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Lost Eidolons: Veil of the Witch News

Official Launch Coming Soon

[p]Tacticians,[/p][p]
In less than 24 hours, Lost Eidolons: Veil of the Witch will officially leave Early Access and hit full release on Steam and various consoles–and we’ve got something special to celebrate especially for you!.[/p][h3]
Launch Discount [/h3][p]To mark the occasion, we’re offering a 20% launch discount exclusively on Steam for 11 days! If you’ve been waiting to dive in, this is your time.[/p][p][/p]
[p][/p]
[p]Reg. Price[/p]
[p]Discounted Price[/p]
[p]United States[/p]
[p]24.99 Dollars[/p]
[p]19.99 Dollars[/p]
[p]United Kingdom[/p]
[p]20.99 Pound[/p]
[p]16.79 Pound[/p]
[p]Euro Zone[/p]
[p]24,50 Euro[/p]
[p]19,60 Euro[/p]
[p]China[/p]
[p]100 Yuan[/p]
[p]80 Yuan[/p]
[p]Russia[/p]
[p]1000 Ruble[/p]
[p]800 Ruble[/p]
[p]Japan[/p]
[p]2800 Yen[/p]
[p]2240 Yen[/p]
[p]S. Korea[/p]
[p]25000 Won[/p]
[p]20000 Won[/p]
[p]
But for those of you who already supported us Early Access, allow us to remind you to grab the special Ashe Skin DLC NOW–it’s only available during Early Access period, meaning the DLC will go away with Official launch and won’t be offered every again. [/p][p]Download HERE![/p][p][/p][h3]Launch Schedule[/h3][p]So exactly when is this launch? It’s at these times below. Again, grab that DLC prior to this![/p][p][/p]
[p][/p]
[p]Time[/p]
[p]Date[/p]
[p]United States (Pacific)[/p]
[p]9 AM PDT[/p]
[p]October 9, 2025[/p]
[p]United States (Eastern)[/p]
[p]12 PM EDT[/p]
[p]October 9, 2025[/p]
[p]United Kingdom[/p]
[p]5 PM BST[/p]
[p]October 9, 2025[/p]
[p]Central Europe[/p]
[p]6 PM CEST[/p]
[p]October 9, 2025[/p]
[p]Russia[/p]
[p]7 PM MSK[/p]
[p]October 9, 2025[/p]
[p]China[/p]
[p]12 AM CST[/p]
[p]October 10, 2025[/p]
[p]Japan[/p]
[p]1 AM JST[/p]
[p]October 10, 2025[/p]
[p]S. Korea[/p]
[p]1 AM KST[/p]
[p]October 10, 2025[/p]
[p][/p][h3]Launch Content[/h3][p]For those wondering what the official release version of Lost Eidolons: Veil of the Witch includes:[/p]
  • [p]Four-Arc Campaign – The complete story across four acts (the fourth and final act is hidden), each act featuring a boss, plus an additional bonus boss. Boss fights have variations depending on expeditions.[/p]
  • [p]Mirror of Memories - Discover the fully story–not just of the island but Ashe’s personal journey. All voice-acted by a stellar cast. See cast list HERE.[/p]
  • [p]9 Playable Characters - On top of the main protagonist and the four starting companions, you can unlock Elena, Fontaine, Soraya, and Rosalina.[/p]
  • [p]Trials Mode - Customizable difficulty levels for greater challenges and even greater rewards.[/p]
  • [p]Expedition Challenges - A ton of in-game achievements that unlock rewards, with a new set added with Official Launch
    [/p]
[p]Thank you to everyone who’s been with us through Early Access. Your feedback and support have been invaluable and kept us going through many long and stressful days. [/p][p][/p][p]May the gods bless you on your journey to the end, and may the dice be kind.[/p][p]-Ocean Drive Team[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]
[/p][p][/p]

Official Release – Reviews are In!

