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Season's Beatings!

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Merry Christmas and happy holidays to everyone! The Christmas Event is once again live! If you haven't been around for this before, here's what you can expect:

Every once in a while you will hear the sound of jingle bells. Run outside and look for a gift! Two gifts are spawned per player, in a radius of about 40m from where you are standing. Run up and bash it open to receive your Christmas presents. They come in three sizes: small, medium, and large. If you have enough small presents stashed, you can "trade up" to a medium. If you choose to unwrap a present, the contents in each will vary. I won't blow the surprise here, but you'll find a mix of resources, weapons, and candy. Some players may receive coal for being absolutely worthless human beings.



Once again, you will be able to find Santa hats and reindeer antlers, both of which can be worn and provide a decent amount of protection. There’s also a lickable candy cane club, and two types of stockings. If you hang a stocking inside your base when the jingle bells ring the stocking will fill up with loot. The larger stocking has a higher chance for better items and both last around 5-10 refills.



You may notice a different look to a few other aspects of the game but we won't spoil them here. Have fun!

We've also added some holiday themed items to the Rust Item Store including some Deluxe Christmas Lights, Check them out!



  • Xmas content enabled
  • Fixed high bite protection causing animal attacks to heal the player
  • Fixed monument labels on map flickering when adding/removing markers
  • Fixed scientist loot panel displaying random numbers - now reads "Scientist"
  • Fixed being able to reload chainsaw while attacking
  • Fixed not being able to save workshop models from the Workshop UI
  • Fixed a duplicate MIDI binding on the bass guitar
  • Fixed the sharp note bindings not working on instruments
  • Reduced chance of tree minigame markers going under the ground

The Instrument DLC Update

The Instruments DLC pack is now available on Steam for purchase with a 10% launch discount! It includes 10 new instruments with a completely overhauled music input system as well as MIDI support for actual hardware input from compatible devices.

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Not sure what all of this is about? The Instrument Pack is our first paid DLC which includes 10 new playable instruments. They all use a completely overhauled music system that allows you to play specific notes (A, B, C, D, E, F, G) across multiple octaves. They also support MIDI input, so you can hook up physical instruments as well as a variety of MIDI related software to really unleash your musical abilities.

The pack includes:
  • Wheelbarrow Piano (200 Wood, 100 Metal Frags)
  • Junkyard Drum Kit (200 Wood, 100 Metal Frags)
  • Shovel Bass (50 Wood, 75 Metal Frags)
  • Sousaphone (100 Metal Frags)
  • Jerry Can Guitar (25 Wood, 50 Metal Frags)
  • Xylobones (50 Bone Fragments)
  • Plumber's Trumpet (75 Metal Frags)
  • Cowbell (35 Metal Frags)
  • Canbourine (25 Metal Frags)
  • Pan Flute (20 Metal Frags, 5 Cloth)



Click the image above to read the full blog and changelist!

Steam Awards - Rust Nomination



The annual Steam Awards nominations have started and we hope you’ll vote for Rust to win the “Labor of Love” award.

Rust is nearly 6 years old now and it’s got better every year with more people playing it than ever. In the last year or so alone we’ve seen vehicles from boats and hot air balloons to minicopters and also horses with horse armor. We added new areas like the Scientist Compound and the Bandit Town plus of course, Monuments like the Oil Rig. We put electricity in the game. In the last few months we introduced Killer Mummies at Halloween, the most epic trees you’ve ever seen and (soon) we’ve got our first ever DLC with musical instruments like the Wheelbarrow Piano and Canbourine. Also, Rust looks and plays a hell of a lot better than in Legacy days, so there’s that.

We’re really grateful for all the support the Rust community has shown over the years and we hope this award will recognise that too. All you need to do is click the `Labor of Love 2019` box above for our eternal gratitude!

Community Update 218



Big announcements this month! Rust console is coming, Instrument DLC, Charitable Rust, and submarines?

https://rust.facepunch.com/blog/community-update-218

The Tree Fix Update



Halloween is over, trees are fixed and more optimizations, fixes and improvements.

Added team chat.
Added chat pop-up menu when clicking a chat message.
Added chat muting.
Added "mutelist", "unmute" and "unmuteall" console commands.
Added Hover Loot, default keybind is hold H.
Can now hold down on the Give, Take and Drink buttons to automatically transfer water.
Added new map marker for multiple vending machines in close proximity
Added teleportlos admin console command to teleport along the line of sight
Can open debug log file from console screen
Added in game report system (halloween patch)
Added notification system on main menu
Added Medium Battery
Added "rWm/Rust Watt Minutes" energy storage system
Added manual Depth of Field mode
Fixed the delay before firing the second shot with each new bow.
It is no longer possible to accidentally drop an item in the space between your inventory and your belt.
Fixed several ways in which the chat window could get stuck open, without input, leaving you unable to move or chat.
Improved reliability of tree harvesting mini-game
Fixed hot air balloon parenting exploit
Fixed late entity pop in when moving very fast
Fixed minicopters floating in the air if the ground they were resting on was destroyed
Fixed horses floating in the air if the ground they were resting on was destroyed
Increased horse frame budget from 0.334ms to 1ms (smoother horses)
Fixed Cargoship hull interior culling on low object quality
Fixed missing dune meshes at the water well
Fixed small refinery placement on ice, rocks and uneven surfaces
Fixed deploying on Cargoship rudder
Fixed compound awning culling
Loot actions are now queued so that items are looted one after another, instead of simultaneously.
You can now right click an inventory item to move it to your belt.
You can now drag items directly into/between locker slots without having to swap sets first.
Added clothing icon to locker clothing slots.
Extensive rework of monument LODs
Campfire flames and smoke now move directly upward, even if placed on a slope.
Large furnace can be placed on world layer (rocks)
Small water catchers can now be placed on construction