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Death Road to Canada News

OMENTUM Testing Branch Update #5 (Windows)

Had to take a break for personal life reasons. Now back into it!

I'd really like to launch this update this month. For that to happen, we'll need a lot of testing!

I'm already planning one more testing branch update this week, to do some small fixes I'm seeing in the Discord deathroad-test-branch channel. As always, the more feedback we get, the sooner I can launch this.


TO ACCESS THE TESTING BRANCH:
  1. Right Click "Death Road to Canada" in your Steam Library
  2. Go to Properties
  3. Click on the Betas tab on the left of the Properties window
  4. Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"

If you want to communicate with us directly or want every bit of testing branch news, head to the Official Discord ( #deathroad-test-branch channel ) or post here!

Current List of Changes:



    [h2]New Rare Characters
    [/h2]
    Brick the Pukeymon Trainer, Carter the Cartographer, Johnny the Soldier, Arq the Programmer

  • Brick is a recruit in trader camps where you can buy Pukeyballs from him and/or recruit him, he has a special Pukeymon that follows him in missions that gradually evolves and gets more powerful
  • Carter is a trader camp recruit, you can buy a map from her that will act as a free reroll for any ABL event. Recruiting her yields the Explorer and Pathfinder perks alongside the City Seeker trait
  • Johnny is a rare character findable via rare city event. He has exceptional combat stats, 7 max for strength, fitness, and a max of 12(!) for shooting. He is based off a modified Berserk! Trait, with his medical and mechanical further not being trainable above 2
  • Arq can be found via rare city event. He starts ith Gourmand, is slightly slow, and has a 2 point fitness penalty

    [h2]Major Changes[/h2]

  • New Weapon: Fire Extinguisher. Finally added to the game!
  • Support added for actually extinguishing permanent fires. Not so permanent now!
  • The Four Jerks modes have had their zombie amounts lowered as per a popular suggestion from the server, 15% down from 30% for the normal Jerks and 200% down from 250% for the extreme Jerks.
  • AI Followers can now pick up and throw Zombies on their own
  • OBAMA is now case insensitive(!)

    [h2]Bug Fixes[/h2]

  • Fixed some weirdness with blurbs leaving a bunch of stuff on the stack, but this may still happen
  • Fixed a bug that caused the game to forget a character's .skeleton_spriteid when saving and loading a game
  • Fixes for some old camp event CYOAS
  • Santa event fix

    [h2]Patch Notes Notes[/h2]

  • Jack of All Trades perk buffed to include medical and mechanical
  • Fierce Hitter now checks for Fatigue


OMENTUM Testing Branch Update #4 (Windows)

After being sick, continuing testing branch by starting to incorporate modder content, starting with some from Arqs' mod! Let me know what you think of the new changes, especially the new Traits and Perks so far. There's still plenty of time to tweak them.

TO ACCESS THE TESTING BRANCH:
  1. Right Click "Death Road to Canada" in your Steam Library
  2. Go to Properties
  3. Click on the Betas tab on the left of the Properties window
  4. Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"

If you want to communicate with us directly or want every bit of testing branch news, head to the Official Discord ( #deathroad-test-branch channel ) or post here!

Current List of Changes:


All the below changes are from Death Road Modder Arq on the Official Discord!

  • Back to the wall and Unpredictable traits added
  • Supporter, Fierce Hitter, and Jack of All Trades perks added
  • Support for Critical Hits added
  • Fierce Tempered also adds some crit now

  • AI Followers with Ex-Wrestler or Grappler can now pick up and throw zombies on their own!
  • Dailymedic check for Back to the Wall
  • Check word "someperkchecks" for Ultrafit, Healthcare, and Gun Collector perks to not give you supplies unless you actually recruit the recruits
  • Bow and Pyro regen events moved a bit to play nice with Back to the Wall

OMENTUM Testing Branch Update #3 (Windows)

I got sick for awhile, and that threw off me making content for the OMENTUM update. Now I'm getting into that again. Here's news on what we're thinking for the rest of the update:

  • I'm about done with my new events work. I think they turned out great, but I'll be watching feedback for any suggestions as to what to tweak. With this mostly done, I'm going to be concentrating on at least 1 goal for OMENTUM before launching it.
  • We're going to be looking into localization again, after the success of a team making a mod that localizes the game into Chinese
  • I would like to talk to modders again to get some of their content into the game. Like before, we'd make some mod content officially into the game, with any tweaks, rebalancing, and bugfixing necessary


These are two possible goals I'm thinking of, but neither are guaranteed. We always try to remain really flexible about this, as plans don't always succeed. It's possible we also go for a third option that we weren't aware of yet.

