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Death Road to Canada RETINA Update

[p]EDIT 12/4: One last fix for Linux! Should be fine now[/p][p]EDIT 12/3 1:24 PM Paciifc: Found the issue with Linux and Mac builds, and posted a fix for now. We had to remove ONE trait from each, so D.I.N.K. is gone for now. This was due to a big bug that involves going over the 32 number limit for perks or traits. It's something we'll have to work on for the next update, STOMACH, so hopefully we can fix it then.[/p][p][/p][p]Lots of new content in this update, along with tweaks to old content such as perks and traits, and new mechanics added to the heavy "Van" vehicle type. Read more for a full list of changes for this update, a quick update on how Space Dingus is doing, and a preview and launch estimate of the next Death Road to Canada update: STOMACH.[/p][p]
Here is a message from the update developer, Professor Sycamore:[/p][p][c]Hello my beloved community! Professor Sycamore here. I've worked hard to bring you this update as usual. There are some new, somewhat experimental features this update. This is also one of our largest updates yet. I hope you enjoy it, and please as ever don't be afraid to give feedback. I look forward to chatting with you all! [/c][/p][p][c]STOMACH will be even bigger and better than this update, and is already in development also. Until next time As always, let us know what you think about this update! Either on this steam page, or the Official Rocketcat Discord.[/p][p][/p]
Space Dingus News
[p] We're getting closer to the Steam Playtest. I've been posting monthly developer logs to keep people notified on our progress. You can see the recent Developer Log #2, here, where we talk about how the controls and Special Weapon Slot will work:[/p][p][dynamiclink][/dynamiclink]As always, please Wishlist the game and sign up for the Steam Playtest if you want to be one of the earliest people to try it out![/p][p][/p][p][dynamiclink][/dynamiclink][/p]
Preview of the STOMACH Update
[p][/p][p][/p][p][/p][p]The next major update for Death Road to Canada is estimated to launch in 4 months. We're going for even bigger updates, but spacing them out a bit to give the modding community a little bit of time to breathe.

Some of Sycamore's plans:[/p]
  • [p]Moving Train Location, seen in the above gif. Lets you actually travel to a new location![/p]
  • [p]... that you access via the new Train Station location[/p]
[p][/p][p][/p]
  • [p]Big Fort location[/p]
[p][/p]
  • [p]New weapons, including possibly animating more of the old weapons[/p]
[p][/p]
  • [p]New gameplay modes![/p]
  • [p]New perks and traits[/p]
[p][/p][p][/p]
Full List of Changes for RETINA Update
[p][/p][h2]New Content[/h2][h3]Special Characters[/h3]
  • [p]Added Isabelle, the Paladin. Smite away![/p]
  • [p]Added Time Stop character, the CLOCK KING[/p]
  • [p]Added Defective, an eldritch horror multi-splitting character[/p]
[h3]Gameplay Modes[/h3]
  • [p]Added MUTATION mode, where zombies get more resistant and more GRABBY over time[/p]
  • [p]Added INFECTION mode EXTREME[/p]
[h3]Locations[/h3][p][/p]
  • [p]Added Bank, Marshland, Viaduct locations[/p]
  • [p]Added Gauntlet Siege version of Viaduct location[/p]
[p][/p][p][/p][h3]Weapons[/h3]
  • [p]Added 3 new whips, in a new weapon category based on the Ringmaster's unique weapon[/p]
  • [p]Added pike[/p]
  • [p]Added kukri[/p]
  • [p]Added buff banner support weapon[/p]
  • [p]Added Barret 50 cal (named "M.O.A.R")[/p]
