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224 - missiles and cursor fixed

A quick patch to fix a bug where the missiles blew up near McD, and also excised the code that clipped the cursor to some unreasonable low res, on some machine. That last one was legacy code to handle multi screen, no longer necessary.

New V.222 is live - with a New level

Howdy do!

I just main-branched the new level.

New Level:
-THIS IS THRILER: Save The King Of Pop himself after he got lost in a rather inauspicious cemetery! Don't let him turn into a ghoul or at least try to convert him back. Co-staring Murr and Q
-FARMVILLE: New environment placed in a farm where most of the population is 6 feet under.
-ZOMBIES & CO: New enemies
-SHEEPLE: Humans follow flags, odd creatures, herd them away from the spreading zombie infestation.
-TURTLE UP: Farm for strawberries and build up your village's defenses
-GET TO THE CHOPPA!: Escort the fermers to safety.

v.222 Changelog:

  • New pathing system that's much more responsive. It means instant response from your bots but also tougher enemies.
  • People. That's right, humanoid from planet Earth.
  • New mission type: rescue. Because these creatures like to get themselves in trouble.
  • New mechanic: herding people.
  • Now People are more medically accurate : they turn into zombies when they die.
  • McSamurai achievement works and I cleaned all achievements that don't. You can now reach 100%.
  • Soft shadows. This may kill some GPUs but look so nice.
  • HDR. Only works in low settings (!)
  • Research button shortcut. No more running islands just to buy a Tesla MK3.
  • Lobber no longer generate corruption field.
  • Screen Resolutions no longer out of reach
  • Cursor reaches the bottom of the screen on windows
  • Many bugs fixed.

New level "Thriller Night" (beta)

I just finished the Halloween special. It is called "Thriller Night" and Michael Jackson is in it.
New game mechanic: protect and herd farmers, save them from turning into zombies and escort your humans to rescue zone (a schoolbus) .

Also removed all unachievable achievements and coded McSamurai, so now you can reach 100% achievement.

If you want to test drive the new level, it's in the beta branch.
right click mcdroid > properties > beta

Much improvement, I sense in this beta.

But maybe tons of things broke?
As I'm preparing to release a new level that take advantage of these improvements, I count on you to check in the beta branch (Properties>Betas) and play "about bliss", "too many berries" and "anti bliss".
So What's in this beta's menu:

  • Big fat optimization in the pathing. What that means is no more bots waiting around, they now respond instantly to commands, also monsters are much more responsive to your shenanigan so the game may be harder. Level 13 is a much smoother walk in the park of hell, now.
  • Added HDR option, that's right, now you can melt your GPU and feel good about how it looks, the glow may be a bit overkill in HDR but some levels are just 90s awesome! Note that it only works in low settings, because it's not compatible with hardware antialias.
  • Particle improvements
  • optimized navmesh on cub, antibliss and last stand
  • sentry gun more powerful and wider tilt range but longer spinup time, also new sounds ... and you can hear them now.
  • Various fixes


Enjoy!

Build 196: "itty bitty lil changes"

changes:
- tuned score thresholds for stars
- stars appear in synch with scores
- fixed giant diamonds
- fixed multiplayer nullrefs
- level 13 challenge harder
- rotten no longer destructible (would cause mission hangups with large amount of rotting diamonds)