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Sword of Convallaria News

New Chapter Drops 9.13!

Greetings Voyagers,

We're thrilled to announce a big content update coming to Sword of Convallaria on September 13th! This update brings new story content for Spiral of Destinies, features, and challenges that will deepen your adventure in the world of Iria. Here's what you can look forward to:

https://youtu.be/jPwmTaHE2V0

[h3]New Story Chapter: "Sand-made Scales" [/h3]
Discover the mysterious Elaman Empire, a desert realm renowned for its vibrant commerce, as we introduce the new permanent story chapter "Sand-made Scales." Master the art of trade and governance at your Trade Post and immerse yourself in the intricate dynamics that drive this empire. The beacon "The Other Side of the Scale" will soon ignite, guiding you into the heart of Elaman’s sandy mysteries. Embark on this new adventure and unveil the secrets of a civilization built on the scales of trade.


[h3]Exclusive Limited-Time Progression Event [/h3]
Delve into the new storyline within "Spiral of Destinies" from September 13th to November 7th, 2024, and complete designated tasks to unlock a trove of fantastic rewards. Earn Hope Crystals, Random Legendary Gear, Weapon, and Trinket Chests, as well as Time-limited Endurance Potions and Octopus Cans.
In-development preview of the limited-time Progression Event

[h3]New Assist Function in Spiral of Destinies [/h3]
From September 13th, engage in battles throughout "Spiral of Destinies" with the added ability to deploy characters nurtured in Elysium. This new feature allows for strategic depth, letting you call upon Elysium characters for additional support and tactical advantages on the battlefield.


Get ready to explore deeper mysteries and challenges in Sword of Convallaria! Don’t forget to check out these new features and let us know your thoughts.

For more updates and communication, be sure to visit our official community platforms.

▼Official Community
  • Discord: https://discord.gg/swordofconvallaria
  • X: https://x.com/SwordofConva
  • Youtube: https://www.youtube.com/channel/UCsxvXdYIu6Sjmm7j6ZREmrg
  • Facebook: https://www.facebook.com/swordofconvallaria

08-28 update is out!

Greetings Voyagers,

Sorry for keeping you waiting, we have just completed our maintenance and released some new features, fixes, and optimizations. Here’s everything new and exciting in this latest update:

[h3]Upcoming Events[/h3]
  • Debut Summon: Winter is Coming

For a limited time, enjoy increased summon rates for the Legendary character, Simona.
Event Duration: August 30, 2024, 12:00 UTC-4 to September 12, 2024, 23:59 UTC-4 / August 30, 2024, 09:00 PDT to September 12, 2024, 20:59 PDT
Watch the character Trailer here:
https://youtu.be/-r9cWO4897o?si=KTUmvfQrOzx10u5i
  • Curious Beryl: Quiz Event

Challenge your knowledge in this intriguing quiz event featuring Beryl.
Event Duration: August 30, 2024, 00:00 UTC-4 to September 4, 2024, 23:59 UTC-4 / August 29, 2024, 21:00 PDT to September 4, 2024, 20:59 PDT
  • Upon the Scorched Earth

Dive into this fiery limited-time event and test your mettle.
Event Duration: August 30, 2024, 12:00 UTC-4 to September 24, 2024, 23:59 UTC-4 / August 30, 2024, 09:00 PDT to September 24, 2024, 20:59 PDT
  • Clash: Horn of Victory Season

Compete in the latest season of Clash and strive for victory.
Event Duration: August 29, 2024, 12:00 UTC-4 to September 25, 2024, 23:59 UTC-4 / August 29, 2024, 09:00 PDT to September 25, 2024, 20:59 PDT

[h3]New Feature[/h3] Language Switching: We've added a new feature that allows you to switch the game language. Options now include English, Japanese, Korean, Simplified Chinese, and Traditional Chinese. Find this new setting in the options menu.

