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Chromosome Evil 2 News

NEWS #3 - New Game

[p]Hey Folks,[/p][p][/p][p]We come here to share with you the news about the current status and future of 16 BIT NIGHTS.[/p][p][/p][p]Current status:[/p][p]We cook, we cook HARD.[/p][p][/p][p][/p][p][/p][p]What do I mean by this?[/p][p]Well, we have not 1 but 3 projects in development.[/p][p][/p][p][/p]
Project 1:
[p]New IP[/p][p]Gameplay: A Mix of Kingdom with Xcom. Side view, real-time tactical, squad-based. Theme: Space, Astronauts, Experiment Philadelphia. Name: TBA, other details: TBA[/p][p]The first online devblog is now live on YouTube, if you want to support us drop some love here:[/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p][p]Dev Team: Me + Sadoff, my default partner from Chromosome Evil trilogy[/p][p]Preview:[/p][p][/p][p][/p]
Project 2:
[p]New IP[/p][p]A unique deck-building game, mixing of survival elements with card-type combat. Theme: classic zombie(no mutations).[/p][p]Easy to play, hard to master.[/p][p]Dev Team: Me + Cavalie.ro, my old-time collaborator from TAURONOS[/p][p]Preview:[/p][p][/p][p][/p][p][/p]
Project 3:
[p]A game inspired by "Majesty" where you don't directly control your units, an interesting concept set in a post-apocalyptic world.[/p][p]Dev team: This is Sadoff project. he will do this by using the art pack from the old Chromosome Evil, meaning this will be a top-down strategy type of game experience.[/p][p][/p][p][/p][p][/p][p]We hope that we will be able to deliver all 3 games, all things are subject to change at the moment, but the direction is pretty straightforward.[/p][p][/p][p][/p][p][/p][p]Regards,[/p][p]Cristi P. - 16 BIT NIGHTS[/p][p][/p]

NEWS #2 - 16 BIT NIGHTS



Hello players,


We have some important news regarding our 16 BIT NIGHTS company's future.


01 Welcome Back, Commander

The game has been released. We also provided a series of updates after release, and the game is now rock solid with a very positive rating.
Unfortunately, the actual sales were under our expectations, and my partner and I had a lot of arguing regarding this, so we decided to "part ways," which brings me to the next point.
You can check out the game here: https://store.steampowered.com/app/3015620/Welcome_Back_Commander/


02 NEW GAME #1

My partner will work on a new game without me. He will use the artwork I made for previous Chromosome Evil/Welcome Back Commander games, and he will also use the 16 BIT NIGHTS branding for publishing, so even though we parted ways, we are still working together to some extent.
He plans on experimenting with co-op multiplayer within an extraction squad-based type of gameplay.
More details soon.


03 NEW GAME #2

I will also work on a game, but I don't want to give out spoilers yet other than it will be a new IP with unique squad-based gameplay.
I will also be working on this one with a new partner.
In addition, this year, I will also try to focus more on our YouTube channel and make full playthroughs of our games with commentary.


04 NEW GAME #3

In collaboration with Real Heroes Studio, we would like to announce a big demo update on Desolated District on 27 April.
This is a fresh take for us since it's our first project as a collaborative effort with another developer studio. We have a minimal involvement rezumed to environment storytelling design, graffiti sprites, polish interface stage, design consultations, and marketing consultation.
The game is a 3D survival crafting with a nice magical touch within a Kowloon Walled City theme.
You can Wishlist it here: https://store.steampowered.com/app/2454070/Desolated_District/


05 Lovecraftian Days Fest

We would also like to announce that the Lovecraftian Days steam festival hosted by Fulqrum publisher has started, and Welcome Back, Commander, along with Chromosome Evil and Chromosome Evil 2, are participating.
To celebrate this, we put together a new trailer that highlights some of the Lovecraftian-inspired bosses you can encounter in Welcome Back, Commander.
Trailer link: https://youtu.be/1HYEjJh_0eU
Link to event: https://store.steampowered.com/sale/lovecraftiandays2025


06 16 BIT NIGHTS bundle

For our hardcore fans who would like to support us in the future, we also updated our 16 BIT NIGHTS bundle with a discount on ALL our games:
https://store.steampowered.com/bundle/29954/16_BIT_NIGHTS/


07 16 BIT NIGHTS Steam developer Page.
We have also established a Steam Developer Page for those of you who want to be notified of all our future official releases.
https://store.steampowered.com/developer/16bitnights







Regards,
Cristi P. - 16 BIT NIGHTS

Chinese localization update - 游戏中文文本重置更新

Hi players,


This update is a minor one, focusing on improvements to the existing Chinese language : )
Updated and fixed various Chinese language issues with a new Chinese translator.
Improved Chinese grammar and item descriptions for better readability.
Filled in missing translations and corrected errors in the original translations.


