Beta 25 - 25.3 Release Notes - Planet Pass / Sylvassi Cyphers
Hey everyone!
Devlog #82: https://youtu.be/oTf5-iNH-hI
Beta 25 is out now! This update focuses primarily on improving the planets currently in the game. We did this by adding additional details, more enemy variety, and more rewards for exploring. Some planets only needed a few touch ups while others have been heavily overhauled. Some planets and stations related to missions haven’t been changed yet, but we’ll be making a pass on them soon. Around 45 planets have been worked on for this update.
Part of the planet pass was adding additional rewards for exploring them, to do this we’ve added a few new pickup types that you can find planetside. We have Fuel - which adds 1 additional fuel capsule to your ship supply. We have Credsticks, which of course add credits to the ship account, we also have Experience pickups, which may be a little harder to find, these add 1 additional XP point to your crew experience!
This update also adds an additional method for acquiring a Lost Colony Data Fragment (reminder: the Lost Colony hasn’t been added yet). The new method involves exploring planets and discovering ancient Sylvassi structures known as “Cyphers”. Each of these ancient ruins contains a cryptic puzzle that the crew can work together to solve. We don’t want to give too many details away, but we tried to design a puzzle that could benefit from teamwork and communication while also being possible if you’re playing solo. The complexity of the puzzle increases based on the number of human players in the session.The Sylvassi Cypher Lab on your starmap is a great place to head to get started!
This update also contains unlockable uniforms! These new looks work the same way as the other cosmetic features but can help add a bit more character. Many of the uniforms allow color tweaks to further player customization!
Additionally, this update contains some changes to how starship turrets operate. They now use a heat-based system similar to how the hand-held weapons work. This allows crewmembers manning turrets to potentially fire their turrets faster than before, but with the added risk that if they fire too much too fast the turrets could overheat and be unusable for a short time. The turrets will cool faster if the engineer is using coolant. We believe this change allows for a bit more agency in the turret seat.
Additions
- New Item Pickup Type: Fuel - Picking up this fuel capsule will add 1 to your ship’s fuel supply.
- New Item Pickup Type: Experience - Picking this up will add 1 point to your crew’s experience.
- New Item Pickup Type: Credstick - Picking this up will add a handful of credits to your ship account.
- New Item Pickup Type: Credstick Pile - This pile of credsticks will add several hundred credits to your ship account.
-New Cosmetic Item Type: Uniform - You can now switch which uniform you wear. Faction restrictions have been removed and several new options are available. Some uniforms allow players to modify up to two of the uniform’s colors.
-New Uniform (Human Male and Female): C.U. Vice Admiral - Unlocked when 250 levels are earned playing as the Colonial Union faction.
-New Uniform (Human Male and Female): W.D. Vice Admiral - Unlocked when 250 levels are earned playing as the W.D. Corp.
-New Uniform (Human Male and Female): Lab Coat - Unlocked when 100 levels are earned playing as a Scientist.
-New Uniform (Human Male and Female): Civilian Clothes (Striped) - Unlocked after 25 levels earned
-New Uniform (Human Male and Female): Civilian Clothes (Solid Colors) - Unlocked after completing 60 Jumps.
-New Uniform (Human Male and Female): Civilian Clothes (Variant) - Unlocked after 200 levels earned
-New Uniform (Human Male and Female): Civilian Clothes with Robot Hand and Foot - Unlocked after 180 levels earned
-New Uniform (Human Male): Civilian Clothes with Robot Arm - Unlocked after 125 Levels Earned
-New Uniform (Human Male): Civilian Clothes with Robot Leg - Unlocked after 25 Crew Deaths
-New Uniform (Human Female): Civilian Clothes with Robot Leg and Arm - Unlocked after earning 220 levels
-New Uniform (Robot): Body Type 2 - Unlocked after earning 100 levels.
-New Uniform (Sylvassi) Ancient Sylvassi Suit - Unlocked after completing the Sylvassi Cypher Lab Quest.
-New Quest Item: Ancient Sylvassi Tablet
-New Sector: Sylvassi Cypher Lab - Shown on the Starmap, this sector is the central research base in this galaxy for the study of Sylvassi Cyphers and ancient Sylvassi culture.
