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Faire Trade News

Grand Opening in 7 Days!

[h3]Hello shopkeepers![/h3][p][/p][p]We've hit the 7-day countdown to Faire Trade releasing in Early Access! [/p][p]That means it's just one week until you can open up your shop doors![/p][p][/p][p]We're so excited to get this game out to you. Here's what you can look forward to:[/p]
  • [p]Explore the town, including other establishments, the town square, and your own home plot[/p]
  • [p]Farm and craft products to sell[/p]
  • [p]Customize your character with hundreds of clothing and cosmetic options[/p]
  • [p]Mod support![/p]
  • [p]A dynamic market pricing system[/p]
  • [p]Build, expand, and decorate your shop, farm, and home[/p]
  • [p]Interact with the characters to learn their stories[/p]
  • [p]& more![/p]
[p][/p][p]There's still a lot we'd love to add and develop, so we'll be working on the game throughout Early Access along with your feedback. Whether you're a Winkeltje veteran or a Faire Trade fledgling, we can't wait to see what you think.[/p][p][/p][p]Make sure to set a reminder. Wishlisting would mean the world to us too ^_^
[/p][p]See you on the 16th![/p][p][/p][p][/p][h3]Join the community:[/h3][p]
Discord Reddit X / Twitter BlueSky Instagram Facebook [/p]

Early Access Launch Date

[p]Hey dear shopkeepers,
[/p][p]We are happy, excited, and little nervous to reveal the launch date for Faire Trade on Steam Early Access![/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]That's right! On October 16th you can get your hands on Faire Trade as it is launching into Early Access and join in our exciting venture of creating a super duper great shopkeeping game. The game is still very much in development but also very much in a state where you can play around with it.[/p][p][/p][p] [/p][p]With Faire Trade, we have set out to rebuild the fundamental architecture from Winkeltje in order to create a better foundation for a new and improved shopkeeping experience. This means a complete overhaul of pretty much everything that has gone into Winkeltje.

You can look forward to new areas such as a farm and home domain in which you can build. But also new areas to explore, such as the village and visit some of its interiors.[/p][p][/p][p][/p][p]A lot of you have wondered why we wouldn't just improve Winkeltje instead of creating Faire Trade. And there are some very good (mostly technical) reasons for this. Let us dig into this reasoning with a list of some of the things that we would like to have in our ideal shopkeeping game.[/p][p][/p][p]We fantasize about a shopkeeping game with:[/p][p]- Mod support.[/p][p]- Better performance.[/p][p]- Better supply and demand mechanics.[/p][p]- More (interesting) crafting options and avenues.[/p][p]- The ability to leave the shop.[/p][p]- A home for the shopkeeper.[/p][p]- A farm for the shopkeeper.[/p][p]- Employees that can do more than just restock the shop.[/p][p]- Other places to explore like a village.[/p][p]- Events that actually take place somewhere.[/p][p]- More interesting products to sell and shop styles to create.[/p][p]- More and prettier assets (products, furniture, walls, etc...)[/p][p]- More and prettier characters with physics.[/p][p]- More character customization options.[/p][p]- Sustainable art development, significantly reducing project bloat.[/p][p]- An interesting story with rich characters.[/p][p]- Better terrain with flowy grass and water.[/p][p]- Controller support.[/p][p]- Input remapping.[/p][p]- Multiple languages.[/p][p]- Wonderful music and sounds.[/p][p]- And much much more...[/p][p][/p][p]Several items on this wish list of things would require us to completely change the underlying foundation that Winkeltje was built on. Which essentially would mean tearing down the whole game and rebuilding it from the ground up. Over the years, we have gotten intimately familiar with the technical limits of Winkeltje and have dreamt of a new shopkeeping game where many of these limits would be a thing of the past.[/p][p][/p][p]It is sobering to realize is that when we started making Winkeltje in 2017, we didn't even know if there would be an audience for this type of experience. So the scope of Winkeltje had to be kept small and manageable to even get the game released. Let alone support several more years to get it to where it is right now.[/p][p][/p][p]So let us consider what we don't want.[/p][p][/p][p]We don't want to ruin the Winkeltje experience as it currently is. And history has shown that fans of any game get rightfully upset when their beloved experience gets "improved" and replaced with no way replay as it was. So with Faire Trade, we have set out to try and make a shopkeeping game that can reach greater heights by rebuilding it from the ground up with the things we have learned from having developed Winkeltje over a span of 5 years.[/p][p][/p][p]If that is something that excites you as much as it excites us, then we would be thrilled to have you join us in our journey to make this into the best shopkeeping game out there.

It would help a lot of you could wishlist Faire Trade and join the discussion on Discord where you can help shape the future of Faire Trade.

[dynamiclink][/dynamiclink][/p]

Feature Highlight - Farming

Greetings Shopkeepers!

Today we’d like to go into some more detail on some of the changes we have for you in Faire Trade. Some of you were wondering how much Faire Trade is different from Winkeltje, and we thought it would be nice to lift the veil a little to go over some of the new features we are working on.

Plants. A lot more plants.
In Winkeltje we had 9 farmable plants. In Faire Trade we have, as of writing, 31!

We split up farming in 3 separate categories:
[h3]Regular plants[/h3]
You plant them, you harvest them, and that’s it. This is exactly like what you’re used to.

From left to right: Kale, Corn, Sugarcane, Cauliflower, Asparagus, Artichoke, Potato, Grain, Carrot, Watermelon, Pumpkin

[h3]Perennial plants [/h3]
You plant these once and you can harvest them multiple times, but they will still wither once an unfavorable season sets in.

From left to right: Bean, Strawberry, Tomato, Hop

[h3]Trees! [/h3]
A much requested feature is now here. You plant these once and once they’re fully grown they will continue to provide produce until you decide to remove the tree.

From left to right: Apple, Cacao, Plum, Pear.

Not depicted in the image above (because getting them all on screen was difficult!): Blueberry, Cherry, Lemon, Tea, Guelder Rose, Banana, Peach, Orange, Nut, Gooseberry

Farming is also a little bit more involved this time around, with plants only growing in certain seasons. Beans, for example, will only grow in Spring & Summer, and the plant will wither once Fall sets in.

This means you will need to plan your farming needs more carefully, as prices will also fluctuate based around the seasons. Those beans may be worth more in Winter, but that also means you have to store them for a while before you can turn a profit.

The separate farm plot

Another change is that you’ll have a separate plot to farm on. This allows you to dedicate your shop for actual shopkeeping, and gives you enough space to do some serious farming for those of you that want to. This is also the space where you will be able to hold your future animals. These take up a large amount of space, so make sure to choose wisely!

That’s it for today! We hope to see you next time, where we’ll reveal more about the new Rooms System!

Don’t forget to wishlist Faire Trade if you haven’t done so already, and join our Discord to get involved with the community and development process.

Wishlist Faire Trade now!

Until next time,
The Sassybot Team

Welcome to Faire Trade

Greeting Shopkeeper,

Welcome to the Faire Trade community. The official Faire Trade announcement post can be read here.

https://store.steampowered.com/news/app/949290/view/532093687037952417

Thank you for your interest and we look forward to bring you more news once it's available.