1. Axis Game Factory's AGFPRO 3.0
  2. News

Axis Game Factory's AGFPRO 3.0 News

February 19, Update

Hi all,
This update has a few more fixes as well as an interesting new addition.

First, the fixes.
- Some decals such as hay, or blood stains were not rendering correctly outside of the World Builder and Constructor. These have been fixed.
- The prisoner zombie attack animation was bugged. This has been fixed.
- Scenes with custom normal maps using the Custom Warehouse were taking a long time to load. The load times will be back to normal now.
- There is now a toggle to automatically create normal maps from a color map when you import a texture in the Custom Warehouse.
- There were a few errors in the Scene Loader causing scenes using custom textures to load incorrectly.

- The Properties window in the World Builder now has the ability to set the health, number of respawns, and number of FPS waves. More attributes will be added soon.

Enjoy!

February 19, Update

Hi all,
This update has a few more fixes as well as an interesting new addition.

First, the fixes.
- Some decals such as hay, or blood stains were not rendering correctly outside of the World Builder and Constructor. These have been fixed.
- The prisoner zombie attack animation was bugged. This has been fixed.
- Scenes with custom normal maps using the Custom Warehouse were taking a long time to load. The load times will be back to normal now.
- There is now a toggle to automatically create normal maps from a color map when you import a texture in the Custom Warehouse.
- There were a few errors in the Scene Loader causing scenes using custom textures to load incorrectly.

- The Properties window in the World Builder now has the ability to set the health, number of respawns, and number of FPS waves. More attributes will be added soon.

Enjoy!

February 11, Update

Hi all,

We have enabled Steam Cloud storage for AGF.
Your projects should now upload to the cloud when you next start AGF.
They will also download to a new computer if you run it from there.
If you have any issues with this, please let me know.

Also, we have fixed a bug in the Drone Kombat DLC, preventing some scenes from loading correctly in multiplayer.

Enjoy!

February 11, Update

Hi all,

We have enabled Steam Cloud storage for AGF.
Your projects should now upload to the cloud when you next start AGF.
They will also download to a new computer if you run it from there.
If you have any issues with this, please let me know.

Also, we have fixed a bug in the Drone Kombat DLC, preventing some scenes from loading correctly in multiplayer.

Enjoy!

2/1 Update

Hi all,

This update mainly has a few minor fixes.

-Some extra code in the Scene Loader has been removed. It was causing errors in certain Unity versions. Just a reminder, if you receive an error in the Scene Loader, try updating to Unity version 5.5.0f3

-Fog on the Haunted Mansion spooky trees was turning pink. This has been fixed.

-Terrain should no longer disappear when you change the screen size.

-Fixed the Depth of Field toggle in the Sidescroller menu.

-The Game Packager now preserves the name of your project folder when you package a game. Before it renamed your project folder to match the name you select for your package.

-The specular color and shininess inside of the Constructor has been fixed.

Enjoy!