[p]Tacticians,[/p][p][/p][p]First of all, thank you so much for joining us during Early Access and for all the incredible feedback that helped us shape a better game. We’ve done our best to reflect your input in the latest version![/p][p][/p][p]Over the past few weeks, we’ve shared preview keys with the media, and reviews are now starting to come in. Since we’ve built this game together, we wanted to share how the world is responding to what we created.[/p][p][/p][p]We’ll keep updating this post as more reviews roll in![/p][p][/p][h3]Reviews from Media[/h3][p][/p]
  • [p]DualShockers [/p][p]"Lost Eidolons: Veil of the Witch is a refreshing roguelite tactical RPG with thoughtfully crafted character design, challenging turn-based combat, and customizable playstyle." [/p][p][/p]
  • [p]GameSurf  [/p][p]"Lost Eidolons: Veil of the Witch is an excellent game. It perfectly blends tactical elements typical of turn-based strategy RPGs with the punishing roguelike component within a dark and mysterious narrative." [/p][p][/p]
  • [p]XboxEra [/p][p]"Lost Eidolons: Veil of the Witch is a solid roguelite strategy RPG. I think players will enjoy the roguelite mechanics and world mythos very much," [/p][p][/p]
  • [p]GameSpew [/p][p]"A tactical RPG with roguelike elements, Lost Eidolons: Veil of the Witch should successfully appeal to fans of both genres. There's an intriguing story here, as well as an engaging combat system, which should keep you coming back for one expedition after another, gathering new recruits and unlocking upgrades as you go." [/p][p] [/p]
  • [p]HardZone [/p][p]"Lost Eidolons: Veil of the Witch is a title designed for fans of the purest (and hardest) tactical strategy. Its progression system, character synergies, and increasing difficulty make it an experience that's both challenging and addictive. It's, without a doubt, a "coffee for coffee lovers" game: demanding, intense, and with a learning curve that might scare off impatient players." [/p][p] [/p]
  • [p]PressPlay [/p][p]"Lost Eidolons: Veil of the Witch succeeds in reshaping the tactical RPG experience for shorter, more experimental play sessions. It’s not as sprawling as the mainline Lost Eidolons game, but it trades breadth for focus and replayability, offering an addictive combat loop bolstered by thoughtful character development and strong atmosphere. Fans of tactical RPGs and roguelites alike will find plenty to love here, especially those who enjoy fine-tuning strategies and watching their squad evolve across countless battles. Veil of the Witch is a confident step forward – refined, rewarding, and rich in tactical nuance." [/p][p][/p]
[p] [/p][h3]Reviews from Content Creators [/h3][p][/p]
  • [p]Backlog Battle [/p][p]"As a JRPG fan, I hate dying in games. But somehow, Lost Eidolons: Veil of the Witch did the impossible by making me fall in love with death, blending Hades with Fire Emblem! And I’ve got a good feeling that you’ll love death too!"  [/p][p] [/p]
  • [p]Grid Commander [/p][p]"Lost Eidolons: Veil of the Witch is finally out of Early Access, launching on PC, console, and Nintendo Switch — and it’s shaping up to be one of the most interesting strategy RPGs of the year. In this honest review, I dive deep into the full release to see if it’s really worth your time. Veil of the Witch blends Fire Emblem-inspired tactical combat with roguelike-style progression and meta systems that reward smart, deliberate play. Beneath its approachable surface is a surprisingly complex game filled with deep mechanics, brutal fights, and a story wrapped in mystery and myth. From the generous undo system and flexible dual-weapon combat to the partnership mechanics that tie directly into long-term growth, this is a strategy RPG built for tacticians who love depth and challenge." [/p][p] [/p]
  • [p]Anoriand [/p][p]"Thoroughly enjoyed the game, highlighting its addictive "just one more battle" loop . Developers listened to feedback from the first game and improved upon it in every aspect. Would give Lost Eidolons: Veil Of The Witch a 9 out of 10 and highly recommends it, especially for fans of strategy RPGs and roguelikes." [/p][p][/p]
[p][dynamiclink][/dynamiclink][/p]

Official Release Patch Notes (10/9/2025)

[h3]Patch Schedule[/h3]
  • [p]PT: 9:00 AM, Oct. 9, 2025[/p]
  • [p]ET: 12:00 PM, Oct. 9, 2025[/p]
  • [p]CEST: 6:00 PM, Oct. 9, 2025[/p]
  • [p]KST: 1:00 AM, Oct. 10, 2025 [/p]
[p][/p][p]Hello, Tacticians![/p][p][/p][p]The day is nigh! Here are the patch notes for our official release, dubbed Ver. 1.0.5, coming to you tomorrow! As you can tell from the version number, we have been working hard on making many additional improvements and fixes beyond going gold. Here is the list of some of them:[/p][p][/p][h3]New Content/Features[/h3]
  • [p]Added Act 4[/p]
    • [p]If you complete the Trinity Blade by obtaining all pieces before you reach the end of Act 3, you will enter Act 4 after clearing Act 3
      [/p]
    • [p]Take on new challenges in Act 4 and face the truth[/p]
  • [p]Added the Mirror of Memory content[/p]
    • [p]Use Memory Shards to access Ashe’s lost memories--fully-voiced recollections of the events Ashe is fighting to regain