  • [p]Made new weapons sellable[/p]
  • [p]Made new weapons findable[/p]
[h3]Perks and Traits[/h3][p][/p][p][/p]
  • [p]Duelist perk added, go for those tipper hits[/p]
  • [p]Big Shot perk added, slower ranged, but bonus damage scaling with shooting[/p]
  • [p]Hyperfixated Trait added, get really good at ONE thing[/p]
  • [p]D.I.N.K. Trait added, great combat stats mixed with TERRIBLE morale[/p]
  • [p]Craftsman Trait added, never break a weapon again[/p]
[p][/p][h3]Other[/h3]
  • [p]Car Boat with turret added as a reward to the Marshland location[/p]
[p][/p][h2]Tweaks[/h2]
  • [p]Improved the DNK16 "burst" feeling and very marginally buffed it[/p]
  • [p]Hektatrius event updated for one of the new characters[/p]
  • [p]Adjusted Anime Girl store timer setting[/p]
  • [p]Made it easier for AI to get into the car during floods, in Severe Weather Mode[/p]
  • [p]Reworked 4JS Mode: scepters now have a random powerup they spawn with[/p]
  • [p]Prison ammo piles are now rifle ammo crates and drop 25-30 ammo[/p]
  • [p]Nerfed beach loot[/p]
  • [p]Added a sound when a powerup drops in RPG mode[/p]
  • [p]Reworked RPG mode powerup table to be more fair[/p]
  • [p]Adjusted weather mode extra food eating to be more text-compact[/p]
  • [p]Adjusted weather mode extra food eating to be "all or nothing" - either everyone freezes or nobody does[/p]
[h3]Perks and Traits[/h3]
  • [p]Gourmand now provides morale to the team at meals[/p]
  • [p]Kensai Perk reworked according to community discussion, including a -10 penalty to shooting[/p]
  • [p]Phoenix now gets a bottle of hot sauce on start[/p]
  • [p]Hero Type now has an aura of protection[/p]
  • [p]Bow and Arrow dropped arrows now only require you to touch, not pickup, to recharge (good for AI)[/p]
  • [p]Reworked bows to act like the rifles do. Bows scale linearly with your STR stat, up to 11 STR, at which they pierce 11 targets[/p]
  • [p]Buffed Dingus Savant[/p]
[h3]Sweet Vans[/h3]
  • [p]Reworked the regular, dog, and ice cream vans. They all do something special now, to help justify the increased gas costs.[/p]
  • [p]Regular Van: Spawns furniture[/p]
  • [p]Dog Van: Spawns a friendly dog[/p]
  • [p]Ice Cream Van: Spawns delicious flavors[/p]
[p][/p][h2]Bugfixes[/h2]
  • [p]Fixed bug for gun racks sometimes losing rifles[/p]
  • [p]Bugfix for lightning bolts being pushed inward from map edge[/p]
  • [p]Fixed a bug where bow&arrow arrows were invincible[/p]
  • [p]Fixed a bug where not enough zombies spawned in the warehouse location[/p]
  • [p]Fixed a bug where too much loot spawned in the warehouse loc[/p]
  • [p]Fixed a weapon seller list bug[/p]
  • [p]Fixed some bugs in events pertaining to Friend of Dog[/p]
  • [p]Fixed bug where cameras spontaneous turn into books[/p]
  • [p]Fixed bug where ammo crates still had their hitboxes after being used,[/p]
  • [p]Fixed bug where gamemode wins didn't display for new modes[/p]
  • [p]Fixed beaches not having umbrellas[/p]
  • [p]Fixed beach street lamps[/p]
  • [p]Fixed bug where the stack became a bathtub of character pointers, which could cause further bugs[/p]
  • [p]Fixed bug where trees on the beach would spasm uncontrollably[/p]
  • [p]Fixed bug related to selling weapons[/p]
  • [p]More fixes I'm forgetting about[/p]

RETINA Update Testbranch #5 (WIN+MAC+LINUX)

[p]A few small tweaks, plus now Linux and Mac are available. We're also switching to Retail saves, so debug access and the console are now off.

