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RETINA Update Testbranch starts now!

[p]It hasn't even been a month since QUADRICEPS, but there's another massive update coming soon, RETINA! More features will be coming, mostly in the form of tweaks, another set of reworks to Bow and Arrow, and new Gameplay Modes.[/p][p][/p][p]TO ACCESS THE TESTING BRANCH:[/p]
  1. [p]Right Click "Death Road to Canada" in your Steam Library[/p]
  2. [p]Go to Properties[/p]
  3. [p]Click on the Betas tab on the left of the Properties window[/p]
  4. [p]Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"[/p][p][/p]
[p]The console is also turned on for this testing period. Use the ` key to open the console, and then read below for a list of some commands to try out.[/p][p][/p]
List of Changes for RETINA
[h2]New Content[/h2][h3]Special Characters[/h3]
  • [p]Added Isabelle, the Paladin. Smite away![/p]
  • [p]Ending Dialogue added for Isabelle[/p]
  • [p]Added Time Stop character, work in progress, it will get new art and a retheme[/p]
  • [p]Added Defective, an eldritch horror multi-splitting character[/p]
[h3]Locations[/h3]
  • [p]Added Bank, Marshland, Viaduct locations[/p]
  • [p]Added Siege version of Viaduct location[/p]
  • [p]You can type the following commands into the console to check out the different locations:[/p]
    • [p][c]to_the_marshes[/c][/p]
    • [p][c]to_the_viaduct[/c][/p]
    • [p][c]to_the_treasury[/c][/p]
    • [p][c]road{ siege2-viaduct }[/c][/p]
[h3]Weapons[/h3]
  • [p]Added 3 new whips, in a new weapon category based on the Ringmaster's unique weapon[/p]
  • [p]Added pike[/p]
  • [p]Added kukri[/p]
  • [p]Added buff banner support weapon[/p]
  • [p]Added Barret 50 cal (named "M.O.A.R")[/p]
  • [p]Made new weapons sellable[/p]
  • [p]Made new weapons findable[/p]
[h3]Perks[/h3]
  • [p]Fencer perk added[/p]
  • [p]Big Shot perk added[/p]
[h3]Other[/h3]
  • [p]Car Boat with turret added as a reward to the Marshland location[/p]
[p][/p][h2]Tweaks[/h2]
  • [p]Improved the DNK16 "burst" feeling and very marginally buffed it[/p]
  • [p]Hektatrius event updated for one of the new characters[/p]
  • [p]Adjusted Anime Girl store timer setting[/p]
  • [p]Made it easier for AI to get into the car during floods, in Severe Weather Mode[/p]
[h3]Perks and Traits[/h3]
  • [p]Gourmand now provides morale to the team at meals[/p]
  • [p]Kensai Perk reworked according to community discussion[/p]
  • [p]Phoenix now gets a bottle of hot sauce on start[/p]
  • [p]Hero Type now has an aura of protection[/p]
[h3]Sweet Vans[/h3]
  • [p]Reworked the regular, dog, and ice cream vans. They all do something special now, to help justify the increased gas costs.[/p]
  • [p]Regular Van: Spawns furniture[/p]
  • [p]Dog Van: Spawns a friendly dog[/p]
  • [p]Ice Cream Van: Spawns delicious flavors[/p]
[p][/p][h2]Bugfixes[/h2]
  • [p]Fixed bug for gun racks sometimes losing rifles[/p]
  • [p]Bugfix for lightning bolts being pushed inward from map edge[/p]
  • [p]Fixed a bug where bow&arrow arrows were invincible[/p]
  • [p]Fixed a bug where not enough zombies spawned in the warehouse location[/p]
  • [p]Fixed a bug where too much loot spawned in the warehouse loc[/p]
  • [p]Fixed a weapon seller list bug[/p]
  • [p]Fixed some bugs in events pertaining to Friend of Dog[/p]
  • [p]More fixes I'm forgetting about[/p]

Death Road to Canada gets a major free update with new game modes

9 years after the original release, Death Road to Canada is still going with a major update released with fun new game modes.

