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Bloodthief News

Patch 1.2.2 - Save Slots, "Full Game Run" timer, and more!

[p]Hey folks![/p][p]Medium-sized update coming your way - mainly with quality of life stuff and bug fixes. Here are the release notes:[/p][h2]New Stuff[/h2]
  • [p]Some new features that should make Full Game runs, New Game runs, and just replaying in general easier and more fun[/p]
    • [p]Save slots: Now you can choose between 1 of 3 save slots from the main menu. The new button is in the top left of the main menu. [/p]
    • [p]"Full Game Run" timer: Now each save slot tracks the total play time associated with that save slot. You can display this in real time below the normal run timer by enabling it in the user settings. [/p]
  • [p]Add a mappable action for "Ground Slam (Keep Momentum)" for those that would prefer this over the default "quick tap" behavior of ground slam [/p]
    • [p]Note: It is not mapped to any button by default so if you prefer this option over the default you need to map it to a button in the controller settings[/p]
  • [p]Final boss got some major tweaks to help the arena react and move along faster if you're speedrunning it[/p]
  • [p]Update LBs with new badges from competitions[/p]
[h2]Bug Fixes[/h2]
  • [p]Fixed bug where you could ground slam through damage areas sometimes (most commonly seen in final boss)[/p]
  • [p]Prevent double collection of the same key[/p]
  • [p]Fix some Japanese translation errors[/p]
  • [p]Custom Maps bug: Fix bug with vt_trigger_area `trigger_dependency_count` parameter[/p]
  • [p]5db reduction of stone sword sound[/p]
  • [p]Fixed 1-6 end level area being too low[/p]
  • [p]Made lava more robust[/p]
    • [p]Now it will continue to hurt you as you stand in it which should fix issues where you could find yourself able to stand inside lava[/p]
    • [p]the game will attempt to "depenetrate" you from the lava to prevent clipping through the map scenarios[/p]
[p][/p]

Patch 1.2.1 - Some bug fixes and improvements to Custom Maps!

  • Improved controller support: Now triggers can be remapped
  • Made it so long User Map names don't break the level select
  • Added the ability to add Map tags from the map settings pause screen (See the Bloodthief Workshop for featured tags, including the one for the ongoing map jam, Speed Jam: Gherisa Swamplands)
  • Fixed custom checkpoint spawn positions in custom maps
  • Fixed global leaderboards in custom maps
  • Added new map setting: "Continue Music on Restarts" which makes it so if you hit "Restart Map" the music just keeps going as opposed to restarting. Useful when you're grinding top times and don't want to hear the same 2 second beginning of a song over and over
  • Fixed bad geometry in Oex Labor Bell
  • Now the creator name is displayed in the Workshop Maps select menu
  • Fixed bug where a lava that is entirely clip brush caused a crash
  • Made it so in Custom Maps you can use light_color or key_color in byte mode (RGB 0-255) or float mode (RGB 0-1)
  • Added the ability to delete your own custom maps from the level select
  • Fixed weapon switching bug that caused a crash
  • Added the ability for mappers to set which areas are "navigable" which will make navigation in custom maps more optimized.

Custom User Maps + Steam Workshop Update is OUT NOW!