EDIT 11/17: Updated this testing branch with some additional changes, see below.[/p][p]EDIT 11/18: Tiny changes to fix some extra files.[/p][p][/p][p]TO ACCESS THE TESTING BRANCH:[/p]
  1. [p]Right Click "Death Road to Canada" in your Steam Library[/p]
  2. [p]Go to Properties[/p]
  3. [p]Click on the Betas tab on the left of the Properties window[/p]
  4. [p]Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"[/p]
[p][/p]
November 17 Hotfix
  • [p]Adjusted weather mode extra food eating to be more text-compact[/p]
  • [p]Adjusted weather mode extra food eating to be "all or nothing" - either everyone freezes or nobody does[/p]
  • [p]Fixed bug where trees on the beach would spasm uncontrollably[/p]
  • [p]Fixed bug related to selling weapons[/p]
  • [p]Adjustments to character event text to make them more in-line with base game[/p]
[p][/p]
New Changes for Testbranch #5
  • [p]LINUX and MAC versions added[/p]
  • [p]Exe file changed to Retail (Live) version, which uses Retail saves and turns off debug and console stuff[/p]
  • [p]Buffed Dingus Savant[/p]
  • [p]DINK chars now start at 2 morale, not 0; prevents 0-day despair events,[/p]
  • [p]Adjusted weapon sprites[/p]
[p][/p]
Previous List of Changes for RETINA
[h2]New Content[/h2][h3]Special Characters[/h3]
  • [p]Added Isabelle, the Paladin. Smite away![/p]
  • [p]Ending Dialogue added for Isabelle[/p]
  • [p]Added Time Stop character, work in progress, it will get new art and a retheme[/p]
  • [p]Added Defective, an eldritch horror multi-splitting character[/p]
[h3]Gameplay Modes[/h3]
  • [p]Added MUTATION mode, where zombies get more resistant and more GRABBY over time[/p]
  • [p]Added INFECTION mode EXTREME[/p]
[h3]Locations[/h3]
  • [p]Added Bank, Marshland, Viaduct locations[/p]
  • [p]Added Gauntlet Siege version of Viaduct location[/p]
[h3]Weapons[/h3]
  • [p]Added 3 new whips, in a new weapon category based on the Ringmaster's unique weapon[/p]
  • [p]Added pike[/p]
  • [p]Added kukri[/p]
  • [p]Added buff banner support weapon[/p]
  • [p]Added Barret 50 cal (named "M.O.A.R")[/p]
  • [p]Made new weapons sellable[/p]
  • [p]Made new weapons findable[/p]
[h3]Perks and Traits[/h3]
  • [p]Duelist perk added, go for those tipper hits[/p]
  • [p]Big Shot perk added, slower ranged, but bonus damage scaling with shooting[/p]
  • [p]Hyperfixated Trait added, get really good at ONE thing[/p]
  • [p]D.I.N.K. Trait added, great combat stats mixed with TERRIBLE morale[/p]
  • [p]Craftsman Trait added, never break a weapon again[/p]
[h3]Other[/h3]
  • [p]Car Boat with turret added as a reward to the Marshland location[/p]
[p][/p][h2]Tweaks[/h2]
  • [p]Improved the DNK16 "burst" feeling and very marginally buffed it[/p]
  • [p]Hektatrius event updated for one of the new characters[/p]
  • [p]Adjusted Anime Girl store timer setting[/p]
  • [p]Made it easier for AI to get into the car during floods, in Severe Weather Mode[/p]
  • [p]Reworked 4JS Mode: scepters now have a random powerup they spawn with[/p]
  • [p]Prison ammo piles are now rifle ammo crates and drop 25-30 ammo[/p]
  • [p]Nerfed beach loot[/p]
  • [p]Added a sound when a powerup drops in RPG mode[/p]
  • [p]Reworked RPG mode powerup table to be more fair[/p]
[h3]Perks and Traits[/h3]
  • [p]Gourmand now provides morale to the team at meals[/p]
  • [p]Kensai Perk reworked according to community discussion, including a -10 penalty to shooting[/p]