Read the full article here: https://www.gamingonlinux.com/2025/10/death-road-to-canada-gets-a-major-free-update-with-new-game-modes/

Death Road to Canada QUADRICEPS Update + Space Dingus Playtest Signups!

[p]QUADRICEP is the biggest Death Road Update in quite awhile! There are lots of big new mechanics and changes. It features 4 new gameplay modes with all new mechanics, and giant reworks to both bows and rifles. There is also a lot of new content, including special characters, weapons, hats, locations, and more!

If you like the update, please tell your friends and leave a positive review for the game! We are just on the verge of Overwhelmingly Positive again. It would be incredible to get that.[/p][p][/p][p]Read below for a full list of changes.[/p][p]This update is all thanks to Professor Sycamore on the Official Discord. Here's a message from the developer of this update:

"Hello my beloved community! Professor Sycamore here. I worked hard on this update, and I'm looking forward to the feedback everybody has! Feel free to reach out. Enjoy all the new content! Lots of love, Sycamore Sign up for the Playtest and Wishlist the game, here:[/p][p][dynamiclink][/dynamiclink]
I will post more news on our plans for the first Playtest on the Space Dingus Steam news section, this Friday! I will also post a big developer log about what we've been working on, and what's next.[/p][p][/p]
Death Road to Canada Future Update Plans
[p]
More big updates coming! The next update is going to be started soon, and Sycamore already has some plans laid out for it. When we're about halfway done with the update, I'll make a news post on the upcoming content, so we can get early feedback.[/p][p][/p][p]Early plans involve more gameplay modes, further tweaks to the Bow Rework from this update, old Trait buffs and reworks, and maybe WHIPS added as a general weapon class.[/p][p][/p][p][/p][p][/p]
QUADRICEPS Update Full List of Changes
[h2]Gameplay Modes[/h2]
  • [p]INFECTION[/p]
    • [p]Time is ticking until you all turn into zombies. Every zombie you kill increases the timer, but only once you leave the mission to rest![/p]
  • [p]SEVERE WEATHER MODE[/p]
    • [p]Less zombies, but now it's you versus the elements. New, dangerous weather patterns. And all this inclement weather makes everyone more hungry.[/p]
  • [p]RPG Mode[/p]
    • [p]Classes and powerups, in my Death Road? TRIPLE the zombies.[/p]
  • [p]4 Jerks SCEPTER Mode[/p]
    • [p]Start with 4 people, all with strange new powers. ALSO TRIPLE the zombies.[/p]
[p][/p][h2]New Locations[/h2]
  • [p]Beach[/p]
    • [p]Nice and relaxing ocean views[/p]
  • [p]Warehouse[/p]
    • [p]A grab bag of special weapons and items at the end![/p]
  • [p]Bus Depot[/p]
    • [p]Contains a MYSTERY SURPRISE (it's a bus)[/p]
  • [p]Prison[/p]
    • [p]Avoid the cameras![/p]
[p][/p][h2]Special Characters[/h2]
  • [p]Dr Hawke: Healer extraordinaire[/p]
  • [p]Ember: Gas powered robot[/p]
  • [p]Ringmaster: Has a whip, and a cuddly pet[/p]
[h2]New Weapons[/h2]
  • [p]3 Round Burst rifle: So bursty[/p]
  • [p]Mamba: A special pistol with a kick, that pierces nearly as well as a high powered rifle[/p]
  • [p]Autorevolver: A solid pistol, added to several different loot tables![/p]
  • [p]Flechette Shotgun: Close range specialization[/p]
  • [p]Longbow: An extremely powerful bow, that you get for picking Bow+Arrows plus Specialist[/p]
[h2]Rifle and Bow Rework[/h2]
  • [p]Slow Rifle Rework![/p]
    • [p]Rifles now have much more consistent ranges for zombie penetration[/p]
    • [p]Affects Cowboy, Hunting, Sniper rifles, and Slug shotguns[/p]
    • [p]QUICK CHART (penetration depends on shooting skill):[/p]
      • [p]Cowboy: 1-3[/p]
      • [p]Hunting: 2-6[/p]
      • [p]Sniper: 2-5[/p]
      • [p]Slug: 3-8[/p]
  • [p]Bow Rework![/p]
    • [p]Cupid Bow arrows nerf 60 -> 50[/p]
    • [p]Arrows move faster and have air trails during flight[/p]
    • [p]Arrows may drop on the floor, so you can pick them up again[/p]
    • [p]Arrows that don’t kill a target may embed in them, slowing them down[/p]
[p][/p][h2]New Perks (Now 30 Perks and 30 Traits total!)[/h2]
  • [p]CHAIRMASTER: Gives new powerful bonuses to throwing furniture[/p]
  • [p]RANGER: 30% faster ranged weapons firing, 50% longer cooldown in melee[/p]
  • [p]KENSAI: 15% faster melee weapons, 80% longer cooldown on all ranged[/p]
[h2]More Changes[/h2]
  • [p]New HATS[/p]
  • [p]Loot table updates for Police Station and Military Depot, to support the new weapons[/p]
    • [p]Also updated for nicercommon-gun, niceranged, and exoticweapons loot pools[/p]
  • [p]New car wrecks[/p]
  • [p]Jukebox added to bars[/p]
  • [p]Honcho fix[/p]
  • [p]Fixes for punchbot bugs[/p]
  • [p]Endings for the Pancreas and Quadricep characters[/p]
  • [p]Blowtorch is now 1.5x more ammo efficient[/p]
  • [p]Duckhunter art update[/p]
[p][/p][p]Thanks for reading the full post! As always, Death Road to Canada has thrived almost entirely on word of mouth. Tell your friends about our latest update, and maybe buy them gift copies when it's on sale![/p]

