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Rust has sold over 12.4 million copies and is getting polar bears soon

As part of its end of year round-up, developer Facepunch has revealed that Rust sales have exceeded 12.4 million copies sold - with over a million DLC expansions sold too for one of the best survival games around. As for 2022, the team is planning the Rust arctic update to hit in "the very near future" - complete with polar bears.


It seems that enormously popular survival game Rust goes from strength to strength every year. In February 2021, for example, Rust reached a new peak concurrent player count record of around 245k players and the game quickly overtook Cyberpunk 2077 in Steam sales.


Now, in Facepunch's 2021 recap, the developer reveals that not only does that concurrent player count record now stand at 267k players but sales have been tremendous. Rust has surpassed 12,481,079 copies sold - that's over 12.48 million - with 1,111,846 DLC packs sold too. On Twitch, Rust reached around 1.37 million concurrent viewers - with total views amassing a staggering 1.3 billion.


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Onwards and upwards

[h2]2021[/h2]

Servers are now wiped, Santa is packing up and clearing out the bodies, we hope you enjoyed the Holiday Season. We're getting back to work after a couple of weeks off which is why this is a light blog and we're looking forward to the journey ahead in 2022!

2021 was an exceptional year for Rust in almost all regards, after 8 years of continuous development Rust has gone from strength to strength. In 2021 Rust blew up on Twitch, we saw record-high player counts, released Voice Props DLC Pack, World revamp, missions, freight trains, underwater labs, gestures, submarines, MLRS and so much more.



An interactive recap version can be found here.

[h3]DLC[/h3]

July 1st we released Voice Props DLC Pack which quickly became our best selling DLC to date.

[previewyoutube][/previewyoutube]

[h3]Console[/h3]

In May Double11 released Rust console after a number of years in development. This allowed a whole new player base to finally experience the harsh world of Rust.

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[h3]8 Years[/h3]

In December Rust celebrated its 8th Birthday. 8 continuous years of development and no plans to stop.



[h3]Stats[/h3]




[h2]2022[/h2]

What can you expect from us in 2022? More of the same! guaranteed monthly updates every first Thursday of the month along with occasional hotfixes and holiday events.

Below is a sneak peek of a new upcoming arctic monument which we'll be releasing in the very near future.



In addition to new monuments, this year you can expect to see new weapons, deployables, events, vehicles, animals and so much more.



In February we'll be releasing a heap load of quality of life changes.

We're excited to see what we can accomplish in 2022 and we thank each and every one of our players for continuing to enjoy our work.


[h2]EgoLand 2 Twitch Drops[/h2]

Starting from tomorrow (Friday 7th) till January 14th Twitch drops are enabled for Rust Twitch streamers with a focus on supporting the Spanish creators of Egolands. You can earn special and unique skins simply by watching your favourite Rust Twitch streamers.



During the final 24hours of the Rust Twitch drop campaign, all drops will be moved to general.

We'll be doing another round of Twitch drops in February featuring a number of long-standing Rust streamers.


Learn more at twitch.facepunch.com.

Недельный чарт Steam: Ready or Not удерживает лидерство, а кампания Halo Infinite покидает десятку

Остросюжетный тактический шутер Ready Or Not в духе игр серии SWAT вторую неделю подряд продолжает удерживать лидирующую позицию в чарте Steam по объему выручки от продаж. Свежей статистикой поделился портал SteamDB.

Labor of Love Award Final Voting

Thanks to everyone that nominated Rust for the Labor of Love award. We have now reached the final stage of voting so we need your votes once again!

You can do so now by clicking the vote button above and to show our appreciation if Rust wins the Labor of Love Steam award, we'll give you (the community) control on designing a new deployable item in the game!

If you haven't already voted we'd like to show you in some words, pictures and videos why Rust is a Labor of Love for us!

Rust came to life because Helk and Garry felt there was something missing in the games they were playing and set about making a game they could play how they wanted to play it, Rust was started in Unity Engine 4 and was playable in a web browser and keys were sold in a dutch auction and as the player base grew the game was made into a standalone version and released on Steam in early access on 11th December 2013.



Work continued at pace, new features being added like the research bench, a new water system along with a new sky system, bugs being squashed, some quite serious.



It was decided we needed a better way of telling guys what we were doing in the background so weekly updates were started and with that came the Friday blog in March 2014.

