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PULSAR: Lost Colony News

Beta 29.4 Release Notes

Hey everyone!

Beta 29.4 is now available. It is focused on fixing major bugs reported by our players.

Changes
  • Changed how our audio listeners are setup with relation to our multi-camera system, which should be more accurate


Fixes
  • Fixed issue related to switching the multiplayer region. It should be a smoother process now
  • Fixed issue with error correction of ship rotations. Could cause performance issues and desync of ship orientations
  • Fixed issue with pickup mission internals that could cause performance problems
  • Fixed an intermittent crash bug related to pathfinding
  • Fixed issue related to certain Photon viewIDs not being properly cleared
  • Fixed sound bugs related to certain items (fire extinguisher, beam rifles) that could cause them to continually play
  • Fixed issue with some SFX not being heard when onboard certain stations
  • Fixed visual issue with certain wandering NPCs that could cause them to appear offset from their target position
  • Fixed issue related to some missions not being able to be started / some NPCs having broken dialogue


Thanks for your reports and feedback!

Best,
The Leafy Games Team

Beta 29.3 Release Notes

Hey everyone!

Beta 29.3 is now available. It introduces new systems designed to allow customization of your gameplay experiences.

From now on, when starting or loading a game you’ll be able to choose settings for the galaxy. Hosts can change properties for faction spread, difficulty, sector types, number of sectors, chaos increases, and more.

These settings will determine the type of galaxy: Standard, Expert or Custom.

  • Standard Galaxies are the classic settings that have been used up to now.
  • Expert Galaxies are a more challenging version of the Standard Galaxy, designed for experienced crews. It increases enemy ship power, chaos spread and other settings.
  • Custom Galaxies are those that don’t match either of the two above configurations.


Certain settings cannot be changed after the initial galaxy setup, but many can be changed when loading a game (including current saves).

We’re interested to hear your feedback about this new system, especially about features like Expert mode. We're considering having an achievement related to Expert mode in the future, but we wanted to make sure it was an appropriate challenge.

Custom Galaxy Settings
  • Galaxy Size (The initial number of sectors in a galaxy - from 800 to 5000)
  • Chaos Growth Rate (The speed at which chaos increases - from 0.5x to 5x)
  • Max Chaos (The maximum amount of Chaos the galaxy will reach - from 3 to 9)
  • Enemy Ship Power (Scales the average enemy ship component levels - from 0.5x to 2x)
  • Drone Modifier Power (Scales the chance that special modifiers are added to unmanned ships - from 0.5 to 2x)
  • Galaxy Seed (Base number used for galaxy generation; -1 means a random number)
  • Enemy Ship Backup Rate (Increases the rate of ships warping in to provide backup - from 0.5x to 2.5x)
  • Beacon Spawn Rate (Multiplier for the max number of beacons to appear in a sector - from 0.5x to 2.5x)
  • Bounty Hunter Spawn Rate (Multiplier for the rate at which bounty hunters are generated - from 0.5x to 4.0x)
  • Colonial Union Initial Spread (How many sectors start as CU sectors - from 0.5x to 2x)
  • Colonial Union Continuous Spread (The rate of growth for new CU sectors - from 0.5x to 5x)
  • WD Corp Initial Spread (How many sectors start as WD sectors - from 0.5x to 2x)
  • WD Corp Continuous Spread (The rate of growth for new WD sectors - from 0.5x to 5x)
  • Infected Initial Spread (How many sectors start as Infected sectors - from 0.5x to 2x)
  • Infected Continuous Spread (The rate of growth for new Infected sectors - from 0.5x to 5x)
  • Moon Count (The average number of moons orbiting planets - from 0x to 2x)
  • Planet Enemy Respawn Rate (Scales the respawn speed of enemies on planets - from 0.5x to 5x)
  • General Stores (Scales the amount generated by the galaxy - from 0.5x to 4x)
  • Long Range Warp Stations (Scales the amount generated by the galaxy - from 0.5x to 4x)
  • Nebula Sectors (Scales the amount generated by the galaxy - from 0.5x to 4x)
  • Scrapyard Sectors (Scales the amount generated by the galaxy - from 0.5x to 4x)
  • Minefield Sectors (Scales the amount generated by the galaxy - from 0.5x to 4x)
  • Graveyard Sectors (Scales the amount generated by the galaxy - from 0.5x to 4x)
  • Asteroid Field Sectors (Scales the amount generated by the galaxy - from 0.5x to 4x)
  • Faction Battle Sectors (Scales the amount generated by the galaxy - from 0.5x to 4x)
  • Modifier Player Ship - Energy Damage (Outgoing energy damage - from 0.5x to 3x)
  • Modifier Enemy Ship - Energy Damage (Outgoing energy damage - from 0.5x to 3x)
  • Modifier Player Ship - Physical Damage (Outgoing physical damage - from 0.5x to 3x)
  • Modifier Enemy Ship - Physical Damage (Outgoing physical damage - from 0.5x to 3x)
  • Modifier Player Ship - Reactor Strength (Reactor output multiplier - from 0.5x to 3x)
  • Modifier Enemy Ship - Reactor Strength (Reactor output multiplier - from 0.5x to 3x)
  • Modifier Player Ship - Shield Charge Rate (Charge rate multiplier - from 0.5x to 3x)
  • Modifier Enemy Ship - Shield Charge Rate (Charge rate multiplier - from 0.5x to 3x)
  • Modifier Player Ship - Thruster Boost (Thrust multiplier - from 0.5x to 3x)
  • Modifier Enemy Ship - Thruster Boost (Thrust multiplier - from 0.5x to 3x)
  • Modifier Player Ship - Warp Charging Rate (Scales from 0.5x to 3x)
  • Modifier Enemy Ship - Warp Charging Rate (Scales from 0.5x to 3x)


