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  3. Demo Patch Notes 0.8.13805D

Demo Patch Notes 0.8.13805D

[p]Hey Yarden GRIME director here! Here's the 2nd patch notes for the GRIME II demo.[/p][p]This is a smaller patch to address a few other things before we re-focus back on the full game.[/p][p][/p][p]That isn't to say that we won't implement many more of your requests in a later future patch, we still aim to make improvements to:[/p]
  • [p]UI controls.[/p]
  • [p]Give you more freedom with keybindings, [/p]
  • [p]Polish control of the player, including experimenting with giving you a measure of control over how much an attack moves you forward.[/p]
  • [p]Balancing.[/p]
  • [p]A difficulty option of sorts.[/p]
  • [p]And obviously, much, much more.[/p]
  • [p]When these improvements are finally brought to the Demo again, it will also include more NEW content![/p]
[p][/p][p]Now, with that out of the way, unto the patch notes:[/p]
  • [p]Localization - Sweeping updates to localization across the demo texts.[/p]
  • [p]Map reveal - updated again, the player's discovery range is larger now.
    [/p]
[p]UI & Keybinding:[/p][p]Can no longer switch tabs within the surrogate menu while equipping Molds using a controller.[/p][p]Weapons can no longer be unequipped in the 'Molds' section of the Surrogate menu.[/p][p]Fixed the 'Cancel' button in the 'Control' section when attempting to rebind keys.[/p][p]Various bug fixes:[/p]
  • [p]Player NOW can't attempt to parry multiple times in air. Unless they successfully parried something.[/p]
  • [p]Maul Axe Special attack now properly deals continuous damage to Frail Shell.[/p]
  • [p]Fixed the side notifications displaying the incorrect image for the obtained item.[/p]
  • [p]Fixed an issue where the player gets stuck mid-air when doing a plunging attack.[/p]
  • [p]Rage attack tutorial message should no longer mention the rage state.[/p]
  • [p]Fixed a bug of the player suddenly bursting and re-appearing a distance away when dashing under low wall.[/p]
  • [p]And several more.[/p][p][/p]