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Happy Halloween 2020

[previewyoutube][/previewyoutube]

Once roughly every two in-game days, a candy hunt event will begin. You'll have 3 minutes to collect as many candies as you can. The top 3 players are given special loot bags as a reward. These candies and loot bags can be opened for various types of loot ranging from scrap all the way up to an M249!

If you don't make the podium, that's okay. The Candies you collect can be upgraded for better loot.

There are various items available to help you during your hunt. The Pumpkin Bucket will allow instant pickup of candies and the Scarecrow Wrap and will provide you with an advantage via Candy Vision.

We've also updated the Halloween loot tables from last years event and added a new item "Ghost Costume" (see above image), you'll be able to find these as rare drops from killing Scarecrow NPCs.

The Halloween event will run until November 5th. More Details can be found on the blog

Have fun!

[h2]New Items![/h2]

[h3]Skull Trophy[/h3]
A decorative mount that can hold the skull of a friend or foe, including his/her name.
Comes in 4 variations

[h3]Skull Spike[/h3]
Inflict fear into your enemies with these decorative Skulls on spikes.
Comes in 3 variations

[h3]Mummy Underwear[/h3]
Replace your default underwear with some new spooky underwear.
No crafting required!

Rust's penis sizes are based on your SteamID

Facepunch's survival sandbox Rust is well known for its abundance of flacid penises, and the newest change to the game's engine certainly embraces the variety of dongs the world over. Your SteamID is now responsible for the randomisation of body size, which includes lengths for everything from arms to members.


Read the rest of the story...


RELATED LINKS:

Rust gets an Elevator update and reworked map tomorrow

Rust is getting a space suit and an in-game gaming chair from Secretlab

Building a base in Rust is about more than just size


Every Rust player has been permanently assigned a skin and hair colour. Including pube colour

In an update earlier this month, Facepunch made it so every Rust player would have a race and face permanently assigned to them. The new look is locked to your Steam ID. That means that every character you create will share exactly the same randomised look.


Facepunch founder Garry Newman said it's "just like in real life, you are who you are - you can't change your skin colour or your face."


The change has angered some Rust players who want the freedom to change how they look in game. Not everyone, though. One player couldn't be happier with his blue pubes.


Read the rest of the story...


RELATED LINKS:

Rust gets an Elevator update and reworked map tomorrow

Rust is getting a space suit and an in-game gaming chair from Secretlab

Building a base in Rust is about more than just size


Elevator Update

This Update brings an elevator for easy travel between floors of your base, A real life Rust chair that gives you an exclusive in game chair too, The Spacesuit skin for the Hazmat outfit, changes to roads and added trails as well as the usual balancing and optimisations.

More detailed info can be found in the blog post

  • New deployable Elevator
  • Added Steam Networking (requires server to be launched with -swnet and -queryport)
  • Added server demo recording
  • Added desire trails to small monuments
  • Added additional side road connections to monuments (larger overall road network)
  • Fixed recycling stacks yield fewer resources than individuals
  • Fixed cargo ship lights not turning off during the day
  • Fixed invisible barrier across airfield rear door
  • Fixed glitchy interior door at airfield
  • Fixed not being able to place water items (boogie boards, tubes) after the servers water level was changed
  • Fixed search text appearing on crafting UI incorrectly
  • Fixed barrel gibs appearing in the wrong colour
  • Fixed not being able to download some textures from the Workshop Submission UI
  • Fixed vehicle parenting exploit
  • Fixed projectile velocity change exploit
  • Fixed projectile penetration exploit
  • Fixed several RPC exploits and DOS attack vectors
  • Fixed roof conditional model flyhack false positive
  • Fixed spawning on beach too close to fishing village
  • Fixed fishing villages sometimes spawning on islands
  • Fixed that the first monument that was placed (usually a harbor) would nearly never be connected to the road network
  • Fixed ORSwitch sparks
  • Fixed Sphere/Dome monument barrel spawners inside each other
  • Fixed allowing deployment through reinforced glass window
  • Fixed placing furnace on construction when placed at max-height
  • Fixed green card respawn at swamp_c
  • Fixed inside terrain antihack false positives at the water treatment plant (instant death spots)
  • Fixed unable to plant next to sapling or higher stage berry bush in a planter
  • Fixed engine stats not appearing when inspecting an engine on a car
  • Fixed some inconsistency shooting through glass (one way)
  • Fixed Autoturret targeting shotgun trap
  • Fixed windmill not rotating to the wind direction
  • Fixed Unable to break down multiple Steam items in inventory
  • Fixed the point of interest and death map markers using the center of the image as the origin, should have been bottom center
  • Fixed being unable to power storage monitors directly from batteries
  • Fixed minicopter being able to penetrate windows
  • Player collider now resizes correctly versus projectiles like rockets when the player is crouched or lying down (wounded, sleeping)
  • No longer showing "1ft" on wire or hose items, since they're unlimited
  • Boats now decay at an increased rate when in deep water
  • Kayaks will now be slightly slower when when two players are paddling (still faster than just one paddler)
  • Disabled mip maps on terrain splat maps so they look less awful in the distance and on low graphics qualities
  • Disabled mip maps on terrain normal map to preserve terrain detail in the distance
  • Power lines can end at ring road (massively speeds up power line layout generation on large maps)
  • Allow 1 out of the 4 corners of a monument to slightly reach into a neighboring tier when finding spawn locations for them
  • Berry Bushes can now be cloned at earlier growth stages
  • Reduced building block around swamp_c
  • Reduced range of bandit sentry turret (Fishing Villages)
  • Reactive target now requires a hammer to pickup
  • Tweaked Powerplant radiation volumes, no longer result in high levels of radiation moving around the sides
  • Updated some old and incorrect/out dated item descriptions
  • Reduced chance of finding T1 car parts at road and water junkpiles
  • Moved garage door lock position higher
  • Push Button now sends a small burst of electricity when pushed even with no input
  • Refreshed player map color scheme
  • Update scope overlays to scale the color with the time of day (so no more bright scope at night)
  • Added server.censorplayerlist (default false) to streamer mode the player list returned by A2S_PLAYER server queries (will not apply to already connected players so set it at startup)
  • Added world.rendermap to render a high res PNG of the map
  • Updated tea icons
  • Healing Tea - Advanced and Pure versions now provide a small amount of instant health, As well as greater healing over time
  • Wood Tea - Basic +50%, Advanced +100%, Pure +200%.
  • Scrap Tea - Basic +50%, Advanced +100%, Pure +200%.
  • Max Health Tea - Duration increased to 20mins.
  • NPC vendors now refill their stock slowly instead of having an infinite amount always available
  • Improved picking up deployables by holding E with a hammer equipped