  • [p]Phoenix now gets a bottle of hot sauce on start[/p]
  • [p]Hero Type now has an aura of protection[/p]
  • [p]Bow and Arrow dropped arrows now only require you to touch, not pickup, to recharge (good for AI)[/p]
  • [p]Reworked bows to act like the rifles do. Bows scale linearly with your STR stat, up to 11 STR, at which they pierce 11 targets[/p]
  • [p]Buffed Dingus Savant[/p]
[h3]Sweet Vans[/h3]
  • [p]Reworked the regular, dog, and ice cream vans. They all do something special now, to help justify the increased gas costs.[/p]
  • [p]Regular Van: Spawns furniture[/p]
  • [p]Dog Van: Spawns a friendly dog[/p]
  • [p]Ice Cream Van: Spawns delicious flavors[/p]
[p][/p][h2]Bugfixes[/h2]
  • [p]Fixed bug for gun racks sometimes losing rifles[/p]
  • [p]Bugfix for lightning bolts being pushed inward from map edge[/p]
  • [p]Fixed a bug where bow&arrow arrows were invincible[/p]
  • [p]Fixed a bug where not enough zombies spawned in the warehouse location[/p]
  • [p]Fixed a bug where too much loot spawned in the warehouse loc[/p]
  • [p]Fixed a weapon seller list bug[/p]
  • [p]Fixed some bugs in events pertaining to Friend of Dog[/p]
  • [p]Fixed bug where cameras spontaneous turn into books[/p]
  • [p]Fixed bug where ammo crates still had their hitboxes after being used,[/p]
  • [p]Fixed bug where gamemode wins didn't display for new modes[/p]
  • [p]Fixed beaches not having umbrellas[/p]
  • [p]Fixed beach street lamps[/p]
  • [p]Fixed bug where the stack became a bathtub of character pointers, which could cause further bugs[/p]
  • [p]More fixes I'm forgetting about[/p]

RETINA Update Testbranch #4 (WINDOWS)

[p]New art, two new Traits, and some additional changes. Next testbranch, we will get Linux and Mac builds out, and switch the saves to the Retail version.[/p][p][/p][p]TO ACCESS THE TESTING BRANCH:[/p]
  1. [p]Right Click "Death Road to Canada" in your Steam Library[/p]
  2. [p]Go to Properties[/p]
  3. [p]Click on the Betas tab on the left of the Properties window[/p]
  4. [p]Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"[/p][p][/p]
[p]The console is also turned on for this testing period. Use the ` key to open the console, and then read below for a list of some commands to try out.[/p][p][/p]
New Changes for Testbranch #4
  • [p]New art for the new characters, along with art updates for various other new things such as weapons and the locations[/p]
  • [p]Viaduct Siege is now a Gauntlet Siege, where you must reach the right side of the map while getting swarmed by zombies[/p]
  • [p]Added D.I.N.K trait[/p]
  • [p]Added Craftsman trait [/p]
  • [p]Fixed whitespace in whip name[/p]
  • [p]Did some internal renaming and other text changes[/p]
  • [p]Carboat turret now dies when the carboat does[/p]
  • [p]Kensai now has a -10 shooting penalty[/p]
  • [p]Fixed beaches not having umbrellas[/p]
  • [p]Fixed beach street lamps[/p]
  • [p]Fixed bug where the stack became a bathtub of character pointers[/p]
  • [p]Adjusted Time Stop character to fit new theme, name and sprite[/p]
  • [p]Adjusted Isabelle name to "Paladin"[/p]
  • [p]Adjusted Isabelle recruitment dialogue[/p]
  • [p]More fixes we're forgetting[/p]
[p][/p]
Previous List of Changes for RETINA
[h2]New Content[/h2][h3]Special Characters[/h3]
  • [p]Added Isabelle, the Paladin. Smite away![/p]
  • [p]Ending Dialogue added for Isabelle[/p]
  • [p]Added Time Stop character, work in progress, it will get new art and a retheme[/p]
