1. Rust
  2. News

Rust News

Gingerbread Mines

[previewyoutube][/previewyoutube]



From everyone at Facepunch, we'd all like to wish you a Merry Christmas and happy holidays to everyone!

The Christmas Event is once again live! If you haven't been around for this before, here's what you can expect:

Every once in a while you will hear the sound of jingle bells. Run outside and look for a gift! Two gifts are spawned per player, in a radius of about 40m from where you are standing. Run up and bash it open to receive your Christmas presents. They come in three sizes: small, medium, and large. If you have enough small presents stashed, you can "trade up" to a medium or large. The contents of each present vary, but you'll find a mix of resources, weapons, and candy.



Once again, you will be able to find Santa hats and reindeer antlers, both of which can be worn and provide a decent amount of protection. There’s also a lickable candy cane club, and two types of stockings. If you hang a stocking inside your base when the jingle bells ring the stocking will fill up with loot. The larger stocking has a higher chance for better items and both last around 5-10 refills.



The advent calendar is a craftable deployable available to everyone during the Christmas event. Once placed you can claim an in-game surprise once every in-real-life day.



The Christmas event ends on January 5th @ 19:00GMT

Have fun!




Run, run fast as you can, the gingerbread men are coming! Gingerbread houses have mysteriously started appearing throughout the world, leading to an underground dungeon, smelling a little like grandma's baking, but be careful, it's not going to be a cakewalk if you enter!







Server owners can adjust the portal count using the xmasdungeon.xmaspopulation convar.




Today we're releasing a "cool" new item pack to the permanent item store, the Ice King pack! The pack includes three reskins:

[h3]Ice Throne Chair, Ice Facemask, & Ice Chestplate[/h3]

A throne fit for the king of the north!





This pack will be available on the item store. The Ice Throne is a reskin of the chair item.




We have brought some items from previous years, now purchasable from the Rust Item Store.

The festive garland pack now includes a double door garland. If you've already purchased this pack you'll now be able to craft this item.








We are excited to announce Rust's second Rustmas base decorating competition!

We're looking for the best festive base Rust has ever seen!

I know a few of you are going to go ham on this! Hoping this Rustmas will be the best one yet. Go big or go home, right?

[h3]Winner[/h3]

£120 worth of skins of their choosing and two Rust DLC keys.

[h3]Runner up[/h3]

£75 worth of skins of their choosing and one Rust DLC key.

[h3]How To Submit[/h3]

Once you’ve completed decorating your base, take some screenshots and upload the images to Twitter using the hashtag #Rustmas2022

The winner and runner up will be announced from Rust's official Twitter account on January 13th.

Please also be following the Rust Twitter so we can DM you. If we do not get a response within 1 week of the winner announcement a new winner will be chosen.

[h3]Evaluation[/h3]

Submissions will be judged based on the following:
  • Creativity
  • Design

Judging will be performed by Facepunch Staff.

Bonus points if you remove the UI and your graphics are set higher than 1 :)

[h3]Terms[/h3]
This competition is run by Facepunch Studios Ltd at Concept House, Elmore Green Road, Bloxwich, Walsall, UK. The competition ends on January 5th 2023 23:59UTC. No more than three entries per person. The winner and runner-up will be selected based on which Facepunch thinks is the most original/creative and any decisions Facepunch makes will be final. The winner and runner up must claim their prizes within one month of the closing date (which Facepunch may exchange for an alternative of the same or greater value). Our terms of service apply to any content you make for the competition: https://facepunch.com/legal. Winning entries must pick items from the Rust marketplace with market value.


The Big QoL Update



Rust turns 9 this month, that's 9 years of weekly and monthly updates. We’ll celebrate for one day only on 11th December with in-game birthday cake and hats.



In the January end of years blog, we'll talk more about how 2022 has gone, what we've achieved and what we learned as well as our upcoming plans.




Car keys have been removed from the game and replaced with code locks, which should be a lot more useful. These can be added at a vehicle lift in the same way key locks were added, and for the same price (75 metal fragments).



