1. Rust
  2. News

Rust News

CCTV Update

This update brings CCTV Cameras and Computer Stations for all your surveillance needs as well as various optimizations and improvements.

Check out the Devblog for detailed information.
  • Can equip a trumpet in Auto Turrets
  • New optional UI when playing demos (see demo.hud convar)
  • New admin/content creator commands to control weather effects on their client (adminclouds, adminfog, adminwind, adminrain)
  • New convar to set the cloud rotation (cloudrotation)
  • New admin/content creator command to disable underwater bubble effects (underwater_effect)
  • New replicated admin convar to change the ocean level for everyone on the server (oceanlevel)
  • New console command to add a value to a convar (for example, meta.add oceanlevel 0.1)
  • Add support for binding key combinations (for example, bind [leftshift+x] kill)
  • Added experimental Steam netcode
  • Added CCTV Camera support
  • Added Computer Station
  • Added Electrical Item information panel
  • Fixed blur effect staying on screen during a demo if the demo was playing back in slow motion
  • Fixed hostility flag being reset when you die and disconnect from the server
  • Fixed custom map markers disappearing when you die and disconnect from the server
  • Fixed some item info labels disappearing at odd window resolutions
  • Fixed demos failing to load if you have previously connected to a server without restarting the game
  • Fixed gun aim jumping after you finish shooting while mounted in a vehicle
  • Fixed igniter not igniting candles
  • Fixed downloading models from the workshop item editor when there's more than one model file
  • Fixed not being able to use demo.skip command once a demo has finished playing
  • Fixed exception when looking at entity that is returned to the pool
  • Fixed horse leaning exploits
  • Fixed sleeper parenting exploits
  • Fixed a seemingly endless amount of scrap transport helicopter exploits
  • Fixed even more explosive ammo, fire arrow and incendiary rocket exploits
  • Fixed various projectile trajectory exploits
  • Fixed exploits to create tool cupboards that belong to external / faraway bases
  • Fixed "changing network group to null" server warning spam
  • Fixed a number of IO entity networking glitches
  • Fixed AI weapon usage throwing lists from the memory pool to the garbage collector
  • Fixed several small client side projectile pooling issues
  • Fixed cargo ship sometimes spawning out of world bounds and immediately killing its scientists
  • Fixed cjk player names not showing in team dock
  • Fixed item name not showing in inventory under cjk
  • Shotgun traps now work in underwater caves.
  • Can now switch between multiple demos on the same map/seed without having to disconnect
  • Show a more helpful message when trying to build in a monument or too close to another building
  • Pressing escape now closes the report dialog
  • Road meshes now use several LODs (performance)
  • Roadside monuments can spawn next to both main roads and side roads
  • Place roadside monuments after all other monuments so they don't take space away from large monuments
  • Default world size is now 4250 (from 4000) to give monuments slightly more space to spawn in with the new ring road
  • Removed ring road from maps smaller than 4k since it takes away too much space

Modular Auto Turrets Update

Place any gun in your turret to defend your base, A new ring road around the island to lead you to your favourite monument, Steam Rich Presence on your friends list and life stats added to the death screen as well as various other optimizations and improvements.

Check out the Devblog for detailed information.

Changelist
  • Added .mid file support for instruments.playrecording
  • Added stats to death screen
  • Added support for Steam Rich Presence
  • Added support for Steam Friend Groups
  • Added support for MIDI sustain pedal input
  • Added global.teleport2owneditem to teleport admin to a players items
  • Added player.wakeupall command to wake up all sleepers (cinematography)
  • Added player.copyrotation to copy the rotation of a player to a target player (cinematography)
  • Added player.mount to mount a given player to the target mountable (cinematography)
  • Added two lane ring road
  • Added Modular Turrets
  • Added save cfg on exit
  • Added Message of the day (motd convar)
  • Added Support for temporarily banning players (s,m,h,d,w,M,y)
  • Added Allow typing when the console autocomplete is active
  • Fixed SAM sites in monuments not regenerating if server restarts while the site is destroyed
  • Fixed player not being able to wake up if they died while the chat box was open
  • Fixed "Musical Maestro" achievement not unlocking correctly (play an instrument to trigger it)
  • Fixed several vehicle parenting trigger bugs and exploits
  • Fixed road mesh normals
  • Fixed Auto Turret bounds so they can no longer be hurt through walls
  • Fixed players being able to lag out the server with 1000 fireworks
  • Fixed sleeping bags taking 4 days to decay outdoors
  • Fixed Quit button delay
  • Fixed autoturrets retaliating against SAM sites when they accidentally get hit
  • Fixed an item being lost when a corpse with full inventory despawns, the item that can't fit into the backpack will get thrown onto the floor now
  • Improved placement logic for tree hit markers
  • Changed supermarket, gas station and warehouse to roadside monuments
  • Only spawn prefab mountains on 5k maps or larger
  • Can no longer build or deploy on roads
  • Introduced sane upper limits for monument and cave counts
  • Reduced object count on 5k maps or larger (server performance)
  • Abandoned cabins is now a tier 0 monument
  • Use morphed custom meshes for roads and rivers
  • Cull river and road meshes at 1000m distance
  • Much cheaper and more effective Horse Armor

