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Lost Eidolons: Veil of the Witch News

June Update Patch Notes (6/3/2025)

Hello Tacticians!

As teased in last week’s dev log, we’ve got some exciting updates coming to Lost Eidolons: Veil of the Witch! Today’s June Update brings a mix of new features, balance tweaks, and bug fixes based on your feedback and our ongoing development goals. Read on for the full list of changes live in this patch!

[h3]Patch Schedule[/h3]

PT: 10 AM, June 3, 2025
ET: 1 PM, June 3, 2025
CEST: 7 PM, June 3, 2025
KST: 2 AM, June 4, 2025

Here is the list of changes for this patch version 0.09.017 below:

[h3]New Content / Features[/h3]
  • 2 new variations each for Act 1 and Act 2 boss battles
  • Changed Elena’s starting weapon to dual axes
[h3]Changes / Improvements[/h3]
  • Animated the title screen when starting the game
  • Improved the following skills:
    • Abyssal Whispers
    • Soul Feast
    • Reckless Swing
    • Explosive Arrow
    • Whirlwind
    • Miasmal Arrow
  • Increased the amount of HP recovered when attacking an enemy marked by the “Holy Crest” effect
  • Increased the possibility of gaining partnership points for events
  • Combined the event signs for meta-progression items within the Forked Road
  • Adjusted the “Tenacious Partnership” Greater Blessing to now be granted by default when participating in partnership events
  • Hid the “Main Menu” key from the bottom bar when hovering over a unit during battle
  • Added notifications for Curse events during Trials Mode
  • Added an option to increase the UI text size with 3 different sizes
  • Localized the title screen popup message for all in-game languages
  • Adjusted the size of the text for the tutorial description
  • Polished general UI and dialogue text
  • Adjusted the Vermilith so that it is immune to all damage while in the Burrowed state
[h3]Bug Fixes[/h3]
  • Fixed an issue where the game would freeze during a conversation between Elena and Rosalina right after departing from camp
  • Fixed an issue where using the Cyclone skill would also apply the Exposed effect to allied units
  • Fixed an issue where Vermilith would could swallow the Tree of Life
  • Fixed an issue where the Push+ skill could be used even when the movement path was blocked
  • Fixed an issue where cutscenes would not appear on Linux
  • Fixed an issue where status effect icons occasionally did not appear above units’ heads during battle
  • Fixed an issue where the button to close the battle result UI was incorrectly labeled as “Next”
  • Fixed an issue where trees would obstruct the camera view
  • Fixed an issue where the screen would not focus when combining relics in the Shop while using a controller
  • Fixed an issue where some hotkeys were overlapping in the Shop
We are so thankful to all of our players who have shared their experiences, bug reports, suggestions and feedback. We are continuously refining Lost Eidolons: Veil of the Witch—taking player feedback to heart and working on adding more depth to what we already have. If there’s anything you’d like to share, don’t hesitate to post on our Steam discussion boards or our Discord server!

-ODS Team

DISCORD | X | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH

https://store.steampowered.com/app/2530490/Lost_Eidolons_Veil_of_the_Witch/

Refining the Road Ahead

Dear Tacticians,

It’s already been a couple of months since the Trials patch so I wanted to share what we’ve been working on since then.

[h3]Shifting Gears on the Item System[/h3]

Back when we first shared our roadmap late last year, we announced our plan to add the item system around summer. But now that Trials Mode has been implemented and we’ve had a chance to reflect on everything we’ve built so far, we concluded that the item system does not offer enough value to justify its development cost. The system would have provided a slight combat advantage, and this could be covered just as effectively with accessories introduced with Trials. Instead, we shifted our focus to expanding weapon skills and more varied combats.

[h3]Elena’s New Weapon[/h3]

Changing Elena’s weapon was brought up through player feedback and after some surprisingly easy discussion within the team, we decided to swap out her secondary weapon with a pair of axes. There are already plenty of sword-wielders in the cast, but not many axe users. Giving Elena dual axes will make her stand out more, both visually and mechanically.

We love how her new setup plays and we hope you’ll take her for a spin in your next expedition following the next patch.



[h3]Boss Battle Variations Incoming[/h3]

This one has been on our minds since the early days of Early Access and we are finally implementing it: boss fight variations.

In the next patch, we’ll introduce two new variations each for the Act 1 and Act 2 bosses. Variations for Act 3 boss are of course also in the works. While the maps will remain the same, the bosses will be equipped with different weapons, forcing you to change up your strategy against them. You will first encounter these variations in a fixed order but once you’ve battled them all, they will be randomized to keep you on your toes.