  • [p]Added Defective, an eldritch horror multi-splitting character[/p]
[h3]Gameplay Modes[/h3]
  • [p]Added MUTATION mode, where zombies get more resistant and more GRABBY over time[/p]
  • [p]Added INFECTION mode EXTREME[/p]
[h3]Locations[/h3]
  • [p]Added Bank, Marshland, Viaduct locations[/p]
  • [p]Added Gauntlet Siege version of Viaduct location[/p]
  • [p]You can type the following commands into the console to check out the different locations:[/p]
    • [p][c]to_the_marshes[/c][/p]
    • [p][c]to_the_viaduct[/c][/p]
    • [p][c]to_the_treasury[/c][/p]
    • [p][c]road{ siege2-viaduct }[/c][/p]
[h3]Weapons[/h3]
  • [p]Added 3 new whips, in a new weapon category based on the Ringmaster's unique weapon[/p]
  • [p]Added pike[/p]
  • [p]Added kukri[/p]
  • [p]Added buff banner support weapon[/p]
  • [p]Added Barret 50 cal (named "M.O.A.R")[/p]
  • [p]Made new weapons sellable[/p]
  • [p]Made new weapons findable[/p]
[h3]Perks and Traits[/h3]
  • [p]Duelist perk added, go for those tipper hits[/p]
  • [p]Big Shot perk added, slower ranged, but bonus damage scaling with shooting[/p]
  • [p]Hyperfixated Trait added, get really good at ONE thing[/p]
  • [p]D.I.N.K. Trait added, great combat stats mixed with TERRIBLE morale[/p]
  • [p]Craftsman Trait added, never break a weapon again[/p]
[h3]Other[/h3]
  • [p]Car Boat with turret added as a reward to the Marshland location[/p]
[p][/p][h2]Tweaks[/h2]
  • [p]Improved the DNK16 "burst" feeling and very marginally buffed it[/p]
  • [p]Hektatrius event updated for one of the new characters[/p]
  • [p]Adjusted Anime Girl store timer setting[/p]
  • [p]Made it easier for AI to get into the car during floods, in Severe Weather Mode[/p]
  • [p]Reworked 4JS Mode: scepters now have a random powerup they spawn with[/p]
  • [p]Prison ammo piles are now rifle ammo crates and drop 25-30 ammo[/p]
  • [p]Nerfed beach loot[/p]
  • [p]Added a sound when a powerup drops in RPG mode[/p]
  • [p]Reworked RPG mode powerup table to be more fair[/p]
[h3]Perks and Traits[/h3]
  • [p]Gourmand now provides morale to the team at meals[/p]
  • [p]Kensai Perk reworked according to community discussion, including a -10 penalty to shooting[/p]
  • [p]Phoenix now gets a bottle of hot sauce on start[/p]
  • [p]Hero Type now has an aura of protection[/p]
  • [p]Bow and Arrow dropped arrows now only require you to touch, not pickup, to recharge (good for AI)[/p]
  • [p]Reworked bows to act like the rifles do. Bows scale linearly with your STR stat, up to 11 STR, at which they pierce 11 targets[/p]
[h3]Sweet Vans[/h3]
  • [p]Reworked the regular, dog, and ice cream vans. They all do something special now, to help justify the increased gas costs.[/p]
  • [p]Regular Van: Spawns furniture[/p]
  • [p]Dog Van: Spawns a friendly dog[/p]
  • [p]Ice Cream Van: Spawns delicious flavors[/p]
[p][/p][h2]Bugfixes[/h2]
  • [p]Fixed bug for gun racks sometimes losing rifles[/p]
  • [p]Bugfix for lightning bolts being pushed inward from map edge[/p]
  • [p]Fixed a bug where bow&arrow arrows were invincible[/p]
  • [p]Fixed a bug where not enough zombies spawned in the warehouse location[/p]
  • [p]Fixed a bug where too much loot spawned in the warehouse loc[/p]
  • [p]Fixed a weapon seller list bug[/p]
  • [p]Fixed some bugs in events pertaining to Friend of Dog[/p]
  • [p]Fixed bug where cameras spontaneous turn into books[/p]
  • [p]Fixed bug where ammo crates still had their hitboxes after being used,[/p]
