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Undead West News

Sharpened Steel and Smoother Paths

[p]As the nights grow longer and the frontier grows darker, Undead West is getting into the Halloween spirit. The Hub has been dressed for the season with a few festive touches - but the main focus of this update is on improving combat flow, and overall performance[/p][p][/p][p]Patch 1.0.5.3 brings a range of gameplay adjustments, level refinements, and bug fixes designed to make each run smoother and more consistent across all stages.[/p][p][/p][h3]Gameplay Adjustments[/h3]
  • [p]Increased player invulnerability after taking damage by 0.2 seconds.[/p]
  • [p]Increased Rattler projectile damage from 2 → 3.[/p]
  • [p]Increased Hand Cannon reload time from 1.2s → 1.4s.[/p]
  • [p]Tombstone Golem spike summon now includes a warning indicator and executes faster.[/p]
  • [p]Increased the speed of the Stage 2 Graveyard Large Skeleton Miniboss fireball line attack pattern.[/p]
[hr][/hr][h3]Level & Environment Updates[/h3]
  • [p]Stage 1 - Catacombs:[/p]
    • [p]Adjusted room layouts by removing some walls and expanding walkable areas to improve movement.[/p]
    • [p]Removed colliders from specific wall pillars to prevent players from getting stuck during combat.[/p]
  • [p]Added destructibility to additional objects: metal braziers, candelabras, minecarts, tall graveyard lanterns, standing mirrors, and tombs.[/p]
  • [p]Stage 2 - Graveyard: Fixed minibosses taking damage from their own projectiles.[/p]
  • [p]Stage 4 - Outskirts:[/p]
    • [p]Updated Ranger enemies with red highlights to improve visibility against the environment.[/p]
    • [p]Changed Scorpion Miniboss room spawn chance from 1/7 to 7/7 possible paths.[/p]
  • [p]Fixed Dragon statue fire trap dealing contact damage on touch; it now only inflicts damage from fire.[/p]
[hr][/hr][h3]System & UI Fixes[/h3]
  • [p]Boss Rush Mode: Fixed boons not resetting upon death when using the Skeleton outfit.[/p]
  • [p]Equipment screens can now be accessed directly by interacting with NPCs without needing [/p]
  • [p]Slot Machine: Fixed issue where closing the UI mid-roll could prevent future spins.[/p]
  • [p]Fixed Stage 6 - Man in Red boss health bar displaying empty during a specific moment in the encounter[/p]
  • [p]Updated all enemy spawn indicators to flash red before enemies appear, improving combat readability and reducing unexpected spawns during boss fights.[/p]
[p]Enjoy the seasonal atmosphere around the Hub, and have a safe, but suitably spooky, Halloween out there in the Undead West and beyond.[/p]

Undead West Patch #7: The fourth stop on the Roadmap

[p]Howdy, gunslingers!
[/p][p]It’s time to saddle up for the final stop on the Undead West Year 1 Roadmap! This patch brings a fresh batch of fixes, polish, and a few surprises to keep your runs wild and unpredictable. Whether you’re spinning cursed reels, hunting secret rooms, or testing out fresh firepower, this patch has something for you![/p][p][/p][p][/p][h3]Undead West at NZGDC[/h3][p]We premiered the update yesterday at NZGDC 2025, New Zealand’s biggest game development conference held at Tākina Wellington Convention & Exhibition Centre. With this year’s theme “The People at the Heart of Games”, the event celebrated the developers, storytellers, and players who shape the industry. Attendees had a chance to go hands-on with the latest Undead West build, test out new features, and chat with the team in person. Big thanks to everyone who stopped by! We’ll be there one more day today if you’re still around.[/p][p][/p][p][/p][p][/p][p]Without further ado, let's dive straight into the patch notes![/p][h3]Slot Machine - Spin for Boons or Curses[/h3][p][/p][p]Originally teased in the Prologue, the Slot Machine now makes its full debut in the main game. For $20, players can spin the reels and receive either a boon or a curse that lasts for the entire stage.[/p][p]Boons offer helpful effects to aid your run, while curses introduce unpredictable challenges that can twist your strategy. Each spin is a gamble — you won’t know what you’re getting until the reels stop. Whether you’re chasing power or embracing chaos, the Slot Machine adds a new layer of risk and reward to every stage.[/p][p][/p][h3]New Weapons - Five New Toys[/h3][p][/p][p]This update adds five new weapons to your arsenal, each with its own unique twist:[/p]
  • [p]Rattler – Dropped by the Executioner boss in the Sepulchre. Not available in the shop, so you’ll need to loot it mid-run.[/p]
  • [p]Long Gun – Fires three shots per clip and stuns enemies when the final bullet hits.[/p]
  • [p]Cross Bow – Has a chance to apply the bleed status effect to enemies.[/p]
  • [p]Reaper – A shotgun that delivers a melee attack every time you reload.[/p]
  • [p]Hand Cannon – Packs serious punch with high damage and a single round per clip.[/p]
[h3]Secret Rooms Await[/h3][p][/p][p]Secret Rooms have been introduced to the game, bringing a new layer of mystery to your runs. Hidden entrances can now appear in Stage 1 Catacombs, with some rooms featuring cowboy statues that signal the way in.[/p][h3]Improvements and Bug Fixes[/h3][p]We’ve been busy squashing bugs and making improvements all around:[/p]
  • [p]Extended collider that triggers door open in Hub main room[/p]
  • [p]Fixed NPC dialogue boxes moving when transitioning between rooms[/p]
  • [p]Fixed stun effect causing animation freeze on killing blow[/p]
  • [p]Added stun sprite to Stage 1 Catacombs slime[/p]
  • [p]Explosion barrels now spawn outward fireballs[/p]
  • [p]Red Lobster enemy projectiles now have trails[/p]
  • [p]Question mark crate hearts now give +max heart instead of refill[/p]
  • [p]Fixed enemy hit sounds restarting mid-hit[/p]
  • [p]Multiple Graveyard room collider fixes to prevent player getting stuck[/p]
  • [p]Camera aspect ratio now consistent across resolutions[/p]
  • [p]Added Lightning SFX[/p]
  • [p]Fixed Steam Deck camera zoom[/p]
  • [p]Bow now properly shows charged animation[/p]
  • [p]Sprite outline shader changed to red for better interactable visibility[/p]
  • [p]Fixed controller UI issues across Hub screens (Whiskey, Outfit, Gun)[/p]
  • [p]Fixed Save & Quit prompt reactivating on controller[/p]
  • [p]Adjusted Hub NPC room to show south entrance to Ferryman[/p]
  • [p]Whiskey now disables on player death[/p]
  • [p]Fixed Secret Room ladder outline and interactable[/p]
  • [p]Fixed controller input loss on 'Are you sure?' prompts[/p]
  • [p]Fixed multiple softlocks when pressing 'DONE' on controller[/p]
  • [p]Adjusted Graveyard room colliders to prevent roll-stuck scenarios[/p]
[p][/p][p]That’s all for this update, happy hunting and see you in the next one!