Additions
  • Galaxy Settings: allows for hosts to customize properties of the galaxy for their games
  • New Planet and Artifact Planet Mission. The final mission assigned by Rumibard Warger in Outpost 488. Completing this mission grants a Lost Colony Data Fragment.
  • Grey Huntsman Bounty Hunters Guild will grant a Lost Colony Data Fragment after completing a number of missions for them.
  • New Data Fragment: Warger’s Fragment - no effect
  • New Data Fragment: Grey Huntsmen Fragment - no effect


Changes
  • Many internal updates to plugins including Photon, WWise, Oculus, SteamVR, and Teamspeak
  • Moved main game scripts to .NET 4.x equivalent for increased performance and compatibility with newer software/plugins
  • Moved our linux builds to 64-bit (Unity is dropping support for 32-bit linux builds)
  • The “No Questions Asked” Achievement has been moved to Warger’s new final mission.
  • Increased Outrider’s angular drag, it’ll rotate slightly slower now.


Fixes
  • Fixed some issues with enemies on the abandoned Fluffy Biscuit Co. factory
  • Optimizations for the smoke creature in Sylvassi Cyphers
  • Fixed pathing issues for certain areas like space shops
  • Custom appearance menu should look better at larger field of view settings
  • Fixed a crash on exit bug
  • Distress signals for enemy ships will no longer work in sectors with blocked long range communications (such as nebulas)
  • Tweaked ship component power scaling with chaos level: minimum level is now 25% of maximum instead of 12.5%



Thanks for your reports and feedback!

Best,
The Leafy Games Team

Beta 29.2 Release Notes

Hey everyone!

Beta 29.2 is now available. It’s mainly focused on bug fixes based on your reports!

Changes
- Game can show controls for more turret actions like firing missiles or activating the pulse laser
- Signal Jammer Beacons no longer stack to reduce EM detection below 50%
- Maximum number of AI overrides per priority raised to 15 (from 10)
- Syber’s Threat program updated to add turret charge speed instead of turret damage
- Thumbnails in the Customize Appearance menu no longer show model with additional rotation
- Join game menu now shows the current region and number of crews found in total
- Increased the respawn time of some rat creatures on one of the cave planets

Fixes
- Saved AI data could sometimes be outdated without the game notifying the player
- Some game menus were smaller than intended, should be fixed now
- Starmap camera in saves sometimes wouldn’t let you select sectors on the edge of the galaxy
- Fixed various internal errors reported by analytics
- Certain ships could spawn Neutral drones which have been replaced with Bandit drones
- In new galaxies The Estate now does additional checks to ensure it has sectors within warp range
- Updated power test for the Engineer in The Academy to take into account new changes
- EngBot a little better at managing power while cloaked (requires a reset of AI priorities)
- Scrap icon for the hull repair system on the Interceptor can no longer be seen through walls
- The scanner should no longer pick up certain long range dialogue actors as NPCs on planets
- Ships and beacons should no longer spawn inside of asteroids
- Syber’s Threat program’s effect should now apply properly and show as blue when active on the computer screen
- Fixed some ammo-based pistols that wouldn’t properly fire their last shot
- Added message to inform the player if the game can’t write the bindings file to disk
- Updates to resource and memory management to prevent crashes in certain situations
- Ship cargo could sometimes not sync their positions correctly initially

Thanks for your reports and feedback!