  • [p]Fixed bug where gamemode wins didn't display for new modes[/p]
  • [p]More fixes I'm forgetting about[/p]

RETINA Update Testbranch #3 (WINDOWS)

[p]Getting close! Next up we're likely to wrap up any fixes, add some new art, and then get Linux and Mac builds out.[/p][p][/p][p]TO ACCESS THE TESTING BRANCH:[/p]
  1. [p]Right Click "Death Road to Canada" in your Steam Library[/p]
  2. [p]Go to Properties[/p]
  3. [p]Click on the Betas tab on the left of the Properties window[/p]
  4. [p]Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"[/p][p][/p]
[p]The console is also turned on for this testing period. Use the ` key to open the console, and then read below for a list of some commands to try out.[/p][p][/p]
New Changes for Testbranch #3
  • [p]Added a new trait, Hyperfixated[/p]
  • [p]Added Evil Sycamore to the beta branch. From now on, you can use this character to unlock game modes, instantly, during the test branches[/p]
  • [p]Fixed bug with zombie aggro in the Bank,[/p]
  • [p]Added ending rewards for new gamemodes,[/p]
  • [p]Mutation Mode now raises max zp properly,[/p]
  • [p]New modes now have extra ending bits,[/p]
  • [p]Fixed null tile viaduct bug,[/p]
  • [p]Fixed text for bank event,[/p]
  • [p]Fixed banner in testregion not having any charges,[/p]
  • [p]Fixed omitted ending dialogue for new chars,[/p]
  • [p]Fixed bug where Ember couldn't die,[/p]
  • [p]Fixed streetlights in Bank having weird hitboxes,[/p]
  • [p]Fixed typo in mutation mode desc,[/p]
  • [p]fixed bug where carboat turret would appear on new cars,[/p]
  • [p]fixed bug where spider can pick up loot, same goes for bus characters[/p]
[p][/p]
Previous List of Changes for RETINA
[h2]New Content[/h2][h3]Special Characters[/h3]
  • [p]Added Isabelle, the Paladin. Smite away![/p]
  • [p]Ending Dialogue added for Isabelle[/p]
  • [p]Added Time Stop character, work in progress, it will get new art and a retheme[/p]
  • [p]Added Defective, an eldritch horror multi-splitting character[/p]
[h3]Gameplay Modes[/h3]
  • [p]Added MUTATION mode, where zombies get more resistant and more GRABBY over time[/p]
  • [p]Added INFECTION mode EXTREME[/p]
[h3]Locations[/h3]
  • [p]Added Bank, Marshland, Viaduct locations[/p]
  • [p]Added Siege version of Viaduct location[/p]
  • [p]You can type the following commands into the console to check out the different locations:[/p]
    • [p][c]to_the_marshes[/c][/p]
    • [p][c]to_the_viaduct[/c][/p]
    • [p][c]to_the_treasury[/c][/p]
    • [p][c]road{ siege2-viaduct }[/c][/p]
[h3]Weapons[/h3]
  • [p]Added 3 new whips, in a new weapon category based on the Ringmaster's unique weapon[/p]
  • [p]Added pike[/p]
  • [p]Added kukri[/p]
  • [p]Added buff banner support weapon[/p]
  • [p]Added Barret 50 cal (named "M.O.A.R")[/p]
  • [p]Made new weapons sellable[/p]
  • [p]Made new weapons findable[/p]
[h3]Perks and Traits[/h3]
  • [p]Duelist perk added, go for those tipper hits[/p]
  • [p]Big Shot perk added, slower ranged, but bonus damage scaling with shooting[/p]
  • [p]Hyperfixated Trait added, get really good at ONE thing[/p]
[h3]Other[/h3]
  • [p]Car Boat with turret added as a reward to the Marshland location[/p]
[p][/p][h2]Tweaks[/h2]
  • [p]Improved the DNK16 "burst" feeling and very marginally buffed it[/p]
  • [p]Hektatrius event updated for one of the new characters[/p]
  • [p]Adjusted Anime Girl store timer setting[/p]