      [/p]
  • [p]Added 8 new Primary Challenges

    [/p]
[p][/p][h3]Changes/Improvements[/h3]
  • [p]Reduced the amount of gold spent to reroll relic choices[/p]
    • [p]Reroll cost when given 1 relic: 200 gold[/p]
    • [p]Reroll cost when given the option of 3 relics: 500 gold

      [/p]
  • [p]Changed the max number of enemies you can attack with the Shooting Spree+ skill to 8[/p]
  • [p]Changed the Broken Tinker’s Clock relic’s side effect proc chance to 8%[/p]
  • [p]The Archery Gloves relic and the Copper Spyglass relic will now only appear if your party includes a class that can benefit from them[/p]
  • [p]Once you complete all Shop Upgrades, encounters providing only Coral Stones as a reward will no longer appear[/p]
  • [p]When playing with Ashe alone, encounters that cannot be completed alone will no longer appear[/p]
  • [p]Made improvements to sound effects[/p]
[p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed the issue where, under certain conditions, you could not receive the Greater Blessing reward at the end of the battle for a Loot-reward Holy Road encounter

    [/p]
  • [p]Fixed the issue where the game could freeze if you pressed “Skip” after losing certain battles[/p]
  • [p]Fixed the issue where the full 3x reward was not given for certain gold-reward Holy Road encounters[/p]
  • [p]Fixed the issue where the results preview did not show properly for some choices in certain encounters[/p]
  • [p]Fixed the issue where certain Blessed-Sign-reward Holy Road encounters would not give rewards from the dice roll results[/p]
  • [p]Fixed the issue where Ashe would move to an incorrect location if you interacted with certain ally units at the Camp in the Salheims biome[/p]
  • [p]Fixed the issue where the Explosive Arrow skill would also damage ally units[/p]
  • [p]Fixed the issue where the Second Wind effects would also apply to attacks performed by units summoned by Evie[/p]
  • [p]Fixed the issue where Dual Heal’s recovery amount would be increased to 4x when Tranquility effects were applied[/p]
  • [p]Fixed the issue where the Unit Info screen of a Shadow Double summon would also list the Shadow Double skill, despite it being unusable by the summoned unit[/p]
  • [p]Fixed the issue where the Elite Fallen Mage summoned by Soraya would not use the Dark Burst spell[/p]
  • [p]Fixed the issue where skills that consume Rage did not actually consume Rage stacks[/p]
  • [p]In Act 1 boss battle: Fixed the issue where the Dark Alchemy skill would not remove harmful status effects from Fallen units[/p]
  • [p]In the 3rd variation of Act 1 boss battle: Fixed the issue where the Physical Attack increase from the Giant’s Fallen Feast skill would not properly apply[/p]
  • [p]In Act 2 boss battle: Fixed the issue where the Abyssal Whispers spell would cancel Bernhardt’s charged attack skill, if used while he is winding up[/p]
  • [p]In the 2nd variation of Act 2 boss battle: Fixed the issue where Bernhardt’s Dark Binding skill could be bound to a Tree of Life[/p]
  • [p]In the 3rd variant of Act 2 boss battle: Fixed the issue where the Imperial Corporal would use the Umbral Chains skill from beyond its range[/p]
  • [p]In the 3rd variant of Act 2 boss battle: Fixed the issue where, if Bernhardt is connected with the Umbral Chains skill, attacking him with the Abyssal Whispers spell would remove the chain[/p]
  • [p]Fixed the graphical glitch that occurred when Elena used the Hunter’s Blow skill while Concealed[/p]
  • [p]Fixed the issue where, under certain conditions, the Exposed debuff would apply with an incorrect duration when it is triggered by Elena’s Axe Enchant effects on enemies damaged by traps[/p]
  • [p]Fixed the issue where, under certain conditions, incorrect cooldown values would apply if both the Broken Tinker’s Clock relic and the Sprig of Mountain Mint relic triggered at the same time[/p]
  • [p]Fixed the issue where the “Previous Unit” and the “Next Unit” keybindings would be incorrectly applied if you selected a skill with the keyboard while the “Keyboard Moves Camera” setting is toggled on[/p]
  • [p]Fixed the issue with the area-of-effect diagram for Rosalina’s Shield of Retribution skill[/p]
  • [p]Fixed the issue where, under certain conditions with a controller, the cursor movement sound effect would keep playing[/p]
[p][/p][p]We appreciate everyone who reported bugs or issues that they came across during their gameplay. Please feel free to share your thoughts and suggestions with us on our Steam discussion boards or our Discord server.[/p][p][/p][p]
- ODS Team[/p][p][/p][p]DISCORD | X | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH [/p][p][/p][p][dynamiclink][/dynamiclink][/p]

