01/11-01/17 Updates
Hi all,
Some of you may have noticed there have been a few updates in the last week.
Mainly these consisted of fixes to the World Builder, Constructor, and Battlemat.
1/11
-The trigger collider was removed. It has no use at the current time. It will be returned later when we add the ability to trigger audio effects and cutscenes.
-A bug was fixed in the FPS players that was causing you to walk or run forward upon completing one level and starting another.
-Localization has been added to Battlemat
-An 'Initializing' message has been added to Battlemat for when you first open up the application.
1/13
-The Constructor and World Builder can now open each other from the lower and upper bars inside of each. The Radial Menu in the Constructor has been fixed to allow it to open up the World Builder by using it.
-If you own AGF Premium, there is the Map Generator. A bug has been fixed allowing you to clear it
-Fixed the link for the Battlemat documentation on the Battlemat main menu.
-Fixed a loading error in Battlemat causing you to be unable to select certain scenes.
1/16
-Fixed a null texture on the World Builder and Constructor Lower toolbar.
-Added some more localization inside of Battlemat
-Fixed an error that doesn't allow packaged Battlemat games to run.
-Fixed the upper toolbar functionality in Battlemat. (Was broke because of 1/11 update)
1/17
-Battlemat will wait until after a scene is completely loaded before opening it up to multiplayer.
-Put a frame rate limit of 60 fps on Battlemat.
As you can see, a lot of fixes for Battlemat. It has been a bit neglected recently, and we will be working on it a bit more in the near future, along with the World Builder.
Enjoy!
Some of you may have noticed there have been a few updates in the last week.
Mainly these consisted of fixes to the World Builder, Constructor, and Battlemat.
1/11
-The trigger collider was removed. It has no use at the current time. It will be returned later when we add the ability to trigger audio effects and cutscenes.
-A bug was fixed in the FPS players that was causing you to walk or run forward upon completing one level and starting another.
-Localization has been added to Battlemat
-An 'Initializing' message has been added to Battlemat for when you first open up the application.
1/13
-The Constructor and World Builder can now open each other from the lower and upper bars inside of each. The Radial Menu in the Constructor has been fixed to allow it to open up the World Builder by using it.
-If you own AGF Premium, there is the Map Generator. A bug has been fixed allowing you to clear it
-Fixed the link for the Battlemat documentation on the Battlemat main menu.
-Fixed a loading error in Battlemat causing you to be unable to select certain scenes.
1/16
-Fixed a null texture on the World Builder and Constructor Lower toolbar.
-Added some more localization inside of Battlemat
-Fixed an error that doesn't allow packaged Battlemat games to run.
-Fixed the upper toolbar functionality in Battlemat. (Was broke because of 1/11 update)
1/17
-Battlemat will wait until after a scene is completely loaded before opening it up to multiplayer.
-Put a frame rate limit of 60 fps on Battlemat.
As you can see, a lot of fixes for Battlemat. It has been a bit neglected recently, and we will be working on it a bit more in the near future, along with the World Builder.
Enjoy!