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Lost Eidolons: Veil of the Witch News

Captain's Log #5: Dialogue Options!

Ahoy Tacticians!

Before our Early Access launch, we conducted multiple beta tests. One of the most common pieces of feedback we received was that the dialogue speed felt too slow. Some players also found the scrolling text effect—where dialogue appears gradually rather than all at once—frustrating.

In response to these concerns, we've implemented several new options to enhance the dialogue experience. Let’s take a look at these improvements!


[h3]Display Dialogue All at Once[/h3]

By default, dialogue appears on screen as if being typed out, mimicking a typewriter effect. However, for players who prefer to read the entire dialogue instantly, we’ve added an option to display all text at once.



[h3]Autoplay Dialogue[/h3]

This autoplay feature allows dialogue to progress automatically to the next speaker or line. While some players prefer to manually advance dialogue after reading, others enjoy a more seamless experience. This option caters to the latter group.



[h3]Skip Battle Dialogue[/h3]

For those who find battle dialogue repetitive, we’ve introduced a simple option to skip all battle dialogue. Initially, we considered a system that would skip dialogue only in battles that had been played before. However, due to various constraints, we opted for a more straightforward approach, allowing players to skip battle dialogue altogether. This should be a welcome addition for those who prefer faster-paced combat!


[h3]Show Chat Log[/h3]

Missed a conversation? Prefer to read through all the dialogue at once? We’ve got you covered! You can now access the full chat log at any time by pressing the H shortcut key. This feature ensures that players can revisit past conversations whenever they need to.



These new options aim to improve the overall experience, adding different dialogue options to suit different players and their playstyles. We hope these additions help, and we’ll see you in the next one!

Jin Sang Kim

Captain's Log #4: How Do Stats Work?

Welcome to the 4th Captain’s Log!

In battle, you may notice moments when a Critical Hit lands or an attack gets Guarded. A Critical Hit increases damage by 50%, while Guard reduces incoming damage by 50%. Have you ever wondered what the chances are for your character to land a critical hit or successfully guard an attack? You can see these probabilities numerically just before your character takes an action.


In a previous game I worked on, attacks could completely miss due to random chance (similar to how misses happen in Fire Emblem). However, as a player, I noticed that the frustration of missing an attack often outweighed the satisfaction of seeing an enemy miss. To address this, I introduced the concept of Guard. Instead of an attack missing entirely, Guard allows you to mitigate the damage, ensuring that your efforts aren’t entirely wasted.

The mechanics of Evasion (Miss) and Accuracy are replaced by Guard and Hit. Here's how it works:
  • Guard is your character's ability to reduce damage from an enemy's attack. For example, if your Guard stat is 50, you have a 50% chance to block or reduce the damage.
  • Hit is the enemy's ability to bypass your Guard.

The actual Guard chance is calculated as your Guard stat minus the opponent's Hit stat. For example:
  • If your Guard is 51 and the enemy's Hit is 40, your effective Guard chance is 11%.

Similarly, Critical Hits follow the same logic:
  • Your chance of landing a Critical Hit is your Critical stat minus the enemy’s Critical Defense stat.
  • For example, if your Critical stat is 63 and the enemy’s Critical Defense is 51, your chance of landing a Critical Hit is 12%.

With this deeper understanding of Critical and Guard mechanics, you’ll be better equipped to choose stat cards that suit your strategy and develop your characters in the direction you want!

Hope this helps and we’ll catch you in the next one!

Jin Sang Kim

Captain's Log #3: Battle Shortcut Keys

Hi Tacticians,

We’re back with another log - our third one!

Have you ever found it frustrating to switch weapons during battle or to move your mouse just to click "Wait"? I know I have. That’s when I remember there are shortcut keys for the battle command menu, and that’s when I’ll end up pressing the number keys to switch my weapons or "Wait".

You may have noticed the numbers next to each menu option within the battle menu. Until now, those numbers would change depending on the situation and character—sometimes "Wait" would be assigned to 3, other times to 4, or even 6. Based on your feedback, we’ve made a huge improvement in the Winter patch back in December 2024: we’ve assigned fixed keys to each menu option!



From now on, you can always press the "`" key (next to the 1 key) to "Wait" or "Defend". Likewise, switching weapons will always be done with the 4 key!

Catch you in the next one!

Jin Sang Kim

Captain's Log #2: Helmets On, Helmets Off

Hi Tacticians,

Happy New Year! I'm back for log #2!

In Lost Eidolons, we worked hard to ensure the playable characters' faces are very visible during battles and even in close-up combat scenes. But then some players asked, "Isn't it strange for characters not to be wearing helmets during battle?" And I learned that many players prefer characters wearing helmets for realism.
So, as we started working on Lost Eidolons: Veil of the Witch, I made a firm decision to include the helmet option this time. And now, in the character information window, you’ll find a Helmet ON/OFF option in the upper-left corner of the character illustration.



When this option is enabled, you can see the 3D character wearing a helmet or hood during battles and event maps!



In the next game, we’d love to create a foundation where players can edit helmets and appearances directly or indirectly. Stay tuned!

See you in the next one!
Jin Sang Kim

A Year to Remember