  • [p]Made it easier for AI to get into the car during floods, in Severe Weather Mode[/p]
  • [p]Reworked 4JS Mode: scepters now have a random powerup they spawn with[/p]
  • [p]Prison ammo piles are now rifle ammo crates and drop 25-30 ammo[/p]
  • [p]Nerfed beach loot[/p]
  • [p]Added a sound when a powerup drops in RPG mode[/p]
  • [p]Reworked RPG mode powerup table to be more fair[/p]
[h3]Perks and Traits[/h3]
  • [p]Gourmand now provides morale to the team at meals[/p]
  • [p]Kensai Perk reworked according to community discussion[/p]
  • [p]Phoenix now gets a bottle of hot sauce on start[/p]
  • [p]Hero Type now has an aura of protection[/p]
  • [p]Bow and Arrow dropped arrows now only require you to touch, not pickup, to recharge (good for AI)[/p]
  • [p]Reworked bows to act like the rifles do. Bows scale linearly with your STR stat, up to 11 STR, at which they pierce 11 targets[/p]
[h3]Sweet Vans[/h3]
  • [p]Reworked the regular, dog, and ice cream vans. They all do something special now, to help justify the increased gas costs.[/p]
  • [p]Regular Van: Spawns furniture[/p]
  • [p]Dog Van: Spawns a friendly dog[/p]
  • [p]Ice Cream Van: Spawns delicious flavors[/p]
[p][/p][h2]Bugfixes[/h2]
  • [p]Fixed bug for gun racks sometimes losing rifles[/p]
  • [p]Bugfix for lightning bolts being pushed inward from map edge[/p]
  • [p]Fixed a bug where bow&arrow arrows were invincible[/p]
  • [p]Fixed a bug where not enough zombies spawned in the warehouse location[/p]
  • [p]Fixed a bug where too much loot spawned in the warehouse loc[/p]
  • [p]Fixed a weapon seller list bug[/p]
  • [p]Fixed some bugs in events pertaining to Friend of Dog[/p]
  • [p]Fixed bug where cameras spontaneous turn into books[/p]
  • [p]Fixed bug where ammo crates still had their hitboxes after being used,[/p]
  • [p]Fixed bug where gamemode wins didn't display for new modes[/p]
  • [p]More fixes I'm forgetting about[/p]

RETINA Update Testbranch #2 (WINDOWS)

[p]Here's another update to the testing branch for the RETINA update! The big things to try out are two new gameplay modes. A little bit more new content may be coming, but mostly we're in the testing phase at this point.[/p][p][/p][p]TO ACCESS THE TESTING BRANCH:[/p]
  1. [p]Right Click "Death Road to Canada" in your Steam Library[/p]
  2. [p]Go to Properties[/p]
  3. [p]Click on the Betas tab on the left of the Properties window[/p]
  4. [p]Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"[/p][p][/p]
[p]The console is also turned on for this testing period. Use the ` key to open the console, and then read below for a list of some commands to try out.[/p][p][/p]
New Changes for Testbranch #2
[h2]November 1 Mini-Hotfix[/h2]
  • [p]Fixed bug where ammo crates still had their hitboxes after being used,[/p]
  • [p]Fixed bug where gamemode wins didn't display for new modes,[/p]
  • [p]Fixed typo with Duelist unlock text,[/p]
  • [p]New locations added to respective decks,[/p]
  • [p]New characters added to respective decks[/p]
  • [p]Added blue sparks for tiphits on Duelist chars,[/p]
  • [p]Reworked RPG mode powerup table to be fairer,[/p]
  • [p]Marginally improved The Big Shot ranged damage per stat to 17% (vs 16),[/p]
  • [p]Added a sound when a powerup drops in RPG mode[/p]
[p][/p][h2]Initial Changes[/h2]
  • [p]Added MUTATION mode,[/p]
  • [p]Added INFECTION mode EXTREME,[/p]
  • [p]Fixed bug with marshland gunner appearing when they weren't meant to,[/p]
