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Rust water is getting more watery

Someone must have sarcastically asked the developers of survival game Rust if "water was wet" at some point, and the answer seems to have been, "not wet enough!" Rust water is going to get wetter, in other words - although not in time for the next patch, which arrives in the main game on February 2. That update will, however, include a host of additional changes to some of the new industrial management elements that have appeared on the test servers.


Read the rest of the story...


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Community Update 249



[h3]They are back![/h3]
Join us! Starting Sunday January 15th at 1PM PST / 9PM GMT for the next Trust in Rust Charity tournament!



hJune and Rustoria teamed up to raise money for YouAreRAD.

They're a mental health and counseling charity that gives back to the community. With the funds raised from the event RAD provides FREE therapy sessions to the Rust community in return. Tune into the event to find out how to take advantage of this offer and get signed up!

[h3]Store Items[/h3]
There will be amazing charity and event-specific item skins on the store this week only. They are exclusive & non-tradable as the proceeds go to RAD.

[h3]Twitch Drops[/h3]
Starting January 15th 1PM PST / 9PM GMT Twitch drops will begin!
  • 4 Exclusive drops from hJune's Twitch channel
  • 4 general drops you can get by watching any creator participating in the event


These drops go all week as well. Ends January 22. Get your watch time in!

Get synced up at https://twitch.facepunch.com/

If you're not hyped yet this trailer may help :)

[previewyoutube][/previewyoutube]




Our Rustmas Base Decoration contest has concluded!

We announced the winners on Twitter already and they're claiming their prizes.

First place was @Hell_Faerie



Second place was @5_40i



Congrats to both! We'll see you all in the next one!




Not too many words are needed for this one. Alpha made a cinematic Cobalt Recruitment ad.

[previewyoutube][/previewyoutube]




Our friends at Corrosion Hour have done quite a lot of guides in the past but this Rust Glossary is good if you're trying to be a cool dad in front of the kids.



"To bridge the language gap between veteran players and those spawning in for the first time, we have compiled the RUST glossary of terms and phrases to lift the veil, so to speak."

It's basically a decoder for all things Rust slang. Goes through abbreviations and callouts one would need to be in the know.

Even if you are a Rust veteran it's rather amusing to go through some of these and see how we've evolved over the years.

Check it out!




FancyOrb is usually known for his curated experimental and event challenges. He's dusted off his pickaxe and played an actual Rust wipe with the best botanists this side of launch.

The Weed Farmers.

[previewyoutube][/previewyoutube]




EpicDesk has some great campaigns going right now!



They specialize is huge deskmats curated by your favorite creators. They are limited edition and once the campaign is over you can no longer get them!

From now until early February you can get your hands on preorders for:




Don't miss out!




If you made something cool or saw something cool, reach out! Tag me on the Twitterverse or u/ErrnieGerrn Reddit.

SURVIVING 10 YEARS



Servers are now wiped, Santa is packing up and clearing out the bodies, we hope you enjoyed the Holiday Season. We're getting back to work after a couple of weeks off, which is why this blog is lighter than usual, we're looking forward to the journey ahead in 2023!

Later this year will celebrate Rust's 10th Birthday, which has been an incredible journey. We have some big plans to finish out the year, we'll share details in the coming months.

In this blog, we'll look back at 2022, some of Rust's achievements, and give a sneak peek at what to expect from us in 2023.





Visit rust.facepunch.com/2022 to see the full recap.




What can you expect from us in 2023? More of the same! Guaranteed monthly updates every first Thursday of the month, along with occasional hotfixes and holiday events.

[h3]NEXT MONTH[/h3]

In February, we'll release the industrial update, which includes the electric furnace, item piping and filtering, allowing you to automate many aspects of your base storage troubles.

Can't wait till February? Starting tomorrow Rust Staging Aux2 branch will be publicly playable, allowing everyone to test and give feedback.



[h3]HAPIS ISLAND RETIREMENT[/h3]

Additionally, in February, we'll be permanently retiring Hapis Island map, this will be your last month to play Hapis.



We'll be launching another map maker competition in the coming weeks.

[h3]FORWARDS[/h3]

We have a ton of content currently in development, if you're keeping an eye on our commits page, you'll already know. This year you can expect to see new monuments such as the Nuclear Missile Silo Monument, Ferry Terminal and more. New DLC such as building block skins, new items and weapons and so much more.




