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  3. Mistery Free Pass & “Rock and Roll" Edition are Available NOW! 30% Discount!

Mistery Free Pass & “Rock and Roll" Edition are Available NOW! 30% Discount!

Dear Players

We are about to launch our biggest update since release on April 25th!
Not only will we improve game stability and the overall experience, but long-awaited new content will also be implemented!
The server will be down for maintenance.

[h3]Maintenance Time[/h3]
10:00 to 11:00 am, APR 25, 2025 UTC+8

[h2]Mistery Free Pass is AVAILABLE NOW[/h2]
Mistery Free Pass is now available on the store page—download and play now!



  • The Free Pass will be permanently available on Steam, allowing players to enjoy Three matches per day.
  • While in-game store, battle passes and other external content are locked, the core gameplay is identical to the full version.
  • You can match with all players as usual, and achievements/progress will carry over after you buy the full version.


[h2]Rock and Roll Edition is AVAILABLE NOW[/h2]



[h3]New Characters[/h3]
The Mystery Control Institute has recruited two new Operators: the Rockstar and the Director.



Rockstar – Can summon a rock stage to immobilize other players while concealing their own identity.



Director – Can deploy puppets to ambush passing Operators and monsters, while marking their locations in real time.



[h3]Other Character adjustment[/h3]
Gunner
High-Explosive Ammo:
No longer inflicts Bleed.
Now briefly reveals and marks the target.

Spy
Lone Wolf:
After exiting stealth, grants 3 bonus damage for 10 seconds.

Ghost
Mind Projection:
Duration reduced from 60s → 50s.

Robot
First Law:
When self-cast, shield value increased from 30 → 40.

Director
Fatal Jingle:
New model & icon for the doll. Slightly increased its movement speed and reduced lifespan.
Self-destruct damage reduced from 50 → 40.

Psychologist
Mind Reading:
Skill description updated to better match actual effects.
Now tracks which players have been read in the current match (visible in the buff bar).

[h3]New Weapons[/h3]
This update introduces more versatile melee and ranged weapons, while also enhancing the ranged explosive/fireplay and melee fist-fighting playstyles.

Two new Melee weapons have been added—both benefit from fist and melee mutations.

Boxing Gloves
6 Parts + 3 Mists, 2 Damage
"Keep Fighting" – Gains 1 Damage per hit taken or dealt (max +6).

Power Claw
1 Ideal Component + 4 Mists + 1 Boxing Gloves, 4 Damage
"Keep Fighting" – Gains 2 Damage per hit taken or dealt (max +12).
"Finisher" – Long charge time. At full charge, grants a burst of movement speed. A fully charged strike knocks back the target and deals massive damage.

Two new Ranged weapons join the arsenal: a flamethrower (firearm) and a grenade launcher (reusable throwable).

Flamethrower
6 Parts + 3 Mists + 1 Pistol
Sprays continuous fire, damaging and igniting enemies in a wide frontal area.



Grenade Launcher
1 Ideal Component + 4 Mists + 1 Flamethrower
Fires an explosive shell, dealing 60 damage and igniting the blast zone.
No ammo cost, but has a 7-second cooldown between shots.



[h3]Other Weapon Improvements[/h3]
Redesigned Stun Baton model to better match the visual style of the Gauss Blade.
Invisibility Hat now visibly appears on your head when used. Because... well, you're wearing it. Duh.
Stun Baton & Gauss Blade now emit sparking electricity when fully charged, giving both the wielder and opponents a clear visual cue.

[h3]New Entities[/h3]
The Birth Chamber
The Chamber continuously spawns dolls. These dolls gradually reduce the sanity of nearby players, and their attacks apply a stacking damage-over-time effect.
When the Chamber dies, all surrounding dolls perish simultaneously.

The Lonely Echo
The Lonely Echo emits sound waves that ricochet off terrain, dealing damage across a wide area.

Shadow of the Mist
In half of the matches, the Shadow of the Mist will spawn inside the shelter in place of the Human Based Tree. Defeat it grants players multiple batteries and a Second Chance.
Mind Devour: The Shadow of the Mist drains sanity with each attack. The lower a player's sanity, the more damage they take from it.
Multi-Strike: The Shadow of the Mist rapidly attacks three times in a cone-shaped area in front of it.
Mist Breath: It exhales a dense fog, blinding players in a wide area while continuously draining their health, sanity, and stamina.
Split: When its health is low, the Shadow of the Mist divides into multiple fragments. These fragments can pounce on players and release damaging mist clouds.

[h3]New Alternate & Betrayers[/h3]

Alternate: The Invisible Man
Transform into the Invisible Man. During the transformation, you remain permanently invisible. After exiting invisibility, you will briefly become invisible again.
Additionally, you gain the skill: Blink. Teleport to the target location.