-New Steam Achievement: Cypher Master - Gained from completing the Sylvassi Cypher Mission.
Changes
-Ship turrets now generate heat when fired and can overheat. This works similarly to how guns work on foot. Using reactor coolant applies to all turrets onboard, causing them to cool down faster depending on the coolant pump speed. Turrets can overall fire faster than before but turret operators will need to consider the heat buildup over time. Turrets operating themselves will manage their heat automatically but won’t fire over 60% heat, limiting their usefulness compared to a manned turret’s damage potential.
-Some of the turrets found in the game have had their stats adjusted to compensate for the change mentioned above.
-Planet Pass - Many planets have undergone many changes, from optimizing the levels, adding additional details, new rewards, more enemy variety and more!
Fixes
-Fixed a collision issue found inside KOW’Z Retreat
-Fixed a visual issue found within KOW’Z Retreat
-Fixed a few texture seam issues found on the Forsaken Flagship and a toxic planet
-Fixed an exception found in the racing sectors
-Ships can no longer warp to invisible sectors (sectors that haven’t been unlocked yet)
-Fixed a bug regarding armor for the Destroyer, armor flaw and shutdown defense
-Fixed an issue with non-Captain players potentially having a minor performance issue due to the AI priorities system
-Fixed a syncing issue related to the Sandshark
-Fixed an issue regarding ship fires not spawning correctly
Beta 25.1 Release Notes
Beta 25.1 is out now! This hotfix is focused on fixing some of the issues that have been reported and also helps provide a few more options to help turret cooling. We’ll likely be looking at adding or tweaking talents to help crews cool their turrets in a later update.
Additions
- The W.D. Cruiser now has an additional ship attribute: +15% Turret Cooling
Changes
- The BKP-WPN-POWER ship processor also now also affects the cooling rate of the turrets
- The Barrage ship program now also affects the cooling rate of turrets
Fixes
-Fixed a bug that would kill players upon immediately entering one of the Sylvassi Cyphers
-Fixed a bug that would incorrectly respawn enemies in the abandoned station mission
-Fixed a bug that would incorrectly respawn enemies on the planet crash 2 mission
-Fixed a collision issue found in one of the apartment areas in the Colonial Union Hub
-Fixed an issue that would incorrectly unlock the Ancient Sylvassi Suit based on the completion of an earlier mission instead of the intended one
-Fixed an issue that could show a third robot body type as unlocked, despite there being no option
-Fixed a bug where the control tips were not showing correctly. If you want those tips turned off you can uncheck “Show Controls” in the Game Settings
Beta 25.2 Release Notes
Beta 25.2 is out now! It contains changes and fixes based on player feedback. It also contains updates to a few planets. Thanks for all the feedback and bug reports!
Additions
-4 NPCs and mission added to snow planet
Changes
-Changed item levels and rarities on several items across several planets
-Ship turrets cool 15% faster overall
-Galaxy faction spread on is now more deterministic / repeatable
Fixes
-Fixed placement of a teleporter screen found on a mission planet (kiln seed request)
-Fixed issue with nukes that caused them to not apply their range stat properly. Certain nukes now have much larger ranges so keep that in mind!
-Fixed issue with Infected spreading through the galaxy that could cause the faction to not control much of the galaxy by Chaos Level 6. This will only apply to galaxies going forward (no forced reset)
-Fixed game loading issue that could cause saves to not load properly when the galaxy needs to be recreated in cases where the saved current sector no longer exists
-Fixed issue with cloaking systems in cargo causing a ship’s cloaking system to incorrectly shut itself down even when fully powered
-System power conduits can incorrectly factor components in cargo into the power levels displayed and could affect power distribution. This should be fixed.
Beta 25.3 Release Notes
Hey everyone!
Beta 25.3 is out now! It should address the component loading / saving issue reported since Beta 25.2. Thanks to everyone who reported the issue, it was very helpful in figuring out the problem.
We think, in many cases, Beta 25.3 should be able to load saves with the missing components as long as they weren’t re-saved (or auto-saved) after a component was lost.
Fixes
-Fixed loading / saving issue with ship components introduced in Beta 25.2
Sorry for the inconvenience and thanks for your time!