[h3]Better Signs, Better Choices[/h3]

We’re also improving how we show signposts at Forked Road, particularly for routes that lead to meta-progression items (like Coral Stone for shop upgrades, Sacred Embers, or Rune Fragments for class upgrades). Right now, once you’ve completed all upgrades, these resources lose their usefulness–leaving you no reason to choose these routes.

Well, that’s changing.

We will consolidate those signposts and make them smarter, so that they’re more likely to offer meaningful value even in the late game. Essentially, the sign will show all three rewards and if chosen, one of the rewards will be given to you.



We’re also planning a fun new feature: enhanced signs that occasionally appear with boosted rewards, turning routine route choices into a surprise. You will see this a little bit after the smart signposts have been implemented.

We’re hard at work getting all of this ready for the next major patch, and we hope you’re just as excited as we are. But that’s not all - we’re also planning even more updates down the line.

Thanks for following along with our development as we continue to make improvements to the game.

Until next time,

- Jin Sang Kim

DISCORD | X | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH

https://store.steampowered.com/app/2530490/Lost_Eidolons_Veil_of_the_Witch/

Next Up: PAX East 2025!

Hello, ODS Community!

Time really flies–it’s PAX season again! Ocean Drive Studio will be in Boston for PAX East 2025, at Booth #15035!

We are bringing a fully horde-packed booth with demo stations for 3 games: Lost Eidolons: Veil of the Witch, Section 13, and God Save Birmingham! For Section 13, we are also bringing co-op to the floor, so you can team up with friends (or strangers!) to take on the base’s anomalies.

Of course, our demos come with cool swags!
Surviving the onslaught of the Fallen in Lost Eidolons: Veil of the Witch will reward you with a foam hat in the shape of a sword–a telling sign of how you made it out alive on Anareios.


Taking on the massive hordes of QTs in Section 13 will win you an LED armband that makes it easier to spot your fellow Agents.


Experiencing your first day of survival in God Save Birmingham will get you knighted–with a paper hat to keep you safer in the zombie-infested medieval town.


Come stop by our booth to be fully decked out for the triple zombie onslaught!




- ODS Team

DISCORD | X | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH

https://store.steampowered.com/app/2530490/Lost_Eidolons_Veil_of_the_Witch/

April Update Hotfix (4/30/2025)

Dear Tacticians,

Thank you for diving into the world of Lost Eidolons: Veil of the Witch. It means the world to us as we continue refining the game throughout Early Access. We've received reports of some bugs, and we're rolling out a patch to address them!

[h3]Patch Schedule[/h3]

PT: 10 AM, April 30, 2025
ET: 1 PM, April 30, 2025
CEST: 7 PM, April 30, 2025
KST: 2 AM, May 1, 2025

Here are the changes within version 0.08.023 that we’ve made to the game:

  • Fixed an issue where mouse clicks would be unresponsive after using a resonance stone purchased from the Shop

We appreciate everyone that reported any bugs or issues that they came across during their gameplay. Please feel free to share your thoughts and suggestions with us on our Steam discussion boards or our Discord server!

-ODS Team

DISCORD | X | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH

https://store.steampowered.com/app/2530490/Lost_Eidolons_Veil_of_the_Witch/

April Update Hotfix (4/28/2025)

Dear Tacticians,

Thank you for diving into the world of Lost Eidolons: Veil of the Witch. It means the world to us as we continue refining the game throughout Early Access. We've received reports of some bugs, and we're rolling out a patch to address them!

[h3]Patch Schedule[/h3]

PT: 6 PM, April 28, 2025
ET: 9 PM, April 28, 2025
CEST: 3 AM, April 29, 2025
KST: 10 AM, April 29, 2025

Here are the changes within version 0.08.022 that we’ve made to the game:

  • Fixed an issue where the game would be unresponsive if the button focus was lost during the skill upgrade UI animation when playing with a controller
  • Fixed an issue where the game sometimes could not progress from the battle results screen when playing with a controller

We appreciate everyone that reported any bugs or issues that they came across during their gameplay. Please feel free to share your thoughts and suggestions with us on our Steam discussion boards or our Discord server!

-ODS Team

DISCORD | X | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH

https://store.steampowered.com/app/2530490/Lost_Eidolons_Veil_of_the_Witch/