Alternate: Mistwalker
Transform into the Mistwalker. During the transformation, characters within a certain range around you are blinded and continuously lose sanity.
Additionally, you gain the skill: Mist Surge. Release a large cloud of mist that causes non Alternate within it to continuously lose sanity. If sanity is insufficient, they lose an equal amount of health instead.



Other Alternate Adjustments The Burning Man
Lv 1:
No longer deals bonus damage to burning targets.
Attacks now inflict Burn and grant a 10% movement speed bonus.
Lv 2:
Movement speed bonus reduced from 35% → 25%.
Lv 3:
Gains 3 bonus damage.
Bonus damage to burning targets increased from 15% → 25%.

Rupture
Lv 1:
Gains 3 bonus damage and 10% movement speed increase.
Lv2:
Movement speed bonus reduced from 35% → 25%.

Grip of Lunacy
Lv 1:
Now only drains sanity to zero (no longer causes continuous sanity loss to nearby players).
Lv 2:
Upon transformation, gains 25 max HP.
Lv 3:
Upon transformation, gains 50 max HP.

Skin Taker
Lv 1:
Duration reduced from 90s → 45s.
No longer regenerates HP while transformed.
Lv 2:
Duration reduced from 90s → 75s.
Bonus damage reduced from 5 → 3.
Gains 25 max HP.
Lv 3:
Bonus damage reduced from 8 → 6.
Gains 75 max HP.

Betrayer: The Reaper
Pre-Evolution: "Mark of Death"
Mark Prey: Select a player as your target. Once their HP drops below 50, they become permanently marked.
Gain stat bonuses for each marked prey killed. After 3 marked prey die, you evolve.

Evolved Form: "Ruthless Pursuit"
Stealth & Ambush: Turn invisible, then teleport to the lowest-HP target on the field. Next attack deals 50 damage and stuns the victim.



[h3]New Mutation[/h3]
Explosive Rounds: Gun attacks trigger a 4m-radius explosion (20 damage) on hit. Cooldown: 5s. Bloodhound: Reveals the location of the nearest target with Tactical Evasion: After dodging, regain 5 Stamina/sec for 5s and take 20% less damage during this time.
Last Stand: Once every 150s, if your HP drops below 50, gain 2s of invincibility.

[h3]New Encounters[/h3]
Recycler Machine: Lets you dismantle items from your inventory.
Plague Doctor's Mask: Trigger a devastating plague. Vaccinate early for immunity. Can wear the mask to become a carrier of the plague.
Joker's Mask: Wearing it drives you temporarily insane, but grants bizarre buffs.
Gravity Gun: Grants a weapon that lets you place mini black hole traps in the environment.
Quiz: Receive $1 billion cash... but an invincible snail will hunt you forever.



[h3]Encounter Spawn Adjustments[/h3]
Zone Changes: Some encounters no longer spawn in the inner zone on Day 1—now appear in the outer zone instead.
Containment Cabinets: Most encounters are now placed inside labeled cabinets for better new-player clarity, with more standardized positioning.
Delayed High-Tier Encounters: Stronger encounters spawn starting Day 3 to avoid early-game imbalance.
Temporary Removal: The "Corpse" encounter in hospitals is disabled for now.

[h3]Map[/h3]
Bud Spawns: Buds can no longer spawn directly adjacent to each other.
Hidden Spot Removal: Reduced overly concealed locations to increase Imposter vulnerability when harvesting buds.
Safe Spacing: Safes no longer spawn right next to each other.
Emotion Cocktail Relocation: Removed from dual safes, now exclusively obtainable via the "Emotion Sponge" encounter.

[h3]Miscellaneous Improvements[/h3]
New in Lobby: Added an "Imposter Test Chamber" for players to preview transformation effects.
Sound Fix: Imposter transformation SFX now replace previous ones instead of stacking.
System Update: Unlocked characters can now be purchased directly with Neuro in the Collection . If you unlock a character through the Battle Pass that you already own, you will be refunded the equivalent amount of Neuro.
Optimization: Reduced polygon counts for some character models.

[h3]UI[/h3]
Updated the style of the new player guide lines.
Replaced the style of the throwing range indicator.
The "Loot All" button in corpses has been removed to prevent looting from becoming a frustrating speed-based competition.
Added a universal charge indicator for weapons with charge mechanics.

[h3]Tutorial[/h3]
Enhanced the tutorial's text and voice-over. Added BGM to certain scenes.
Improved the style of tutorial UI indicators—they should now be more noticeable.

[h3]Bug Fixes[/h3]
Fixed a bug that caused the attack rate of machine guns and chainsaws to behave unexpectedly.
Fixed a bug that prevented character corpses from using the player's skin model.