Best,
The Leafy Games Team
Devlog #82: https://youtu.be/oTf5-iNH-hI
Beta 25 is out now! This update focuses primarily on improving the planets currently in the game. We did this by adding additional details, more enemy variety, and more rewards for exploring. Some planets only needed a few touch ups while others have been heavily overhauled. Some planets and stations related to missions haven’t been changed yet, but we’ll be making a pass on them soon. Around 45 planets have been worked on for this update.
Part of the planet pass was adding additional rewards for exploring them, to do this we’ve added a few new pickup types that you can find planetside. We have Fuel - which adds 1 additional fuel capsule to your ship supply. We have Credsticks, which of course add credits to the ship account, we also have Experience pickups, which may be a little harder to find, these add 1 additional XP point to your crew experience!
This update also adds an additional method for acquiring a Lost Colony Data Fragment (reminder: the Lost Colony hasn’t been added yet). The new method involves exploring planets and discovering ancient Sylvassi structures known as “Cyphers”. Each of these ancient ruins contains a cryptic puzzle that the crew can work together to solve. We don’t want to give too many details away, but we tried to design a puzzle that could benefit from teamwork and communication while also being possible if you’re playing solo. The complexity of the puzzle increases based on the number of human players in the session.The Sylvassi Cypher Lab on your starmap is a great place to head to get started!
This update also contains unlockable uniforms! These new looks work the same way as the other cosmetic features but can help add a bit more character. Many of the uniforms allow color tweaks to further player customization!
Additionally, this update contains some changes to how starship turrets operate. They now use a heat-based system similar to how the hand-held weapons work. This allows crewmembers manning turrets to potentially fire their turrets faster than before, but with the added risk that if they fire too much too fast the turrets could overheat and be unusable for a short time. The turrets will cool faster if the engineer is using coolant. We believe this change allows for a bit more agency in the turret seat.
Additions
- New Item Pickup Type: Fuel - Picking up this fuel capsule will add 1 to your ship’s fuel supply.
- New Item Pickup Type: Experience - Picking this up will add 1 point to your crew’s experience.
- New Item Pickup Type: Credstick - Picking this up will add a handful of credits to your ship account.
- New Item Pickup Type: Credstick Pile - This pile of credsticks will add several hundred credits to your ship account.
-New Cosmetic Item Type: Uniform - You can now switch which uniform you wear. Faction restrictions have been removed and several new options are available. Some uniforms allow players to modify up to two of the uniform’s colors.
-New Uniform (Human Male and Female): C.U. Vice Admiral - Unlocked when 250 levels are earned playing as the Colonial Union faction.
-New Uniform (Human Male and Female): W.D. Vice Admiral - Unlocked when 250 levels are earned playing as the W.D. Corp.
-New Uniform (Human Male and Female): Lab Coat - Unlocked when 100 levels are earned playing as a Scientist.
-New Uniform (Human Male and Female): Civilian Clothes (Striped) - Unlocked after 25 levels earned
-New Uniform (Human Male and Female): Civilian Clothes (Solid Colors) - Unlocked after completing 60 Jumps.
-New Uniform (Human Male and Female): Civilian Clothes (Variant) - Unlocked after 200 levels earned
-New Uniform (Human Male and Female): Civilian Clothes with Robot Hand and Foot - Unlocked after 180 levels earned
-New Uniform (Human Male): Civilian Clothes with Robot Arm - Unlocked after 125 Levels Earned
-New Uniform (Human Male): Civilian Clothes with Robot Leg - Unlocked after 25 Crew Deaths
-New Uniform (Human Female): Civilian Clothes with Robot Leg and Arm - Unlocked after earning 220 levels
-New Uniform (Robot): Body Type 2 - Unlocked after earning 100 levels.
-New Uniform (Sylvassi) Ancient Sylvassi Suit - Unlocked after completing the Sylvassi Cypher Lab Quest.
-New Quest Item: Ancient Sylvassi Tablet
-New Sector: Sylvassi Cypher Lab - Shown on the Starmap, this sector is the central research base in this galaxy for the study of Sylvassi Cyphers and ancient Sylvassi culture.
