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Rust sets a new Steam record after eleven years as giant medieval update looms

There are many fantastic survival games to choose from in 2025, from long-standing favorites such as Valheim and Ark to modern hits like Palworld, Once Human, and Sons of the Forest. But to this day, when I think of the genre, I think of Rust. Waking up naked on a beach and hitting trees with a rock is the purest distillation of the format, and it remains as strangely compelling as ever. As it passes its eleven-year anniversary, Rust is now the biggest it's ever been on Steam, and executive producer Alistair McFarlane thanks players for the record.


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RELATED LINKS:

The gigantic, classic survival game Rust is flying on Steam right now

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Rust dev finally adds highly requested backpacks, says pets are coming

Rust peaks at 262k players


Rust has peaked at 262,284 concurrent players on 2 January 2025 which is 7 years after release.
View charts and more statistics on our website.

11 YEARS STRONG

11 YEARS


Servers are now wiped and Santa is packing up and clearing out the bodies, but we hope you enjoyed the Holiday Season. We're getting back to work after a couple of weeks off, which is why this blog is lighter than usual, but we're looking forward to the journey ahead in 2025!

[previewyoutube][/previewyoutube]

At the end of last year, we celebrated Rust's 11th anniversary, marking an incredible journey. The game continues to experience year-over-year growth, which is quite remarkable for being 11 years old. Rust is now bigger than ever!

This year, we saw:
  • Over 325 million game sessions
  • Over 40 million hours played
  • Over 5.5 million unique players


Here's a recap of some of the major updates we did last year:

[h2]World Update 2.0[/h2]
This HUGE update completely changed the world and added many new unique points of interest around the world

[h2]Road Renegades[/h2]
Added new forms of transport, bicycles and motorbikes

[h2]Bags To Riches[/h2]
Finally added backpacks allowing players to carry more items and added the metal detector item

[h2]Waves Of Change[/h2]
Updated the cargoship and helicopter events, additionally overhauled the Harbors

[h2]Lighting The Way[/h2]
Allows players to see and navigate at night, we add a small illumination area around the player

[h2]Seismic Shift[/h2]
Added a new item which will send notifications to your phone if an explosion is detected

[h2]Quality Of Life[/h2]
Over 300 QOL changes from saving codelocks to floating items

[h2]New Weapons[/h2]
Added 5 new weapons, the minigun, military flame thrower, SKS, High Calibre Revolver, Handmade SMG

Alongside a metric ton of improvements and bug fixes.

Rust continues to be a labour of love from all of us at Facepunch, and we couldn't have done it without your passion and feedback. Thank you for your continued support, be it playing the game, telling friends, and engaging and communicating with us. We've very much enjoyed everything we've worked on for the game this year.



LOOKING FORWARD


What’s in store for 2025? Consistency! Continued guaranteed monthly updates on the first Thursday of every month, alongside regular fixes, quality-of-life enhancements, improvements, and exciting holiday events.

[h2]Next Month[/h2]
On February 6th, we'll release the Primitive update. The update will be one of the most impactful updates to date in changing the dynamics of early-game raiding and combat by introducing siege vehicles, primitive weapons, shields, and a dedicated game mode.



The Primitive update represents a time in Rust where the already scarce technology and the usual homemade armaments and ammunition have been depleted from Rust's current setting, forcing survivors to fashion crude weapons with less sophisticated methods of attack and defence.

The Siege Tower can be used to climb over exterior walls while players remain in cover. And it can be pushed or horse-drawn and has several floors, with extendable drawbridges that double up as shutters.



The Catapult will be a projectile launcher for longer distances that can utilise multiple projectiles such as boulders, radioactive barrels, and propane tank IEDs. While it does have wheels, its size makes it something that a vehicle or horse will have to help you move it towards your next target.

The Ballista is a combination of a catapult and a large crossbow which was highly accurate given the heft of its projectiles. And in Rust, those features remain with the Ballista also having multiple ammo types, being able to do heavy damage to people, doors, and vehicles.

Finally, the Battering Ram will be another addition that is driveable like a traditional vehicle, with a triggerable ram that damages building blocks in a radius.



As well as these new weapons and vehicles, we have been working on a variety of shields, a 4 shot mini-crossbow, and updates to melee damages and ranges.

With this comes some improvements to horses, including their ability to tow the new siege weapons, and new skins to customise your primitive approach to gameplay and expression.



Can't wait till February? Rust Staging Aux2 branch is publicly playable, allowing everyone to test and give feedback.

[h2]Forwards[/h2]
Alongside next month's Primitive update, we have a ton of content currently in development, and if you're keeping an eye on our commits page, you'll already know some of what's on the way. This year, you can expect to see Cooking 2.0 bringing many changes to food management and unique buffs to foods, a Jungle biome featuring dangerous animals such as crocodiles and tigers, and changes to softcore and hardcore game modes.