Deathless Games and Retrovibe[/p][p][/p][p][/p]

Hotfix 1.0.4.4

[p]1.0.4.4 Changelog[/p]
  • [p]Fixed Stage 2 Ice Lich Boss bug where Ice Lich would move out of boss room bounds and not return,[/p]
  • [p]Fixed Stage 1 Rat King not spawning boon rewards on death,[/p]
  • [p]Fixed Stage 2 Tombstone Golem also not spawning boon rewards on death,[/p]
  • [p]Fixed 'Close Shave' Achievement to be triggering properly,[/p]
  • [p]Adjusted Stage 5 Lenny boss attack patterns to slightly increase difficulty in requiring player to need to dodge more,[/p]
  • [p]Decreased number of times a boss can spawn in a row run by run before a different boss is forced to spawn instead from 3 times in a row down to 2[/p]

Undead West Patch #6: The third stop on the Roadmap

[p]Howdy, gunslingers! [/p][p]It’s time for another milestone on the Undead West Year 1 Roadmap! This update brings new challenges, including four brand-new bosses to test your gunslinging skills, a Randomized Equipment Mode designed to shake up your runs, and a handful of quality-of-life improvements and bug fixes to make your undead-hunting experience smoother than ever. [/p][p][/p][h2]New Bosses[/h2][p]Get ready to face some fresh faces in the fight against the undead![/p]
  • [p]Tombstone Golem (Graveyard): This rock creature, made out of gravestones, moves around the room stomping its feet and slamming its fists against the ground. It also summons totems that need to be destroyed as quickly as possible or else they will make your fight against the Tombstone Golem much, much harder.[/p][p][/p]
  • [p]Ice Lich (Graveyard): A variant of the Lich, instead of fire this undead mage summons ice to cool you off. Summoning ice spikes with his staff that shatter into pieces and fill the room, or encasing himself in ice before shattering out shards of ice. You have to be quick on your feet to dodge what he throws your way.[/p][p][/p]
  • [p]Vampire Bat (Mines): You’ve seen small bats, and big bats - this is the biggest and baddest of them all. The Vampire Bat screeches its sonic projectiles at you while flying around the room. Stock up on whiskey and get your dodge-rolling trigger fingers ready to take on the challenge that this new boss has to offer.[/p][p][/p]
  • [p]Lenny (Stage 5): Last but certainly not least: Lenny. Big man on a small horse. Let's leave it at that.[/p]
[h3]Randomized Equipment Mode[/h3][p][/p][p][/p][p]After unlocking 5 guns, 5 whiskeys, and 3 outfits, a new room will appear in the Hub. To the right of the Gunsmith, you'll find the Gambler sitting at a table.[/p][p]Interact with the Gambler to activate Randomized Equipment Mode. While active, starting a new run (including Boss Rush runs) will randomly choose your gun, whiskey, and outfit from your unlocked equipment. If you're ready to switch back, just find the Gambler and interact with him again to turn the mode off.[/p][p][/p][h2]Improvements and Bug Fixes[/h2][p][/p][p]We've also been busy with a heap of improvements and fixes to make your undead-hunting experience even smoother:[/p]
  • [p]Removed a bug where non-armored enemies had a hidden extra hit, increasing their health by 1.[/p]
  • [p]Red cube slimes now always take 1 hit to kill.[/p]
  • [p]Red cube slimes spawned by large slime cube summoners no longer infinitely spawn.[/p]
  • [p]Red cubes no longer spawn on top of each other at initial spawn.[/p]
  • [p]Large rats now spawn a small rat 1 second after self-spawn to negate long spawn-in times.[/p]
  • [p]Tops of fences in Stage 2 Graveyard rooms have been removed from collision and put on a new non-collision tilemap layer.[/p]
  • [p]Fixed Outfit shop portraits being dimmed on unlocked outfits.[/p]
  • [p]Fixed the Orange Hunter outfit not appearing when the currency condition is met.[/p]
  • [p]Stage 1 Catacombs chest environmental objects now drop a money bag when destroyed.[/p]
  • [p]Explosive barrels now spawn break-apart gibs upon explosion.[/p]
