
Fractional Reloading, The large Oilrig, New Weapons, A tonne of Quality of Life updates and more ...
 Go to post.Changelog
 EAC SDK update
 Added debris system to block placement of new walls and doors immediately after destruction
 Fixed censorship pixelation sometimes getting enabled even though underwear is enabled
 Fixed exploit to spawn explosive ammo impact entity through walls
 Fixed exploit to circumvent certain server side LOS tests
 Fixed water junkpile save / load
 Fixed a problem with corpses spawning partially inside stuff
 Fixed stash hide / unhide sound playing whenever they spawned on the client
 Fixed ores spawning inside hilltop rocks
 Fixed entities unregistering from the entity registry too early (cargo ship parenting issues when picking up arrows)
 Fixed vehicle seat clipping exploit
 Fixed colored nametag exploit
 Fixed anti hack false positives after projectile reflection and refraction
 Fixed fall damage exploit with global.free and debug.stall console commands
 Fixed anti hack exploit in elevators
 Fixed minicopters having hitmarkers
 Fixed Hapis vending machines reset
 Fixed shelve stacking
 Fixed vending machines placed inside rocks
 Fixed dropboxes being repaired
 Fixed Oil Rig distance flares not turning off during day time
 Fixed Oil Rig lights pulsing intensity after toggled
 Fixed water near-clipping issue
 Fixed water artifacts on macOS/Metal
 Fixed wave crest foam not disabled on water quality 0
 Fixed boats sinking into rivers
 Fixed some flares not disappearing during day time
 Fixed minicopter collision shape being too large
 Fixed missing first person projectile 'spheres'
 Fixed muzzle brake not properly applying recoil reduction to all weapons
 Fixed sleeping/wounded players hovering in mid air
 Fixed invisible shell casings
 Fixed incorrect scope zoom levels and naming
 Optimized item skin list loading when selecting items in the crafting menu
 Stripped several client only components from the server
 Optimized player mesh rebuild (players coming into view or ragdolls spawning)
 Added pooling to several clothing items that did not support it before
 Added pooling to player corpses and ragdolls
 Optimized player model bone remapping (ragdolls spawning)
 Optimized player model bone lookup (particularly during continuous gunfire)
 Added oilrig to Hapis
 Added super potato mode
 Codelocks now stack to 10
 Barricades now stack to 10
 Updated scientist visuals
 Tweaked waves: longer, less frequent & softer foam
 Improved water buoyancy performance by 35%
 Optimized water rendering across the board
 Improved performance for gunfire muzzle lights
 Backpacks now float
 Underwater crates untie twice as fast
 Fuel access on Minicopter restricted to pilot when in use
 Can recycle empty cans in recycler
 Water Jugs can be placed in fridges
 Salvaged Axe harvests more animal flesh
 Improved laser visuals
 Reduced flashlight shadow bleeding
 Thompson can now take Flashlight or Lasersight
 Minicopters now slowly decay when indoors
 Explosive ammo can be heard much farther away
 Explosive ammo causes weapons and silencers to lose condition faster
 Improved tracer visuals
 Compound bow in line with Hunting Bow when not charged (and cheaper)
 Muzzle brake reduces damage by 20%
 Added fractional reloading
 Can no longer use weapons in deflated hot air balloon canvas
 Can no longer see through deflated hot air balloon canvas
 Fixed FOV zoom bugs when using a non default FOV
 Pistols + Shotguns have less zoom
 Added Grenade Launcher
 Added Combat Knife
 Sam Site now requires electricity
 Fixed Sam Site targeting bugs and shooting through walls
 Improved muzzle flash performance and visuals
 Improved Simple Sight crosshair
 Holosight provides an accuracy bonus and 2x zoom factor
 AI takes less damage when mounted
 Heavy Plate Armor provides more explosive protection
 Heavy Plate Helmet obscures vision less
 Added "Admire" animation button to workshop
 FOV clamped is now 70-90
 Disabled graphics jobs on Linux due to crashes