Hello everyone!
We’re proud to announce that PULSAR: Lost Colony has left early access and is now in version 1.0!
Launch Trailer: https://youtu.be/dPEdW8FxaAM
Devlog #91: https://youtu.be/_-XbLEvhI_s
It has been a long but amazing development to get here, and we’ve had the best community we could ever ask for to help us along the way. To all of you who have played PULSAR, sent in bug reports, written up feedback—we are forever grateful. This game has changed drastically from our original idea, and it’s because of your help and support that we’ve come this far. PULSAR is better for your part in it. Truly, from the bottoms of our hearts, thank you so much.
Even though we’ve reached 1.0 and consider the main experience to be complete, we still have plans to expand upon and improve the game with post-release content and updates. We don’t want to get into specifics in case our plans are forced to change, but we’ve already begun work on some post-release content and are excited to share it with you in good time.
We will be updating the roadmap with our plans as we work on post-release updates: https://www.pulsarthegame.com/roadmap
We’ve also added a new section to the manual providing more information on the crew AI system and an overview of editing AI priorities and creating new AI behaviors!
Crew AI Overview: https://www.pulsarthegame.com/crew-ai
In case anyone missed the earlier announcement, the soundtrack for PULSAR: Lost Colony is now available! You can find it on most online music hosting sites. If you’re interested, please give it a listen! We’ve been lucky to have two amazing composers work with us on this project, and we’re extremely proud of the soundtrack they have produced.
[h2]v1.00 Release Notes[/h2]
Additions
- New Manual Page: Crew AI
- Added a repair gun to the Lost Colony level
- Added a Status screen to the bridge engineering station on the WD Cruiser
- Added various pickup items / research materials to the kilnseed planet, ant colony planet, artifact planet with the alien tablet, main bandit base in the medical supplies mission chain, Colonial Union cave base, Barwick Warp Coil Co. station, snow train planet, Lotharus 9 planetary colony, Karattis, Sylvassi Cypher Lab, The Harbor, crashed WD drone planet, desert terraforming station, crashed Roland planet, planet for AoG mission "Fetch Borthix", station for mission "Move Live Cargo Elsewhere, abandoned xenoraptor station, purple storm planet, sandshark station, planet for "Artifact Retrieval III", distress signal storm planet, tall rock planet, toxic planet 2, waste planet 3, molten asteroid station, Madman's Mansion
Changes
- Polished the character animations when holding items and moving forward
- Polished character look animations for both players and crewmembers
- Humans have had their stamina pool doubled
- The abandoned Fluffy Factory 04 no longer has ship repair capabilities
- Reordered the teleport screen in the A.O.G Hideout sector so the repair depot is on the second page
Fixes
- Fixed an issue with enemies only sometimes spawning in the Colonial Union cave base planet
- Fixed an issue with some assets not appearing properly on the snow train planet
- Fixed an issue with some pickup items on the planet of bounty mission "WANTED: The Drafters"
- Fixed some floating assets at the planets for the Alliance of Gentlemen missions "Fetch Borthix" and "Move Live Cargo Elsewhere"
- Shortened the creeping lung item description so it wouldn't get cut off in the inventory menu
- Fixed an issue that wouldn’t correctly update the player character model preview in the class selection menu
- Fixed an issue when the game would attempt to go online again; it should be a smoother process now
- Fixed an issue where the startup switchboard may become desynced
- Fixed a navmesh issue on the WD Destroyer
- Fixed a neck clipping issue that would be present when playing robot characters
- Fixed a collision issue on the Burrow
- Fixed some collisions issues on the Fluffy 1 ship
- Fixed a space collision bug with the Fluffy Factories
- Fixed some collision issues found on both Intrepid variants
- Fixed some collisions issues found on the WD Cruiser
- Fixed an issue with the lockers overriding other “R” prompts when in range; this was especially noticed on the WD Cruiser when attempting to play Liar’s Dice
- Fixed a handful of naming inconsistencies with biscuits and their descriptions
- Fixed an issue with the Garlic Biscuit
- Fixed a collision issue found at the WD Hub
- Fixed some collision issues found at Outpost 448
- Fixed a visual issue with the Stun Grenade Launcher pickup in the Wasted Wing
- Fixed a color mismatch with the space visuals and the light color for random sectors
- Fixed a visual issue with the Burrow’s atmosphere
- Fixed a networking error with the Sand Shark
As always, thank you for your time and feedback!
Best,
The Leafy Games Team