Rocket League Patch Notes v2.66
[p]![]()
Version: Rocket League v2.66
Platforms: Epic Games Store, Steam, PlayStation, Xbox, Nintendo
Scheduled Release: March 10, 2026 4 PM PT / March 11, 2026 12 AM UTC[/p][h3]THE HEADLINES[/h3]
[/p][p]Flip Reset Indicator[/p][p]We’ve introduced a new audio and visual cue to signal when a player has achieved a flip reset, which is when the player has regained their dodge by touching the ball with three or more wheels.[/p]
[/p][p]Override Boost Audio Option[/p][p]Players can now set the default, Standard Boost sound to any Boost they have equipped.[/p]
Version: Rocket League v2.66
Platforms: Epic Games Store, Steam, PlayStation, Xbox, Nintendo
Scheduled Release: March 10, 2026 4 PM PT / March 11, 2026 12 AM UTC[/p][h3]THE HEADLINES[/h3]
- [p]Playlist Population Numbers[/p]
- [p]Flip Reset Indicator[/p]
- [p]Visible Matchmaking Rating (MMR)[/p]
- [p]Boost Timer Visualization[/p]
- [p]Override Boost Audio Option[/p]
- [p]Nintendo Switch DLC Update[/p]
- [p]New Quick Chats[/p]
- [p]Custom Training Settings Update[/p]
- [p]Queue Menu Changes [/p]
- [p]View total Rocket League player population.[/p]
- [p]See playlist-specific population when you’re hovering on a mode.[/p]
- [p]The visual effect is designed as a quick burst to reinforce the moment of reset without disrupting gameplay clarity.[/p]
- [p]The flip reset indicator is only visible/audible to the player performing the flip reset or for spectators, but appears for all players during replays, when the option is enabled.[/p]
- [p]You can disable the flip reset indicator in the settings.[/p]
- [p]Disabling the flip reset indicator also turns off the effect while you spectate.[/p]
- [p]Show your MMR on Competitive Playlist tiles.[/p]
- [p]Display MMR on the scoreboard at the end of Ranked Matches.[/p]
- [p]Large boost pads take 10 seconds to respawn, with the visual indicator gradually refilling over those 10 seconds until the pad is fully recharged.[/p]
- [p]The Override Boost Audio check box can be found in the Audio tab in the settings.[/p]
- [p]Only affects your in-match audio, not replays or menus. Other players will still hear the sound associated with the equipped Boost.[/p]
- [p]Informational[/p]
- [p]“One more”[/p]
- [p]“Back Post”[/p]
- [p]“Leaving”[/p]
- [p]“Oops, wrong quickchat!”[/p]
- [p]Reactions[/p]
- [p]“Unlucky”[/p]
- [p]“This isn’t Rocket League”[/p]
- [p]“Oof”[/p]
- [p]“…”[/p]
- [p]“Be careful!”[/p]
- [p]“Let’s lock in”[/p]
- [p]“Brutal!” has replaced “Savage!”[/p]
- [p]Apologies[/p]
- [p]“All good!”[/p]
- [p]New settings:[/p]
- [p]Ball Speed Modifier (0%–100%, Default: 0%)[/p]
- [p]Applies random variance to the ball’s initial speed. [/p]
- [p]For example, at 50%, the ball’s speed can randomly increase by up to 50% or decrease by up to 50%.[/p]
- [p]Ball Location Modifier (0–1000, Default: 0)[/p]
- [p]Randomizes the ball’s spawn location within a radial distance from its original position.[/p]
- [p]Ball Height Modifier (0–1000, Default: 0)[/p]
- [p]Applies a random vertical offset to the ball’s spawn position.[/p]
- [p]Ball may spawn higher or lower within the defined range.[/p]
- [p]Vehicle Location Modifier (0–1000, Default: 0)[/p]
- [p]Randomizes the vehicle’s spawn location within a radial distance from its original position.[/p]
- [p]Vehicle Rotation Modifier (0°–100°, Default: 0°)[/p]
- [p]Applies a random rotation variance to the vehicle’s starting orientation.[/p]
- [p]For example, if you choose 30°, the vehicle’s forward direction will vary between -30° and +30° from the original setup.[/p]
- [p]Applies a random rotation variance to the vehicle’s starting orientation.[/p]
- [p]•Other new training settings:[/p]
- [p]Spawn Vehicle on Ground (Default: On)[/p]
- [p]When enabled, the vehicle spawns grounded.[/p]
- [p]When disabled, the vehicle spawns using legacy Custom Training behavior (a little bit above the ground).[/p]
- [p]Skip Goal Replay[/p]
- [p]When enabled, goal replays are skipped during Custom Training.[/p]
- [p]Round Start Input Delay (0–0.1 seconds, Default: 0)[/p]
- [p]Changes how immediate a round begins after detecting player input[/p]
- [p]0 seconds allows for faster, more immediate control at the start of each round.[/p]
- [p]0.1 seconds is the legacy Custom Training behavior.[/p]
- [p]Spawn Vehicle on Ground (Default: On)[/p]
- [p]“Freeplay” and “Challenges” now replace “Item Shop” and “Garage” in the Queue Menu. “Training” remains unchanged.[/p]
- [p]“Freeplay”[/p]
- [p]Instantly loads Freeplay on your last selected map, no confirmation required.[/p]
- [p]“Challenges”[/p]
- [p]Opens directly to the first tab of the Challenges menu, serving as a quick-access shortcut while queued.[/p]
- [p]“Claim” notifications won’t be displayed.[/p]
- [p]Opens directly to the first tab of the Challenges menu, serving as a quick-access shortcut while queued.[/p]
- [p]Removed an unintended piece of wall graffiti in The Block (Hoops) that obscured visibility of the net. [/p]
- [p]Fixed an issue where the cage on Beckwith Park Arena’s variants could obstruct the player’s view. [/p]
- [p]Fixed an issue that could prevent Custom Tournaments from being created. [/p]
- [p]Fixed an issue where the in-match notification feed displayed duplicate messages during a demolition. [/p]
- [p]On Nintendo Switch, fixed an issue where the Play Again button would occasionally not appear in the Post-Match Menu after a Competitive match. [/p]
- [p]Fixed an issue where a Rumble power-up could be granted too early when using a power-up soon after getting demolished. [/p]
- [p]Fixed an issue where the Magnifique Car Body Trim color would override selected paint colors and finishes. [/p]
- [p]Fixed an issue where applying certain Decals caused the rear panel of the McLaren P1 to appear white. [/p]
- [p]Fixed an issue where the Deep Space Trail did not consistently appear during goal replays. [/p]
- [p]Fixed an issue where the Gravity Bomb Goal Explosion would demolish cars. [/p]