Dev Log #2: Giant First Step
Hello, friends!
We're a small team that came together at OceanDrive Studio after wrapping up our previous project, Lost Eidolons. Right now, our squad consists of just two core developers, and we've been getting some help from the studio's Art and Sound teams. Oh, and we also work with Operations team who work their magic on translations for our game as well as blogs like this.
Now, being a small team definitely has its quirks and perks. It means our project is a little bit limited in terms of scale, but it also means everyone on our team got to pick a subject we're all super passionate about, and we've had a blast experimenting with different ideas in the game.
We wanted to create a game that might be small in size but delivers a one-of-a-kind gaming experience. That's how Dropkick Navvy was born! And this is how Dropkick Navvy is currently being made!
As we worked on the framework for the Dropkick Navvy gameplay, we crafted a small, temporary ending at a certain point in the early stage of the game. We started playtesting with some of our studio pals. (They were basically kidnapped and forced to play! But everything worked out for the best since we let them go once they reached the ending and even gave them a lemon drop candy to boot.)
Now, we think it’s time for us to get your feedback. Our demo offers a couple of hours of gameplay, so feel free to give it a whirl with no pressure. If you find it interesting, we'd love to hear your thoughts. (We've got a stash of lemon drops ready to go!)
For the official game, we've got big plans. More content, puzzles, challenges, a complete story, and changes from the feedback you give us. So please keep an eye on Dropkick Navvy!

Thank you!
Hyeonseong Cha & Hyojeong Cho
Wishlist Dropkick Navvy, the main game!
https://store.steampowered.com/app/2602100/Dropkick_Navvy/
We're a small team that came together at OceanDrive Studio after wrapping up our previous project, Lost Eidolons. Right now, our squad consists of just two core developers, and we've been getting some help from the studio's Art and Sound teams. Oh, and we also work with Operations team who work their magic on translations for our game as well as blogs like this.
Now, being a small team definitely has its quirks and perks. It means our project is a little bit limited in terms of scale, but it also means everyone on our team got to pick a subject we're all super passionate about, and we've had a blast experimenting with different ideas in the game.
We wanted to create a game that might be small in size but delivers a one-of-a-kind gaming experience. That's how Dropkick Navvy was born! And this is how Dropkick Navvy is currently being made!
As we worked on the framework for the Dropkick Navvy gameplay, we crafted a small, temporary ending at a certain point in the early stage of the game. We started playtesting with some of our studio pals. (They were basically kidnapped and forced to play! But everything worked out for the best since we let them go once they reached the ending and even gave them a lemon drop candy to boot.)
Now, we think it’s time for us to get your feedback. Our demo offers a couple of hours of gameplay, so feel free to give it a whirl with no pressure. If you find it interesting, we'd love to hear your thoughts. (We've got a stash of lemon drops ready to go!)
For the official game, we've got big plans. More content, puzzles, challenges, a complete story, and changes from the feedback you give us. So please keep an eye on Dropkick Navvy!

Thank you!
Hyeonseong Cha & Hyojeong Cho
Wishlist Dropkick Navvy, the main game!
https://store.steampowered.com/app/2602100/Dropkick_Navvy/