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Permanent Store

[h2]Store Update - Nomad Suit[/h2]

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Today we're excited to announce the launch of Rust's permanent in-game store. The new store will feature premium cosmetic items and skins.

To kick things off we're releasing the Nomad skin. The Nomad skin is a hazmat reskin replacement that can be applied when crafting the hazmat suit or by placing the hazmat suit into a repair bench.



Additionally, we're also launching some new items such as new lights, underwear and even a used sofa.

We received a lot of feedback and comments after the recent store announcement so we'd like to address them here:

[h3]Why launch this now?[/h3]
We've found over the years that players really value being able to choose different skins and items to enjoy Rust, like the Spacesuit hazmat skin, or fun seasonal stuff like Christmas lights or fireworks packs. We're also very aware that Rust has grown in popularity but many new players won't be aware that they have these options.

Our idea is to expand that by having a core offering of permanently available, premium, cosmetic items and skins items that all players (new and old) can buy and use to have more fun with Rust. It also gives us more scope to experiment with things we think you'll like - we often have ideas for skins and items but they haven't always found a place (e.g. not big enough to justify a DLC pack, don't fit a monthly themed update).

[h3]Will you still do limited availability skins and DLC?[/h3]
Yes, we'll still regularly launch timed-availability skins and items, especially working with Rust community creators, as well as our DLC packs (Instruments, Sunburn and Voice Props).

[h3]Will the new skins and items be tradeable?[/h3]
No, at present items and skins sold on the permanent store will not be able to resold on the Steam marketplace and hold no resale monetary value, nor can these items be traded on Steam. This is to help differentiate them from the other types of skins/items we've sold in the past and will still sell. We're going to keep all this under review.

[h3]Will there be more items coming to the new store?[/h3]
Yes! We'll be releasing more over the coming months and getting feedback from you on what works and what doesn't.

[h3]Other stuff worth knowing[/h3]
Items on the permanent store may be discounted or discontinued at a later date but we'll give you a heads up when we plan to make this happen.

We look forward to reading your feedback and suggestions.


[h2]Additional Store items[/h2]

In addition to the Nomad Hazmat skin we're releasing the following items:


[h3]Sofa - Pattern[/h3]
A beat up, used, stained, discarded sofa with a floral pattern.

Still comfortable, though.


[h3]Coconut underwear[/h3]
Sets of island underwear made form coconuts, leaves, and grass.

Comes in 2 variations
No crafting required!



[h3]Industrial Lights[/h3]
Industrial lights to illuminate your base. can be placed on floors, ceilings, or walls.

Comes in Red, Green, and White variations.


[h3]Factory Door[/h3]
A grey industrial door with a large window.

Metal Door skin


[h3]Nomad Suit[/h3]
The ultimate wasteland warrior.

Hazmat skin

Push a button to make it rain missiles in the new Rust update




Rust's November update will give players a new reason to watch the skies, because after today those skies might be filled with up to a dozen rockets screaming toward your base and/or face. The November update adds military bases to the map, and each base has a missile-launching vehicle that can be used to rain death and destruction onto a specifically targeted area...
Read more.

MLRS & desert base update

[h2]DESERT MILITARY BASES[/h2]

We added fully procedural Military bases containing the MLRS equipment this update, these will be different on every server, every wipe. They are built from a pool of individual modules and fill 4 different templates.



Each has a few points of entry, regular loot with a sprinkle of oil and you will face some resistance from scientists as well.



[h2]MLRS[/h2]

The new Desert Military Base monuments each have a parked Multiple Launch Rocket System (MLRS). This vehicle doesn't move - you won't be driving it around the map - but it can be set up to fire rockets to any target. Except safe zones, naturally.



These MLRS rockets can do significant damage to bases. They can be countered by SAM sites, but a full barrage of 12 rockets will only be mostly repelled by two SAM sites, and completely fought off by three.



[h3]Using the MLRS[/h3]
1. First you'll need to acquire an MLRS Aiming Module which can be found in locked hackable crates and one to twelve MLRS rockets that are found in elite, APC and Attack helicopter crates.


