1. Axis Game Factory's AGFPRO 3.0
  2. News

Axis Game Factory's AGFPRO 3.0 News

2/1 Update

Hi all,

This update mainly has a few minor fixes.

-Some extra code in the Scene Loader has been removed. It was causing errors in certain Unity versions. Just a reminder, if you receive an error in the Scene Loader, try updating to Unity version 5.5.0f3

-Fog on the Haunted Mansion spooky trees was turning pink. This has been fixed.

-Terrain should no longer disappear when you change the screen size.

-Fixed the Depth of Field toggle in the Sidescroller menu.

-The Game Packager now preserves the name of your project folder when you package a game. Before it renamed your project folder to match the name you select for your package.

-The specular color and shininess inside of the Constructor has been fixed.

Enjoy!

01/21 Update

Hi all,

This update contains fixes for Battlemat and the Game Packager.

-The Game packager now copies the language settings when you package a game. Language settings only affect Battlemat at this time.
-The Focus Camera button on the Battlemat lower bar has been fixed and can be used to focus the camera to your selected objects.
-The check boxes on the Music window in Battlemat can now be pressed to select a song.
-Fixed the World Builder button on the Battlemat main menu so it opens up the World Builder correctly.
-The lower bar in Battlemat now resizes correctly and does not cover up icons.

Enjoy!

01/11-01/17 Updates

Hi all,

Some of you may have noticed there have been a few updates in the last week.
Mainly these consisted of fixes to the World Builder, Constructor, and Battlemat.

1/11
-The trigger collider was removed. It has no use at the current time. It will be returned later when we add the ability to trigger audio effects and cutscenes.
-A bug was fixed in the FPS players that was causing you to walk or run forward upon completing one level and starting another.
-Localization has been added to Battlemat
-An 'Initializing' message has been added to Battlemat for when you first open up the application.

1/13
-The Constructor and World Builder can now open each other from the lower and upper bars inside of each. The Radial Menu in the Constructor has been fixed to allow it to open up the World Builder by using it.
-If you own AGF Premium, there is the Map Generator. A bug has been fixed allowing you to clear it
-Fixed the link for the Battlemat documentation on the Battlemat main menu.
-Fixed a loading error in Battlemat causing you to be unable to select certain scenes.

1/16
-Fixed a null texture on the World Builder and Constructor Lower toolbar.
-Added some more localization inside of Battlemat
-Fixed an error that doesn't allow packaged Battlemat games to run.
-Fixed the upper toolbar functionality in Battlemat. (Was broke because of 1/11 update)

1/17
-Battlemat will wait until after a scene is completely loaded before opening it up to multiplayer.
-Put a frame rate limit of 60 fps on Battlemat.

As you can see, a lot of fixes for Battlemat. It has been a bit neglected recently, and we will be working on it a bit more in the near future, along with the World Builder.

Enjoy!

November 8, Update

Hi all,

This update adds the ability to customize the music that plays in each of your levels. To do this, in the AGF World Builder, go to Windows > Music.
On new scenes it will have a default selection already set up for you.

Also, you may have noticed that the music playlist selection in the external players has been removed, and due to a bug the music itself was gone from recently created scenes. This was in preparation for this new scene specific music feature. Sorry for the inconvenience.

In the future, there will be a way to import your own music and sound effects.

We fixed a bug in the FPS players causing the camera to be lower to the ground during the startup countdown, as if you were crouching.

In the AGF World Builder, the option to view the help slides using Help > Enabled Help Slides has been missing. This bug has been fixed and it is available once more.

In the FPS players, the A3 assault rifle had a texture error, causing it's scope to be grayed out. This has been fixed.

Just a reminder to some, that the AGF Scene Loader was created to work with Unity 5.4.0f3, and may not work with other versions of Unity. It will be updated for the latest version of Unity in the next update.

Enjoy!

November 1, Update

Hi all,

This update has mostly some fixes, but one additional feature.

First, localization has been updated. The translation list is more complete and will take up less CPU time while translating to a different language.

The Mesh Editor option in the Constructor has been removed. It was incomplete and not meant to be released yet.

The Play option in the World Builder radial menu has been fixed, you now have the option to use it to play any of the internal players.

Enemies in the World Builder internal players have been fixed so they deal damage once more.

In your AGF install folder, you will find a Credits text file. You can change this file to make your own custom credits for your FPS, ARPG, or Platformer games.

Enjoy!