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PULSAR: Lost Colony News

v1.1 Release Notes - New Ship and Translation Tools

Hello everyone!

Devlog #92: https://youtu.be/MQS1sM9ciNc

[h2]Version 1.1 is now out![/h2] This update is focused on two main additions to the game.

The first is a new starting ship for the Fluffy Biscuit Company, the Fluffy Two! This ship was slightly based off of the Outrider with it’s larger circular bridge room but with a more open layout with a gap leading to the bottom floor. We hope you like the look and feel of the new ship!

The second is a localization system! This system currently uses the Steam Workshop system as a way to upload and share fan-made translations of PULSAR. We decided to use Steam Workshop because it has a built-in way for players to connect to the ones making the translations and directly provide feedback to help. For fans who would like to translate the game we’ve made some documentation on how to do that, and we tried to make the process of uploading a translation a simple one.
More info about that can be found below.

PULSAR: Lost Colony Translation Guide: https://pulsarthegame.com/translation-system-guide

Additions
  • New Ship -The Fluffy Two: The Fluffy Biscuit Company’s second model of delivery ship. It has a circular design with an open bridge floor-plan. The ship starts at chaos level 2 and has special Fluffy Biscuit themed missiles pre-installed.
  • New Missile Type: Biscuit Missile - This is a recolored version of the system damage missile, themed for the Fluffy Biscuit Company
  • Change Language Menu - Found in the game setting menu. This will be empty until language translations are uploaded to the Steam Workshop.
  • Add / Edit Language: This menu can be used by translators to create and share the language files. It has built-in support to directly upload the language to Steam Workshop, add /edit a description, upload a thumbnail image, update the internal language file, change the text to read from right to left, or delete the file. More information can be found about this system via the link mentioned above.


Fixes
  • Fixed some collision and visual issues reported on Cornelia Station
  • Fixed a camera culling issue found on the Roland-class starship
  • Fixed a few collision issues reported on the Cliffside planet
  • Improved some collisions reported on the Sylvaasi Cypher Lab Planet
  • Fixed a collision error involving an exterior mesh on the Grey Huntsman Base
  • Fixed a collision issue found in the Scrapyard level
  • Fixed a reflection issue with the Fluffy Biscuit scoreboard and cooking station



Thank you for your time and feedback!

Best,
The Leafy Games Team

v1.04 Release Notes

Hello everyone!

Version 1.04 is now out! This update fixes a handful of issues that were reported. We’re currently working on more fixes as well as making progress on Version 1.1.

We’re aiming to release Version 1.1 sometime in July. We’ll be releasing a new playable ship, as well as a way for fans to help us get the game translated into more languages! We’ve gotten a lot of requests from members of the community who would like to help translate the game’s text, and we’re very excited to have the tools for them to do that soon. Thank you to everyone who has offered to help us with this! We’re extremely grateful!

Fixes
  • Fixed an issue that could allow player crews to blind jump to the Lost Colony / Warp Battle
  • Removed a legacy piece of AI code regarding the Engbot’s use of coolant
  • Fixed a potential issue with ships being able to jump to the Lost Colony through normal means via extremely long jump ranges
  • Ships in the warp battle should no longer get permanently stuck in between the warp bubble and the level bounds. Ships will be destroyed after being outside the level bounds for more than 10 seconds to prevent a soft lock.
  • Fixed an issue with the “Ghosts” not appearing in the Lost Colony
  • Fixed an internal error related to background civilian ships located at Outpost 448
  • Fixed an internal error related to the Warp Guardian


Thank you for your time and feedback!
Best,
The Leafy Games Team

v1.03 Release Notes

Hello everyone!

Version 1.03 is now out! This update is a quick one to help connectivity issues that were reported from the Europe region.

Changes
  • Internal switch to the Europe region’s server, which should hopefully alleviate the reported connectivity issues
  • Added a difficulty indicator for the “Track Down Security Drone” mission as well as a High Priority Mission tag in the mission description
  • Reduced the disconnect timeout time when hosting a game


Thank you for your time and feedback!

Best,
The Leafy Games Team

v1.02 Release Notes

Hello everyone!

Version 1.02 is now out! This update contains several fixes and tweaks that were reported or suggested.

Additions
  • Added new input bindings for directly switching to red, yellow and green alerts levels when playing as the Captain (defaults to F1 - F3 keys)


Changes
  • Tweaked the control stations for the Sylvassi Cyphers to use yellow and magenta colors to hopefully be more accessible to colorblind players
  • Added an additional sound effect to the Sylvassi Cypher control stations when an error is made
  • Pilots can now use the boost hotkey to activate boost directly through the maneuvering thrusters
  • Join game menu will now show a message when you are offline
  • Final missions and reward missions in faction mission chains can no longer be abandoned
  • Tweaked position of tooltips to help prevent overlap with mouse cursor
  • Moved the “Sector types discovered” stat to the statistics menu
  • Medium graphics quality now defaults to full texture resolution


Fixes
  • Fixed issue with The Academy’s shooting range that would sometimes prevent players from being able to complete basic training after previously starting / joining a game
  • Fixed issues with the reactor core ejection process when the core is not ejected before the 30 second countdown is completed. Should no longer have a chance to spawn more than one reactor core or deal damage multiple times
  • Added difficulty notifications for faction mission chains as well as a “High Priority Mission” tag in the mission description
  • Fixed a mission bug in the “Pickup Shipment from Barwick” mission that could allow you to skip one of the objectives
  • Removed some unused or previously cut sector types from the check determining how many sector types discovered
  • The Frequency Amplification talent now works for enemy crewed ships
  • Added a 1/20 second delay to the push-to-talk keys when typing text in the chatbox
  • Fixed an issue that would incorrectly show the low fuel warning when travelling through the grand warp gate


Thank you for your time and feedback!

Best,
The Leafy Games Team

v1.01 Release Notes

Hello everyone!

Version 1.01 is now out! This is a smaller update focused on fixing a few of the issues that have been reported! Thanks for your time and support!

Fixes
  • Fixed a Pilot AI bug that could cause framerate issues in certain situations (e.g. The Stop Asteroid Crash mission)
  • Fixed an issue that prevented inverted piloting controls from working correctly
  • Fixed a few visual issues with some Stun Grenade pickups
  • Fixed an issue on the Paladin-Class starship where two of the exploded computer screens would share mouse input
  • Fixed an issue that required the player to hold “R” to keep the Atomizer window open, this should no longer be required
  • Fixed a visual bug that would incorrectly display the low fuel alert when using a Long Range Warp Station


As always, thank you for your time and feedback!
Best.
The Leafy Games Team