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Update 0.3.8.8 (EA) - Bugfixes and Improvements

SCP: Nemesi - EA 0.3.8.8 Changelog 🎅


This update focuses on improving both gameplay and user experience, addressing longstanding issues and introducing quality-of-life improvements.

[h2]Lobbies[/h2]
Lobbies are still a work in progress, and we're actively addressing all the issues. To help players, we've added three new options:
- A Refresh Lobby button.
- A Debug Menu for troubleshooting, which provides additional tools to manage and resolve lobby-related issues.
- A Toggle to disable auto-join for lobbies. This is useful for hosting your own lobby without joining others automatically.

[h2]New Features [/h2]
- Red Crosshair for SCPs: SCP crosshairs now turn red when a human is within melee range, providing better feedback during encounters. However, SCPs still need to wait for the attack cooldown, displayed on the bottom-right of the screen, before striking.
- Blood Effects: Added to the SCP HUD for improved visual feedback when successfully hitting a human.
- Proximity Alert for SCP-173: Human HUD now flashes yellow on the side SCP-173 is approaching from, providing a visual cue to help players identify its location. This feature reduces reliance on audio cues and enhances situational awareness.
- SCP-049-2 now has an attack animation.

[h2]SCP 4166 Enhancements[/h2]
- Added a quick black fade and an on-screen message when teleported by SCP 4166-2.
- SCP 4166-2 now disappears after hitting a human, and its damage has been increased.

[h2]Improvements[/h2]
- Added a "Currently Spectating..." text on the death screen widget along the name of the player you are spectating.
- SCP 106 HUD now shows a block icon if it cannot walk through a pointed mesh.
- Stamina regeneration has been increased.
- Objective markers no longer disappear after respawn.

[h2]Fixes[/h2]
- Theater Map Issues: Resolved various bugs in the theater map, including player and SCP movement problems.
- Speed Buffs/Debuffs: Fixed inconsistencies with speed buffs and debuffs, and added a slow-down effect for SCP 049 attacks, similar to SCP 4166.
- Corrected issues where players could get stuck in specific areas (e.g in the theater map, in front of the hole above the stairs).
- Addressed bugs with lobby loadout syncing and character selection inconsistencies.

And as always, thank you for playing SCP: Nemesi! 🎄