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PULSAR: Lost Colony News

Beta 30.6 Release Notes

Hey everyone!

Beta 30.6 is now out! We tried to get this one out fairly quickly to address the issue that was introduced in Beta 30.5. Let us know if anyone continues to have issues.

Additions
-Added a new AI behavior tweak which can be used to customize the overall priority of shooting down missiles for each bot.

Changes
- AI using turrets capable of shooting down missiles should no longer always prioritize incoming missiles and be a little more intelligent when deciding what to shoot.


Fixes
- Fixed an issue with certain mission objectives that required players to eliminate all enemies in a sector not triggering when it should
- Fixed an issue with the military-grade shield boosting program not providing its bonus
- Fixed some internal issues with AI data that we hope will stabilize some issues with the bots
- Fixed an issue with the Defend Self AI behavior that could make it not work correctly in some situations
- Strengthened a few network security messages
- Fixed an issue with the ship off-screen indicators preventing input on menus

Thanks for your reports and feedback!

Best,
The Leafy Games Team

Beta 30.5 Release Notes

Hey everyone!

Beta 30.5 is now out! It contains a handful of fixes and tweaks. As a side note, progress is underway and going well for Beta 31!

Changes
- Made some optimizations to how captain’s orders are handled. They should use less bandwidth and hopefully put less of a strain on the network (which may result in fewer disconnects).
- Tweaked how damaging the explosions of ejected reactor-cores are. The damage from distance now scales linearly rather than exponentially. Their damage is reduced and also scales based on the value of the reactor.


Fixes
- Fixed an issue with NPC Valter Clement not providing the auction data fragment after purchasing it from him
- Fixed an issue with completing the Sensor Repair mission at the Harbor
- Fixed a typo in the Remove Obstructions W.D. mission
- Fixed an additional issue allowing players to skip content at the Lost Colony
- Fixed a geometry clipping issue found on the Lost Colony
- The Ancient Sentry battle music now loops correctly
- Fixed an issue related to the “must kill all enemies” mission objective type.

Thanks for your reports and feedback!

Best,
The Leafy Games Team

Beta 30.4 Release Notes

Hey everyone!

Beta 30.4 is now out! This update contains more fixes and improvements. A few of the bigger ones include a fix to a warp-related collision bug and a warp-related networking issue that could result in a disconnect.


Changes
- Tweaked how the Final High Rollers table works. It should no longer remove the chips you have collected when sitting at the final table, making the game a little easier.

Fixes
- Fixed a few internal errors that were appearing due to the game analytics. It’s unclear if these were causing any noticeable bugs though.
- Fixed another issue related to ship collisions during warp.
-Fixed an issue with the Sylvassi Swordship, in which its atrium would accidentally be culled causing strange issues
-Fixed a bug that wouldn’t properly give achievements to non-host players when the achievement involved a game object being destroyed (Killing Sector Commanders, etc.)
-Fixed a bug in the High Rollers Station that would allow players to keep their “score” when moving between tables
- Fixed a bug on the Fluffy One ship that prevented players from tweaking the Engineering System Screen
- Fixed a placement issue with the Life Support system screen on the Outrider
- Fixed a networking issue that could sometimes cause a disconnect while syncing ship components during warp.
- Potentially fixed an internal issue related to the first artifact planet level

Additions (Lost Colony)
- New Screen: Containment Screen Log - This should help make the containment screen puzzle a little easier to understand for new players.
- New Screen: Security Door - Another screen to help new players better understand what to do in order to progress.
- New Log: Better explaining the lore behind the Lost Colony

Changes (Lost Colony)
- Updated the ending cutscene files. They should appear a bit sharper now.
- Changed the location of a few of the keycards in the Lost Colony after a few reports of players having trouble finding them.
- Tweaked the selection line visual in VR to always appear during the neural calibration sequence hopefully making it easier to select the desired option.

Fixes (Lost Colony)
- Fixed another level issue that could allow players to skip some of the Lost Colony content
- Fixed a VR issue related to the neural calibration sequence. The camera should no longer move, and the scale and placement of the visuals should be better.

Thank you for your time!

Best,
The Leafy Games Team

Beta 30.3 Release Notes

Hey everyone!

Beta 30.3 is now out! This is a hotfix focused on a few reported issues we wanted to get fixed quickly. The most critical is a fix for an ironman mode issue that can result in improperly losing saves.

Fixes
- Fixed ironman mode issue that caused false save deletions when the ship wasn’t actually destroyed
- Bounty Hunters should always be flagged and no longer cause reputation loss when attacked or destroyed

Additions (Lost Colony)
- Added an additional log page at the Lost Colony with a hint on how to complete the Free For All ending

Fixes (Lost Colony)
- Fixed an issue that allowed players to skip to the containment room through a hole in the level

Thank you for your time!

Best,
The Leafy Games Team

Beta 30.2 Release Notes

Hey everyone!

Beta 30.2 is now out! This update mostly contains more changes to help with clarity as well as addresses some of the bigger issues that have been reported regarding the new Lost Colony content.

Changes
- We’ve reverted an earlier change to how Neutral stores react to AOG rep. They no longer take any faction rep into consideration. The only exception being shopkeepers and the new general store in the Estate sector.

Fixes
- Fixed a few broken pickup items on the Bulb Tree Planet
- Fixed an issue involving exiting warp where the Ship’s Exterior would collide with it’s interior causing it to explode.
- Fixed an issue that could potentially create Bounty Hunters for factions you’re friendly with.
- We believe we have fixed an issue involving the Fluffy Biscuit Leaderboard not properly updating
- Fixed a few broken pickup items on the Bulb Tree Planet
- Fixed a missing collider on the Caustic Corsair Ship
- Fixed an issue with the ironman save system that prevented it from deleting the active save upon ship destruction. It could be loaded in-game before the game deleted it.
- Made tweaks to the ironman save system to help prevent any false deletions of save files on a game over, if anyone else has an issue like this in Beta 30.2, we’d love to see your player log! It should include more information about what might be happening. Instructions here: https://www.pulsarthegame.com/sending-an-output-log-file
- Fixed a minor issue with Viruses regarding destroyed ships

Additions (Lost Colony)
- Added an Alert UI to help guide non-captain players during the Neural Calibration sequence, it lists the number of errors and what to do to help the captain.

Changes (Lost Colony)
- Tweaked the error generation rate on the Containment Screen, it’s speed should not scale as high when playing with more human players
- Changed the size of the numbers in the Neural Calibration sequence, as well as how they scale based on resolution to increase readability at certain screen resolutions
- Incorrect options are eliminated faster when fixing / clearing errors during the Neural Calibration sequence
- Removed the final “Layer” to the neural calibration sequence making it slightly easier to complete
- Made a special case for the scenario when a single captain (no crew at all) tries to perform the Neural Calibration sequence, they’ll have around 50% more time before the “layer” reverts.
- Tweaked the lighting for the screens connected to the containment system, the previous lights were blowing out the name of certain screens making the process of finding a specific screen much harder
- Tweaked when the Grand Warp Gate appears in the game. It now appears immediately rather than waiting for the player crew to acquire at least 1 Data Fragment


Fixes (Lost Colony)
- Fixed a minor visual issue on the Lost Colony
- Fixed an issue that could prevent the Grand Warp Gate from properly appearing
- Fixed a save issue that wouldn’t properly store the contents of the “Hatch” in the final room of the Lost Colony
-Fixed an internal issue relating AI bots and the Neural Calibration sequence


Thank you for your time!

Best,
The Leafy Games Team