TO ACCESS THE TESTING BRANCH:
  1. Right Click "Death Road to Canada" in your Steam Library
  2. Go to Properties
  3. Click on the Betas tab on the left of the Properties window
  4. Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"


If you want to communicate with us directly or want every bit of testing branch news, head to the Official Discord ( #deathroad-test-branch channel ) or post here!

Current List of Changes:


  • 5 new events added! 2 Bandit events, 2 common events, 1 rare event. Now we're at 11 new events!
  • Updated some older events that randomized your hair, to now support the new hairstyles



[h2]Previous Testing Branch Changes:[/h2]

  • 6 new events added! Currently 5 common events, and 1 camping event
  • New functionality: Being able to get an extra "Always Be Looting" from an event!
  • Lots of unused cyoa-images added to old events, including some that were prevented from showing up due to a bug
  • Shorter version of zforecast, called zforecast-short, added to the Canada Crossing Event. This makes more room for the text after an image was added, and you didn't really need to know the time for the final event at that point, anyway
  • Removed some extraneous duplicate image calls for several old events
  • MODDERS/MYSELF: Extra comments added to old files so I don't forget basic things like "how do event card draws work
  • Fix for an all-buddies-dead join crash
  • Center the window after creation, to avoid some weirdness on older SDL versions
  • Better dead loot/weapon text updates in trunk screen when driving or in mission
  • Potential fix for character statmod icons/descriptions not displaying if mod ID over 31

OMENTUM Testing Branch Update #2 (Windows)

A new update for the testing branch for the upcoming OMENTUM update for Death Road to Canada! The focus of this update will be on events, with additional extra content and bugfixes on top of that.

Help us test it out! The more testers we get, the faster we can launch the update. Currently only on Windows, but we will add Linux and Mac closer to the end of the update beta testing process like we usually do.

TO ACCESS THE TESTING BRANCH:
  1. Right Click "Death Road to Canada" in your Steam Library
  2. Go to Properties
  3. Click on the Betas tab on the left of the Properties window
  4. Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"


I will be making more of these beta posts when major new things are added, though for minor additions and things like bugfixes, I will likely just post quick news to the Official Discord in the #deathroad-test-branch channel. If you want to communicate with us directly or want every bit of testing branch news, head there!

Current List of Changes:


  • 6 new events added! Currently 5 common events, and 1 camping event
  • New functionality: Being able to get an extra "Always Be Looting" from an event!
  • Lots of unused cyoa-images added to old events, including some that were prevented from showing up due to a bug
  • Shorter version of zforecast, called zforecast-short, added to the Canada Crossing Event. This makes more room for the text after an image was added, and you didn't really need to know the time for the final event at that point, anyway
  • Removed some extraneous duplicate image calls for several old events
  • MODDERS/MYSELF: Extra comments added to old files so I don't forget basic things like "how do event card draws work



[h2]Previous Testing Branch Changes:[/h2]

  • Fix for an all-buddies-dead join crash
  • Center the window after creation, to avoid some weirdness on older SDL versions
  • Better dead loot/weapon text updates in trunk screen when driving or in mission
  • Potential fix for character statmod icons/descriptions not displaying if mod ID over 31

Testing Branch up for Next Update!

The testing branch for the upcoming "O Update" has just gone up. Currently it's mostly checking if the new build works properly on Windows. The plan is that I will add more content to this about once every week or two, until the update is completely done, tested, and ready to go for everyone.

TO ACCESS THE TESTING BRANCH:
  1. Right Click "Death Road to Canada" in your Steam Library
  2. Go to Properties
  3. Click on the Betas tab on the left of the Properties window
  4. Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"


I will be making more of these beta posts when major new things are added, though for minor additions and things like bugfixes, I will likely just post quick news to the Official Discord in the #deathroad-test-branch channel. If you want to communicate with us directly or want every bit of testing branch news, head there!

The theme of this update: An assortment of random content and events! I'll try to make new additions easy to test out. Once they're tested, I'll add more to the testing branch, until everything we're planning is in. As I said above, what we're currently testing is just "does this testing branch run?" as we get back into the groove of the update and testing branch process.

Current List of Changes:


  • WE'RE BACK
  • Fix for an all-buddies-dead join crash
  • Center the window after creation, to avoid some weirdness on older SDL versions
  • Better dead loot/weapon text updates in trunk screen when driving or in mission
  • Potential fix for character statmod icons/descriptions not displaying if mod ID over 31