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Wrack News

Wrack: Starfall Kickstarter Next Week!

In case you haven't heard, we have some big news! We're making a new game in the Wrack universe, and it's called Wrack: Starfall!



We're launching a Kickstarter for it where we'll have all sorts of details about the game. Is it a first-person shooter or third-person orc dating simulator?! Find out when the campaign goes live next week on Monday March 28th!

Thanks everybody! This is going to be fun.

Wrack Price Reduction

Hey everybody!

We're pleased to announce that the price of Wrack has permanently been reduced from $14.99 USD to $9.99 USD. For those of you outside the US, this same 33% price reduction should apply to you as well. We hope this will lead to many more enjoying this game, and that this will help us bring you more in the future.

Thanks! Enjoy!

Wrack Price Reduction

Hey everybody!

We're pleased to announce that the price of Wrack has permanently been reduced from $14.99 USD to $9.99 USD. For those of you outside the US, this same 33% price reduction should apply to you as well. We hope this will lead to many more enjoying this game, and that this will help us bring you more in the future.

Thanks! Enjoy!

Wrack Turns One!



Wrack is now celebrating the 1 year anniversary of its release! To celebrate, both the game and the OST are a whopping 75% off until Monday! Plus, we're doing a few more fun things to celebrate, like podcast episodes discussing the game and its development, a developer commentary playthrough of the game, and other fun things! Be sure to come hang out all week!

(This post will be edited as more things get done.)

Chat room:
steam://friends/joinchat/103582791434807552

Podcast episodes:
http://gamedesignpodcast.finalbossentertainment.com/?p=110
http://gamedesignpodcast.finalbossentertainment.com/?p=112

Version 1.2.2 Released

Hey there!

We're released minor update v1.2.2 for Wrack. Here's a quick rundown of what's changed:
  • Added a new "texture quality" option on the display settings menu. This gives you the option to reduce texture memory usage by scaling the map/mesh textures down 2x (medium) or 4x (low). Hopefully will help fix the crashes some of you have been experiencing.
  • "Texture quality" defaults to Medium. Setting this to High will leave textures unaffected.


Thanks! And happy ːcomicwːːcomicrːːcomicaːːcomiccːːcomickː playing!