[h3]SAVE THE DATE - TRUST IN RUST IS BACK!![/h3]

[previewyoutube][/previewyoutube]

We're excited to announce that hJune has teamed up with Rustoria again for the next Trust in Rust tournament on Sunday, January 15th, 2023.



Tournament starts at 1:00PM PST / 9:00PM GMT.

[h3]THERE WILL BE TWITCH DROPS![/h3]

Some exclusives for the event and general drops you can earn from your favorite creator channels.

[h3]THIS IS A CHARITY EVENT![/h3]

Proceeds from exclusive store skins sales and event donations go to You Are RAD. Rise Above the Disorder is a non-profit mental health organization that provides counseling for a lot of the gaming community.

They are creating a fund for our very own Rust community. Anyone, anywhere, can have access to free therapy sessions regardless of their financial situation so they can begin on their journey of healing.

More details to come later. Watch socials and our community blog next week!

Gingerbread Mines

[previewyoutube][/previewyoutube]



From everyone at Facepunch, we'd all like to wish you a Merry Christmas and happy holidays to everyone!

The Christmas Event is once again live! If you haven't been around for this before, here's what you can expect:

Every once in a while you will hear the sound of jingle bells. Run outside and look for a gift! Two gifts are spawned per player, in a radius of about 40m from where you are standing. Run up and bash it open to receive your Christmas presents. They come in three sizes: small, medium, and large. If you have enough small presents stashed, you can "trade up" to a medium or large. The contents of each present vary, but you'll find a mix of resources, weapons, and candy.



Once again, you will be able to find Santa hats and reindeer antlers, both of which can be worn and provide a decent amount of protection. There’s also a lickable candy cane club, and two types of stockings. If you hang a stocking inside your base when the jingle bells ring the stocking will fill up with loot. The larger stocking has a higher chance for better items and both last around 5-10 refills.



The advent calendar is a craftable deployable available to everyone during the Christmas event. Once placed you can claim an in-game surprise once every in-real-life day.



The Christmas event ends on January 5th @ 19:00GMT

Have fun!




Run, run fast as you can, the gingerbread men are coming! Gingerbread houses have mysteriously started appearing throughout the world, leading to an underground dungeon, smelling a little like grandma's baking, but be careful, it's not going to be a cakewalk if you enter!







Server owners can adjust the portal count using the xmasdungeon.xmaspopulation convar.




Today we're releasing a "cool" new item pack to the permanent item store, the Ice King pack! The pack includes three reskins:

[h3]Ice Throne Chair, Ice Facemask, & Ice Chestplate[/h3]

A throne fit for the king of the north!





This pack will be available on the item store. The Ice Throne is a reskin of the chair item.




We have brought some items from previous years, now purchasable from the Rust Item Store.

The festive garland pack now includes a double door garland. If you've already purchased this pack you'll now be able to craft this item.








We are excited to announce Rust's second Rustmas base decorating competition!

We're looking for the best festive base Rust has ever seen!

I know a few of you are going to go ham on this! Hoping this Rustmas will be the best one yet. Go big or go home, right?

[h3]Winner[/h3]

£120 worth of skins of their choosing and two Rust DLC keys.

[h3]Runner up[/h3]

£75 worth of skins of their choosing and one Rust DLC key.

[h3]How To Submit[/h3]

Once you’ve completed decorating your base, take some screenshots and upload the images to Twitter using the hashtag #Rustmas2022

The winner and runner up will be announced from Rust's official Twitter account on January 13th.

Please also be following the Rust Twitter so we can DM you. If we do not get a response within 1 week of the winner announcement a new winner will be chosen.

[h3]Evaluation[/h3]

Submissions will be judged based on the following:
  • Creativity
  • Design

Judging will be performed by Facepunch Staff.

Bonus points if you remove the UI and your graphics are set higher than 1 :)

[h3]Terms[/h3]
This competition is run by Facepunch Studios Ltd at Concept House, Elmore Green Road, Bloxwich, Walsall, UK. The competition ends on January 5th 2023 23:59UTC. No more than three entries per person. The winner and runner-up will be selected based on which Facepunch thinks is the most original/creative and any decisions Facepunch makes will be final. The winner and runner up must claim their prizes within one month of the closing date (which Facepunch may exchange for an alternative of the same or greater value). Our terms of service apply to any content you make for the competition: https://facepunch.com/legal. Winning entries must pick items from the Rust marketplace with market value.


