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PULSAR: Lost Colony News

v1.03 Release Notes

Hello everyone!

Version 1.03 is now out! This update is a quick one to help connectivity issues that were reported from the Europe region.

Changes
  • Internal switch to the Europe region’s server, which should hopefully alleviate the reported connectivity issues
  • Added a difficulty indicator for the “Track Down Security Drone” mission as well as a High Priority Mission tag in the mission description
  • Reduced the disconnect timeout time when hosting a game


Thank you for your time and feedback!

Best,
The Leafy Games Team

v1.02 Release Notes

Hello everyone!

Version 1.02 is now out! This update contains several fixes and tweaks that were reported or suggested.

Additions
  • Added new input bindings for directly switching to red, yellow and green alerts levels when playing as the Captain (defaults to F1 - F3 keys)


Changes
  • Tweaked the control stations for the Sylvassi Cyphers to use yellow and magenta colors to hopefully be more accessible to colorblind players
  • Added an additional sound effect to the Sylvassi Cypher control stations when an error is made
  • Pilots can now use the boost hotkey to activate boost directly through the maneuvering thrusters
  • Join game menu will now show a message when you are offline
  • Final missions and reward missions in faction mission chains can no longer be abandoned
  • Tweaked position of tooltips to help prevent overlap with mouse cursor
  • Moved the “Sector types discovered” stat to the statistics menu
  • Medium graphics quality now defaults to full texture resolution


Fixes
  • Fixed issue with The Academy’s shooting range that would sometimes prevent players from being able to complete basic training after previously starting / joining a game
  • Fixed issues with the reactor core ejection process when the core is not ejected before the 30 second countdown is completed. Should no longer have a chance to spawn more than one reactor core or deal damage multiple times
  • Added difficulty notifications for faction mission chains as well as a “High Priority Mission” tag in the mission description
  • Fixed a mission bug in the “Pickup Shipment from Barwick” mission that could allow you to skip one of the objectives
  • Removed some unused or previously cut sector types from the check determining how many sector types discovered
  • The Frequency Amplification talent now works for enemy crewed ships
  • Added a 1/20 second delay to the push-to-talk keys when typing text in the chatbox
  • Fixed an issue that would incorrectly show the low fuel warning when travelling through the grand warp gate


Thank you for your time and feedback!

Best,
The Leafy Games Team

v1.01 Release Notes

Hello everyone!

Version 1.01 is now out! This is a smaller update focused on fixing a few of the issues that have been reported! Thanks for your time and support!

Fixes
  • Fixed a Pilot AI bug that could cause framerate issues in certain situations (e.g. The Stop Asteroid Crash mission)
  • Fixed an issue that prevented inverted piloting controls from working correctly
  • Fixed a few visual issues with some Stun Grenade pickups
  • Fixed an issue on the Paladin-Class starship where two of the exploded computer screens would share mouse input
  • Fixed an issue that required the player to hold “R” to keep the Atomizer window open, this should no longer be required
  • Fixed a visual bug that would incorrectly display the low fuel alert when using a Long Range Warp Station


As always, thank you for your time and feedback!
Best.
The Leafy Games Team

Co-op spaceship command and exploration game PULSAR: Lost Colony is out now

In the co-op game PULSAR: Lost Colony you each form part of a spaceship's crew, each responsible for a major system as you go off and explore the galaxy.

Read the full article here: https://www.gamingonlinux.com/2021/06/co-op-spaceship-command-and-exploration-game-pulsar-lost-colony-is-out-now

PULSAR has launched! (1.0 now available)

Hello everyone!

We’re proud to announce that PULSAR: Lost Colony has left early access and is now in version 1.0!

Launch Trailer: https://youtu.be/dPEdW8FxaAM
Devlog #91: https://youtu.be/_-XbLEvhI_s

It has been a long but amazing development to get here, and we’ve had the best community we could ever ask for to help us along the way. To all of you who have played PULSAR, sent in bug reports, written up feedback—we are forever grateful. This game has changed drastically from our original idea, and it’s because of your help and support that we’ve come this far. PULSAR is better for your part in it. Truly, from the bottoms of our hearts, thank you so much.