[h3]Fixes and Optimizations[/h3]
  1. [Friends] Optimized the display effect of friends' online status.
  2. [System] Optimized some interaction logic.
  3. [System] Optimized the main interface display of PC.
  4. [System] Optimized the sorting rules of "Tarot Whisper" in different scenes.
  5. [System] Fixed the issue where the main interface might show incorrect dialogue in some cases.
  6. [System] Fixed the issue of abnormal error reporting and freezing.
  7. [System] Optimized the display effect under some controller operation mode.
  8. [System] Optimized the experience of controller operation.
  9. [System] Optimized some reminder text when using "Primordial Powder" to make it more accurate.
  10. [Quest] Fixed the issue where the quest count progress might be abnormal in some scenes.
  11. [Battle] Corrected the description of the skill "Spiky Shield". The original "When being actively attacked by melee, deal piercing damage to the opponent" was corrected to "When being actively attacked by melee, counterattack and deal piercing damage to the opponent." The actual effect remains unaffected.
  12. [Battle] Corrected the description text of the "Obstinate" entry, and the actual effect remains unaffected.
  13. [Battle] Fixed the issue where some damage reduction effects could stack with "Assembly Beacon."
  14. [Battle] Fixed the incorrect display of the effect name of the 5-star "Space-time Ring"'s skill "Shuttle."
  15. [Battle] Fixed the issue where "Alert Interception" would sometimes stop the enemy's attack under certain circumstances.
  16. [Battle] Corrected the description of "shield" type skills of some enemy units or event-specific units in "Spiral of Destinies," adding an explanation that they cannot be stacked. The actual effect remains unaffected.
  17. [Battle] Fixed the issue where reconnecting after a disconnection might result in a battle failure in some cases.
  18. [Battle] Corrected the description of Teadon's reaction "Thick Shield," skill "Impregnable Shield," and buff "Impregnable" by adding "cannot be dispelled or immunized." The actual effect remains unaffected.
  19. [Spiral of Destinies] Fixed the issue where some achievements did not count correctly after backtracking in battle.
  20. [Spiral of Destinies] Fixed the issue where Beryl couldn't properly display the appearance "Through the Looking-Glass" in "Spiral of Destinies."
  21. [Spiral of Destinies] Fixed the issue where some quests had extra objectives but no additional rewards.
  22. [Spiral of Destinies] Corrected the imprecise description of some plot text in the "Old Soldiers Never Die" stage.
  23. [Spiral of Destinies] Optimized the prompt text of some quests for better understanding.
  24. [Spiral of Destinies] Fixed the issue where using the device's built-in back button might unexpectedly skip all events of the week in some cases.
  25. [Spiral of Destinies] Fixed the incorrect end time of the tactical skill "Invincible Hero."
  26. [Inventory] Optimized the display of "Primordial Powder" for easier viewing of its quantity.
  27. [Shop] Optimized the display effects of some tags, reminders, and other scenes.
  28. [Display] Optimized the text overflow issue in some scenes.
  29. [Display] Fixed the issue where icons might overlap abnormally when viewing item details in the shop.
  30. [Display] Optimized the interface's display and prompt effects in some scenes.
  31. [Display] Fixed the issue where images and text might overlap in some scenes.
  32. [Display] Optimized the display of rewards in "Tower of Conquest."
  33. [Character] Fixed the issue where the "Pixel Appearance" in the character details interface might disappear in certain cases.
  34. [Bond] Added some bond tales and optimized the triggering logic of some tales.
  35. [Tower of Conquest] Fixed the issue where the "Environmental Mutation" effect "Superior Shield" could be incorrectly dispelled.
  36. [Verdure Delight] Fixed the issue where the appearance animation might play repeatedly after being drawn.
  37. [Localization] The description of Samantha's trait has been modified to make it clearer. The actual effect remains unaffected.
  38. [Localization] Optimized the expression of some text.


Need Help?

If you encounter any issues in the game, please click the customer service button in the top left corner of the login page to provide feedback. For more updates and community interaction, be sure to visit our official community platforms.


▼Official Community
  • Discord: https://discord.gg/swordofconvallaria
  • X: https://x.com/SwordofConva
  • Youtube: https://www.youtube.com/channel/UCsxvXdYIu6Sjmm7j6ZREmrg
  • Facebook: https://www.facebook.com/swordofconvallaria


Thank you for joining us on this journey. We can't wait to see how you shape the future of Iria!

Sword of Convallaria is Now Available!

Greetings Voyagers,

We are thrilled to announce that Sword of Convallaria has officially launched! We hope you enjoy the stories, characters, and adventures that await you in Iria, bringing peace and happiness to the land.

Check out our exciting launch trailer for Sword of Convallaria:
https://youtu.be/Y-faFoBkYpg

Your dedication and enthusiasm have been a huge help in shaping this game. Thanks to your feedback, we've made some awesome improvements and refinements, and we really appreciate your support. As you dive into this new adventure, we'd love to hear what you think and see how you're enjoying Iria. Feel free to share your thoughts through the in-game feedback terminal or join our Official Discord!



[h3]More about the game[/h3]
If you would like to learn more about Sword of Convallaria, here are some of our previous posts and videos about the gameplay, story, and characters:

Features and Gameplay Videos

Sword of Convallaria | Deep Dive into Features
https://youtu.be/JayO6KgbBeQ?si=YmwNHqmbzgDFy6R-
Sword of Convallaria | Gloria: Flag of Justice
https://youtu.be/_MlhG7BOHNY?si=ZFYrzik48GBizj2i

About the game

Sword of Convallaria: Unpacking the Tactical RPG Experience Unveiling the Next-Generation Pixel Art of Sword of Convallaria Exploring the Stage & Gameplay Design of Sword of Convallaria A Famitsu Interview: Exploring the Essence of Tactical RPGs with Yasumi Matsuno Unveiling the Mysteries of Iria: Sword of Convallaria's Enigmatic Setting Town of Convallaria Sneak Peak #1 Town of Convallaria Sneak Peak #2


Meet the Characters

Rawiyah, the Righteous Mercenary Maitha, The Benevolent Defender Faycal, The Watchful Archer Lutfi, The Second-born Prince of Iria Beryl, The Curious Little Witch of Convallaria


[h3]Need Help?[/h3]

If you encounter any issues in the game, please click the customer service button in the top left corner of the login page to provide feedback. For more updates and community interaction, be sure to visit our official community platforms.


