Grand Opening TODAY!
[p]The wait is over, shopkeepers:[/p][p][/p][h2]Faire Trade is available NOW on Steam in Early Access![/h2][p][/p][p]Watch the launch trailer: [/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Today, you can open your shop doors and start discovering the world of Faire Trade.[/p][p][/p][p]This Early Access launch marks the beginning of an exciting development journey with you, the wonderful shopkeeping community. As with Winkeltje, we'll keep working on and developing Faire Trade throughout Early Access and build towards greatness. Your feedback and ideas will help shape new features and improvements as we work towards 1.0. [/p][p][/p][h3]What's in the game today:[/h3]
Discord Reddit X / Twitter BlueSky Instagram Facebook [/p][p][/p][h3]Hotfix Version 14817[/h3][p]We've got a first round of fixes in from the first reports - there were 2 issues blocking gameplay that we wanted to get out as soon as possible. See the full patch notes below.[/p][p][/p][p]Tech[/p]
- [p]The full shopkeeping loop where you can buy, craft, stock, and sell[/p]
- [p]Character creation and customization[/p]
- [p]Employees[/p]
- [p]Shop customization and expansion[/p]
- [p]Home customization and expansion[/p]
- [p]Explore the village[/p]
- [p]Farm your own crops[/p]
- [p]Dynamic product pricing[/p]
- [p]Room system[/p]
- [p]Events[/p]
- [p]Hundreds of products spread across categories like: tool/weapon/armor smithing, pottery, music, farming, resource trading, and swindling.[/p]
- [p]The story[/p]
- [p]Controller support[/p]
- [p]New crafting specializations[/p]
- [p]Reintroducing products and crafting of Winkeltje in exciting new ways[/p]
- [p]And much more...[/p]
Discord Reddit X / Twitter BlueSky Instagram Facebook [/p][p][/p][h3]Hotfix Version 14817[/h3][p]We've got a first round of fixes in from the first reports - there were 2 issues blocking gameplay that we wanted to get out as soon as possible. See the full patch notes below.[/p][p][/p][p]Tech[/p]
- [p]King's Day Event products that were on display would not be removed when buying them[/p]
- [p]Added an additional check to more gracefully fail an inventory creation error[/p]
- [p]Fixed trader inventories not being generated for the King's Day event[/p]
- [p]Increased product pool size for customers to avoid that going out of bounds[/p]
- [p]Added an additional check in the patience timer to make sure it's removed from the action if it somehow bugs out[/p]
- [p]Fixed a rare error message that could occur when a character fade happens during a game close[/p]
- [p]Fixed issue with save files not deleting as expected[/p]
- [p]Fixed bug reporter not working when there's no save file[/p]
- [p]You were able to see events in the menu that you weren't supposed to. These secrets will now remain mine[/p]
- [p]You can no longer open menus when in the character customization screen[/p]
- [p]Added a null check to the character creator that probably fixes an error that we are seeing[/p]
- [p]Lowered the reward for the placing furniture tutorial to 37, and increased the reward for placing storage to 111 to prevent a soft-lock[/p]
- [p]Lowered the cost of expanding domains, and changed the curve to be linear instead[/p]
- [p]Large/Medium Storage rooms were not triggering correctly[/p]
- [p]Room shapes was drawing all over the place, rather than actually highlighting the room[/p]
- [p]Fixed critical error when recreating a workshop room[/p]
- [p]Fixed issue with the money label sometimes not animating when it should[/p]
- [p]Added a try/catch to figure out a nullref that should have been fixed by now.[/p]
- [p]Crafting menu amount selector was usable if no input was available.[/p]
- [p]Added Money/Favor/Eggs text to the unlock windows[/p]
- [p]Already unlocked objects would not be removed from the list when switching tabs, resulting in being able to unlock something twice[/p]
- [p]Fixed the blue vertex channels on Eerde, Eersel, Eese, Eesterga which caused these displays to become invisible when hiding walls.[/p]
- [p]Storage objects had the Storage tag applied twice[/p]
- [p]Planter would not unlock when skipping the tutorial[/p]
- [p]Appeal level HUD could crash the game if you hit appeal level 30 and loaded in that save[/p]
- [p]Products would show up in the unlocked list at the end of day multiple times[/p]
- [p]Sale price was not clamped correctly, which could sometimes have sale prices be negative.[/p]
- [p]Fixed typo in node cost calculation that caused it to go negative in the farm[/p]
- [p]Fixed a bug where banana pricing would go through the roof.[/p]
- [p]Empty tiles were not counted towards bought tiles when loading a save file, which then broke the buy price of buying tiles and the achievements[/p]
- [p]Fixed Armorsmithing not unlocking as expected. This should also unlock when loading in save files where it should've been available already[/p]
- [p]When returning furniture with multiple child meshes through Build Mode, the PickUp & Sell functions were called twice[/p]
- [p]Fixed Summer & Spring objectives not updating as expected[/p]
- [p]Changed the tile cost calculation slightly so that it also works for the farm[/p]
- [p]Fixed issue where saves made on launch day didn't have the Farming skill unlocked when skipping the tutorial or playing in creative mode[/p]
- [p]Increased the minimum requirements for some rooms[/p]
- [p]Changed the requirements for the Weapon & Armor workshops and removed the storage requirements from the Trader Outpost, pending some new tags that need to be added.[/p]
- [p]Added the missing WeaponSmithing & ArmorSmithing tags to some decorations\\r[/p]
- [p]Calhoun was not unlocked in the ArmorSmithing tree[/p]
- [p]Fixed Elkerzee display access points being too close to the display, causing it to always be invalid[/p]
- [p]Fixed the room appeal modifiers visually stacking in the UI.[/p]
- [p]Crafting menu 'Recipe' button should no longer be interactable in delayed crafting stations like the Smelter.[/p]
- [p]Crafting menu amount selector could be used when one of multiple inputs was 0.[/p]
- [p]Fixed an out of bounds error that could occur when Farming reached level 9.[/p]
- [p]Fixed the infinite craft bug.[/p]