Patch 2 is here!
[p][/p][p]We’ve released a new update that includes bug fixes, crash improvements, and a variety of visual and localization updates across all three games. [/p][p][/p][p][/p][p][/p][p]Full Changelist Below:[/p][p][/p][p][/p]
[/p][p]Golden Pistols [/p]
*Now Available*
[p][/p][p]Golden Pistols [/p]
- [p]Scroll toward the Join the Society of Raiders page from the game select screen (past Angel of Darkness screen).[/p]
- [p]Click on the Register button to generate the QR code.[/p]
- [p][/p]
- [p][/p]
- [p]Once registration is complete, a "Success!" screen will appear.[/p]
- [p]Enter either TR 4 or TR 5.[/p]
- [p]Once in the game, go to the Sunglass menu -> Outfit to toggle the Golden Pistols on or off.[/p]
- [p][/p]
- [p][/p]
- [p]Golden Pistols are not available in TR 6.[/p]
Tomb Raider 4
[h2]Bug Fixes & Improvements[/h2][h3]Stability[/h3]- [p]Fixed a softlock that could occur in New Game Plus if Lara gets on a specific wall before Von Croy reaches it.[/p]
- [p]Addressed low FPS issues on the NX platform across several levels.[/p]
- [p]Lighting & Textures:[/p]
- [p]Resolved issues with flickering black shadows and dark artifacts appearing on geometry in various levels, including The Lost Library and The Mastabas.[/p]
- [p]Corrected multiple instances of Z-fighting on textures throughout the game, including on stairs, fences, chairs, and elevator floors.[/p]
- [p]The room darkening effect is no longer missing in HD mode in the Hall of Demetrius.[/p]
- [p]The red hue in HD FMVs is no longer oversaturated.[/p]
- [p]Addressed issues where parts of the train car and environment were missing in HD mode.[/p]
- [p]VFX & Reflections:[/p]
- [p]Corrected an issue where lens flare VFX was visible in rooms without a skybox in Coastal Ruins.[/p]
- [p]Fixed issues where additional vegetation was disappearing based on camera angle in The Race for the Iris.[/p]
- [p]The underwater surface of the frozen pool is now correctly displayed as frozen in HD in the City of the Dead.[/p]
- [p]The skybox is now correctly visible through the hole in the ceiling in Angkor Wat and no longer visible through hieroglyph tiles in Underneath the Sphinx.[/p]
- [p]Character Models & Animations:[/p]
- [p]Fixed clipping issues with elements of Von Croy's outfit during movements.[/p]
- [p]The motorbike lens is no longer rendered over Lara's model when she stands close to it.[/p]
- [p]Corrected the HD mesh that didn't correspond to the SD mesh after a flipmap was triggered in Inside the Great Pyramid.[/p]
- [p]Environment:[/p]
- [p]The gate to the room with the Canopic jar no longer falls through the wall when opened in the Temple of Karnak.[/p]
- [p]Fixed a gap that was present between the trapdoor and room geometry in the Temple of Horus.[/p]
- [p]Destructible objects in HD mode now correctly match their SD counterparts in the Desert Railroad and Temple of Poseidon.[/p]
- [p]A loading screen that was missing parts of the environment has been fixed.[/p]
- [p]The Pharos, Temple of Isis level on the NX platform now correctly features fish.[/p]
- [p]Controls & Mechanics:[/p]
- [p]The Camera Target function in Modern Controls now works correctly after Lara uses switches and levers in The Tomb of Seth, Burial Chambers, Desert Railroad, and Temple of Karnak.[/p]
- [p]Corrected an issue where a swinging blade in Inside Menkaure's Pyramid was not dealing damage.[/p]
- [p]Audio:[/p]
- [p]The crossbow now has correct drawing and holstering sound effects.[/p]
Tomb Raider 5
[h2]Bug Fixes & Improvements[/h2][h3]Stability[/h3]- [p]Fixed an issue that caused the title to crash when loading saves from the Red Alert! level on PS4 and PS5.[/p]
- [p]Lighting & VFX:[/p]
- [p]Fixed flickering lights in the Swampy and Monk cutscenes.[/p]
- [p]The lighting VFX from the Extreme Depth Suit no longer flickers in Deepsea Dive.[/p]
- [p]Resolved an issue where the signal light from the claw would go through the environment in The Base.[/p]