[previewyoutube][/previewyoutube]

Lunar New Year

Happy Lunar new year to everyone! To help everyone celebrate we have added some new items to the Steam item store.

First off, throughout the Lunar New Year celebration everyone will be able to craft a set of throw-able firecrackers to make a racket. Traditionally set off to scare away evil spirits, many people would set them off when opening the front door before they went out. We somehow doubt these will scare off a dedicated door camper but you can try!
[h2]New Year Gong[/h2]
A very large, very loud gong. You can hit it or shoot it and even play music on it as the note changes based on where it is struck.
[h2]Rat Mask[/h2]
To celebrate year of the rat we have created a beautiful bronze and gold Rat Mask. Similar to last years Dragon Mask, it replaces the wolf headdress.
[h2]Fireworks[/h2]
We've added three styles of fireworks which come in two different packages. The Small Fireworks package contains Roman Candles and Volcano style fireworks but if that isn't big and loud enough for you we've added a Large Fireworks package which contains Mortar style shells which create huge colored starbursts in the sky and can be seen for many miles. In addition to 5 different colors, the the Large Fireworks package also contains a Champagne style Mortar which creates the largest and most impressive display of pyrotechnics.

In addition to this year's new items, we’ve added two items from last years sale back to the item store, the Dragon Door Knocker and the Chinese Lantern

The Igniter is a new IO entity that you can use to ignite nearby items - including Fireworks, Campfires, Furnaces, Lanterns, unexploded Beancan grenades and Satchel Charges. While powered the Igniter will automatically start spraying out sparks, igniting anything in a radius that it has line of sight to. Use them to wire up remote firework displays!Much like the Tesla Coil, the Igniter takes damage while it's running so you won't be able to run it forever without repairs.An item like this would usually be released in a start of month update rather than an event update but we felt that the Igniter would be really useful for setting off fireworks so we brought it forward to this update.

Happy New Year!

Santa is packing up and clearing out the bodies, we hope you enjoyed the Holiday Season. We're getting back to work after a couple of weeks off which is why this is a light blog and we are looking forward to the journey ahead in 2020!

Season's Beatings!

[previewyoutube][/previewyoutube]

Merry Christmas and happy holidays to everyone! The Christmas Event is once again live! If you haven't been around for this before, here's what you can expect:

Every once in a while you will hear the sound of jingle bells. Run outside and look for a gift! Two gifts are spawned per player, in a radius of about 40m from where you are standing. Run up and bash it open to receive your Christmas presents. They come in three sizes: small, medium, and large. If you have enough small presents stashed, you can "trade up" to a medium. If you choose to unwrap a present, the contents in each will vary. I won't blow the surprise here, but you'll find a mix of resources, weapons, and candy. Some players may receive coal for being absolutely worthless human beings.



Once again, you will be able to find Santa hats and reindeer antlers, both of which can be worn and provide a decent amount of protection. There’s also a lickable candy cane club, and two types of stockings. If you hang a stocking inside your base when the jingle bells ring the stocking will fill up with loot. The larger stocking has a higher chance for better items and both last around 5-10 refills.



You may notice a different look to a few other aspects of the game but we won't spoil them here. Have fun!

We've also added some holiday themed items to the Rust Item Store including some Deluxe Christmas Lights, Check them out!



  • Xmas content enabled
  • Fixed high bite protection causing animal attacks to heal the player
  • Fixed monument labels on map flickering when adding/removing markers
  • Fixed scientist loot panel displaying random numbers - now reads "Scientist"
  • Fixed being able to reload chainsaw while attacking
  • Fixed not being able to save workshop models from the Workshop UI
  • Fixed a duplicate MIDI binding on the bass guitar
  • Fixed the sharp note bindings not working on instruments
  • Reduced chance of tree minigame markers going under the ground