▼Official Community

Discord: https://discord.gg/swordofconvallaria

X: https://x.com/SwordofConva

Youtube: https://www.youtube.com/channel/UCsxvXdYIu6Sjmm7j6ZREmrg

Facebook: https://www.facebook.com/swordofconvallaria



Thank you for joining us on this journey. We can't wait to see how you shape the future of Iria!

Exploring the Stage & Gameplay Design of Sword of Convallaria

Greetings, Voyagers!

Today, we’re excited to delve into the intricacies of the stage and gameplay design of Sword of Convallaria. Our game is rooted in the rich history of TRPGs, drawing inspiration from beloved classics while introducing modern twists. Here’s a closer look at what our devs think about creating a unique TRPG gameplay experience.

[h3]A Tribute to Classic TRPGs[/h3]
The TRPG genre boasts a legacy of enduring series like Fire Emblem, Super Robot Wars, and Ogre Battle. Despite the rapid evolution of gaming technology and shifting genre trends, TRPGs maintain a dedicated fanbase that cherishes the genre's timeless appeal. This support not only keeps the classics alive but also paves the way for new generations of TRPGs to shine.


[h3]Innovations and Gameplay[/h3]
While the TRPG genre has seen some stagnation, we believe there’s ample room for innovation:

3D Terrain and Environmental Interaction: We've incorporated elements like knockback and height differences throughout the game. Intuitive tactical feedback means you can see the direct impact of your actions, such as pushing an enemy off a cliff.

Interactive Objects: From explosive barrels to banners and dust bags, our interactive objects add new strategic layers. These objects can influence the battlefield in various ways, providing dynamic and engaging gameplay.


[h3]Simplified Yet Deep Mechanics[/h3]
To make "Sword of Convallaria" accessible to new players, we simplified the traditional ATB system. Speed now determines action order, and each character can act once per turn by default. This structure allows for clearer strategic planning and easier predictions, making the game more approachable without sacrificing depth.


For All Players
Our goal is to create a high-level strategic experience that appeals to both dedicated TRPG veterans and newcomers. With a mix of story, puzzle stages, daily events, and challenge stages, there's always something new to explore.


If you'd like to learn more about the secrets behind the stage & gameplay design of Sword of Convallaria, feel free to watch the full development chronicle video here.
https://youtu.be/hRTZd99bMoM?si=hJouio11uUTvqMa0

Remember to add Sword of Convallaria to your wishlist to stay updated with our future developments. Join the excitement on Twitter and Discord to stay in the loop with the latest buzz!


[h3]Special Notice[/h3]
The demo on our store page will no longer be available when the official release version is live on July 31 PDT.

Unveiling the Next-Generation Pixel Art of Sword of Convallaria

Greetings, Adventurers!

We're excited to share a glimpse into the unique visual style of Sword of Convallaria, a new classic SRPG that merges the charm of retro pixel art with modern advancements.

[h3]Embracing the Past, Innovating for the Future[/h3]

Pixel art, a beloved hallmark of the 8-bit and 16-bit eras, holds a special place in our hearts. Inspired by games like Octopath Traveler, our developers have crafted a visual style that blends nostalgic pixel art with dynamic 3D rendering, creating a unique enhanced pixel art style.

[h3]Introducing Next-Gen Pixel Art[/h3]
Our team, with experience from titles like Super Robot Wars and Arc the Lad, is passionate about pixel art. They've created a visual style that honors the golden age of pixel art while pushing its boundaries with modern technology. In Sword of Convallaria, every character is meticulously hand-drawn to ensure perfect pixel alignment and expressive animations. This enhanced pixel art combines traditional pixel art with 3D enhancements, allowing for greater artistic freedom and dynamic visuals.

[h3]Crafting a World of Perfect Pixels[/h3]
Characters in Sword of Convallaria are categorized into different factions with unique visual elements. Our process involves creating units in a normal style, transforming them into chibi versions, and then meticulously recreating them in pixel art. Idle animations and action sketches are crafted with precision to ensure proportions, movements, and rhythm are spot on before final refinement.


Each pixel in Sword of Convallaria is a labor of love, aiming for perfection in every frame. This dedication ensures characters are vibrant, dynamic, and true to the essence of classic pixel art, enhanced by modern technology.


If you'd like to learn more about the creation of our enhanced pixel art, feel free to watch the full development chronicle video here.
https://youtu.be/ca3V9EHo5QE?si=A9HOroCqS3epyVfE

Remember to add Sword of Convallaria to your wishlist to stay updated with our future developments. Join the excitement on Twitter and Discord to stay in the loop with the latest buzz!


[h3]Special Notice[/h3]
The demo on our store page will no longer be available when the official release version is live on July 31 PDT.