- [p]Character Models & Animations:[/p]
- [p]Lara's hair will no longer clip with the Deep Dive outfit when changing outfits in Photo Mode.[/p]
- [p]A gap in young Lara's head is no longer visible during the cutscene at the beginning of the Old Mill level.[/p]
- [p]Lara is no longer rendered over the water surface in the cutscene at the end of Deepsea Dive.[/p]
- [p]Textures & Geometry:[/p]
- [p]Fixed Z-fighting in the Sinking Submarine level.[/p]
- [p]The skybox is no longer visible through geometry in Trajan's Markets.[/p]
- [p]Resolved an issue where destructible objects in HD mode were different from those in SD mode in Escape with the Iris.[/p]
- [p]Larson's dynamic shadow no longer duplicates on the geometry below him in The Streets of Rome.[/p]
- [p]Computer screen textures for the disabled Metal Detector and X-ray now correctly show that they are inactive.[/p]
- [p]Inventory & Items:[/p]
- [p]Lara can no longer get two Teleporter Disks by crouching and pressing the action button next to the case in Escape with the Iris.[/p]
- [p]Corrected the name of the Desert Eagle to "Revolver" in Photo Mode.[/p]
- [p]The headset models now match between the inventory and gameplay.[/p]
- [p]The HK gun is now correctly displayed when Lara goes through the X-Ray on Escape with the Iris in HD mode.[/p]
- [p]General:[/p]
- [p]The defeated claw operator will no longer respawn after being triggered a second time in The Base.[/p]
- [p]Lara's health bar no longer flickers when she enters gas chambers in Red Alert![/p]
- [p]The Camera Target function in Modern Controls now works correctly when using the Monitor Screen in Escape with the Iris.[/p]
Tomb Raider 6
[h2]Bug Fixes & Improvements[/h2][h3]Stability[/h3]- [p]Addressed multiple issues that caused the game to crash, including:[/p]
- [p]Crashes that could occur after a cutscene in Galleries Under Siege.[/p]
- [p]Crashes that could happen when exiting the game from The Vault of Trophies.[/p]
- [p]Fixed crashes that occurred when Lara was killed by Cabal Commandos in Galleries Under Siege while in HD mode.[/p]
- [p]Resolved a crash that could happen after changing outfits in Photo Mode during a boss fight in Eckhardt's Lab.[/p]
- [p]Fixed various one-time crashes that could occur during level transitions, such as from PRAGUE4 to PRAGUE4A and between zones in The Sanitarium and Louvre Galleries.[/p]
- [p]Addressed a soft lock that could occur after entering and exiting an elevator in the Derelict Apartment Block.[/p]
- [p]Fixed a soft lock that could happen if Karel killed Lara while she was falling in Eckhardt's Lab.[/p]
- [p]Photo Mode:[/p]
- [p]The Photo Mode selector is no longer hidden after switching between tabs.[/p]
- [p]Boran X will no longer disappear from Kurtis' holster after entering Photo Mode with Chirugai drawn.[/p]
- [p]Reflections & Textures:[/p]
- [p]Addressed an issue where planar reflections were missing on shipping builds.[/p]
- [p]Water textures are no longer broken in Neptune's Hall.[/p]
- [p]Floor textures in Aquatic Research Area are no longer broken in HD mode.[/p]
- [p]Addressed issues with textures disappearing based on camera angle in various levels, including Parisian Back Streets and The Hall Of Seasons.[/p]
- [p]The water surface will no longer disappear when the camera angle changes, both above and below the water.[/p]
- [p]Fixed a noticeable change in the water surface in the Aqua Research Area.[/p]
- [p]Character Models & Animations:[/p]
- [p]Resolved several issues with Lara's braid and hair strands, which were distorted or stretching, especially with the Beta outfit.[/p]
- [p]Fixed gaps in Lara's Beta outfit.[/p]
- [p]Addressed clipping issues with Lara's jacket in the Beta TR6 outfit, Karel's coat, and a doctor's lab coat.[/p]
- [p]Lara will no longer get stuck in a free-fall position after jumping on barrels in The Strahov Fortress.[/p]