QUADRICEPS Update PRE-RELEASE (WIN+MAC+LINUX)

[p]Wrapping up. Some art updates, and the beta should now be available for Linux and Mac for final testing.

Help us test! With enough testing, we may even be able to get this update out next week, if things go well.[/p][h3][/h3][p]TO ACCESS THE TESTING BRANCH:[/p]
  1. [p]Right Click "Death Road to Canada" in your Steam Library[/p]
  2. [p]Go to Properties[/p]
  3. [p]Click on the Betas tab on the left of the Properties window[/p]
  4. [p]Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"[/p][p][/p]
Latest Changes
  • [p]UPDATE 9/30: Changed an incorrect perk description[/p]
  • [p]Various new art[/p]
  • [p]Console is on longer accessible[/p]
  • [p]Beta branch is now using retail/live saves again, which we always do for the last or near last testing branch updates.[/p]
  • [p]Linux and Mac versions available[/p][p][/p]
Previous List of Changes for QUADRICEPS
  • [p]4 new gameplay modes![/p]
    • [p]INFECTION: Time is ticking until you all turn into zombies. Every zombie you kill increases the timer, but only once you leave the mission to rest![/p]
    • [p]SEVERE WEATHER MODE: Less zombies, but now it's you versus the elements. New, dangerous weather patterns. And all this inclement weather makes everyone more hungry.[/p]
    • [p]RPG Mode: Classes and powerups, in my Death Road? TRIPLE the zombies.[/p]
    • [p]4 Jerks SCEPTER Mode: Start with 4 people, all with strange new powers. ALSO TRIPLE the zombies.[/p]
  • [p]New locations:[/p]
    • [p]Beach[/p]
    • [p]Warehouse[/p]
    • [p]Bus Depot[/p]
    • [p]Prison[/p]
  • [p]3 new special characters, works in progress[/p]
    • [p]Dr Hawke: Healer extraordinaire[/p]
    • [p]Ember: Gas powered robot[/p]
    • [p]Ringmaster: Has a whip, and a pet[/p]
    • [p]New rare characters can now be found via random road recruit events[/p]
  • [p]New HATS[/p]
  • [p]New vehicle with a special property (also not accessible yet)[/p]
  • [p]New Weapons[/p]
    • [p]3 Round Burst rifle[/p]
    • [p]Mamba[/p]
    • [p]Autorevolver[/p]
    • [p]Flechette Shotgun[/p]
    • [p]Longbow[/p]
  • [p]Slow Rifle Rework![/p]
    • [p]Rifles now have much more consistent ranges for zombie penetration[/p]
    • [p]Affects Cowboy, Hunting, Sniper rifles, and Slug shotguns[/p]
    • [p]QUICK CHART (penetration depends on shooting skill):[/p]
      • [p]Cowboy: 1-3[/p]
      • [p]Hunting: 2-6[/p]
      • [p]Sniper: 2-5[/p]
      • [p]Slug: 3-8[/p]
  • [p]Bow Rework![/p]
    • [p]Cupid Bow arrows nerf 60 -> 50[/p]
    • [p]Arrows move faster and have air trails during flight[/p]
    • [p]Arrows may drop on the floor, so you can pick them up again[/p]
    • [p]Arrows that don’t kill a target may embed in them, slowing them down[/p]
    • [p]Specialist weapon for Bow+Arrows gives a Longbow[/p]
  • [p]New Perks (now 30 Perks and 30 Traits total!)[/p]
    • [p]CHAIRMASTER: Gives new powerful bonuses to throwing furniture[/p]
    • [p]RANGER: 30% faster ranged weapons firing, 50% longer cooldown in melee[/p]
    • [p]KENSAI: 15% faster melee weapons, 80% longer cooldown on all ranged[/p]
  • [p]Loot table updates for Police Station and Military Depot, to support the new weapons[/p]
    • [p]Also updated for nicercommon-gun, niceranged, and exoticweapons loot pools[/p]
  • [p]PANCREAS weapons added to sellable lists[/p]
  • [p]New car wrecks[/p]
  • [p]Jukebox added to bars[/p]
  • [p]Honcho fix[/p]
  • [p]Fixes for punchbot bugs[/p]
  • [p]Endings for the Pancreas and Quadriceps characters[/p]
  • [p]Blowtorch is now 1.5x more ammo efficient[/p]
  • [p]Duckhunter art update[/p]
[p] [/p]

