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Stray Path News

Stray Path v1.1.01 Update + Camp Yog Sale!

Thanks to your continued support and valuable feedback, we're bringing you a new content update for Stray Path! We are committed to continuously improving the game based on your input and making it the best experience possible.

[h2]🧑‍🍳 New Character: Chef joins the battle! [/h2]

Cook up more than just meals - the Chef brings fresh strategies and victory opportunities to every run!



[h2]🌟New Features[/h2]
  • Added character talent system.
  • Added armor mechanism.
  • Added new character: Chef.
  • Added new badge: Chaser - Elite enemies will continuously chase the player in the game.
  • Added Nightmare Difficulty - New enemies will spawn in this mode.
  • Added new relics.
  • Added new achievements.


[h2]🛠️ Optimization[/h2]
  • Adjusted effects and values of some relics for better balancing.
  • Optimized resource distribution across rooms and adjusted the ratio of piercing-attack enemies in
  • each stage.
  • Modified effects of some cards.
  • Added right-click functionality settings, allowing players to choose between dragging or discarding targets.
  • Improved translations for some languages: English, Korean, and Russian.
  • Enhanced in-game tooltips and hints.
  • Fixed various bugs.


[h2]🏕️ Special Sale Alert: Camp Yog![/h2]

Stray Path is part of the Camp Yog Sale with 30% off! Perfect timing to invite friends to join your journey or grab it at this great discount.

[h3]What's included:[/h3]

  • Amazing discounts on our published games
  • Sneak peeks at upcoming releases
  • Free demos to try


Thank you for being part of this adventure. Your feedback drives every update, and we hope you enjoy these new features! If you encounter any issues or have suggestions, please join our community discussions!

What's Next: Stray Path 2025 Roadmap

First and foremost, THANK YOU for the incredible support since launch. Your feedback, bug reports, and enthusiasm have meant the world to us!

Here's our development roadmap for the coming months!



We're committed to making Stray Path the best experience possible, and we couldn't do it without you:)

Thank you once again!

Patch v1.0.11

  • Added a potential damage hint feature: when hovering over an enemy, a flashing hint will show the possible damage that may be triggered in the next attack round (enabled by default, can be turned off in settings).
  • Reduced the damage of Mummy and Parasitic Cube abilities, and modified the abilities of the Ruins Guardian enemy.
  • Fixed an issue where the Toad Relic could be transformed.

New Steam deckbuilder Stray Path is a stylish, FreeCell inspired roguelike

When I think of card games now, my brain springs to roguelike deckbuilders such as Balatro and Slay the Spire, or perhaps to CCGs like Hearthstone. But in my youth, 'PC card games' meant the digital renditions of Solitaire, Bridge, and FreeCell that came with your Windows install. Combining the two, stylish new strategy game Stray Path appeals to both my young and old self at once, and it's out now on Steam with a special discount for launch.


Read the rest of the story...


RELATED LINKS:

New roguelike Stray Path blends Slay the Spire and Solitaire, and it's out soon

V1.0.07 Update

Dear Players

Thank you all for your support and valuable feedback! As an independent developer, I will continue to update and improve the game, working hard to resolve any issues you encounter. Feel free to join the community and communicate with me directly—it helps me understand and address your feedback more quickly and effectively.

Update Details:


[h2]Bug Fixes:[/h2]
  • Fixed an issue where the achievement "Have 5 poisoned enemies present at the same time" could not be triggered.
  • Corrected the description of the enemy's Armor ability: Any damage taken will be capped at 15 instead of 10.
  • Fixed an issue where attacks achieved through Rage did not count towards the "Reach 100 Attack in the game" achievement.
  • Fixed an issue where killing all enemies in the same stage was being counted multiple times.
  • Fixed a bug where the boss room in stage 3 would sometimes fail to spawn monsters.
  • Fixed an issue where the Ninja Dummy would display "-1" in the slots after using up.
  • Fixed an issue where the achievement "Complete a stage without taking any damage" was being unlocked incorrectly.
  • Fixed the sequence of the Cave Boss's Parasitic Eye ability and attack triggering, ensuring the Parasitic ability triggers after attack.
  • Fixed an issue where the shop displayed incorrect attribute values when carrying the Double Attribute Emblems.

[h2]Balance & Adjustments:[/h2]
  • The attribute bonus from the Attribute Change Altar has been doubled.
  • Removed the Chaos Curse from the Cursed Room.

If you enjoy the game, please consider leaving a review on Steam—it means a lot to independent developers!

Have fun, and happy gaming!