The Big QoL Update



Rust turns 9 this month, that's 9 years of weekly and monthly updates. We’ll celebrate for one day only on 11th December with in-game birthday cake and hats.



In the January end of years blog, we'll talk more about how 2022 has gone, what we've achieved and what we learned as well as our upcoming plans.




Car keys have been removed from the game and replaced with code locks, which should be a lot more useful. These can be added at a vehicle lift in the same way key locks were added, and for the same price (75 metal fragments).



Features:
  • Add, change, or remove code locks from a car at any vehicle lift.
  • Code locks prevent mounting the vehicle - except for taxi modules - and also prevent access to storage. Players in a taxi module cannot swap seats to any other type of module.
  • To capture a car with code locks, you can reduce the health of a seating module to 20% or less, which will enable an option to break the lock.
  • Alternatively, if you can push the car to a vehicle lift, a new code can be set there. Note that locked cars cannot be pushed in safe zones.
  • A mounted player can flip the Central Locking switch in a cockpit module to unlock all doors, temporarily disabling code access. Code locks on the exterior of the car will light up green instead of red. If all players in cockpit modules dismount, the central locking is automatically re-engaged.
  • After entering the correct code, players are automatically whitelisted, and won't need to enter the code again.





Planter Improvements
Harvest/Clone/Remove all plants in a planter in one action

Stone Spear
Stone spear is cheaper and quicker to craft

Miner's Hat Buff
Miner's hat now offers better protection values

Roof Rotation
Roof can now be rotated before placement

Grenade Crafting Times
All grenade crafting times have been reduced

Attack Helicopter Loot
Improved Attack Helicopter loot tables

Garge Doors Pickup
Equipping a Hammer to pickup the Garage door is no longer required

Armored Door HP
Armored door HP increased by 25%

Repair Cost Fixes
Repairing deployables no longer require components

Instrument Range
Increase pitch range on several instruments

Junkpile Scientists
Reduced the number of Scientists at junkpiles

M92 Sway
Reduced sway when aiming with the M92

Despawn times
Various high value items 5min -> 60min

IO Deployment
Various IO entities can be placed near floor level

Projectile_Invalid
Will show when you died first vs projectile_invalid

X Days Upkeep
Shows days of upkeep rather than >72 hours

No Components For Repair
Shotgun Trap, Garage Door, etc

UI Scaling
Fix small UI on 4k+ resolutions




We've added a static (non-moving, indestructible) train caboose at the Outpost, which has the standard casino games inside: Poker, Slots, and the new Blackjack machine - so now you can play without the constant fear of death!



Find it at the small train platform.






The debris system was introduced in 2019 to prevent the ability to replace walls and doors during raids immediately, we feel this system has worked well but often still see raids won purely from spamming walls. To make it a little fairer for the raiders, from today, external walls and gates now have the debris system applied.

When external gates or walls are destroyed, they'll now leave debris for 2 minutes.




Players will now be automatically notified via a small UI prompt when world events begin, such as Cargoship, Oilrig crate, Ch47 Cargo etc. We hope this encourages players to engage with world events more actively and addresses a growing problem of players using third-party services to gain this information instantly before others and having an unfair advantage.

We acknowledge a UI notification is not the best solution, but for now, it'll put everyone on the same playing field while we work towards a better solution in the near future.




Burst
Following last month's burst module implementation, I have made the following changes and improvements:
  • Burst can now be toggled using the "M" bind
  • Burst module slightly lowers aim cone


LR & MP5
The LR and MP5 has seen lower usage since the recoil changes, players who used to opt for the LR often now feel more confident using the AK, so we're experimenting with the following changes:
  • MP5 and LR now have inbuilt burst module

We'll continue monitoring and adjust accordingly in future updates.

Slug Ammo
Slug ammo is regularly used over large distances effectively, whilst it's great to see slug ammo used to a greater effect with the recent changes, we agree with player feedback it's too effective. The slug should be a hard-hitting option in close to mid-range combat and less effective over larger distances, so I've made the following changes:
  • Slug now does 50% damage at 40 meters+ instead of 75% damage at 80+
  • Slug does 100% damage from 0-20m instead of 0-10m





Mining quarries have been updated to run on diesel fuel and output rates greatly improved. In the past, quarries have seen little to no use. We hope these improvements will encourage their use more. We'll be monitoring and tweaking accordingly.



