February 19, Update
Hi all,
This update has a few more fixes as well as an interesting new addition.
First, the fixes.
- Some decals such as hay, or blood stains were not rendering correctly outside of the World Builder and Constructor. These have been fixed.
- The prisoner zombie attack animation was bugged. This has been fixed.
- Scenes with custom normal maps using the Custom Warehouse were taking a long time to load. The load times will be back to normal now.
- There is now a toggle to automatically create normal maps from a color map when you import a texture in the Custom Warehouse.
- There were a few errors in the Scene Loader causing scenes using custom textures to load incorrectly.
- The Properties window in the World Builder now has the ability to set the health, number of respawns, and number of FPS waves. More attributes will be added soon.
Enjoy!
This update has a few more fixes as well as an interesting new addition.
First, the fixes.
- Some decals such as hay, or blood stains were not rendering correctly outside of the World Builder and Constructor. These have been fixed.
- The prisoner zombie attack animation was bugged. This has been fixed.
- Scenes with custom normal maps using the Custom Warehouse were taking a long time to load. The load times will be back to normal now.
- There is now a toggle to automatically create normal maps from a color map when you import a texture in the Custom Warehouse.
- There were a few errors in the Scene Loader causing scenes using custom textures to load incorrectly.
- The Properties window in the World Builder now has the ability to set the health, number of respawns, and number of FPS waves. More attributes will be added soon.
Enjoy!