Best,
The Leafy Games Team

Beta 29.1 Release Notes

Hey everyone!

Beta 29.1 is now available! It is focused on bug fixes with some changes to missiles and AI priorities in saved games

Changes
- Load game menu now provides an option to reset the AI priorities and automatically enables it if newer defaults are detected
- Missile tooltips now show more info
- Missiles now increase their damage when upgraded
- Error message should now appear when a player attempts to join a Secured game without being logged into Steam
- Processor Shop now includes Overcharge Processors (may require new galaxy)

Fixes
- Fixed High Roller Fragment bug related to coolant refill causing broken coolant screen / incorrect refills
- High Roller Fragment notification now shows actual coolant refill amount (15%) rather than (25%)
- Fixed Commander Fragment issue with upgraded hulls not repairing correctly
- Fixed issue with internal virus components being dropped on ship destruction
- Fixed issue with shopkeepers and stores that could cause de-sync and other problems
- Fixed issue with black hole sectors that caused performance issues and collision issues with asteroids
- Fixed issue with High Rollers if ship warped while a player was playing Liar’s Dice
- Fixed some small internal errors reported by the analytics system

Thanks for your reports and feedback!

Best,
The Leafy Games Team

Beta 29 Release Notes

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Hey everyone!

Beta 29 is out now! This might be one of the biggest updates we’ve done yet! This update focuses on a few big additions as well as several balance passes and quality of life features.

Lost Colony Data Fragments have been added to the game. These are required to get to the Lost Colony and can be gained through numerous ways. While the Lost Colony isn’t in the game yet, data fragments are the last feature we needed to add in order to introduce the Lost Colony content in an upcoming update. Many of the fragments grant passive effects to your ship, which we think add a nice bonus to acquiring them.

Two new places to acquire Lost Colony data fragments are the Auction found on the Spiderbarge in the Burrow, and the Highrollers Station which will contact crews and invite them to play Liar’s Dice at an exclusive station.

In order to add more variety to space combat, sectors now have a chance of including a “beacon”. These beacons create sector-wide modifiers to ship systems, and can either help or harm your ship. Some of the effects include thrust boosting, damage increases, armor increases and many others. Keep in mind that other ships also have these bonuses, and it’s possible to target and destroy these beacons if necessary (with no rep loss to do so).

This update also includes some big changes to Crew AI. AI can now charge programs, patrol sectors, and even launch nuclear devices! These effects don’t just apply to your crew, but enemy crews as well. The default AI priorities and behaviors have been greatly improved and updated. A few new additions include the Pibot being able to fly into Long Range Warp Stations, and the Engbot automatically lowering the shields when the Pibot enters a repair depot.

With the changes to crew AI, this means that enemy ships can launch nukes if they own them and are desperate enough. In order to help you manage this, the Scientist can now see if there is a nuke on board their ship through the sensor screen, and the Weapons Specialist now has a pulse laser affixed to many of the main turrets. This pulse laser can fire rapidly, allowing them to deal pinpoint damage to nukes and missiles.

We’ve also worked on new sector types including asteroid fields and faction battles. Faction battles are in-progress fights between a small number of ships and/or drones that can be approached in many different ways. Asteroid fields are cluttered with asteroids of various sizes requiring pilots to pay close attention to their surroundings to defeat enemy ships. Asteroids across the galaxy have also been updated with a new sharper look.

Ship combat has been tweaked to look and feel more impactful with new effects like hull debris flying off the ship and sparks flying on the bridge. Enemy ships are now more capable in ship combat, they are now able to warp out of difficult fights and call for backup with a distress signal. Ships can now also warp-in to provide backup to an enemy during a fight including both drones and powerful crewed ships!



