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PULSAR: Lost Colony News

Beta 30.7 Release Notes

Hey everyone!

Beta 30.7 is now out! This update includes a handful of additions and improvements. A few of the bigger ones include a nice amount of polish given to the Virus Screen and some improvements to how the Progress.data file is handled.

Additions
- Added a new keybind option for enabling text chat
- Added a new keybind option to enable boosting while piloting
- Added some additional protections for the progress.data file and how it works with the Steam Cloud. If there is a conflict with the local file and the one in the cloud you’ll be given the option on which one to keep. This can hopefully help prevent issues where players’ progress can get unintentionally lost.

Virus Screen
- Added the name of the broadcasting ship under the virus name
- The displayed color of the virus should now only be red when it’s actively threatening your ship
- Tweaked the visuals of the decrypt button, and also added a tooltip to help players notice it
- Hostile viruses now appear at the top of the list on the virus screen

Changes
- Hid Lost Colony sectors from the starmap visuals
- Infected spore pods will now target the ship closest to them
- Slightly polished the menu opening and closing effects
- The Virus Booster Beacon now treats all ships as hostile and broadcasts viruses to all
-Tweaked the pool of random viruses other crewed ships start with; there should be a much bigger variety of hostile viruses than before, especially at higher chaos levels
-Tweaked the pool of random CPUs other crewed ships start with; there should be a moderately bigger variety of CPUs than before, especially at higher chaos levels

Fixes
- Fixed a shadowing issue on one of the alien creatures
- Fixed an issue involving virus decryption in sector battles
- Fixed a sound effect issue that would occur when alt-tabbing out and clicking back into the game
-Potential fix for an issue involving the number of biscuits sold
-Fixed an issue with the Siphon Credits virus which could occur during sector battles
-Fixed an issue with the repair tool that made it difficult to repair the ship system when a robot was nearby
-Fixed an issue with the statistics tracking. The number of sectors visited stat was meant to be the number of sector types discovered and should now work properly.


As always, thanks for your reports and feedback!

Best,
The Leafy Games Team

Beta 30.6 Release Notes

Hey everyone!

Beta 30.6 is now out! We tried to get this one out fairly quickly to address the issue that was introduced in Beta 30.5. Let us know if anyone continues to have issues.

Additions
-Added a new AI behavior tweak which can be used to customize the overall priority of shooting down missiles for each bot.

Changes
- AI using turrets capable of shooting down missiles should no longer always prioritize incoming missiles and be a little more intelligent when deciding what to shoot.


Fixes
- Fixed an issue with certain mission objectives that required players to eliminate all enemies in a sector not triggering when it should
- Fixed an issue with the military-grade shield boosting program not providing its bonus
- Fixed some internal issues with AI data that we hope will stabilize some issues with the bots
- Fixed an issue with the Defend Self AI behavior that could make it not work correctly in some situations
- Strengthened a few network security messages
- Fixed an issue with the ship off-screen indicators preventing input on menus

Thanks for your reports and feedback!

Best,
The Leafy Games Team

Beta 30.5 Release Notes

Hey everyone!

Beta 30.5 is now out! It contains a handful of fixes and tweaks. As a side note, progress is underway and going well for Beta 31!

Changes
- Made some optimizations to how captain’s orders are handled. They should use less bandwidth and hopefully put less of a strain on the network (which may result in fewer disconnects).
- Tweaked how damaging the explosions of ejected reactor-cores are. The damage from distance now scales linearly rather than exponentially. Their damage is reduced and also scales based on the value of the reactor.


Fixes
- Fixed an issue with NPC Valter Clement not providing the auction data fragment after purchasing it from him
- Fixed an issue with completing the Sensor Repair mission at the Harbor
- Fixed a typo in the Remove Obstructions W.D. mission
- Fixed an additional issue allowing players to skip content at the Lost Colony
- Fixed a geometry clipping issue found on the Lost Colony
- The Ancient Sentry battle music now loops correctly
- Fixed an issue related to the “must kill all enemies” mission objective type.

Thanks for your reports and feedback!

Best,
The Leafy Games Team

Beta 30.4 Release Notes

Hey everyone!

Beta 30.4 is now out! This update contains more fixes and improvements. A few of the bigger ones include a fix to a warp-related collision bug and a warp-related networking issue that could result in a disconnect.


Changes
- Tweaked how the Final High Rollers table works. It should no longer remove the chips you have collected when sitting at the final table, making the game a little easier.

Fixes
- Fixed a few internal errors that were appearing due to the game analytics. It’s unclear if these were causing any noticeable bugs though.
- Fixed another issue related to ship collisions during warp.
-Fixed an issue with the Sylvassi Swordship, in which its atrium would accidentally be culled causing strange issues
-Fixed a bug that wouldn’t properly give achievements to non-host players when the achievement involved a game object being destroyed (Killing Sector Commanders, etc.)
-Fixed a bug in the High Rollers Station that would allow players to keep their “score” when moving between tables
- Fixed a bug on the Fluffy One ship that prevented players from tweaking the Engineering System Screen
- Fixed a placement issue with the Life Support system screen on the Outrider
- Fixed a networking issue that could sometimes cause a disconnect while syncing ship components during warp.
- Potentially fixed an internal issue related to the first artifact planet level

Additions (Lost Colony)
- New Screen: Containment Screen Log - This should help make the containment screen puzzle a little easier to understand for new players.
- New Screen: Security Door - Another screen to help new players better understand what to do in order to progress.
- New Log: Better explaining the lore behind the Lost Colony

Changes (Lost Colony)
- Updated the ending cutscene files. They should appear a bit sharper now.
- Changed the location of a few of the keycards in the Lost Colony after a few reports of players having trouble finding them.
- Tweaked the selection line visual in VR to always appear during the neural calibration sequence hopefully making it easier to select the desired option.

Fixes (Lost Colony)
- Fixed another level issue that could allow players to skip some of the Lost Colony content
- Fixed a VR issue related to the neural calibration sequence. The camera should no longer move, and the scale and placement of the visuals should be better.

Thank you for your time!

Best,
The Leafy Games Team

Beta 30.3 Release Notes

Hey everyone!

Beta 30.3 is now out! This is a hotfix focused on a few reported issues we wanted to get fixed quickly. The most critical is a fix for an ironman mode issue that can result in improperly losing saves.

Fixes
- Fixed ironman mode issue that caused false save deletions when the ship wasn’t actually destroyed
- Bounty Hunters should always be flagged and no longer cause reputation loss when attacked or destroyed

Additions (Lost Colony)
- Added an additional log page at the Lost Colony with a hint on how to complete the Free For All ending

Fixes (Lost Colony)
- Fixed an issue that allowed players to skip to the containment room through a hole in the level

Thank you for your time!

Best,
The Leafy Games Team