The Final Veil

[p]Tacticians,[/p][p][/p][p]For months, you have battled through the cursed island, facing the monsters and monstrosities Anareios unleashed. You’ve honed your tactics, tested your builds, forged permanent partnerships, and even climbed the annoying bird’s Tower. But the island hides one final secret–and only those who’ve truly mastered its trials will uncover the path forward.
[/p][p]With the Official Launch of Lost Eidolons: Veil of the Witch on October 9th, the ultimate challenge is finally on the horizon. Act 4 is coming–but it won’t simply reveal itself when you reach the end of Act 3.[/p][p][/p][p]We won’t spoil the details, but here's some tidbit of information.[/p]
  • [p]You must forge the Trinity Blade.[/p]
  • [p]You won’t complete the blade in your first expedition, even if you clear Act 3 on your first run. [/p]
  • [p]Each fragment of the blade lies hidden in different corners of your journey.[/p]
[p][/p]
  • [p]The completed Trinity Blade must be in possession at the end of Act 3 to unlock Act 4.[/p]
[p][/p][p]Once you’ve made it this far, there’s nothing left to do but flex your tactical brain until it hurts and unravel the mysteries of the island once and for all. [/p][p]You must also collect Memory Shards to uncover your personal mystery—who you are, and how you came to be on the island.[/p][p][/p][p][/p][p][/p][p]All the storied goodness, now fully voiced-over in English...[/p][p]
[/p][p]...by our lovely voice actors![/p][p][/p]
[p]Ashe (Male)[/p]
[p]Kyle McCarley[/p]
[p]Ashe (Female)[/p]
[p]Shara Kirby[/p]
[p]Evie[/p]
[p]Addie Nofal[/p]
[p]Marco[/p]
[p]Chris Tergliafera[/p]
[p]Emile[/p]
[p]Ernesto Jason Liebrecht[/p]
[p]Laurent[/p]
[p]J. Michael Tatum[/p]
[p]Rosalina[/p]
[p]Mara Junot[/p]
[p]Elena[/p]
[p]Erica Mendez[/p]
[p]Carmen[/p]
[p]Erica Mendez[/p]
[p]Soraya[/p]
[p]Anairis Quiñones[/p]
[p]Fontaine[/p]
[p]Evan Michael Lee[/p]
[p]Klaus[/p]
[p]Evan Michael Lee[/p]
[p]Sable[/p]
[p]Allegra Clark[/p]
[p]Silvio[/p]
[p]Brandon McInnis[/p]
[p]Fellheart[/p]
[p]Brandon McInnis[/p]
[p]Karlotta [/p]
[p]Asante Mango[/p]
[p]Witch of the Flames[/p]
[p]Asante Mango[/p]
[p]Octavia[/p]
[p]Rachel Robinson[/p]
[p]Bernhardt[/p]
[p]Jason Marnocha[/p]
[p]Arven[/p]
[p]Jason Marnocha[/p]
[p]Abelard[/p]
[p]Rick Zieff[/p]
[p]Ludivictus[/p]
[p]Richard Epcar[/p]
[p]Raven[/p]
[p]Gary Furlong[/p]
[p]Narrator[/p]
[p]Gary Furlong[/p]
[p]Liora[/p]
[p]Jennifer Losi[/p]
[p]Porter[/p]
[p]Michael Schwalbe[/p]
[p]Anton[/p]
[p]Michael Schwalbe[/p]
[p][/p][h3]Remember — Official Launch is just a couple of days away on October 9!
[/h3][p][/p][p]Godspeed.[/p][p]- The ODS Team[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p]

October Hotfix (10/6/2025)

[p]Hello, Tacticians![/p][p][/p][p]We are rolling out patch version 0.010.032 to address this issue from Unity: https://www.theverge.com/news/791609/unity-security-exploit-developers-update-games [/p][p][/p][h3]Patch Schedule[/h3][p]PT: 3:30 PM, Oct 6, 2025 [/p][p]ET: 6:30 PM, Oct 6, 2025 [/p][p]CEST: 12:30 AM, Oct 7, 2025 [/p][p]KST: 7:30 AM, Oct 7, 2025[/p][p][/p][p]As always, if you spot problems with the game, please report them on Steam discussion boards or our Discord server.[/p][p][/p][p]- ODS Team[/p][p][/p][p]DISCORD | X | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH [/p][p][/p][p][dynamiclink][/dynamiclink][/p]