Additions
- New Sector: Asteroid Field
- New Sector: Faction Battle - Neutral / CU
- New Sector: Faction Battle - CU / Infected
- New Sector: Faction Battle - Neutral / WD
- New Sector: Faction Battle - WD / Infected
- New Beacon: Sniper - Fires at enemy ships from range
- New Beacon: Warp Disable - Disables activation of warp drives
- New Beacon: Shield Boosting - Boosts shield recharge rate
- New Beacon: Power Boosting - Boosts reactor power
- New Beacon: Boarding Drones - Sends boarding drones to ships with disabled quantum shields
- New Beacon: Block Comms - Blocks Long Range Comms (no rep loss, no flagged condition for stealing ships)
- New Beacon: Energy Damage Boost - Boosts damage output of energy based turrets
- New Beacon: Corruption - Broadcasts the corruption virus
- New Beacon: Disable Cloak - Prevents and disables cloaking technology from working
- New Beacon: Program Recharger - Recharges more program slots during manual program charging
- New Beacon: Fire Spread - Increases the spread and growth of fires aboard ships
- New Beacon: Overcharge - All ships and beacons will accumulate overcharge when near one another
- New Beacon: Random Component Effect - Boosts the efficiency of a random ship component per ship
- New Beacon: Armor Reduction - Reduces effectiveness of armor for all ships
- New Beacon: Physical Damage Boost - Boosts the damage output of physical turrets
- New Beacon: Warp Range Booster - Boosts the range of your ship’s warp drive
- New Fragment: Auction fragment - Grants special deals in general store
- New Fragment: AOG fragment - Your current ship clears its flagged status each jump
- New Fragment: CU fragment - +50% max shield integrity, +15% warp range
- New Fragment: Liar’s Dice fragment - Random bonus each jump (+50 credits, +25% coolant, +1 processed scrap)
- New Fragment: Fluffy Biscuit Fragment - 2x food supply, 2x credits from sales
- New Fragment: W.D. Fragment - 15% tracker missile refill each jump
- New Fragment: Racing Fragment - 30% thrust increase
- New Fragment: Sector Commander Fragment - 5% hull repair each jump
- New Fragment: Sylvassi Fragment - 2 additional program slots
- Faction Battles: New sector types at the frontlines of competing factions
- Enemy ships have functional distress signals and can receive backup
- Some enemy ships can now warp out
- Most mega turrets now have a fast-firing pulse laser
- New Ship HUD Elements for distress signals, warp drive charging, and ship system damage.
- Sparks can fly from lights in the ship when taking damage or while at low hull
- Hull damage can cause some hull bits to fly off into space
- Ships emit some smoke and sparks occasionally when hull is low
- Lifeform Scan
- Radiation Alarm
- New Processor - Overcharge Processor - Creates overcharge based on incoming energy damage
- Added more dialog to hailing crewed ships; some options include hints for finding Lost Colony data fragments
- New UI Element: a colored line appears above the ship info HUD in the upper right corner of the screen, If this line is there, then the ship’s Quantum Shields are online and boarding is prevented.

AI
- Crew AI Priority menus have been tweaked. The Top priorities section now includes the current top behaviors from both Main and Class specific priorities, this should hopefully give a better idea about what priorities are currently important to that particular crew AI.
- New crew AI ability: Manual Program Recharge
- New crew AI ability: Launch Nuclear Device
- New pilot AI ability: Use Warp Station
- New pilot AI ability: Patrol - Fly to random points in the sector
- New engineer AI ability: Lower Shields
- New engineer AI ability: Shutdown Ship
- New engineer AI ability: Eject Reactor Core
- New engineer AI ability: Overclock
- New scientist AI ability: Sensor Sweep
- Scientist AI ability fixed: Search for Ships
- New AI priority override: Healing item is equipped
- New AI priority override: Healable crewmate is nearby
- New AI priority override: Fuel capsules on ship is > X
- New AI priority override: Unfilled program charges on ship is > X
- New AI priority override: Current ship has a nuclear device installed
- New AI priority override: Active Long Range Warp Station in sector
- New AI priority override: Target ship's combat level > X% of ours
- New AI priority override: Captain is sitting in the Captain's Chair
- New AI priority override: Reactor stability is > X%
- New AI priority override: Ship has been out of warp > X seconds
- New AI priority override: Ship has been in warp > X seconds
- New AI priority override: Target ship's warp drive is > X% charged
- New AI priority override: Target ship's distress signal is active
- New AI priority override: Nuke path is clear
- New AI priority override: Ship is inside a repair depot
- New AI priority override: Captain is onboard a ship
- New AI priority override: Target ship's hull > X% of ours
- New AI priority override: Last time doing this priority > X sec ago
- New AI priority override: Target ship's armor > X% of ours
- New AI priority override: Target ship's shields > X% of ours
- New AI priority override: Time since manual program recharge > X sec
- New AI priority override: Reactor is currently overclocked
- New AI priority override: Reactor core safety is enabled
- New AI priority override: Target ship can currently be detected
- New AI priority override: Quantum shields are online
- New AI priority override: Overcharge > X%
- New AI priority override: Reactor core is in meltdown
- New AI priority override: Ship does have a Reactor equipped
- New AI priority override: Reactor core was recently ejected
- Crew AI will stay in place longer when responding to Close To Captain order
- Scibot is a bit smarter about running programs
- Engbot is smarter about leaving their station, they will reduce usage and coolant flow so the ship is less likely to overheat or waste coolant while they are away.
- Engbot can now use the Aux Reactor. A priority of (1) will signify that.
- Custom Events menu has been improved to be more space efficient (tabs)
-The Custom Event “Repair Depot Nearby” is now a sector-wide check instead of distance based
- AI will now generally move slower, and also ramp up speed when starting to move from a standing position


