DEVLOG #3 - Faction Republic & Meta Progression
Hey, everyone!
Welcome to this new devlog!
Since the release of the first demo, lots of you have shared your feedback on the game (thanks!), and some have even started to speculate about the content beyond: How do the other factions play? How can you progress in the game?
Lucky you, I’m here to answer your questions!
In this article, we’ll discuss the second faction of the game, The Republic, and how the meta-progression allows you to unlock new powerful strategies.
And if you want to see these in action, you can try out the new demo right now!
[h3]Playing with the The Republic[/h3]
As already discussed in the first devlog, the default faction of the game is The Duchy.
It’s a simple and well-rounded faction, ideal for beginners who seek to experiment with varied strategies and exploit field-based synergies.
The second unlockable faction in the game has several exclusive mechanics that completely renew your strategic options.
First, there is an exclusive terrain called Neighborhood, which can only be created by cards exclusive to The Republic faction, such as the Downtown. Neighborhoods, when explored, earn you a new type of resource: citizens.

When you control this urban faction, your main goal is to create the largest connected neighborhood area (also known as “the city”) to unleash powerful combos. The Belfry is the key building of the faction: you’ll likely use it every round since it has a fantastic potential to generate lots of resources and units when placed adjacent to the city.

The Belfry is also a one-of-a-kind building in the game because you can upgrade it up to level 10, and you get to choose which upgrades to add; would you rather get more military options or increased gold production? Gather bonus units through rivers, fields, or forests?
With each run, you’ll be able to spend your citizens to upgrade the Belfry differently – discovering all the visual variants and possible combos is a ton of fun!

I must admit that the Republic has been my favorite faction for a while now! It may have to do with its visual style which was inspired by medieval cities such as Troyes and the Republic of Venice. Who knows…
[h3]Unlocks & upgrades[/h3]
Like any good roguelite, Drop Duchy has a lot of content to ensure each procedurally-generated run provides enough variety. However, we also learned through playtesting that having access to everything could be overwhelming at first. So, we designed two systems to teach players and add depth over time: faction quests and challenges.
Faction quests are exclusive to each faction, and they unlock permanent upgrades for all your future runs such as better starting cards & stats. The first quests give you an overview of the key mechanics of the faction, while the later ones will genuinely put your skills to the test. Of course, if you want to prove your perfect mastery of a faction, you’ll have to beat the final boss with it.

On the other hand, challenges can be completed with any faction in any mode (except tutorial). Objectives range from building a particular deck, using a certain card well, to reaching a specific milestone.
There’s a challenge for every playstyle, so, make sure to take a look at the list before starting a run; it may give you strategic ideas!

Each challenge awards you with “crowns”, a special currency you keep between runs and can spend in the Progress tree.
In this menu, you make your way up to unlock new factions, but also new map locations, mechanics, and card types. If you like a particular playstyle, you can also unlock more cards in the side branches of the tree to broaden your options.

[h3]Conclusion[/h3]
That’s it for today!
We’re really excited to see you experience these new features in this second demo.
The Republic faction adds a fresh tactical layer to Drop Duchy’s gameplay, while the meta-progression system ensures that every session feels rewarding and meaningful. We’re looking forward to hearing your thoughts on these latest additions!
Stay tuned for our next devlog in which we’ll be revealing more exciting features.
If you’d like to discuss your experience with the rest of the community, come join us on our official Discord (we’re already over one hundred there!!): https://discord.com/invite/Ekrchk7fHb

You can also follow us on Social Media to keep up with the latest news!
X / Twitter:
https://x.com/SleepyMillGames
https://x.com/TheArcadeCrew
And join us on Facebook, Threads, Instagram, and Bluesky!
Welcome to this new devlog!
Since the release of the first demo, lots of you have shared your feedback on the game (thanks!), and some have even started to speculate about the content beyond: How do the other factions play? How can you progress in the game?
Lucky you, I’m here to answer your questions!
In this article, we’ll discuss the second faction of the game, The Republic, and how the meta-progression allows you to unlock new powerful strategies.
And if you want to see these in action, you can try out the new demo right now!
[h3]Playing with the The Republic[/h3]
As already discussed in the first devlog, the default faction of the game is The Duchy.
It’s a simple and well-rounded faction, ideal for beginners who seek to experiment with varied strategies and exploit field-based synergies.
The second unlockable faction in the game has several exclusive mechanics that completely renew your strategic options.
First, there is an exclusive terrain called Neighborhood, which can only be created by cards exclusive to The Republic faction, such as the Downtown. Neighborhoods, when explored, earn you a new type of resource: citizens.

When you control this urban faction, your main goal is to create the largest connected neighborhood area (also known as “the city”) to unleash powerful combos. The Belfry is the key building of the faction: you’ll likely use it every round since it has a fantastic potential to generate lots of resources and units when placed adjacent to the city.

The Belfry is also a one-of-a-kind building in the game because you can upgrade it up to level 10, and you get to choose which upgrades to add; would you rather get more military options or increased gold production? Gather bonus units through rivers, fields, or forests?
With each run, you’ll be able to spend your citizens to upgrade the Belfry differently – discovering all the visual variants and possible combos is a ton of fun!

I must admit that the Republic has been my favorite faction for a while now! It may have to do with its visual style which was inspired by medieval cities such as Troyes and the Republic of Venice. Who knows…
[h3]Unlocks & upgrades[/h3]
Like any good roguelite, Drop Duchy has a lot of content to ensure each procedurally-generated run provides enough variety. However, we also learned through playtesting that having access to everything could be overwhelming at first. So, we designed two systems to teach players and add depth over time: faction quests and challenges.
Faction quests are exclusive to each faction, and they unlock permanent upgrades for all your future runs such as better starting cards & stats. The first quests give you an overview of the key mechanics of the faction, while the later ones will genuinely put your skills to the test. Of course, if you want to prove your perfect mastery of a faction, you’ll have to beat the final boss with it.

On the other hand, challenges can be completed with any faction in any mode (except tutorial). Objectives range from building a particular deck, using a certain card well, to reaching a specific milestone.
There’s a challenge for every playstyle, so, make sure to take a look at the list before starting a run; it may give you strategic ideas!

Each challenge awards you with “crowns”, a special currency you keep between runs and can spend in the Progress tree.
In this menu, you make your way up to unlock new factions, but also new map locations, mechanics, and card types. If you like a particular playstyle, you can also unlock more cards in the side branches of the tree to broaden your options.

[h3]Conclusion[/h3]
That’s it for today!
We’re really excited to see you experience these new features in this second demo.
The Republic faction adds a fresh tactical layer to Drop Duchy’s gameplay, while the meta-progression system ensures that every session feels rewarding and meaningful. We’re looking forward to hearing your thoughts on these latest additions!
Stay tuned for our next devlog in which we’ll be revealing more exciting features.
If you’d like to discuss your experience with the rest of the community, come join us on our official Discord (we’re already over one hundred there!!): https://discord.com/invite/Ekrchk7fHb

You can also follow us on Social Media to keep up with the latest news!
X / Twitter:
https://x.com/SleepyMillGames
https://x.com/TheArcadeCrew
And join us on Facebook, Threads, Instagram, and Bluesky!