Outlined above is skimming the surface of only a few key features. We have a lot more planned.

[h2]But what about?[/h2]
Performance?

Performance is always an ongoing process. We're constantly adding and improving new features monthly, often hidden in changelogs. There is no magic button to increase performance. Instead, it is a slow process of small gains.

We hired several people over the past couple of months whose sole job is focused on performance-related tasks, these are positions which never existed before, we never had staff dedicated to performance full-time, they're getting to grips with the Rust project and are already hard at work identifying and fixing issues. A recent example is Daniel's server profiler.

We'll continue to share news on performance in our monthly development blogs.

Old Content?

As like with prior years we've set aside multiple months in our internal roadmap of light or no content. These gaps are deliberate to allow us to be versatile and adaptive to community feedback, have time to focus and address old content and improve recent content. We have a lot we can keep building upon, not all content we add to Rust is supposed to become meta, but rather adding yet another way of achieving a goal.

Cheating?

Repeating the words of last year's blog: Anticheat is a hugely complex topic. We work closely with Epic Games' Easy Anti-cheat, to aid in detecting and banning cheaters in Rust. We don't disclose what we do and don't do when it comes to anti-cheat for good reason. The more information we disclose publicly, the more it can assist cheaters and cheat developers to circumvent measures, it's a huge cat-and-mouse game.


One of the best anti-cheat measures is obscurity. The fewer people know what EAC and we are doing, the better. This comes with the drawback of not communicating enough, on the outside, it appears we're doing nothing. Almost every month, we're shipping improvements or fixing/restricting cheat features. We've fixed several high-priority exploits upon discovery or disclosure within hours through hotfixes we don't note publicly. EAC sometimes pushes several improvements weekly, which are applied when you start the game.

We continue to promise to you is we're actively monitoring and combating cheaters daily. Our internal systems keep improving, as do EAC.

In past blogs I talked about server-side player culling, if a player is behind a hill and you can't see them, don't network the player to disrupt ESP cheat features. We're slowly iterating this and have tested it on live servers, we're working on getting this to the most performant state possible to work on mid-high population servers.

Another feature we're exploring and want your feedback on it, is a form of premium servers. The overwhelming number of cheaters banned have Rust Steam inventory valued at below $20. A large number of long-term regular players have Rust Steam inventories of over $20. If we used this as a gate to entry for some servers, it would mean these servers would see considerably fewer cheat-related players, is this something you want? Would you play on these servers? We're still collecting data to determine the exact barrier to entry. The reason for looking at Rust's Steam Inventory price, in short, is because it's a metric that can't be spoofed and gamed easily, unlike game data. The big negative here is servers rely on a steady flow of players, new and old; this gate could have a net negative impact on the server's population and, thus, the overall gameplay experience - we'd love to hear your thoughts.

This year:
  • We've taken down over 1300 cheats-related media on social platforms.
  • 290,000+ bans applied
  • 57,000+ Temporary
  • 233,000+ Permanent
  • The majority of cheaters have been removed from the game in less than 12 hours of playtime
  • This has lowered this to 10 hours of playtime in the last 3-months
  • 12,617,47 Cheat reports received
  • 1,200,000~ cheating reports received on Facepunch servers




11 YEARS OF RUST IN NUMBERS


While we celebrated a fantastic 2024 for the game, we realise a lot of what we've achieved boils down to 11 years of passion from the team. And passion from the community.

It's not always easy to put that into words, but we've managed to put it into numbers below.

Take a look at what you've helped us achieve over the last 11 years!





THE LAST DAYS OF RUSTMAS


Twitch Drops! Hurry!

Yes, Santa has packed up and cleared out, but there are still a few days left to claim free rewards for watching creators on Twitch!

All you need to do is check out anyone streaming Rust on Twitch by Monday 6th of January, and you can bag yourself some sweet Christmas-themed Twitch Drops to make sure you and your base look jubilant all year round if Christmas is more than just a holiday to you!

In survival game Rust, Santa Claus doesn't care if you've been good or bad or really, really bad, he still has gifts for you




It's almost Christmas, which means Santa is coming to distribute presents to all the good little children—and, somewhat weirdly, put coal in the stockings of kids who have been "bad." Look, Santa is an immortal Elflord, it is not for us to understand his motives...
Read more.

SEASON'S BEATINGS

HAPPY HOLIDAYS!


From everyone at Facepunch, we'd like to wish you a Merry Christmas and a Happy New Year!

The Christmas Event is once again live!



