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DEVLOG - The North Faction takes up arms

[p]Hello everyone, thanks for reading me again! As explained in the previous article, today I’m telling you more about the new DLC faction we’re adding to Drop Duchy. This new faction is Viking-themed, and it’s called The North. Let’s see what they do![/p][p][/p][hr][/hr][p][/p][h3]Fierce Warriors[/h3][p]The North is the fifth faction in the game, and once again, we strived to give them a strong gameplay identity that sets them apart from every other faction. So, where did we go after the peaceful nature-oriented Tribe? We chose to go all-in on war with the most combat-focused faction to date![/p][p][/p][p][/p][p]The North is a fierce clan of sea raiders with its own combat style that’ll make you rethink your approach. Instead of doing a whole sequence that goes through all the groups, you’ll be able to select a different target for each of your attacking groups. It gives you more flexibility to leverage your group’s strengths and weaknesses, but it also means that a given group can’t clear the whole map.[/p][p][/p][p][/p][p][/p][p]Due to their direct combat, the North can’t merge their groups to manipulate the types in their favour; however, they can do something much better: pillaging production buildings for extra resources! If you’ve got some spare groups, you can target a resource building to collect more out of them, although it comes at the cost of removing the card permanently from your deck. As you’ll see in the next paragraphs, though, the faction has access to exclusive cards to facilitate that.[/p][p][/p][p][/p][p][/p][p]The last key mechanic of The North is the Fury, which symbolizes the Vikings’ retaliation and bloodthirst: for every damage you suffer during a round, you get additional troops for the next round. If you can survive the enemy’s forces (or if you willingly self-inflict damage), you’ll reap greater rewards with bonus groups joining your camp next round. It’s another valuable tool to take advantage of enemies, as long as you’re careful not to burn your wings while playing with fire.[/p][p][/p][p][/p][p][/p][hr][/hr][p][/p][h3]Invasion[/h3][p]So, which exclusive cards do the North have to fit their special combat style? Once again, there are four buildings and four technologies to unlock by completing the faction quests.[/p][p]The starting building of the faction is called the Hall of Heroes, and it’s one you’ll want to place near the center of the grid since it buffs both military and production buildings that are adjacent. The more you can fit, the better! Speaking of which, the starting technology card Scouting adds up to three Depot buildings to each round’s deck.[/p][p]The Depots have dead-simple harvesting rules requiring you to connect terrains, and soon enough you’ll realize that you can double their gains if you place next ot the Hall of Heroes, then double them again using the pillage during the combat phase. The best part? Since Depots are added to the deck every round, pillaging them doesn’t remove any cards from your deck.[/p][p][/p][p][/p][p]As you complete quests, you’ll unlock cards that add new mechanics to Drop Duchy, such as the Raiding Camp, which makes you lose Defence (feeding your Fury combo) and can duplicate itself when placed adjacent to an enemy. Swarming the grid has never been easier as long as you have the means to refill those. Defence, of course![/p][p][/p][p][/p][p][/p][p]On the tech side, you’ll be able to grab options such as Awareness to eliminate the weakness malus in combat or Insatiable Greed to increase the yield of your plundering. I should also mention that some of the newly added common cards that release with this update pair very well with the North qirks, such as the Military Hospital, which recruits for every missing Defence point, or the tech Conscription, which makes you lose Defence in exchange for additional troops. All in all, there are plenty of new combos to explore with this faction, which again can be played in all existing game modes![/p][p][/p][p][/p][hr][/hr][p][/p][h3]Wrap-Up[/h3][p]That’s it for this breakdown of the new faction of Drop Duchy! As explained in the previous devlog, we are now shifting our focus to bringing the game to new platforms, and we don’t plan to add more to the game. Thanks a lot for your continued support, and I hope you’ll have a lot of fun with the new update. Cheers![/p][p]JB Oger - Game Director[/p][p]
[/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]If you want to discuss strategies and share your favorite builds with fellow rulers, don’t hesitate to join our official Discord server! And, don't forget to follow us on Social Media to keep up with the latest news:[/p][p]X / Twitter:[/p][p]And join us on Facebook, Threads, Instagram, and Bluesky![/p]