Features:
  • Add, change, or remove code locks from a car at any vehicle lift.
  • Code locks prevent mounting the vehicle - except for taxi modules - and also prevent access to storage. Players in a taxi module cannot swap seats to any other type of module.
  • To capture a car with code locks, you can reduce the health of a seating module to 20% or less, which will enable an option to break the lock.
  • Alternatively, if you can push the car to a vehicle lift, a new code can be set there. Note that locked cars cannot be pushed in safe zones.
  • A mounted player can flip the Central Locking switch in a cockpit module to unlock all doors, temporarily disabling code access. Code locks on the exterior of the car will light up green instead of red. If all players in cockpit modules dismount, the central locking is automatically re-engaged.
  • After entering the correct code, players are automatically whitelisted, and won't need to enter the code again.





Planter Improvements
Harvest/Clone/Remove all plants in a planter in one action

Stone Spear
Stone spear is cheaper and quicker to craft

Miner's Hat Buff
Miner's hat now offers better protection values

Roof Rotation
Roof can now be rotated before placement

Grenade Crafting Times
All grenade crafting times have been reduced

Attack Helicopter Loot
Improved Attack Helicopter loot tables

Garge Doors Pickup
Equipping a Hammer to pickup the Garage door is no longer required

Armored Door HP
Armored door HP increased by 25%

Repair Cost Fixes
Repairing deployables no longer require components

Instrument Range
Increase pitch range on several instruments

Junkpile Scientists
Reduced the number of Scientists at junkpiles

M92 Sway
Reduced sway when aiming with the M92

Despawn times
Various high value items 5min -> 60min

IO Deployment
Various IO entities can be placed near floor level

Projectile_Invalid
Will show when you died first vs projectile_invalid

X Days Upkeep
Shows days of upkeep rather than >72 hours

No Components For Repair
Shotgun Trap, Garage Door, etc

UI Scaling
Fix small UI on 4k+ resolutions




We've added a static (non-moving, indestructible) train caboose at the Outpost, which has the standard casino games inside: Poker, Slots, and the new Blackjack machine - so now you can play without the constant fear of death!



Find it at the small train platform.






The debris system was introduced in 2019 to prevent the ability to replace walls and doors during raids immediately, we feel this system has worked well but often still see raids won purely from spamming walls. To make it a little fairer for the raiders, from today, external walls and gates now have the debris system applied.

When external gates or walls are destroyed, they'll now leave debris for 2 minutes.




Players will now be automatically notified via a small UI prompt when world events begin, such as Cargoship, Oilrig crate, Ch47 Cargo etc. We hope this encourages players to engage with world events more actively and addresses a growing problem of players using third-party services to gain this information instantly before others and having an unfair advantage.

We acknowledge a UI notification is not the best solution, but for now, it'll put everyone on the same playing field while we work towards a better solution in the near future.




Burst
Following last month's burst module implementation, I have made the following changes and improvements:
  • Burst can now be toggled using the "M" bind
  • Burst module slightly lowers aim cone


LR & MP5
The LR and MP5 has seen lower usage since the recoil changes, players who used to opt for the LR often now feel more confident using the AK, so we're experimenting with the following changes:
  • MP5 and LR now have inbuilt burst module

We'll continue monitoring and adjust accordingly in future updates.

Slug Ammo
Slug ammo is regularly used over large distances effectively, whilst it's great to see slug ammo used to a greater effect with the recent changes, we agree with player feedback it's too effective. The slug should be a hard-hitting option in close to mid-range combat and less effective over larger distances, so I've made the following changes:
  • Slug now does 50% damage at 40 meters+ instead of 75% damage at 80+
  • Slug does 100% damage from 0-20m instead of 0-10m





Mining quarries have been updated to run on diesel fuel and output rates greatly improved. In the past, quarries have seen little to no use. We hope these improvements will encourage their use more. We'll be monitoring and tweaking accordingly.