If you're new to the island, here's what you can expect:

As you play, you will start to hear the distinct sound of jingle bells. As soon as you do, leave the warm comfort of your base and start looking for your gifts!
  • Two gifts are spawned per player, in a radius of about 40m from you.
  • Run up and bash open your present to receive your Christmas gift.
  • They come in three sizes: small, medium, and large. But if you have enough small presents stashed, you can 'trade up' to a medium or large gift.
  • The contents of each present varies, but you'll find a mix of resources, weapons, and Christmas candy.




This year, you'll still be able to find Santa hats and reindeer antlers, both of which can be worn and provide a decent amount of protection. And the lickable candy cane club is back! As well as two types of stockings.

If you hang a stocking inside your base when the jingle bells ring, the stocking will fill up with loot whether you've been good or not - no coal here!

The larger stocking has a higher chance for better items and both last around 5-10 refills.



The advent calendar also returns and is a craftable deployable, available to everyone during the Christmas event.

Once placed, you can claim an in-game surprise once every in-real-life day from the 16th of December.



The Christmas event ends on January 2nd @ 19:00GMT / 14:00EST

Make it a December to remember!



RUSTMAS STORE


We have brought some items from previous years, now purchasable from the Rust Item Store.

Since last year the festive garland pack now includes a double door garland. If you've already purchased this pack, you'll now be able to craft this item.





RUSTMAS BASE DECORATION CONTEST


We are excited to announce that the annual Rustmas Base Decorating Competition is back for 2024's festive period!

We're looking for the best Christmassy base that Rust has ever seen!



[h2]Winner[/h2]
£120 worth of skins of their choosing, and two Rust DLC/Items.
[h2]Runner up[/h2]
£75 worth of skins of their choosing, and one Rust DLC/Item.
[h2]How To Submit[/h2]
Once you’ve completed decorating your base, be sure to take 3-4 screenshots or a video walkthrough (MTV Cribs style) and upload them to X/Twitter, using the hashtag #Rustmas2024

The winner and runner up will be announced from Rust's Official X/Twitter account on January 13th.

Please make sure you are following the Rust X/Twitter account so we can DM you if you win.
If we do not get a response within 1 week of the winner announcement, a new winner will be chosen.
[h2]Evaluation[/h2]
Submissions will be judged based on the following:
Creativity
Design
Judging will be performed by Facepunch Staff.

Bonus points if you remove the UI and your graphics are set higher than 1 :)

[h2]Terms[/h2]
This competition is run by Facepunch Studios LTD. The competition ends on January 2nd 2025 23:59UTC. No more than three entries per person. The winner and runner-up will be selected based on which Facepunch thinks is the most original/creative and any decisions Facepunch makes will be final. The winner and runner up must claim their prizes within one month of the closing date (which Facepunch may exchange for an alternative of the same or greater value). Our terms of service apply to any content you make for the competition: https://facepunch.com/legal. Winning entries must pick items from the Rust marketplace with market value.



RUSTMAS TWITCH DROPS


It doesn't matter if you've been naughty or nice this year, as part of our ongoing commitment to creators on Twitch, we're pleased to unveil Drops on Rustmas!

All you need to do is check out anyone streaming Rust this festive period, and you can bag yourself some sweet Christmas themed Twitch Drops to make sure you and your base look jubilant this December and January.



As usual, don't forget to sync your Twitch and Steam accounts here.
And remember; Facepunch will never contact you about Drops or access to any of your accounts.

Stay frosty!



ICE SCULPTURES


Over the last few months, we've been hard at work on a new decorative features for your base.
You've probably seen bits about Ice Sculptures floating about on YouTube, Twitter, and Reddit, and maybe you've even had a quick play with it on the Staging Branch, and we were really looking forward to releasing it in time for Christmas, however, we've decided to postpone the release of the Ice Sculpture DLC.

This was due to concerns about the quality of what will be achievable to carve by players while it's in its current state. And due to it being a paid DLC item, we want to ensure its value and not leave players disappointed.

The plan is to continue experimenting with it until we're happy, and we may look at releasing it in a different carvable material at some point next year, if it fits.




2024 REAP - RUST TURNS 11!


This month marks Rust's 11th anniversary!

Thank you to our incredible community for yet another spectacular year of farming, raiding, and roleplaying!

With all the work we've done to consistantly release new content this year, we have seen record player counts, as well as massive increases in viewership of our Twitch events, and now more than ever, we're seeing even more ways that you all enjoy playing Rust on lots of other platforms too.

So we thought we'd share some highlights from 2024 to remind ourselves of the significant changes we've brought to the world of Rust this year. And to remind ourselves that we couldn't have done it without you, the players and creators.

[previewyoutube][/previewyoutube]

Don't forget, to celebrate this monumental milestone, and as a thank you for your support this year, Rust is 50% off until January 2nd! And all DLCs are 40% off!
Get it here or tell your new duo partner about the discount: https://fcpn.ch/r11yt