2. Interact with the back of the MLRS and insert your rockets.


3. Get in the MLRS and open the Aiming Module slot, and insert your aiming module, which will activate the weapon systems.


4. Interact with the targeting screen and set your desired target.


You can click-and-drag to move the map around, and click to place the target. If you've set a marker on the main map view earlier, it'll show up here as a red marker, which should help with targeting bases.

A red crosshair indicates where you want to aim. A white circle indicates where the MLRS will actually hit. These will usually match, but can differ if the MLRS is still moving its aim into position, or if there's an obstacle in the way. The MLRS shoots high in the air, so mountains and so on won't usually be a problem, but the white circle will show you if they are.

The target circle shows the total area that might be damaged by an MLRS attack - not all rockets will hit the exact same spot, though there is a bias towards the centre of the circle. No damage will be done outside of the target circle area.


5. Press button to fire. The MLRS will shoot all the rockets you have loaded, and break down for 10 minutes (or whatever the brokenDownMinutes console variable is set to).




[h2]Improvements & Fixes Highlights[/h2]

Painting Undo - Added undo & redo support for painting

Marketplace Search - Added search option when browsing shops at marketplace

Crouching Gestures - Can now use hand gestures while crouching



Check out the changelog for more changes.

[h2]Blueprint Wipe[/h2]

On December 2nd, in line with Rust's next major update patch, we'll be forcing a blueprint wipe across all servers.

Additionally, we'll be looking at retiring a number of lower populated Facepunch servers.


Twitch Drops - Charitable Rust Nov 20 -21

A special edition of Twitch drops will be enabled on November 20-21 for charitable Rust. Charitable Rust has raised $540,786 over the past 6 years supporting various charities such as Rise Above the Disorder, Pencils of Promise and charity: water. This year the charity charitable Rust is supporting is Preemptive Love.

Preemptive Love provides aid in countries of conflict with food, water, medical care relief and much more for families on the frontlines of violence.

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Check out the charitable Rust website (https://www.charitablerust.com/ )for more details.

[h2]Pumpkin Carving Competition[/h2]

Last week we announced Rust's first in-game pumpkin carving competition in the Halloween update blog post. If you wish to enter you have until November 7th 2021 23:59 UTC.

https://rust.facepunch.com/news/halloween-2021#pumpkincarvingcompetition

[h2]SteelSeries Competition[/h2]

To celebrate the release of SteelSeries GameSense with Rust, SteelSeries has launched a desktop battle station contest. Head over to their Discord and post your best RGB and desk setups with SteelSeries gear in the #Rust-Desk-Contest channel for a chance to win a copy of Rust + DLC and an Aerox 3 wireless mouse.

https://steelseries.com/blog/discord.gg/steelseries

Ends on November 16th.

[h2]Changelog[/h2]

[h3]Features[/h3]
  • Added MLRS
  • Adding 4 desert military base monuments
  • Added MLRS Ammo
  • Added MLRS Targing module item


[h3]Improvements[/h3]
  • Undo Redo support for painting
  • Search option when browsing shops at marketplace
  • Can now loot items in campervan storage while it's on a lift
  • Can now use hand gestures while crouching (doesn't apply to dances)
  • New entity.downloadsign convar downloads sign data to the game folder in png form (admin only)
  • Reduced horse dung
  • Added "hits" to combat log (how many previous objects a projectile has hit)
  • Added "integrity" to combat log (how much of its maximum damage % a projectile did)
  • Added "travel" to combat log (the time a projectile has travelled for)
  • Added "mismatch" to combat log (how much the client trajectory differs from the server trajectory)


[h3]Fixed[/h3]
  • Fixed "Too close to monument" errors appearing when other placement problems were to blame
  • Diving mask UI is now lit better while underwater in daytime
  • Fixed screen overlays (Diving goggles, heavy plate helmet) being affected by UI scale
  • Player inventory doesn't open up for a frame when a player is looted in a demo
  • Fixed tool cupboard stacking using table deployable
  • Fixed multiple rock terrain gaps
  • Fixed various TC stacking methods
  • Fixed a small gap in armored door double's hatch
  • Fixed armored door inconsistent hatch LODs behaviour
  • Fixed bonkers AO map on wooden doors gibs
  • Fixed foundation.steps.stone wrong gibs assigned
  • Blocked double jump through gas station extension ceiling
  • Fixed Player IO ent button LODs kicking in way too soon
  • Fixed floating decor in water_well_a
  • Fixed grass missing in front of supermarket
  • Fixed floating electric wire at stables_a
  • Fixed missing keypad on compound farming vending machine
  • Fixed a hole by Military tunnels mine entrance rocks
  • Fixed inaccurate shadow proxies of lighthouse
  • Fixed multiple deployment issues with beachchair