[p]Hey Everyone! Bloodthief's Steam Workshop is now live and you can now play custom user maps with the click of a button! [/p][p][/p][h2]How to Play Custom Maps[/h2]
  1. [p]Go to Bloodthief's Workshop page in the Community Hub (here's the direct link). [/p]
  2. [p]Select any map in the items tab and subscribe to it.[/p]
  3. [p]Open the game, hit play, and go to the "Workshop Maps" tab - you should see subscribed maps there and can play them! [/p]
[p][/p][h2]How to Make Custom Maps[/h2][p]Just watch this video tutorial that I made. There's ~10 minutes setup required but it is worth it because you are literally setting up the exact set of tools I used to make the main game's maps, so the possibilities are limitless! For those that want to dive further into the details, here is the written guide / wiki[/p][p][/p][p][/p][h2]Leaderboards in User Made Maps[/h2][p]Popular user made maps will get blessed with a leaderboard. I'll be monitoring the Workshop and adding Leaderboards proactively but if you want to request one for your map just hop in the discord and ask in the "Leaderboard Requests" channel. Discord link is here.[/p][p][/p][h2]Map Jams[/h2][p]There's map Jam going on right now! Check it out on the Discord[/p][p][/p][h2]Check out some of the Community Maps that have already been Made![/h2][p][/p][h3]Oldborg by Fraph (Play it here)[/h3][p]"You are trapped in the Oldborg stronghold and need to find a way out. Uncover the secrets of Oldborg and escape before it consumes you!"[/p][p][/p][p][/p][h3]Goo Factory by Motion (Play it here)[/h3][p]"Explore the secrets of the goo."[/p][p][/p][p][/p][h3]Arcana Palace by Ruin (Play it here)[/h3][p]"my first full game map, really was just messing around with new stuff, main castle layout inspired by oex factory kinda a bright level n might take a sec to load mb theres a lot of stuff"[/p][p][/p][p][/p]

Patch 1.1.0 - Custom Blood Colors, Arachnophobia Mode, and More!

[p]Hey Everyone! New patch coming your way, here's what is new:

[/p][h3]New Features[/h3]
  • [p] Arachnophobia mode - can enable in settings
    [/p]
  • [p] Change the color of blood to whatever color you want! - can enable in settings.
    [/p]
[p]
[/p][h3]Bug Fixes and Tweaks[/h3]
  • [p] Slightly Increased air control for Dawnblade, Stone Sword, Sire's Blade, Godslayer, Godsteel, Maila's Kiss, Sliver of Darkness, Combobulator, Glurm's Club
    [/p]
  • [p] Increased the Combobulator detection range
    [/p]
  • [p] Added a level select button to the pause screen
    [/p]
  • [p] Fix bug where the Life Harvester interacted weirdly with the skulls in the boss battle
    [/p]
  • [p] Made the Life Harvester dash cost 0.3 blood [/p]
  • [p] Made it so the boss moves faster if you're moving faster
    [/p]
  • [p] Fixed a bug where you could dash through lava or goo
    [/p]
  • [p] Fixed bug where water effects could persist even after exiting water
    [/p]
  • [p] Increased the max time that level intros stay on the screen so they don't disappear when you're still reading
    [/p]
  • [p] Fixed bug where tooltips over various artifacts were all messed up sometimes in the level select
    [/p]
  • [p] Added a drop shadow to the In-game timer so it's more readable
    [/p]
[p]
[/p][h3]ALSO[/h3][p]For those of you that don't know, I'm also planning a feature where people can make their own custom maps using Trenchbroom (a popular free software for making levels in games), and share / play other people's maps via Steam Workshop. Stay tuned for that feature, it's coming soon! In the meantime, you can beta test an early version of it, details are on my Discord Server.

Thanks!
- Blargis[/p]

Patch 1.0.9 - Some balance stuff + more bug fixes!

[p]Hello! Today's patch is small but I think it will improve the experience substantially in 2-5 and 3-9.

[/p]
  • [p] Added a tutorial book in Buried Keep that teaches you that air dash takes longer to charge when targeting big enemies [/p]
  • [p] Map 2-5 Tweaks[/p]
    • [p]Added some launchpads that can save you in a pinch. [/p]
    • [p]Made it so enemy waves progress faster if you take out the prior wave [/p]
    • [p]fixed spot where you could clip through the ceiling [/p]
  • [p]Reduced Pain Golem projectile damage (the purple projectiles)[/p]
  • [p]Increased air control of Stone Sword and Dawnblade[/p]
  • [p]Fixed bug where you could get killed by an invisible enemy in S-1 [/p]
[p]

Thanks!
Blargis
[/p]