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PULSAR: Lost Colony News

v1.2.04 Release Notes

Hello everyone,

Version 1.2.04 is now available containing some bug fixes based on issues reported by the community.

Fixes
  • Fixed issue with the Academy engineering test
  • Fixed issue with ARX-JP consuming power when warp jump calculations have completed
  • Fixed issue with Tetragonal Surface Projector damage reduction not applying to all damage types
  • Fixed issue with Siphon Credits virus that caused it to incorrectly drain crew credits when an enemy ship infected a non-player ship
  • Fixed internal issues with beam pistols in certain situations that caused it to not fire correctly / not consume ammo
  • Fixed issue with long range warp station override screens in certain galaxies. The screen can now handle more warp targets without issues with selections going off-screen



Thanks for your time!

Best,
The Leafy Games Team

v1.2.03 Release Notes

Hello everyone,

Version 1.2.03 is now available containing some bug fixes based on issues reported by the community.

Fixes
  • Fixed a bug with the Min Integrity stat for shield generators not correctly scaling / not using the appropriate base values for that shield type
  • Fixed a bug with mega turret damage not being correctly synced over the network when damaging certain types of targets (non-ship space targets)
  • Fixed a bug with Liar’s Dice that could cause players to not correctly reset their position when exiting the game
  • Fixed a bug with Liar’s Dice that could cause your character to flicker when playing the game



Thanks for your time!

Best,
The Leafy Games Team

v1.2.02 Release Notes

Hello everyone,

Version 1.2.02 is now available containing some bug fixes based on issues reported by the community. Thank you for sending in those reports!

On a somewhat unrelated note, our team is in pre-production of our next project! It’s still too early to share anything yet, but we figured some of you might be interested to know.


Additions
  • Added Noto Sans Syriac as a embedded fallback font
Improvements
  • Increased font size and overall readability of bridge dialogue/hailing display
  • Core safety shutdown now triggers only when core stability is under 95%
  • Camera shake should be more controlled at various frame rates
  • Entering the Captain’s Chair and Turrets as non-host players should now be more responsive


Fixes
  • Fixed Phase Turret damage scaling to ensure it takes into account the component level and any turret damage scaling added by other components / effects
  • Can no longer abandon certain main story missions (ex. Find the Lost Colony)
  • Fixed line spacing issues for certain dialogue interactions on the bridge dialogue/hailing display
  • Slightly tweaked math of AI priority override (Reactor Stability >= X%) to better match displayed stability
  • Engineering no longer shuts down when your ship is affected by reactor temperature increasing effects when running without a reactor
  • Fixed issue that caused player crews to incorrectly lose faction alignment / reputation if they happen to be in a sector of a Fluffy Biscuit crew as they lose the biscuit selling contest
  • Missions could in limited circumstances could end in mission failure after successfully being completed
  • Shield Generators did not always scale their Min Integrity stat based on level / max shields



Thanks for your time!

Best,
The Leafy Games Team

v1.2.01 Release Notes

Hello everyone,

Version 1.2.01 is now available! This hotfix fixes a few issues reported in the newly released campaign, Depths of Umbra-K54.

Fixes
  • Fixed an issue with boss doors not visually closing upon entering their room
  • The “All Umbra Logs” achievement should now trigger correctly
  • Fixed an issue with the status screen incorrectly showing the reactor heat rating
  • Correctly ordered the logs so that they appear in chronological order (sorted by the time the logs themselves were written)
  • Fixed an audio issue on Mac builds


Thanks for your time!

Best,
The Leafy Games Team

Depths of Umbra-K54 (New Bonus Campaign)

Hello everyone,

Launch Teaser: https://youtu.be/MRbIM8VirbI

Version 1.2 is now available! We’re excited to introduce a new campaign: Depths of Umbra-K54, and a new ship: The URV-500 Submersible.

This campaign takes place in the sea under the icy surface of the rogue planet Umbra-K54. Your crew is tasked with investigating an unusual warp-field anomaly.

Important note: It is not recommended to rely on the AI PiBot for the new campaign, as the challenges found within would require a lot of specific behaviors. Because of that, we recommend planning accordingly!

Additions
  • New Campaign: Depths of Umbra-K54
  • New Ship: The URV-500 Submersible
  • 3 New Enemy types
  • 4 New Boss Enemies
  • New systems and screens including hull breaches and ship flooding for the URV-500
  • New URV components
  • 28 readable logs
  • 2 new achievements


Changes
  • Increased the size of the top-right UI showing your ship’s hull and shields for improved clarity
  • The dialogue window has been increased in height to allow for more dialogue options to be displayed and more text to be shown
  • Certain UI elements now hide themselves when the Tab menu is open to prevent overlapping
  • Turrets can now be exited without delay for non-host players


Fixes
  • Fixed issue with dropped item Captain notification not showing the name of the item dropped
  • Fixed issue that could cause audio issues in certain situations
  • Fixed some issues with offline mode that caused menus to not properly update themselves while open
  • Fixed visual issue when a fuel capsule is loaded but the ship is out of fuel
  • Fixed issue with the repair gun that could cause it to stop working in certain situations
  • Fixed issue that caused fog effects to affect in-game cinematics
  • Fixed issue with loading AI priorities that could cause incorrect priorities to activate
  • Changed some internal physics settings to improve performance in certain situations
  • Academy: Removed option for external camera when using the Captain’s Chair in the Academy due to lack of a proper exterior environment
  • VR: Fixed issue with certain UI elements not aligning with the camera properly in VR mode
  • VR: Fixed issue with in-game opening cinematics not being visible in VR mode


Thanks for your time!

Best,
The Leafy Games Team