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Rust News

Rust Vehicles Public Testing

Rust will soon be getting modular cars that players can modify and drive around. With this being a major new feature, we're releasing it initially in a separate version of the game, which is available to try right now.

Our aim with this new beta branch is to allow for plenty of testing not just in terms of fixing bugs, but also in adjusting how the new vehicles fit into the game as a whole. Various aspects may potentially still change such as how they're acquired and used, or balance to their costs and statistics. Please be aware that right now there will be bugs and missing features in this branch.

If you're trying out the vehicles branch, we'd like to get your bug reports, plus any suggestions for changes you think are needed relating to modular cars. The end goal is to have modular cars fit well into the game as something where the value is equal to the time and energy required to use them.

Details of how to access the branch, what to expect and where to give feedback can be found on the Blog Page

Night Vision Update

This update brings Night Vision Goggles, Electric Heaters, Farming 2.0 additions and balances as well as other improvements and fixes.

Check out the Devblog for detailed information.
  • Added farming vendor to Hapis Island outpost
  • Added new Powered Water Purifier
  • Added new Fluid Combiner
  • Added new Water Pump
  • Added Night Vision Goggles
  • Added Electric Heater
  • Fixed research table deployment at harsh angles
  • Fixed Compound "Extra1" vending matchine incorrectly reverting to weapons
  • Fixed being able to loot power plant puzzle loot through a gap in the window
  • Fixed players getting stuck on train yard and water treatment plant rooftops
  • Fixed large and small candles being destroyed when placed on top of a deployable
  • Fixed Monument SAM sites been destroyed with melee weapons & tools
  • Fixed tooltips being able to go off the side of the screen (most noticeable on Respawn button)
  • Fixed slight rounding error on campfire water purifier conversion process
  • Fixed some incorrect information when mousing over IO ports on Fluid Switch
  • Fixed electrical battery not draining after a server restart in some cases
  • Fixed ch47 not dropping crates on land
  • Fixed being able to loot airdrop crates with minicopter
  • Fixed wheeled vehicles not being able to drive or fly into the Launch Site lowered area
  • Fixed players attempting to swim when mounting vehicles that are underwater
  • Fixed minicopter using the hot air balloon decay time value instead of its own
  • Fixed Gas Station fridge door being positioned incorrectly at lower LOD, and having no collider
  • Fixed edge case that caused roadside monuments to spawn upside down
  • Fixed 14 exploits and vulnerabilities
  • Oilrig hackable crates now inside red keycard puzzle area
  • No longer able to bypass monument puzzles using helicopters
  • Updated bootstrap loading UI
  • Hitting food boxes no longer flags the player as hostile
  • Drop boxes are now destroyed correctly when deployed near rocks
  • Solar panels now decay when placed outside building privilege
  • Sprinklers now decay when placed outside building privilege
  • Chairs now decay when placed outside building privilege
  • Red key card can now only be used twice
  • Sprinklers will now add wetness to players
  • Sprinklers will now put out fires
  • Sprinklers can now be powered by salt water (will have same effect as splashing salt water)
  • Added fluid input/output ports to campfire water purifier
  • Combined power on/off electrical inputs on Fluid Switch & Pump into a single Toggle input
  • Water Jug now holds 5000ml instead of 4000ml
  • Improved visual states on Fluid Switch (powered/unpowered/on/off)
  • Hardiness genes now boost temperature happiness
  • Removed "unknown genes" and gene display from consumable item info panel
  • Increased minimum temperature inside a planter box
  • Increased growth and yield gene effectiveness
  • Lowered optimal water saturation amount for planter boxes
  • Enabled incremental GC on Linux servers
  • Smoke grenade available at compound once again
  • Changed default string handling to only allow safe strings without control characters
  • Faster server entity hiding
  • Faster server file storage
  • Enabled Linux server incremental GC
  • Projectile frame rate is now independent from the physics frame rate
  • Harbor monuments now have triple the barrel spawns and oil barrels.

Happy Easter!

For the next week, once every in-game day an easter egg hunt will begin. You'll have 3 minutes to collect as many eggs as you can. The top 3 players are given special eggs as a reward. These eggs can be cracked open for various types of loot ranging from scrap all the way up to an M249!

If you don't make the podium, that's okay. The painted eggs you collect can be upgraded to Bronze eggs once you collect 10. If you collect 10 bronze eggs then you can upgrade to a silver egg, eventually all the way to gold!

There are various items available to help you during your hunt. The Easter Basket will allow instant pickup of eggs and the Bunny Onesie and Ears will provide you an advantage via Egg Vision.