In addition to spawning at the Dome, Oil Rigs and Junkyard, diesel fuel now spawns at the following monuments: Water Treatment Plant, Power Plant, Military Tunnels and Airfield.




  • Lower lab count but larger
  • Oilrig reset timer increase
  • Cargoship event rarer





There were only 5 colors of wires originally (4 hose colors) which hasn't been enough to organize the creative builds the community has made!

Existing Colors
  • black
  • red
  • green
  • blue
  • yellow


New Colors
  • light blue
  • orange
  • pink
  • purple
  • white


Press "R" while looking at an existing wire to recolor it.




For some background, network groups are what Rust servers use to figure out which entities to network to players. It basically divides the world up into chunks and tracks which entities are within each chunk. This way the Rust server just needs to network the few chunks around each player.

Previously the world was divided up into a two dimensional grid of chunks, and that worked great for a long time, but then we added the underground tunnels. Using two dimensional network groups means the tunnels would network to players up on the surface, and players in the tunnel are being networked things from the surface, which isn't great because they can't see any of that so it's just wasted work.

I updated the network group system this month to add support for vertical layers. So now, instead of a just a single two dimensional grid, it essentially stacks multiple two dimensional grids on top of each other and uses entity's altitude to figure out which layer it belongs on.

Tunnel entities will no longer network to the surface, and the surface will no longer network to players in the tunnels. We have found that this can save up to 0.4ms of frametime on the surface by not networking tunnel NPCs to the client.




I've made a few improvements to help with some of the complaints that people have with Junkpiles.

The bushes that spawn with junkpiles now block AI line of sight. This should make the Scientists easier to spot when they're shooting at you because they will no longer stand in the middle of a bush.

I've also made the junkpile Scientists more defensive in nature, and they won't engage from as far as they used to.

Lastly, I've tweaked the AI data for the junkpile cover positions so they're fully in cover, which has the knock on effect of reducing return fire.




I've added some biome and topology-specific functionality:

Animals will no longer roam directly to ocean-side locations, to help keep them away from beaches.

Polar bears will now only roam to arctic and tundra areas, and they will also now return to these areas if they need to leave briefly for any other reason.




I've added a menu option for eating world foods, such as berries, corn, mushrooms, etc, directly from the ground. Look directly at the food and hold E then select "Eat".

You still receive seeds and other items as usual.




Netting now allows you to walk above without getting stuck. You can also climb up and slide down without bouncing off the wall frames.




Turret UI used to close after you authorized each player. The UI now stays open after each player you click, until you press "Esc".




Building jump ups used to be difficult when you had to look down precisely to get it to snap to the correct place. It now will correctly try to attach to the top of walls.




Filling lockers was difficult with the amount of left click dragging required. You should now be able to mindlessly right click armor and have it go into all the correct slots.




It used to be devastating if enemies shot out your SAM sites & were able to shoot off a MLRS strike before you had a chance to react.

You can now pass power through the sam site & link it to a smart alarm to detect it being destroyed




As mentioned in last month's blog, Steam networking was planned to be switched to the default networking layer for Rust today. Due to several issues discovered recently (now fixed), we're postponing enabling Steam networking by default until January, by then, we hope to be completely satisfied with server stability.

As a reminder: This change requires servers to have a separate Steam query port set via the -queryport server startup parameter. When no query port is set, the server will default to either game port + 1 or rcon port + 1, depending on which number is larger.

Hosts of shared servers will need to ensure the query port is forwarded correctly, which is why we are making this announcement ahead of time. Servers can be switched over to Steam Networking for testing via the -swnet startup parameter, which we recommend doing ahead of time in order to ensure a smooth transition.




On December 15th at 19:00GMT / 14:00 EST we'll be releasing a mandatory server and client update to enable the Xmas event and some festive features!




On November 19th Rustafied held their 8th annual Charitable Rust event. They had event servers up where hundreds of content creators all took part in fun custom games, bed wars, carnivals, boat combat contests, and much more.



The community raised over $27,000 in donations alone.



We also put up some unique charity skins on the Rust item store for a week and the proceeds to that go towards the charity as well.

While we do not have exact totals yet and the skin sales take a few weeks to come in but we guestimate $150,000 in total, going to World Central Kitchen.

We're very proud of everyone involved and thank you to those that helped out in any ways to make this event possible!