DROP DUCHY: PATCH 1.2.18

[p]Hear ye, hear ye![/p][p][/p][p]We're back with a new update to correct the following bugs:[/p][p][/p][h3]Patch notes - December 23, 2025[/h3]
  • [p]Fixed bug where the next Ascension tier was validated a second time when finishing Endless[/p]
  • [p]Fixed bug where boss mastery achievements was awarded to the user when they killed themselves with Raiding Camp[/p]
  • [p]Fixed Sacred Ground reactivating fully when more Faith was gained since the last activation[/p]
  • [p]Fixed Fury troops being considered as enemy for some card effects (Boathouse, Prison)[/p]
  • [p]Fixed Ascension increased refill defence cost not applied in Grid preparation menu[/p]
  • [p]Added an option to skip Fortune Teller if you don't want to remove any cards[/p]
  • [p]Fixed "Build an outpost" option of The Order , now the cost is increasing as designed[/p]
  • [p]Fixed Basilica conversion counter staying at zero after undoing the last piece[/p]
  • [p]Fixed Basilica being able to convert a piece undone back to reserve[/p]
  • [p]Fixed Cairns being able to receive units from others buidlings after being deactivated[/p]
  • [p]Fixed Fortune Teller and University unable to generate enough options if too many cards are banished[/p]
  • [p]Fixed Prison not appearing as a "building with garrison" in Fortune Teller[/p]
  • [p]Fixed bug where user could hire Mercenaries in addition to the maximum 8 buildings[/p]
  • [p]Fixed not being able to start the combat phase with gamepad when not all groups are selected with The North[/p]
  • [p]Fixed Work for Hire challenge completed with pillaging 3 times the same depot[/p]
  • [p]Fixed Sea Raiders challenge triggering on pieces that are undone[/p]
  • [p]Fixed reset controls not resetting properly to defaults in some cases[/p]
  • [p]Fixed localization issues in French and Russian[/p]
[p][/p][p][/p][p][/p][p]If you want to discuss strategies and share your favorite builds with fellow rulers, don’t hesitate to join our official Discord server! And, don't forget to follow us on Social Media to keep up with the latest news:[/p][p][/p][p]X / Twitter:[/p][p][/p][p]And join us on Facebook, Threads, Instagram, and Bluesky![/p]

DROP DUCHY: HOTFIX 1.2.16

[p]Hear ye, hear ye![/p][p][/p][p]We prepared a small update on the previous patch, to fix the “Sea Raiders” Steam achievement. It now unlocks correctly after completing the requirements.[/p][p]
[/p][p][/p][p]If you want to discuss strategies and share your favorite builds with fellow rulers, don’t hesitate to join our official Discord server! And, don't forget to follow us on Social Media to keep up with the latest news:[/p][p][/p][p]X / Twitter:[/p][p][/p][p]And join us on Facebook, Threads, Instagram, and Bluesky![/p]

DROP DUCHY: PATCH 1.2.15

[p]Hear ye, hear ye![/p][p][/p][p]Thank you for the wonderful support you have shown for the new content and Faction, and for all your feedback![/p][p]We prepared a new update which corrects the following bugs and issues for everyone:[/p][p][/p][h3]Patch Notes:[/h3]
  • [p]Ascension mode is now unlocked if you beat the game in a higher difficulty than Normal[/p]
  • [p]Fixed Basilica black cross incorrect position[/p]
  • [p]Fixed Conscription technology triggering even if you don't have the defense[/p]
  • [p]Fixed Spin the Wheel and River Patrols challenges[/p]
  • [p]Fixed a bug causing a boss to not spawn on the map if the game was continued after being started during the previous version[/p]
  • [p]Fixed mix-up in localization for several card descriptions [/p]
  • [p]Fixed End run screen displaying "Normal" in Ascension mode[/p]
  • [p]Fixed Gold ordeal box staying always grey in Ascension menu[/p]
  • [p]Fixed tag appearing in the description of Forced Conversion in German[/p]
  • [p]Fixed issues with Steam achievements unlocking for the three new bosses: Gatecrasher, Fort Knox and Basilican't[/p]
  • [p]Fixed customization unlocking for all factions instead of just the one who beat Ascension Mode[/p]
  • [p]Fixed run loading twice when using Reload save (longer load time, double sound, etc.)[/p]
[p]
[/p][p][/p][p]If you want to discuss strategies and share your favorite builds with fellow rulers, don’t hesitate to join our official Discord server! And, don't forget to follow us on Social Media to keep up with the latest news:[/p][p][/p][p]X / Twitter:[/p][p][/p][p]And join us on Facebook, Threads, Instagram, and Bluesky![/p]