Not long after this, we realised Rust was getting too big for Unity 4 and we were getting seriously limited on how much we could grow which would impact on how you could play and enjoy the game, it was decided we would switch to Unity 5 and while you continued to enjoy playing the game we would completely rebuild the game from scratch. It was a huge decision and task but made Rust what it is today.

In July 2014 we started the Community Blog which would showcase what our players and creators were doing in Rust from builds and raids to erm ... rituals to Garry.

[previewyoutube][/previewyoutube]

By the end of 2014 the groundwork for the Rust reboot was set, instead of the same map on every server, the island could be generated procedurally giving every server it's own identity.



Custom weapons were designed and modelled to give more of a hand crafted feel



New tools were created to help you get the resources you need, including the iconic rock and the hatchet. Useful for farming the animals that were added for food and more resources.



Having resources meant you were going to need a nice base to keep them in and the building system came to life, not only could you create the design you wanted with new building pieces you could now upgrade it to different materials to give your base more strength. This progressed from late 2014 into early 2015 as a system you might recognise today and you could also use a Tool Cupboard to give ownership to your base!



2015 continued to build up on the groundwork set and the islands got more procedural features like roads and power lines between the monuments.



Everyone had the same male character so It was decided we should add more varieties and also a female character which could all be randomly assigned to players, we also gave them armour for protection from each other.



By the end of the year we had added Beartraps, Assualt Rifle, Pump Shotgun, C4, Attack Helicopter, Ambient Sound, Gibbing, Decay, Paintable Signs, Rocket Launcher, Monuments, Assigning sleeping bag to friends, Repair Bench, Guitars, Building Upgrades, Player skin colours, Wounding, Hapis Island, Rivers, Research Table, Barricades, Bullet Penetration, Large Furnace, Loot, Decals, Ammo Counters, Blueprints System, Grenades, Horses, Landmines, Water Catchers, Crossbow, Code Locks, Draw-able Maps, SMG, Supply Signal, Floor Spikes, Language Selector, Pistol, Ladders, Throwables, Pickable arrows/spears and load of bug fixes, optimizations and visual improvements.

Rust also got it's first Christmas Event!



Shortly after, we realised weekly updates weren't really ideal for us, we'd lose a day of development time preparing the update and dealing with any issues that came up post update, this downtime would be less noticeable over the period of a month so the switch was made to the monthly updates you know today and have been happening since.

As you can see, the first two years kept us really busy, skip forward and the last two years have been just as busy pushing out content month after month. Here are some of the highlights and the associated update trailers!

Instruments DLC - For our first DLC we gave you the opportunity to get together and jam with your friends or annoy your neighbours.
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Modular Turrets - Since it's creation, the turret came with an included assault rifle, we gave you the option to add any weapon (or trumpet) to your turrets!
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Farming 2.0 - Brought you new ways of growing your own crops with automated watering systems to keep you supplied with food and cloth.
[previewyoutube][/previewyoutube]

Rust+ - The companion app for your phones to help you organise your Team, control your electronics and receive notifications from in game.
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Modular Vehicles - A new way of getting around the Rust island in a variety of setups depending on your needs,
[previewyoutube][/previewyoutube]

Sunburn DLC - Our 2nd DLC full of summer essentials from lazing on a rubber ring in your pool to water pistol fights on the beaches.
[previewyoutube][/previewyoutube]

Tech Tree - We gave you the option of unlocking blueprints on a linear path rather than having to find each blueprint in loot
[previewyoutube][/previewyoutube]

During the Christmas holiday period of 2020 Rust received a massive boost when we were joined by a variety of well known streamers and content creators with events being run by OfflineTV and their friends and Egoland and their friends who spotlighted Rust to viewers who had probably never seen Rust or thought of joining us and gave us a huge boost with record player counts and viewership. This gave the developers a boost and spurred us on to bring more content for players to enjoy.
[previewyoutube][/previewyoutube]

Freight Transit Line - A new underground system throughout the whole map which gives you another option for getting around the monuments.
[previewyoutube][/previewyoutube]

Voiceprops DLC - Our latest DLC for recording and playback of voice and audio to making your own in game disco.
[previewyoutube][/previewyoutube]

Underwater - Another new way to explore the environment, submarines to transport you around and underwater labs to explore and loot!
[previewyoutube][/previewyoutube]

We hope this gives some insight into why we bring updates month after month to bring more content and new ways for you, our players to enjoy Rust and on behalf of everyone at Facepunch Studios we'd like to wish you a Happy Holidays and we look forward to what 2022 will bring!

P.S Have you voted yet ? ːrustː