In addition to spawning at the Dome, Oil Rigs and Junkyard, diesel fuel now spawns at the following monuments: Water Treatment Plant, Power Plant, Military Tunnels and Airfield.




  • Lower lab count but larger
  • Oilrig reset timer increase
  • Cargoship event rarer





There were only 5 colors of wires originally (4 hose colors) which hasn't been enough to organize the creative builds the community has made!

Existing Colors
  • black
  • red
  • green
  • blue
  • yellow


New Colors
  • light blue
  • orange
  • pink
  • purple
  • white


Press "R" while looking at an existing wire to recolor it.




For some background, network groups are what Rust servers use to figure out which entities to network to players. It basically divides the world up into chunks and tracks which entities are within each chunk. This way the Rust server just needs to network the few chunks around each player.

Previously the world was divided up into a two dimensional grid of chunks, and that worked great for a long time, but then we added the underground tunnels. Using two dimensional network groups means the tunnels would network to players up on the surface, and players in the tunnel are being networked things from the surface, which isn't great because they can't see any of that so it's just wasted work.

I updated the network group system this month to add support for vertical layers. So now, instead of a just a single two dimensional grid, it essentially stacks multiple two dimensional grids on top of each other and uses entity's altitude to figure out which layer it belongs on.

Tunnel entities will no longer network to the surface, and the surface will no longer network to players in the tunnels. We have found that this can save up to 0.4ms of frametime on the surface by not networking tunnel NPCs to the client.




I've made a few improvements to help with some of the complaints that people have with Junkpiles.

The bushes that spawn with junkpiles now block AI line of sight. This should make the Scientists easier to spot when they're shooting at you because they will no longer stand in the middle of a bush.

I've also made the junkpile Scientists more defensive in nature, and they won't engage from as far as they used to.

Lastly, I've tweaked the AI data for the junkpile cover positions so they're fully in cover, which has the knock on effect of reducing return fire.




I've added some biome and topology-specific functionality:

Animals will no longer roam directly to ocean-side locations, to help keep them away from beaches.

Polar bears will now only roam to arctic and tundra areas, and they will also now return to these areas if they need to leave briefly for any other reason.




I've added a menu option for eating world foods, such as berries, corn, mushrooms, etc, directly from the ground. Look directly at the food and hold E then select "Eat".

You still receive seeds and other items as usual.




Netting now allows you to walk above without getting stuck. You can also climb up and slide down without bouncing off the wall frames.




Turret UI used to close after you authorized each player. The UI now stays open after each player you click, until you press "Esc".




Building jump ups used to be difficult when you had to look down precisely to get it to snap to the correct place. It now will correctly try to attach to the top of walls.




Filling lockers was difficult with the amount of left click dragging required. You should now be able to mindlessly right click armor and have it go into all the correct slots.




It used to be devastating if enemies shot out your SAM sites & were able to shoot off a MLRS strike before you had a chance to react.

You can now pass power through the sam site & link it to a smart alarm to detect it being destroyed




As mentioned in last month's blog, Steam networking was planned to be switched to the default networking layer for Rust today. Due to several issues discovered recently (now fixed), we're postponing enabling Steam networking by default until January, by then, we hope to be completely satisfied with server stability.

As a reminder: This change requires servers to have a separate Steam query port set via the -queryport server startup parameter. When no query port is set, the server will default to either game port + 1 or rcon port + 1, depending on which number is larger.

Hosts of shared servers will need to ensure the query port is forwarded correctly, which is why we are making this announcement ahead of time. Servers can be switched over to Steam Networking for testing via the -swnet startup parameter, which we recommend doing ahead of time in order to ensure a smooth transition.




On December 15th at 19:00GMT / 14:00 EST we'll be releasing a mandatory server and client update to enable the Xmas event and some festive features!




On November 19th Rustafied held their 8th annual Charitable Rust event. They had event servers up where hundreds of content creators all took part in fun custom games, bed wars, carnivals, boat combat contests, and much more.



The community raised over $27,000 in donations alone.