MAJOR UPDATE 1.2 OUT NOW - New Faction, New Game Mode, and more!

[p]Hi again! [/p][p]We’ve been busy at Sleepy Mill Studio since the release of The Tribe DLC this summer. We continue to be floored by the game’s reception, and we’ve even had the honor of winning the Best Game Design prize at the Devgamm Awards![/p][p][/p][p][/p][p]Today, we’re back with another major update for Drop Duchy, once again bringing a DLC faction alongside a lot of free content (including some of the most requested additions from the community). Wanna know all about it? You’re in the right place![/p][p][/p][previewyoutube][/previewyoutube][p][/p][h3]Introducing The North[/h3][p]The North is a new Viking-themed faction available as DLC in the store for 3.99€/3.99$ and as part of the Complete Edition bundle. Like all the other factions, you can use The North to play any of the game modes.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]I’ll soon publish another devlog to dive deep into The North exclusive mechanics and cards, here’s a little preview. In a nutshell, they’re combat-oriented folks who pillage production buildings for additional resources and earn bonuses every time they take damage. Their distinctive combat mechanic requires you to rethink your strategic approach. Some of the old combos may not be as efficient as with the other factions, but trust me, you’ll find new synergies to exploit once you master the North combat style.[/p][p][/p][p][/p][p][/p][h3]Free content addition: New bosses[/h3][p]In the 1.2 patch available to all players, we’re adding three new bosses to add more variety to your runs! True to the original vision of the game, each boss (one per act) has special quirks that you need to pay attention to, and we’ve made sure they’re beatable with a variety of decks.[/p][p][/p][p][/p][p][/p][p]Here’s a bit of teasing about what you can expect from them:[/p]
  • [p]The Gate separates the battlefield into two halves[/p]
  • [p]The Fortification adds War Chariots to the deck to sabotage your siege[/p]
  • [p]The Basilica has the powerful ability to steal your units for its own benefit[/p]
[p]Each run is procedurally generated, so now you’ll get either boss of each act randomly. If you’d like to get ahead and prepare your strategy accordingly, make sure to scroll the map.[/p][p][/p][p][/p][p][/p][h3]Free game mode: Ascension[/h3][p]Another much-requested feature was the Ascension mode, a staple of modern roguelite design. In Drop Duchy, Ascension is available as soon as you’ve beaten Normal mode with a faction, and it provides a more progressive difficulty than the ones we had in the game.[/p][p][/p][p][/p][p]Each Ascension Tier, you have to select a certain number of modifiers among a long list, up to your preference and the strategy you devised. Do you go for an increased number of enemies, lower starting health, or more expensive card upgrades? Whatever you pick, if you manage to win the run, you move on to the next tier and get an exclusive reward![/p][p]Indeed, each of the 10 tiers offers a unique visual customization option, such as a health bar, a card back, or a grid skin that you can use with that faction. They’re purely visual and don’t do anything special other than looking nice and proving to the world that you’ve mastered the faction.[/p][p][/p][p][/p][h3]Quality of life: the Undo button[/h3][p]Yes, we finally did it —we added the #1 most-requested feature! With this new patch comes a button to undo the last piece. Believe me, implementing such a feature after the fact is a technical hurdle, so don’t be surprised if you spot bugs here and there.[/p][p][/p][p][/p][p][/p][p]Whether you accidentally pressed a button or didn’t realize a move was going to trigger unwanted effects, you can now revert the grid to its previous state. There are no restrictions to the mechanic itself; you can use it in all modes, all difficulties, but keep in mind that you can only go one step backward. Don’t expect to roll back your game to several pieces ago![/p][p][/p][h3]More content additions![/h3][p]For the complete list of changes and additions, make sure to have a look at the detailed patch notes at the end of this post. Here are a few highlights:[/p]