QUADRICEPS Update Testing Branch #4 (WINDOWS)

[p]Bugfixes and tweaks. We estimate one or two more testing branch updates, and then we're probably ready to launch![/p][h3][/h3][p]TO ACCESS THE TESTING BRANCH:[/p]
  1. [p]Right Click "Death Road to Canada" in your Steam Library[/p]
  2. [p]Go to Properties[/p]
  3. [p]Click on the Betas tab on the left of the Properties window[/p]
  4. [p]Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"[/p][p][/p]
Latest Changes
  • [p]Kensai nerf: Ranged cooldown penalty is now 80% slower, up from 50%[/p]
  • [p]Added 4 new loot table options to Ark's Wares[/p]
  • [p]RPG Mode bugfixes, mostly involving bombardier[/p]
    • [p]Changed some text, including a spell name[/p]
    • [p]Bugfix related to class picking[/p]
  • [p]Fixed wording for some gamemodes[/p]
  • [p]Added unlock conditions for new gamemodes[/p]
  • [p]SCEPTER MODE[/p]
    • [p]Some new Scepters[/p]
    • [p]Scepters may no longer be stacked[/p]
    • [p]Fixed bug where scepter mode displayed infection mode streak text[/p]
  • [p]Fixed bugs relating to Ringmaster[/p]
  • [p]Fixed bug that made bandit events cause you to lose time in Infection Mode[/p]
  • [p]Duckhunter art update[/p][p][/p]
Previous List of Changes for QUADRICEPS
  • [p]Last Testbranch Tweaks:[/p]
    • [p]Powerups can now drop in RPG mode[/p]
    • [p]SEVERE WEATHER Mode Changes[/p]
      • [p]Weather can affect the cars starting[/p]
      • [p]Eating penalties added for "staying warm"[/p]
    • [p]Streaks added for the new modes[/p]
    • [p]Icons added for the new modes[/p]
    • [p]4 Jerks SCEPTER mode added to car stats and ending[/p]
    • [p]RPG Mode fixes for recharging items, along other adjustments and tweaks[/p]
    • [p]Crash Fixes for new mode endings[/p]
    • [p]Q Update weapons now sellable[/p]
    • [p]Gstats additions for new modes[/p]
    • [p]Perk description tweaks[/p]
    • [p]Arrows are now more fragile[/p]
  • [p]4 new gameplay modes![/p]
    • [p]INFECTION: Time is ticking until you all turn into zombies. Every zombie you kill increases the timer, but only once you leave the mission to rest![/p]
    • [p]SEVERE WEATHER MODE: Less zombies, but now it's you versus the elements. New, dangerous weather patterns. And all this inclement weather makes everyone more hungry.[/p]
    • [p]RPG Mode: Classes and powerups, in my Death Road? TRIPLE the zombies.[/p]
    • [p]4 Jerks SCEPTER Mode: Start with 4 people, all with strange new powers. ALSO TRIPLE the zombies.[/p]
  • [p]New locations:[/p]
    • [p]Beach[/p]
    • [p]Warehouse[/p]