We also put up some unique charity skins on the Rust item store for a week and the proceeds to that go towards the charity as well.

While we do not have exact totals yet and the skin sales take a few weeks to come in but we guestimate $150,000 in total, going to World Central Kitchen.

We're very proud of everyone involved and thank you to those that helped out in any ways to make this event possible!

COMMUNITY UPDATE 248



Charitable Rust is in just a few days!



[h3]November 19th-21st[/h3]
There will be 48 hours of exclusive drops on the Rustafied channel along with all of the creator/special guest channels participating in the event.

[h3]November 19th-26th[/h3]
The generic drops can be obtained from any channel streaming Rust that has drops enabled. These drops go for the entire week!



Don't forget to get your accounts synced at https://twitch.facepunch.com/ to ensure you can claim your drops!

We will have an array of Charity skins on the item store for sale as well, starting Thursday the 17th. These will be account-bound (cannot trade or sell them) as the proceeds from them go to World Central Kitchen.




Rust is going to be celebrating our 9th Birthday on December 11th, 2022!



There will be an active server event enabled for the day. You spawn with cake and party hats. Many loot boxes around the map will have balloons on them. Just a little slice of fun in your day of death and destruction :)

Special thanks to our community for your continued support and helping us make it this far!




Our friend over at Real&Game built us a life-size storage box!

[previewyoutube][/previewyoutube]

He's made an assortment of other Rust items be sure to check out his other videos!




Memeio been living up to his name this month.

I present to you: cRust
  • He made it in 7 days ..allegedly
  • It's better than Rust ..allegedly
  • 1 person at PAX enjoyed it ..allegedly
  • Absolutely no copyright infringements ..maybe


[previewyoutube][/previewyoutube]

WHENS CAPYBARAS??




This month we have your resident building inspector, Dust!

"Yo! My name's Dust, I'm a Rust YouTuber with a focus on base build videos, but also high quality cinematics and full length gameplay movies! My friend convinced me to download Rust in 2018 and I’ve barely seen a blade of grass since. What really hooked me was watching awesome content by Evil Wurst, Blooprint, Tesla, Frost, aloneintokyo and a ton of other insanely talented creators.

I started YouTube pretty recently and things quickly took off. Even though I started as a build channel, there’s been a ton of demand for more movies so I’m working on putting out more action packed wipe content! Stay tuned!

On a real note, my favorite part about this whole journey has been the friendships that I’ve made along the way. Rust is a super unique game where you’ll end up spending hundreds or thousands of hours with people, so you’ll tend to build some really strong and genuine friendships. The creator community in Rust is also super collaborative and filled with some awesome people."


[previewyoutube][/previewyoutube]

He's gotten pretty good with those cinematics!




Camomo sent us in some awesome cosplay pics from PAX AUS last month!

Think one of these guys was in Memeio's cRust video :)



There are professional versions too!






Just a heads up for all you Rust Roleplay enjoyers out there! Yogscast JingleJam Charity event is set for December 10th, 2022.



Keep an eye on their socials for news and more details.




If you made something cool or saw something cool, reach out! Tag me on the Twitterverse or u/ErrnieGerrn Reddit.

PROTOTYPE 17

[previewyoutube][/previewyoutube]



Arms manufacturers contracted by Cobalt were tasked with producing a new side arm to meet the personal defense requirements of the organization. After an exhaustive review of potential candidates, the Prototype 17 was selected. This new weapon has a magazine capacity of 18 and fires in deadly 3 round bursts with the single pull of the trigger.



In addition, it features tritium sights for rapid target acquisition and engagement under low light conditions. It has been noted that some survivors have scavenged and reverse engineered the weapon, extracting some of its components and allowing them to augment their own weapons with the 3 round burst ability.






We've added a new train carriage that you might find on sidings.



Inside you'll find a poker table with four seats, two slot machines, and a brand new blackjack computer that can handle 1-3 players.



All the features of blackjack are here, and blackjack pays out 3:2. The computer hates to lose, but he plays fair. You can make an initial bet of between 5 and 500 scrap. Just keep an ear out for what's going on nearby - this isn't a safe zone!