Changes
- UI - Tab menu now has a spot to display any currently held Lost Colony data fragments and their descriptions / effects.
- UI - Tab menu has been tweaked and the crew reputation section has been slightly reworked.
- Starmap now starts with fewer sectors (around 1700). This helps with the problem of mission sectors being labeled (2001, 2002, etc)
- General stores now sell higher level ship components based on chaos level
- WD ships have increased the number of missile slots from 2 to 3.
- Tweaked galaxying syncing, should be a bit faster.
- Tweaked galaxy generation, should be a bit faster and show progress percentage.
- Tweaked the warp-out SFX
- Overhauled the visuals and level of the Fluffy Biscuit mission planet for “Deliver Biscuits to Restricted CU Site 881”. Should be a better overall experience. Dialog of NPCs also tweaked to accommodate the changes.
- Fluffy Biscuit mission location for “Deliver Biscuits to Food Reviewer” has been slightly tweaked. Added moving walkways to the long hall.
- Tweaked the starmap clipping range
- Removed all sensor types but EM sensors, simplified some screen visuals
- Ship destruction credits / XP / rep only given if you have have done significant damage
- Laser-type turrets can shoot down many missiles including nukes and Defender Turret missiles
- Shield visuals tweaked
- Players can now leave the Liar’s Dice Gaming table by pressing “R” instead of “ESC”
- Liar’s Dice Rules have been changed. The number of dice must always increase with each bid, though the face value can change. The first to three points wins.
- Missiles have lower reload times
- Lock-on time for missiles has been reduced
- Damage calculation for missile explosions has been tweaked to be more predictable
- Missiles deal more damage overall
- Nukes can also be shot down but may take multiple shots to destroy
- Auto-aiming turrets and bot AI can now shoot down missiles
- Changes to how explosion damage is assigned to make it more predictable
- Crews can no longer shoot down their own missiles
- Ship shields should no longer block flares
- Lasers now check for collisions against the hull instead of the shield bubble when shields are down
- Turret networking updates more frequent
- Some settings from the Game Settings menu moved to Controls menu
- Game Settings menu has been cleaned up a bit
- Overall thruster power usage has been reduced
- Overall shield power usage has been increased
- Aux Reactor power amounts have been tweaked
- Scientist can now scan a ship’s installed programs
- Increased the variety of processors / programs on enemy crewed ships
- Tweaked / reduced spread rate of Infected sectors
- Infected can now take over graveyard, minefield and nebula sectors
- Optimised internal chaos updates
- Reduced initial spread rate of every faction. This will likely lead to “blotchier” sections of faction space with the intent of making navigation more interesting
- Galaxy pathing (course plotting and bounty hunters) is more efficient
- Nearly all asteroids have been overhauled with new visuals


Fixes
- Defender Turret missiles will now track their target properly on clients
- Fixed SFX issue on missiles that caused them to still be heard after destruction
- Fixed a missing material on desert terraforming station planet
- PiBot should be better at collecting scrap
- Fixed an issue with items incorrectly spawning under the level. This should be fixed, but older saves may still have the issue.
- Fixed a small railing issue found in the WD hub
- Fixed a rendering issue for the Character Customization menu
- Fixed a moon issue on the AOG Secret Hideout Planet
- Fixed an issue with Programs / Viruses not correctly saving the order in which they were placed in.
- Fixed an issue that would show screens through walls
- Fixed a crashing issue found on the Interceptor and the Swordship. If you continue to experience issues try verifying the game files.
- Fixed a floating mesh issue found in Cornelia Station
- Fixed a UI issue with the Missions in the TAB menu
- Fixed a skybox rendering issue
- Fixed an issue that would occasionally lead to bots dying unexpectedly
- Fixed an issue with tooltips not always disappearing
- Fixed an issue with ships sometimes spawning in asteroids
- Fixed an issue that would occasionally make bots invisible
- Fixed an issue that prevented certain dialogue options from being selected when a captain’s notification was being displayed

Thanks for your time and please be safe out there!

Best,
The Leafy Games Team