  • [p]Fixed bug where Hero Type chars couldn't work off screen,[/p]
  • [p]Fixed bug where some Viaduct tiles swallowed you whole,[/p]
  • [p]Improved depth illusion in Viaduct,[/p]
  • [p]Fixed bug where MOAR was invisible,[/p]
  • [p]Fixed bug where some marsh cliffs didn't have overhangs,[/p]
  • [p]Renamed Fencer to Duelist,[/p]
  • [p]Prison ammo piles are now rifle ammo crates and drop 25-30 ammo,[/p]
  • [p]Nerfed beach loot,[/p]
  • [p]Reworked bows to act like the rifles do. Bows scale linearly with your STR stat, up to 11 STR, at which they pierce 11 targets.,[/p]
  • [p]Reworked 4JS Mode: scepters now have a random powerup they spawn with. Test the mode yourself to see the full extent,[/p]
  • [p]Bow and Arrow dropped arrows now only require you to touch, not pickup, to recharge (good for AI),[/p]
  • [p]Fixed bug where cameras spontaneous turn into books[/p]
[p][/p]
Previous List of Changes for RETINA
[h2]New Content[/h2][h3]Special Characters[/h3]
  • [p]Added Isabelle, the Paladin. Smite away![/p]
  • [p]Ending Dialogue added for Isabelle[/p]
  • [p]Added Time Stop character, work in progress, it will get new art and a retheme[/p]
  • [p]Added Defective, an eldritch horror multi-splitting character[/p]
[h3]Locations[/h3]
  • [p]Added Bank, Marshland, Viaduct locations[/p]
  • [p]Added Siege version of Viaduct location[/p]
  • [p]You can type the following commands into the console to check out the different locations:[/p]
    • [p][c]to_the_marshes[/c][/p]
    • [p][c]to_the_viaduct[/c][/p]
    • [p][c]to_the_treasury[/c][/p]
    • [p][c]road{ siege2-viaduct }[/c][/p]
[h3]Weapons[/h3]
  • [p]Added 3 new whips, in a new weapon category based on the Ringmaster's unique weapon[/p]
  • [p]Added pike[/p]
  • [p]Added kukri[/p]
  • [p]Added buff banner support weapon[/p]
  • [p]Added Barret 50 cal (named "M.O.A.R")[/p]
  • [p]Made new weapons sellable[/p]
  • [p]Made new weapons findable[/p]
[h3]Perks[/h3]
  • [p]Fencer perk added[/p]
  • [p]Big Shot perk added[/p]
[h3]Other[/h3]
  • [p]Car Boat with turret added as a reward to the Marshland location[/p]
[p][/p][h2]Tweaks[/h2]
  • [p]Improved the DNK16 "burst" feeling and very marginally buffed it[/p]
  • [p]Hektatrius event updated for one of the new characters[/p]
  • [p]Adjusted Anime Girl store timer setting[/p]
  • [p]Made it easier for AI to get into the car during floods, in Severe Weather Mode[/p]
[h3]Perks and Traits[/h3]
  • [p]Gourmand now provides morale to the team at meals[/p]
  • [p]Kensai Perk reworked according to community discussion[/p]
  • [p]Phoenix now gets a bottle of hot sauce on start[/p]
  • [p]Hero Type now has an aura of protection[/p]
[h3]Sweet Vans[/h3]
  • [p]Reworked the regular, dog, and ice cream vans. They all do something special now, to help justify the increased gas costs.[/p]
  • [p]Regular Van: Spawns furniture[/p]
  • [p]Dog Van: Spawns a friendly dog[/p]
  • [p]Ice Cream Van: Spawns delicious flavors[/p]
[p][/p][h2]Bugfixes[/h2]
  • [p]Fixed bug for gun racks sometimes losing rifles[/p]
  • [p]Bugfix for lightning bolts being pushed inward from map edge[/p]
  • [p]Fixed a bug where bow&arrow arrows were invincible[/p]
  • [p]Fixed a bug where not enough zombies spawned in the warehouse location[/p]
  • [p]Fixed a bug where too much loot spawned in the warehouse loc[/p]
  • [p]Fixed a weapon seller list bug[/p]
  • [p]Fixed some bugs in events pertaining to Friend of Dog[/p]
  • [p]More fixes I'm forgetting about[/p]