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Update 1.0.3 - Bug Fixes and More

[p]Please find below a list of fixes in update 1.0.3. Thank you for your ongoing support of the game, we look forward to delivering more updates soon.[/p]
  • [p]Mitigated a bug that was a potential cause of some rare crashes during saves[/p]
  • [p]Large update to sandbox maps. Note that all these changes only impact new games after 1.0.3[/p]
  • [p]Anaheim: clean-up of unnecessary pipes/roads and adjust start so that pipes and wires are easier to access[/p]
    • [p]Burlington: clean-up of unnecessary pipes/roads[/p]
    • [p]Louisville: clean-up of unnecessary pipes/roads, restore harbor and airport to sandbox map[/p]
    • [p]Milwaukee: clean-up of unnecessary pipes/roads, get rid of farms from scenario that were showing up[/p]
    • [p]Peoria: clean-up of unnecessary pipes/roads[/p]
    • [p]Rochester: clean-up of unnecessary pipes/roads[/p]
    • [p]Santa Rosa: clean-up of unnecessary pipes/roads[/p]
    • [p]Spring Hill: clean-up of unnecessary pipes/roads and adjust start so that pipes and wires are easier to access[/p]
  • [p]Also sandbox: turn off scenario-based and investor-based events in sandbox maps[/p]
  • [p]In both campaign and sandbox, your exec assistant jobs to acquire land should work in all instances (removed a few places with errors)[/p]
  • [p]Saves in sandbox will show up with correct city for loading[/p]
  • [p]More variants added for character portraits[/p]
  • [p]"Competitive" trait for complex managers should now perform as advertised in all complexes[/p]
  • [p]Added the ability to adjust horizontal panning speed[/p]
  • [p]Added keys for vertical panning for players without mice or on touchpads[/p]
  • [p]Improve placement validation around dump lots to show better info on placement[/p]
  • [p]\[BUG FIX] Skunk works lockouts weren't working based on VP Research traits[/p]
  • [p]\[BUG FIX] Mayor welcome was sometimes causing more unhappiness rather than improving it as advertised[/p]
  • [p]\[BUG FIX] Complex fire notifications sometimes stay on forever after the incident resolves[/p]
  • [p]\[BUG FIX] Sometimes some crashing was happening during autosaves - this should fix a couple of potential causes[/p]
  • [p]\[BUG FIX] The highlight for resources in the corporate report overview was out of size[/p]
  • [p]\[BUG FIX] Deleting pipe overpasses would not always properly update the visuals, leaving hanging pipes around[/p]
  • [p]\[BUG FIX] If you deconstruct the roads it wont properly connect pipes together, or will create too many foundations[/p]