  • [p]New unlockable location: the Fortune Teller will allow you to customize your run by eliminating lots of cards from the loot pool (thus increasing your chances to get all the others)[/p]
  • [p]New constellations: one for the mountains and one to shuffle the whole deck, if you’re feeling unlucky with the draw order[/p]
  • [p]New common cards: we’re adding 12 cards for all factions, bringing new mechanics and strategic options. Would you like to try the technology that adds more long-shape pieces to the deck to get those sweet multi-exploration combos consistently? Or maybe you’re curious about the Wonder, the only card in Drop Duchy that can instantly win you a run if you accumulate enough resources![/p]
  • [p]New challenges, quality of life improvements (such as a button to preview cards before choosing map locations), tutorials, and comfort options.[/p]
[p][/p][p][/p][p][/p][h3]Moving on[/h3][p]This major update marks the end of a chapter in Drop Duchy’s development. This update represents the complete experience we set out to create, and we’re incredibly proud of how the game has turned out. Before moving on to a new adventure, our next focus for Drop Duchy will be to bring it to new platforms. If that’s something you’d be interested in, make sure to follow us on social media. Until then, have fun in the duchy![/p][p][/p][p]- JB, Game Director and CEO of Sleepy Mill Studio[/p][p]
[/p][p]Detailed patch notes[/p]
  • [p]Added the DLC Faction The North with its faction cards, special combat mechanic & quests[/p]
  • [p]Added 3 bosses (one per act), getting either boss at random[/p]
  • [p]Added 4 new buildings & 8 new common tech cards (unlock from the progress tree)[/p]
  • [p]Added a map location Fortune Teller to make choices at the start of a run (unlock from the progress tree)[/p]
  • [p]Added 8 new common challenges[/p]
  • [p]Added 2 new constellations[/p]
  • [p]Added an Ascension mode, with 10 tiers for each faction and 21 modifiers to pick from[/p]
  • [p]Added visual customization (unlocked with the ascension, changed from the Settings)[/p]
  • [p]Added an Undo button to revert to the state of the grid before the last piece was locked[/p]
  • [p]Added one extra category to select from in University[/p]
  • [p]Changed The Keep & The Dungeon grid's heights to smooth out the difficulty[/p]
  • [p]Bastion now works both on plains and fields[/p]
  • [p]Buffed Recluse Monk effect[/p]
  • [p]Added "Unique" tag to the Veterans Hall[/p]
  • [p]Added a button to view the list of cards before making a choice in map locations (Guild, University, Fortune Teller, Village)[/p]
  • [p]Added a "sort by selected" to the deck menu[/p]
  • [p]Added the combat diagram to the encyclopedia[/p]
  • [p]Added a tooltip to visualize "Aligned" effects[/p]
  • [p]Round deck widget now gives the detail per terrain[/p]
  • [p]Updated the towers icon for boss The Keep when two towers watch the same spot[/p]
  • [p]Added option to disable screenshake[/p]
  • [p]Added option to disable camera movement during activation[/p]
  • [p]Added option to adjust brightness[/p]
  • [p]Added option to show seals on cards during the runs[/p]
  • [p]Fixed not being able to unequip mercenaries with a gamepad[/p]
  • [p]Added "anti aliasing type" to options menu[/p]
[p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]If you want to discuss strategies and share your favorite builds with fellow rulers, don’t hesitate to join our official Discord server! And, don't forget to follow us on Social Media to keep up with the latest news:[/p][p]X / Twitter:[/p][p]And join us on Facebook, Threads, Instagram, and Bluesky![/p]