- [p]Fixed an issue where Lara could fall through the hatch in The Monstrum Crimescene.[/p]
- [p]Character models will no longer have visible seams in cutscenes, including Marten Gunderson, Pieter Van Eckhardt, Luddick the journalist, and Joachim Karel.[/p]
- [p]Sleeper Nephilim's HD model position is now correct, and the bands are no longer missing.[/p]
- [p]Cleaner's guns no longer clip with their holsters.[/p]
- [p]The muzzle flash is now correctly aligned with the Cabal Commando's gun.[/p]
- [p]Fixed an issue where SD models of dead Strahov soldiers were displayed in HD mode.[/p]
- [p]The Boxer model in St. Aicard's Church is no longer distorted.[/p]
- [p]Fixed an issue where Lara could remain in the air after a specific save load on Eckhardt's Lab.[/p]
- [p]Addressed an issue where Lara could get stuck in geometry while climbing walls in The Strahov Fortress.[/p]
- [p]Lara will no longer draw a weapon after skipping cinematics.[/p]
- [p]General Audio:[/p]
- [p]Resolved an issue where ambient SFX sometimes wouldn't play.[/p]
- [p]Fixed a bug where the sound of rain could disappear after saving and reloading.[/p]
- [p]Addressed several missing sound effects in cutscenes and other in-game events.[/p]
- [p]Pushing/pulling objects SFX are no longer looped.[/p]
- [p]Localization & Voice-Overs:[/p]
- [p]Some voice-overs that were missing on the Steam build have been restored.[/p]
- [p]Fixed issues where various voice-overs and voicelines were too quiet, particularly in the Brazilian Portuguese localization.[/p]
- [p]English audio is now played in cutscenes with restored lines, even if localizations are without VO.[/p]
- [p]A specific voiceline from Dr. Muller no longer plays at high speed in the Brazilian Portuguese localization.[/p]
- [p]Lip Sync:[/p]
- [p]Lip sync is now working for Lara's Beta Outfit.[/p]
- [p]Controls: [/p]
- [p]The highlight position in the Controls menu will now reset to "Restore Defaults" after reopening the menu.[/p]
- [p]Healthbar & HUD:[/p]
- [p]Fixed an issue where the Healthbar wasn't showing when Lara's breathing was decreasing with the "Auto" setting.[/p]
- [p]Resolved an issue where several icons were missing when the Healthbar setting was "Auto."[/p]
- [p]The Healthbar, Auto, and Always On inscriptions are now translated to all supported languages.[/p]
- [p]Damage dealt to Brother Obscura is now initially displayed on his health bar in NG+.[/p]
- [p]The 'Use' button no longer overlaps the frame in the Inventory's Health/Items page in Russian localization.[/p]
- [p]The equip button is now highlighted by default in the Combine menu.[/p]
- [p]Other UI:[/p]
- [p]Fixed button prompts that weren't centered to their naming in Options.[/p]
- [p]Action indicator is no longer displayed near a specific lever on the level The Serpent Rouge on Pierre's route.[/p]
- [p]General:[/p]
- [p]Kurtis no longer performs extra actions after defeating Boaz in phase 1.[/p]
- [p]The incubation tanks now correctly save their condition after loading a save.[/p]
- [p]The passports on the shop counter no longer look too dark.[/p]
- [p]Turrets no longer start firing when Lara jumps in The Strahov Fortress.[/p]
- [p]Exploded gas cylinders no longer reappear after loading a save in The Sanitarium.[/p]
- [p]Level Specific:[/p]
- [p]Louvre Guard's AI will no longer be disrupted in Louvre Galleries.[/p]
- [p]The second part of the sewerage is now properly loaded in The Monstrum Crimescene.[/p]
- [p]Lara can now climb the pipe a second time without having to return to the ground.[/p]
- [p]Lara can no longer hang in the air without grabbing anything in Wrath Of The Beast.[/p]
- [p]The camera no longer goes beyond the level's geometry if Lara is too close to the ceiling in The Vault of Trophies.[/p]
- [p]Statistics:[/p]
- [p]Statistics are no longer reset after returning to The Archaeological Dig.[/p]
- [p]Pickup statistics are now correctly divided for Pierre's and Bernard's ways in Café Metro.[/p]