各位玩家们大家好,
我是该游戏最新的汉化者升雾代课老湿,在此次汉化的更新中,我完全重做了该游戏的中文文本并作出了很多改进:
重写了所有UI、剧情与对话的文本,让它们更顺溜,也做出了一些有趣的本地化改动。
补齐了所有先前版本中遗漏的翻译,翻译错误的地方也被修正。
你是否因为寻找或制作武器配件整个人都闹麻了?我已经为每个武器配件添加了正确的文字形式的分类,这样你就不会因为看到6个“握把”或者“弹匣”而不知道该装给那把枪了!同时我也修正了所有物品的正确名称,一些武器的专属配件我也作出了备注。
未来作者的新游戏我也会负责汉化,感兴趣的各位也请稍安勿躁,希望现在最新的汉化更新能各位更好的游玩游戏了解剧情!(不过原作者的文本是真的松弛别告诉他们哈


This update credit goes to: MILK.FOR.FREE 升雾代课老湿


Regards,
Cristi P. - 16 BIT NIGHTS

NEWS - 16 BIT NIGHTS



Hi,

We have BIG news and a call to action.


Let's start.


1. Main Project "Welcome Back, Commander"


Well it happened, we remained out of funding at the beginning of this November but after serious consideration, we decided to push forward by using our personal economies which should allow us to extend development time until the middle of Q1 2025.

"Welcome Back, Commander" is set to have 2-3 hours of playthrough but high replay value and high production value.

We are still in discussion on what the price will be but as a general idea, the game will cost a minimum 5$ - a maximum of 10$.

We also need to decide what secondary monetization to have, some possibilities are still on the table, maybe you players can help us out with a vote?

A.
we release the game for 5$ and if we get enough attention on the game we we will keep updating the main game version but increase the price gradually up to 20$ to cover development costs.
B.
we release the game for 5$ and we also add one supporter DLC for 30$, it will have MINIMAL cosmetic content but it will be 100% optional as in just for the people who enjoyed our games to support us and if enough support on this DLC then we will keep pushing free content on the main game.
C.
we release the game for 5$ and we add 3 content DLCs(extra maps, extra endings and other content) for 10$ each DLC.

[h2]CALL TO ACTION[/h2]

Meantime if you want to support us, smash that wishlist button like u love it:

https://store.steampowered.com/app/3015620/Welcome_Back_Commander/

We hope to have it released in Q1 of 2025.




2. Collaboration with "Real Heroes Studio"


So, a couple of weeks ago we met the solo dev from "Real Heroes Studio", he had a game called "Desolated District" in which we saw potential, and after some ideas exchange, we decided to help him out in his endeavors.

This will be an experimental collaboration for "16 Bit Nights".
We will contribute to "Real Heroes Studio" with Marketing consultancy, environmental storytelling design, and some other minor investments.

If the experiment will turn out to have a positive outcome then we will consider investing in other small indie developers in the future.

[h2]CALL TO ACTION[/h2]

You can smash that wishlist button and find this magical open-world-survival-crafting game on Steam here:

https://store.steampowered.com/app/2454070/Desolated_District/

We hope to have it released in Q2 of 2025.







3. Overall situation


2025 will be a very risky year for us and we need all the support we can get.

If you want to support us, smash the wishlist buttons for "Welcome Back, Commander" and "Desolated District", smash it like you mean it!





Regards,
Cristi P. - 16 BIT NIGHTS






BIG UPDATE & BIG NEWS


Hi Players,




We are pleased to present you a major update! Sadoff really worked hard on this update and we hope you will enjoy it. What's new?

-Equipment and weapons can be transferred directly from any character, and with all improvements. This greatly simplifies the replacement of fighters when injured or tired.
- The queue for the repair or improvement of cars allows you to use them before the start of maintance.
- The queue for Training and Healing also does not distract people from work while they are waiting.
- Added a time acceleration feature during the mission.



- Added sandbox mode if you just want to ride around the map and see the research and equipment.






Also as an extra news, the prequel of our Chromosome Evil Franchise will have a demo debut during Steam Next Fest starting this Monday.



Smash that wishlist button Commander

https://store.steampowered.com/app/3015620/Welcome_Back_Commander/



Regards,
Cristi P. - 16 BIT NIGHTS