  • [p]The Stage 1 Catacombs Mutant Rat Boss now gives a brief warning indication of where he's going to land post-gas.[/p]
  • [p]Added a new bullet UI that activates when the player has over 12 bullets in their clip, which is smaller and has a higher maximum visual.[/p]
  • [p]The Hub Gun shop now fully spells out Damage, Rate of Fire, Size of Clip, and Reload Speed.[/p]
  • [p]Changed the player weapon Dynamite bullet UI sprite color to white for easier notice of boons with bullet status effects.[/p]
  • [p]All Hub equipment shops now show "Equipped" on item selection if the item is equipped, and switch on new selection.[/p]
  • [p]On controller, the Gun shop now equips the gun when the UIInteract button is pressed, negating an extra action to use the Equip button.[/p]
  • [p]The UI Interact button on controller can now be used to open hub shops.[/p]
  • [p]Pause button softlocks in ferry/boss/bounty window softlocks fixed, now prioritises exit of window over opening pause menu[/p]
  • [p]Fixed ‘Lightning in a Bottle’ Whiskey not affecting some bosses.[/p]
  • [p]Fixed Dynamite + Piercing Bullets boon combination bug where dynamite dealt multiple hits to enemies.[/p]
[p][/p][p]That’s all for this update, happy hunting and see you in the next Roadmap devlog![/p][p]Deathless Games and Retrovibe[/p]

Undead West Patch #5: The second stop on the Roadmap

Howdy, gunslingers!



It’s already time for the second stop on the Undead West Year 1 Roadmap! How time flies by,., Strap in, as the Boss Rush Mode is here! Along with the brand new game mode we’ve also introduced the Bounty Board! Both additions are made available in the Hub with the pre-requisite that the final boss has been defeated at least once.

[h2]Boss Rush Mode[/h2]

There are two variations of Boss Rush added in the new update, each offering a unique challenge for even the most seasoned gunslingers.
[h3]Boss Rush Random[/h3]
Boss Rush Random takes you to a specially designed 6-room level where you face a random boss from each stage of the game. For example, the first room could have any Catacombs boss, those being the Mutant Rat, the Cube, or the Blob.


As you progress through this gauntlet of undead horrors, a boon reward drops upon each boss defeated to give you that much-needed power boost to keep going and face increasingly tougher bosses. Strategy will be key - choosing the right boons to complement your playstyle could mean the difference between victory and being another ghost haunting the West!
[h3]Boss Rush All[/h3]
Boss Rush All will truly test your mettle as you face each and every non-secret boss in the game, in order. That's right: 12 bosses all up! Starting with the Mutant Rat and ending with the final boss of the game, The Man in Red, this version will test your bullet dodging skills to the absolute limit.


Boon rewards will only drop from the last boss faced of each stage, however all the other bosses do give a little health and whiskey replenisher as a top-up. Can you take them all on?
[h2]Bounty Board[/h2]
The Bounty Board can be found in the top left corner of the Gunsmith's room in the Hub. To view the bounties, interact with the board and check out your 3 optional bounties. Each bounty will be for a specific Boss and have their own unique requirements: in order to be completed, you must use the specific weapon, outfit, and whiskey shown on the bounty during the boss fight.


You can accept all 3 bounties at the same time if you want, then head into a normal run to see if you face the boss you want to take down. These bounties add an exciting new layer of challenge and strategy to your regular runs.

After completing a bounty (or bounties), head back to the Bounty Board in the Hub and turn in your bounty to claim the cash reward. Use your hard-earned cash to purchase new items, weapons, and upgrades to help you survive the Undead West!

That’s all for this update, happy hunting and see you in the next Roadmap devlog!

Deathless Games and Retrovibe