This year we've added two new Rustigé Eggs, each has a new monument with their own associated rust theme.

We've also added a new Nest Hat which functions as a replacement for the wolf headdress. Yes, the eyes are googly.

Have fun!

Farming 2.0 Update

This update brings a whole revamp to the farming system along with new items to help you keep your crops in perfect condition as well as other improvements and fixes.

Check out the Devblog for detailed information.
  • Upgraded to Unity 2019.3
  • Added Hose Tool item
  • Added Fluid Switch & Pump item
  • Added Fluid Splitter item
  • Reworked plant growth systems
  • Added plant resiliences
  • Added potato plants
  • Added potato consumable
  • Added plant fiber item
  • Added composter deployable
  • Added fertilizer item
  • Added horse dung item
  • Horses now produce horse dung
  • Added plant genetics
  • Cloning now transfers genetics
  • Added plant crossbreeding
  • Horses now trigger landmines
  • Added new farming related vendors at bandit town and outpost
  • Fixed a number of high profile DOS attack vulnerabilities
  • Fixed drive select button in workshop save UI not working
  • Fixed water mesh in water bucket appearing distorted
  • Fixed being able to mount ladders through windows
  • Fixed large water catcher placement on terrain
  • Fixed large floor spikes placement on terrain
  • Fixed Windmill vane culling
  • Optimized navmesh generation at server startup (now at least 4x faster)
  • Added additional DOS attack preventative measures
  • Added liquid sockets for hoses on Large Water Catcher, Small Water Catcher and Water Barrel
  • Keylocks stackable to 10
  • Water purifier processes water twice as fast
  • Water purifier stores twice as much water
  • Moved airfield CCTV camera so it's not overlooking recycler
  • Planters are now stackable

CCTV Update

This update brings CCTV Cameras and Computer Stations for all your surveillance needs as well as various optimizations and improvements.

Check out the Devblog for detailed information.
  • Can equip a trumpet in Auto Turrets
  • New optional UI when playing demos (see demo.hud convar)
  • New admin/content creator commands to control weather effects on their client (adminclouds, adminfog, adminwind, adminrain)
  • New convar to set the cloud rotation (cloudrotation)
  • New admin/content creator command to disable underwater bubble effects (underwater_effect)
  • New replicated admin convar to change the ocean level for everyone on the server (oceanlevel)
  • New console command to add a value to a convar (for example, meta.add oceanlevel 0.1)
  • Add support for binding key combinations (for example, bind [leftshift+x] kill)
  • Added experimental Steam netcode
  • Added CCTV Camera support
  • Added Computer Station
  • Added Electrical Item information panel
  • Fixed blur effect staying on screen during a demo if the demo was playing back in slow motion
  • Fixed hostility flag being reset when you die and disconnect from the server
  • Fixed custom map markers disappearing when you die and disconnect from the server
  • Fixed some item info labels disappearing at odd window resolutions
  • Fixed demos failing to load if you have previously connected to a server without restarting the game
  • Fixed gun aim jumping after you finish shooting while mounted in a vehicle
  • Fixed igniter not igniting candles
  • Fixed downloading models from the workshop item editor when there's more than one model file
  • Fixed not being able to use demo.skip command once a demo has finished playing
  • Fixed exception when looking at entity that is returned to the pool
  • Fixed horse leaning exploits
  • Fixed sleeper parenting exploits
  • Fixed a seemingly endless amount of scrap transport helicopter exploits
  • Fixed even more explosive ammo, fire arrow and incendiary rocket exploits
  • Fixed various projectile trajectory exploits
  • Fixed exploits to create tool cupboards that belong to external / faraway bases
  • Fixed "changing network group to null" server warning spam
  • Fixed a number of IO entity networking glitches
  • Fixed AI weapon usage throwing lists from the memory pool to the garbage collector
  • Fixed several small client side projectile pooling issues
  • Fixed cargo ship sometimes spawning out of world bounds and immediately killing its scientists
  • Fixed cjk player names not showing in team dock
  • Fixed item name not showing in inventory under cjk
  • Shotgun traps now work in underwater caves.
  • Can now switch between multiple demos on the same map/seed without having to disconnect
  • Show a more helpful message when trying to build in a monument or too close to another building
  • Pressing escape now closes the report dialog
  • Road meshes now use several LODs (performance)
  • Roadside monuments can spawn next to both main roads and side roads
  • Place roadside monuments after all other monuments so they don't take space away from large monuments
  • Default world size is now 4250 (from 4000) to give monuments slightly more space to spawn in with the new ring road
  • Removed ring road from maps smaller than 4k since it takes away too much space