflated collision and wrecking minicopters
Fixed rendering TopBunnies UI element all the time
Optimized Notices UI layout
Neatened up Notices UI
Tweaked "new content" label on main menu
The map now re-focuses on the player's position when injured
The console input field now auto-focuses when opening or changing tabs.
Max value of gc.buffer is now 4096 instead of 2048
Log warning when doing emergency garbage collection
Enabled crunch texture compression on workshop skin bundles
Performance text no longer updates when nothing changed (avoids GC)
Performance text always prints GC counter for one second after GC runs
Simplified "perf" convar (1=FPS, 2=frame time, 3=memory, 4=ping, 5=everything)
Debug Camera: R resets the camera
Debug Camera: Q/E move the camera vertically
Debug Camera: Z/C and +/- control zoom
Debug Camera: Arrow keys control roll
Debug Camera: Disabled inventory and crafting menus when in debug camera
Debug Camera: Disabled vehicle controls when in debug camera
Debug Camera: Disabled noclip control when in debug camera
Debug Camera: Added debugcamera_save and debugcamera_load (multiple save names are supported)
Debug Camera: Added debugcamera_autosave and debugcamera_autoload
Debug Camera: Added camzoomlerp (likecamlerp but for zoom)
Small maps have large monuments again (excluding launch site and excavator)
Updated NPC helicopter sounds
Reduced texture memory footprint (by ~1 GB) via texture streaming
Reduced mesh memory footprint (by ~700 MB) via model optimizations
Improved TSSAA and motion blur quality on vegetation and cloth affected by wind
Optimized high-quality shadow mode = 2, now 25% faster
Added new very-high-quality shadow mode = 3
Pressure pads can now be hidden under rugs
Pressure pads generate a small amount of electricity when stepped on
Grenades have a more predictable landing position
F1 grenades have a fuse length of 3 instead of 3.5
Rocket Launcher need T2 WB( Instead of T3 )
HV Rockets need T2 WB( Instead of T3 )
Autoturrets never miss more than 3 shots in a row
Autoturrets now make use of the electricity system
Removed Vulkan graphics API
Removed Linux client

Excavator Update



Excavator monument and more optimizations and fixes

Added Excavator Monument
Added force triggers (excavator belts)
Added terrain anti hack protection
Fixed binds not working with "cinematic_play" and "cinematic_stop"
Fixed "monuments" console command being abused to find caves
Fixed weapon reload issues at extremely low FPS
Fixed RF Broadcaster being placed through walls
Fixed being stuck when dismounting helicopter on top of Compound buildings
Fixed accidentally pressing "Create Team" while dropping items on low resolutions
Fixed text overflow on team dock when players have long names
Fixed team member map font being unreadable
Fixed large furnace placement under the terrain
Fixed scope overlay being extremely small on larger screen resolutions
Fixed misclicking accept would reject the team invite
Fixed hunters jacket skin being black
Fixed some volumetrics not disappearing during day time
Fixed broken train cart coal material on powerplant monument
Fixed some materials turning black on lowest shader levels in powerplant monument
Fixed duplicate networkable objects (e.g. doors) when playing demos
Fixed passengers being able to access minicopter fuel
Fixed horses eating too much food at hitching posts
Optimized some server side player packet verifications
Entity parenting triggers now support compound triggers and exclusion zones (excavator arm)
Removed large monuments and mountains on smaller maps (now limited to 3500 world size or larger)
Barren now has harbors, oil rigs and water wells
Barren prefab mountains no longer spawn in the desert
Allow deployables to be placed under Water barrel
Increased the cost of lowgrade at Compound
Increased server browser timeout limit to 90 seconds
Hapis Island fixes and tweaks
Optimized server-side water buoyancy
Optimized terrain shader