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Rust News

Happy New Year!



A brief update as we get back to work.

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Changelog


Fixed snowmachine blocking cave entrances
Fixed upkeep consuming more resources than intended
Removed large double caves [Hapis map]
Removed Christmas events

Community Update 212



Xmas builds, electric contraptions, the most relaxing Rust video ever, and more.

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Season's Beatings



Santa comes to Rust, and everyone gets presents!

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Changelog


Enabled Christmas content
EAC SDK update
Fixed some M39 sounds not playing
Batteries have less capacity but higher charge efficiency
Fixed batteries not being able to be wired in series
Batteries must have at least 5 seconds of juice to begin discharging
Root combiner can be chained with other root combiners
Added short circuit detection to root combiner
Lowered solar panel power output to 20
Solar panel power output scaled by health
Fixed branch/combiner showing the title 'blocker' when aimed at
Updated and improved a few electrical item descriptions
Updated ceiling light sounds to be less loud and annoying
Fixed broken monument puzzles
Bucket Helmet cost reduction
Removed Charitable Rust Jerry Can
Fix for workshop ADS simulation
Fixed Force-Feature exploit


Community Update 211



Celebrating Rust's 5th birthday with contraptions, art, and more. Thanks for playing!

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Rust's Electric Anniversary



Celebrating Rust's 5th anniversary with a huge update: electricity is here, enabling players to build elaborate defensive contraptions and other amazing devices. This patch wipes the servers. Enjoy!

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Changelog

Added electricity
Added 17 electrical components
Added Wire Tool
Added M39
Scientist movement is slower when walking sideways or backward.
Scientists at the Cargo Ship should no longer move super fast under certain conditions.
Fixed some anti-hack issues that could cause projectile_invalid
Fixed hot air balloon push through object exploits
Fixed ore spawn issues on custom maps with certain biome distributions
Fixed melee anti-hack issues when parented to vehicles
Fixed HAB not deflating under some circumstances
Junkpile scientists got updated to new AI systems.
Scientists at the Military Tunnel Lab got updated to new AI systems.
Scientists hug cover more but can get frustrated.
New AI systems are now properly load balanced without sacrificing reaction time.
Exposed NPC vending machines to SDK prefab list
Added ocean_patrol_path_iterations convar
Particle effects on the cargo ship now simulate in local space
All elevators in the game now use entity parenting triggers
All elevators in the game now have a kill trigger to crush players with
Added tick_populations and tick_individuals resource spawn convars
Overhauled hunting bow (better responsiveness)
Added underwear censorship option
Can place ladders anywhere on the cargo ship
Storage boxes drop their items at the last position they took damage at