[h3]Removed[/h3]
  • Removed Halloween

Rust's November update brings desert bases and new rocket launching system

Rust's November 2021 update is nearly here, and developer Facepunch has now revealed what's coming the survival game's way with it. There are two major additions this month, which are aimed at letting players set themselves up with military bases in the desert and then blowing enemies ("or anyone nearby") to smithereens.


With the November update, Rust is getting "fully procedural military bases" which will be different on every server, every server wipe, Facepunch explains in a press release. These bases' structures and layouts draw from a pool of individual modules and will fill four different templates. In each you'll find "a few" places of entry and some "regular regular loot with a sprinkle of oil". Apparently, the scientists that hang about by the bases won't be thrilled to see players approach, though, so be prepared to face resistance from them.


Perhaps most importantly, at each desert military base monument you'll find a Multiple Launch Rocket System (MLRS) parked up. This is a vehicle that you can use to fire off up to 12 rockets at any target - not including safe zones, of course - which can pack a serious punch against bases and "unprotected targets of opportunity (hello, zerg hordes)". SAM sites can counter these to some extent, but you'll need multiple of them to completely fight off a full barrage of 12 rockets - two SAM sites can only partially repel this many, though three sites should do the trick if faces with the full whack.


Read the rest of the story...


RELATED LINKS:

Rust will let you trick or treat for an M249

Rust gets NPC mission-givers

Rust is getting supply drop changes that'll make them a lot easier to spot

Halloween 2021 - Darkness falls

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[h2]Happy Halloween![/h2]

The Rust Halloween event is upon us! We've released a mandatory patch containing lots of spooky features, enabled the Trick or Treat event, NPC scarecrows and much more!

This year we've added a new addition to the Halloween event: Frankenstein's monster!



To get started building your own monster first you must slay scarecrows and mummies which roam the lands. Once you've collected a head, torso and legs. Craft yourself a Frankenstein's table and place the body parts within the table, awaken your new pet monster and control it by pressing "P".



The monster will follow your orders without question. It'll follow you around the map, defend you if attacked and help slay foes you wish to attack.



If you're having trouble accessing the pet menu or already have a key bound to "P" then use the following console command: bind X +pets


[h2]Trick Or Treat Event[/h2]

Once roughly every two in-game days, a candy hunt event will begin. You'll have 3 minutes to collect as many candies as you can. The top 3 players are given special loot bags as a reward. These candies and loot bags can be opened for various types of loot ranging from scrap all the way up to an M249!

If you don't make the podium, that's okay. The Candies you collect can be upgraded for better loot.



There are various items available to help you during your hunt. The Pumpkin Bucket will allow instant pickup of candies and the Scarecrow Wrap and ghost costume will provide you with advantage via Candy Vision.



The Halloween event will run until November 4th.

Have fun!


[h2]New Halloween Items[/h2]

This year we've added two new Halloween themed items to the Rust store.

[h3]Skull Rock[/h3]
Through many years of research, it was discovered skulls are just as good at gathering resources as rocks.



The Skull can now be purchased at the Rust item store.

[h3]Pumpkin Carving[/h3]
Display your artistic side with the new carvable pumpkin item.



The carvable pumpkin can now be purchased at the Rust item store.


We're also running a pumpkin carving competition!


[h2]Halloween items[/h2]

Last years Halloween items have been raised from the dead, head over to the Rust item store.



There is also a bunch of Halloween themed skins on the Rust Item Store!

Also, Rust is part of the Steam Halloween Sale so now is the perfect time to get your friends involved at a discounted price!
https://store.steampowered.com/app/252490/