Even though we’ve reached 1.0 and consider the main experience to be complete, we still have plans to expand upon and improve the game with post-release content and updates. We don’t want to get into specifics in case our plans are forced to change, but we’ve already begun work on some post-release content and are excited to share it with you in good time.

We will be updating the roadmap with our plans as we work on post-release updates: https://www.pulsarthegame.com/roadmap

We’ve also added a new section to the manual providing more information on the crew AI system and an overview of editing AI priorities and creating new AI behaviors!

Crew AI Overview: https://www.pulsarthegame.com/crew-ai

In case anyone missed the earlier announcement, the soundtrack for PULSAR: Lost Colony is now available! You can find it on most online music hosting sites. If you’re interested, please give it a listen! We’ve been lucky to have two amazing composers work with us on this project, and we’re extremely proud of the soundtrack they have produced.


[h2]v1.00 Release Notes[/h2]

Additions
  • New Manual Page: Crew AI
  • Added a repair gun to the Lost Colony level
  • Added a Status screen to the bridge engineering station on the WD Cruiser
  • Added various pickup items / research materials to the kilnseed planet, ant colony planet, artifact planet with the alien tablet, main bandit base in the medical supplies mission chain, Colonial Union cave base, Barwick Warp Coil Co. station, snow train planet, Lotharus 9 planetary colony, Karattis, Sylvassi Cypher Lab, The Harbor, crashed WD drone planet, desert terraforming station, crashed Roland planet, planet for AoG mission "Fetch Borthix", station for mission "Move Live Cargo Elsewhere, abandoned xenoraptor station, purple storm planet, sandshark station, planet for "Artifact Retrieval III", distress signal storm planet, tall rock planet, toxic planet 2, waste planet 3, molten asteroid station, Madman's Mansion


Changes
  • Polished the character animations when holding items and moving forward
  • Polished character look animations for both players and crewmembers
  • Humans have had their stamina pool doubled
  • The abandoned Fluffy Factory 04 no longer has ship repair capabilities
  • Reordered the teleport screen in the A.O.G Hideout sector so the repair depot is on the second page


Fixes
  • Fixed an issue with enemies only sometimes spawning in the Colonial Union cave base planet
  • Fixed an issue with some assets not appearing properly on the snow train planet
  • Fixed an issue with some pickup items on the planet of bounty mission "WANTED: The Drafters"
  • Fixed some floating assets at the planets for the Alliance of Gentlemen missions "Fetch Borthix" and "Move Live Cargo Elsewhere"
  • Shortened the creeping lung item description so it wouldn't get cut off in the inventory menu
  • Fixed an issue that wouldn’t correctly update the player character model preview in the class selection menu
  • Fixed an issue when the game would attempt to go online again; it should be a smoother process now
  • Fixed an issue where the startup switchboard may become desynced
  • Fixed a navmesh issue on the WD Destroyer
  • Fixed a neck clipping issue that would be present when playing robot characters
  • Fixed a collision issue on the Burrow
  • Fixed some collisions issues on the Fluffy 1 ship
  • Fixed a space collision bug with the Fluffy Factories
  • Fixed some collision issues found on both Intrepid variants
  • Fixed some collisions issues found on the WD Cruiser
  • Fixed an issue with the lockers overriding other “R” prompts when in range; this was especially noticed on the WD Cruiser when attempting to play Liar’s Dice
  • Fixed a handful of naming inconsistencies with biscuits and their descriptions
  • Fixed an issue with the Garlic Biscuit
  • Fixed a collision issue found at the WD Hub
  • Fixed some collision issues found at Outpost 448
  • Fixed a visual issue with the Stun Grenade Launcher pickup in the Wasted Wing
  • Fixed a color mismatch with the space visuals and the light color for random sectors
  • Fixed a visual issue with the Burrow’s atmosphere
  • Fixed a networking error with the Sand Shark


As always, thank you for your time and feedback!

Best,
The Leafy Games Team