[h3]Swap Attachments[/h3]
Swap Attachments more easily by right clicking or click and dragging to attachment slots

[h3]Get new bags while dead[/h3]
Death screen will now update if you are assigned a new bag while already dead

[h3]Cap Menu FPS to 60[/h3]
New setting in Options menu, prevents high framerates




For the past few months I've been working on a new system to improve how we render monuments at a distance while maintaining or improving the current performance. It uses a technique called HLOD (Hierarchical Level of Detail) and involves baking the monument as it should be seen at a distance down into a single mesh. A key requirement was to make sure this didn't add any extra work for our environment artists, this process is almost entirely automated.





The final performance improvements were minimal, but the increased visual fidelity at a distance still seemed worthwhile to ship. You should notice more geometry and detail, as well as entire monuments that will now be visible when they weren't before.




We have plans in place to switch the default networking layer of Rust servers from RakNet to Steam Networking in late November or early December, further communication will follow.

This change requires servers to have a separate Steam query port set via the -queryport server startup parameter. When no query port is set, the server will default to either game port + 1 or rcon port + 1, depending on which number is larger.

Hosts of shared servers will need to ensure the query port is forwarded correctly, which is why we are making this announcement ahead of time. Servers can be switched over to Steam Networking for testing via the -swnet startup parameter, which we recommend doing ahead of time in order to ensure a smooth transition.




Halloween events have come to an end, good job survivors at closing all of Cobalt's project R.U.I.N portals! Hopefully, that's the last of them we see...




Every year Rustafied hosts a giant charity event. They have servers dedicated to mini games, live streams, Twitch drops, giveaways, and more!

We will also be listing some exclusive skins on the Rust Item Store where the proceeds of these items will go to World Central Kitchen.



There will be some exclusive Twitch drops for 2 days starting November 19th and some generic drops for the whole week.

Make sure you get synced up at twitch.facepunch.com to get and claim your drops when the event starts!

COMMUNITY UPDATE 247



Now through November 2nd Rust is on sale at 33% off across the board!



This includes all the DLC's and the Soundtrack!




Just dropping in another reminder that Charitable Rust is next month!

Every year Rustafied hosts a giant charity event. They have servers dedicated to mini games, live streams, Twitch drops, giveaways, and more!

We will also be listing some exclusive skins on the Rust Item Store where the proceeds of these items will go to World Central Kitchen.



There will be some exclusive drops for 2 days and some generic drops for the whole week.

Make sure you get synced up at twitch.facepunch.com to get and claim your drops when the event starts!

If you are a content creator/live streamer and you want to participate in the event you can sign up here.

Full details to follow when we get closer to the event!




Last month we had an epic Twitch Rivals event and Frost has a great high octane and emotional recap of all of it.

Settle in and grab some popcorn.

[previewyoutube][/previewyoutube]

That end though...




Project Nova is breaking the mold again bringing you a unique low poly Rust!

[previewyoutube][/previewyoutube]

They have a couple different servers to try out on both sides of the globe.

You can join their discord for more information or check out their website!




This is one for you illuminati tin foil hatters. Raynbirds takes a deep dive into what it means when a gun flops down on the ground in a certain direction.

Seems possibly useful on Hardcore servers that don't have maps if you feel like chucking guns on the ground!

[previewyoutube][/previewyoutube]

Half life 3 confirmed?




Panpots, in collaboration with MilesdetusFiguras3D, has made an amazing life size T3 Workbench!

This has been a bit of a work in progress and we're amazed at the results. So much talent out there!






Listen, there's a few Breaking Bad Rust memes out there but this one has to take the cake.

Jonkari P plz make more

[previewyoutube][/previewyoutube]




I'm just going to leave this here.

[previewyoutube][/previewyoutube]




If you made something cool or saw something cool, reach out! Tag me on the Twitterverse or u/ErrnieGerrn Reddit.

Covert art by llennoco22.