-New Steam Achievement: Cypher Master - Gained from completing the Sylvassi Cypher Mission.
Changes
-Ship turrets now generate heat when fired and can overheat. This works similarly to how guns work on foot. Using reactor coolant applies to all turrets onboard, causing them to cool down faster depending on the coolant pump speed. Turrets can overall fire faster than before but turret operators will need to consider the heat buildup over time. Turrets operating themselves will manage their heat automatically but won’t fire over 60% heat, limiting their usefulness compared to a manned turret’s damage potential.
-Some of the turrets found in the game have had their stats adjusted to compensate for the change mentioned above.
-Planet Pass - Many planets have undergone many changes, from optimizing the levels, adding additional details, new rewards, more enemy variety and more!
Fixes
-Fixed a collision issue found inside KOW’Z Retreat
-Fixed a visual issue found within KOW’Z Retreat
-Fixed a few texture seam issues found on the Forsaken Flagship and a toxic planet
-Fixed an exception found in the racing sectors
-Ships can no longer warp to invisible sectors (sectors that haven’t been unlocked yet)
-Fixed a bug regarding armor for the Destroyer, armor flaw and shutdown defense
-Fixed an issue with non-Captain players potentially having a minor performance issue due to the AI priorities system
-Fixed a syncing issue related to the Sandshark
-Fixed an issue regarding ship fires not spawning correctly
Beta 25.1 Release Notes
Beta 25.1 is out now! This hotfix is focused on fixing some of the issues that have been reported and also helps provide a few more options to help turret cooling. We’ll likely be looking at adding or tweaking talents to help crews cool their turrets in a later update.
Additions
- The W.D. Cruiser now has an additional ship attribute: +15% Turret Cooling
Changes
- The BKP-WPN-POWER ship processor also now also affects the cooling rate of the turrets
- The Barrage ship program now also affects the cooling rate of turrets
Fixes
-Fixed a bug that would kill players upon immediately entering one of the Sylvassi Cyphers
-Fixed a bug that would incorrectly respawn enemies in the abandoned station mission
-Fixed a bug that would incorrectly respawn enemies on the planet crash 2 mission
-Fixed a collision issue found in one of the apartment areas in the Colonial Union Hub
-Fixed an issue that would incorrectly unlock the Ancient Sylvassi Suit based on the completion of an earlier mission instead of the intended one
-Fixed an issue that could show a third robot body type as unlocked, despite there being no option
-Fixed a bug where the control tips were not showing correctly. If you want those tips turned off you can uncheck “Show Controls” in the Game Settings
Beta 25.2 Release Notes
Beta 25.2 is out now! It contains changes and fixes based on player feedback. It also contains updates to a few planets. Thanks for all the feedback and bug reports!
Additions
-4 NPCs and mission added to snow planet
Changes
-Changed item levels and rarities on several items across several planets
-Ship turrets cool 15% faster overall
-Galaxy faction spread on is now more deterministic / repeatable
Fixes
-Fixed placement of a teleporter screen found on a mission planet (kiln seed request)
-Fixed issue with nukes that caused them to not apply their range stat properly. Certain nukes now have much larger ranges so keep that in mind!
-Fixed issue with Infected spreading through the galaxy that could cause the faction to not control much of the galaxy by Chaos Level 6. This will only apply to galaxies going forward (no forced reset)
-Fixed game loading issue that could cause saves to not load properly when the galaxy needs to be recreated in cases where the saved current sector no longer exists
-Fixed issue with cloaking systems in cargo causing a ship’s cloaking system to incorrectly shut itself down even when fully powered
-System power conduits can incorrectly factor components in cargo into the power levels displayed and could affect power distribution. This should be fixed.
Beta 25.3 Release Notes
Hey everyone!
Beta 25.3 is out now! It should address the component loading / saving issue reported since Beta 25.2. Thanks to everyone who reported the issue, it was very helpful in figuring out the problem.
We think, in many cases, Beta 25.3 should be able to load saves with the missing components as long as they weren’t re-saved (or auto-saved) after a component was lost.
Fixes
-Fixed loading / saving issue with ship components introduced in Beta 25.2
Sorry for the inconvenience and thanks for your time!
Best,
The Leafy Games Team