    • [p]Bus Depot[/p]
    • [p]Prison[/p]
  • [p]Console now accessible! Press ` or CTRL+9. Some handy commands:[/p]
    • [p]to_the_beach[/p]
    • [p]to_the_warehouse[/p]
    • [p]to_the_prison[/p]
    • [p]to_the_depot[/p]
  • [p]Kensai nerfed from +30% melee speed to +15%[/p]
  • [p]Various small nerfs to the new perks[/p]
  • [p]Bow toned down a bit. We will likely add a more reliable piercing system for bow NEXT update, similar to the Rifle Rework, but not for QUADRICEPS.[/p]
  • [p]New rare characters can now be found via random road recruit events[/p]
  • [p]Fixes for punchbot bugs[/p]
  • [p]Testing Region updated for QUADRICEPS[/p]
  • [p]3 new special characters, works in progress[/p]
    • [p]Dr Hawke: Healer extraordinaire[/p]
    • [p]Ember: Gas powered robot[/p]
    • [p]Ringmaster: Has a whip, and a pet[/p]
  • [p]New HATS[/p]
  • [p]New vehicle with a special property (also not accessible yet)[/p]
  • [p]New Weapons[/p]
    • [p]3 Round Burst rifle[/p]
    • [p]Mamba[/p]
    • [p]Autorevolver[/p]
    • [p]Flechette Shotgun[/p]
    • [p]Longbow[/p]
  • [p]Slow Rifle Rework![/p]
    • [p]Rifles now have much more consistent ranges for zombie penetration[/p]
    • [p]Affects Cowboy, Hunting, Sniper rifles, and Slug shotguns[/p]
    • [p]QUICK CHART (penetration depends on shooting skill):[/p]
      • [p]Cowboy: 1-3[/p]
      • [p]Hunting: 2-6[/p]
      • [p]Sniper: 2-5[/p]
      • [p]Slug: 3-8[/p]
  • [p]Bow Rework![/p]
    • [p]Cupid Bow arrows nerf 60 -> 50[/p]
    • [p]Arrows move faster and have air trails during flight[/p]
    • [p]Arrows may drop on the floor, so you can pick them up again[/p]
    • [p]Arrows that don’t kill a target may embed in them, slowing them down[/p]
    • [p]Specialist weapon for Bow+Arrows gives a Longbow[/p]
  • [p]New Perks (now 30 Perks and 30 Traits total!)[/p]
    • [p]CHAIRMASTER: Gives new powerful bonuses to throwing furniture[/p]
    • [p]RANGER: 30% faster ranged weapons firing, 50% longer cooldown in melee[/p]
    • [p]KENSAI: 30% faster melee weapons, 50% longer cooldown on all ranged[/p]
  • [p]Loot table updates for Police Station and Military Depot, to support the new weapons[/p]
    • [p]Also updated for nicercommon-gun, niceranged, and exoticweapons loot pools[/p]
  • [p]PANCREAS weapons added to sellable lists[/p]
  • [p]New car wrecks[/p]
  • [p]Jukebox added to bars[/p]
  • [p]Honcho fix[/p]
  • [p]Punchbot fix[/p]
  • [p]Endings for the Pancreas and Quadriceps characters[/p]
  • [p]Blowtorch is now 1.5x more ammo efficient[/p]
[p] [/p]